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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Authority of the Consuls
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
Crow-Umbra on
I’m Isshin For a Fight
19 hours ago
Overall I think your deck is off to a solid start. I'm not sure if you've had a chance to play this deck irl yet, but I do have some suggestions for you:
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Idk what your meta at your LGSs or with friends is like, but I think your mana curve is pretty high, especially for the amount of ramp you're running. I'd recommend cutting a few of your higher end creatures and adding a couple more rocks like Arcane Signet and some of the on-color cycle like Talisman of Conviction.
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Bloodvial Purveyor seems kinda clunky as an aggro threat. I'd recommend checking out Leonin Warleader as a potential alternative. Professional Face-Breaker is another solid option that rewards you for going wide and aggro.
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Ogre Battledriver and Urabrask the Hidden are both additional haste anthems that could be helpful, especially if you decide to keep some of your higher cmc creatures. Those beefy dudes could benefit from haste to help them swing as soon as possible.
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Paladin Class is a card I cut from my Isshin deck fairly early on. It's a lot of mana investment for the 3rd level attack trigger. If you have the budget for it, I'd recommend either Authority of the Consuls or Reconnaissance. If you're unfamiliar with Reconnaissance, here is a helpful article explaining its utility. It basically acts as a Pseudo-Vigilance anthem, and can also protect your creatures. It's easily one of the best cards for any Isshin builds, and one of my favorites in mine.
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I'd recommend swapping in either Boros Charm, Clever Concealment, or Dolmen Gate over Treasury Thrull, as more proactive and instant speed board protection go a long way compared to graveyard recursion that goes to your hand instead. Scapegoat is another solid board protection option for those times you do need to return stuff to hand.
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Speaking of instant speed, Generous Gift could be a swap for Vindicate. Yes, your opponent gets a 3/3 Elephant, but in the grand scheme of an EDH game those tokens don't live long or do much.
I hope these suggestions are helpful. Best of luck brewing and playing Isshin, he's a lot of fun. Also, kudos to you for being the 2nd or 3rd Isshin deck that I've seen running Life of the Party , it seems like a fun include.
Crow-Umbra on
Isshin for a Fight
1 month ago
Those look like some solid swaps. Authority of the Consuls was gas for me each time I've played it. Definitely helpful when playing against other aggro strats to keep them off rhythm.
Michigone on
Isshin for a Fight
1 month ago
Change Log 27-Feb-2023
Move to Maybe Board:
Move to Main Board/Add:
Michigone on
Isshin for a Fight
1 month ago
In the interest of squashing the curve, and with the purpose of getting more consistent card draw without table interaction, which inevitably draws attention to the piece and attention to myself, I'm testing out the deck with Phyrexian Arena in for Esper Sentinel and Authority of the Consuls in for Cathars' Crusade. My concern is that Crusade is a wincon, which I am cutting for lifegain, but as noted in earlier posts and in discussions with Crow-Umbra, resolving it takes a long time, and trying to set it up is often an exercise in futility as it is a lode-stone for removal. With Authority, I gain some small amount of lifegain, enough to keep me at the table longer, and I gain the added combat utility of having potential blockers on my opponent's boards entering tapped, allowing me to get more swings in. Feels like a little more control/stax, which I am not opposed to.
wallisface on
U/B control
1 month ago
Some thoughts:
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You're running a LOT of cards as 1-ofs and 2-ofs. This will lead to a really inconsistent (and overall weaker) deck. I'd suggest aiming for more playsets of the things that matter.
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You have a lot of nonbos here. For example, while Solemnity is out, The Birth of Meletis does nothing, and Wedding Announcement Flip will never flip.
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Adding to the above, there's a bunch of cards here that don't make a lot of sense. I can't see what benefits you're getting from Solemnity (its application is very narrow and there will be lots of games its doing nothing), Wedding Announcement Flip (its a bad card, and you have too few creatures to make any use of it), Urza's Sylex (games seldom go long enough for this to ever be able to do anything. The land destruction is irrelevant in a format where 99% the cards cost 0-3 mana).
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Your mana curve feels waay off. Generally speaking, Modern decks can't justify running more than 3-4 cards costing 4 mana, and run nothing above this. You've got a whopping 12 cards costing 4-or-more, but even worse is that most of those cards cost 6-8 mana... that's a really unrealistic cost to pay unless you have a LOT of dedicated control in your deck (which, you don't).
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This whole situation above becomes a lot worse by the comparably tiny quantity of 1 and 2 mana spells you're running... I think a lot of games you're not going to be doing anything until turn 3, which is effectively starting 2 full turns behind your opponent (a really dangerous place to be).
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Some of these cards seem really suboptimal. Borrowed Time and Minimus Containment feel awkward when Prismatic Ending exists. Authority of the Consuls probably hurts you more than helps you (in that its just giving yourself card disadvantage and while it may annoy the opponent, it's not buying you much time). All these 6 and 8 mana cards are just not castable. Melding Urza, Lord Protector Meld needs a really strong plan to be viable, and you don't have anything to support that being successful. It feels like you're relying on Farewell to survive, but no game will go long enough to reach 6 lands - and there are just better options in Day of Judgment or Wrath of God. Even playing those more optimal board wipes, I don't think you can rely on them.
I think my general thought here is that the deck doesn't really have a plan of what it wants to do. I think you need a clearer vision for what you're wanting it to achieve, and then run a realistic (much lower) mana curve towards making that goal happen.
Michigone on
Isshin for a Fight
1 month ago
And actually to your point earlier, maybe I switch Cathars' Crusade out for Authority of the Consuls.
Last_Laugh on
Alela, F-ing Sh!t up with Faeries
1 month ago
I would suggest running more card draw. Fortunately there's a LOT of options in these colors.
Coastal Piracy is another recon mission/bident variant. Skullclamp is great in token decks. Plumb the Forbidden is an excellent answer to boardwipes that fills your grip up for redeploying. Tocasia's Welcome triggers off your tokens and anything else cmc 3 or less. Starscream, Power Hungry Flip isn't a faerie but with enough draw power, this guy can hit for a ton of damage. Shadrix Silverquill will typically go wide with +1+1 counters (which is amazing on a flying army) but he does have a draw option.
On the note of +1+1 counters, consider Cathars' Crusade, Felidar Retreat, and Drana, Liberator of Malakir. Archangel of Thune is a bit pricier but is downright amazing here (if you add it, I recommend Authority of the Consuls with it). Divine Visitation is another way to pump up your damage output with this much token production.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
Last_Laugh on
THE FIRST RULE OF GOAD CLUB - Forced Combat
1 month ago
Oh, another inherent weakness of this commander that I tried to overcome is opponents hastey creatures ALWAYS getting pointed my way. Authority of the Consuls / Urabrask the Hidden are 2 cards I've added to my list that both do a good enough job at doing exactly that while making opponents plans for blocking with fresh creatures irrelevant. I'll never remove either from my list.
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