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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Authority of the Consuls
Enchantment
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Balaam__ on
Nighthawks at the Diner
3 weeks ago
@kamarupa here’s a thought. Turn 1 you’re packing a good amount of removal spells but not much else as far as options. You’re more or less biding your time until Turn 3 when you start dropping Nighthawks, so why not run a few Authority of the Consuls in the maindeck to slow down the opponent’s early game? Thematically it’s as if the diner is full and your opponent’s creatures are waiting in the lobby until a table opens :D
Andramalech on
Shielded
3 weeks ago
I'd say there's a ton to be said for a White focused Stax deck, see; Hushbringer, Sanctum Prelate, Clarion Conqueror, one slot inclusions such as False Prophet or Kataki, War's Wage. Even so far as Ethersworn Canonist to stop Storm opposition, or Thalia, Guardian of Thraben. I guess it's going to boil down to what element of the game you wish to lock down and out the most. I'd recommend stuff like Authority of the Consuls and Blind Obedience to start, and honestly if you can keep it within white and colorless/artifact focused enough concepts, maybe something like Stoneforge Mystic would benefit you. See any of the toolbox pieces of; Meteor Sword, Lavaspur Boots, Tarrian's Soulcleaver, Shadowspear, Luxior, Giada's Gift, etc. Good luck!
Crow_Umbra on I’d like help building a …
1 month ago
It sounds like tax effects would probably be your best bet. Beyond stax/tax effects like Glowrider or Archon of Emeria, you could also make use of "speed bumps" like Authority of the Consuls and similar effects. Other stuff to consider could be Alpine Moon or Thalia, Heretic Cathar.
If mana dorks and smaller utility creatures are an issue, you could also use Goad or Edict effects to keep boards cleared or in compromised positions. Stax/tax, Goad, & Edicts are all in the Mardu playbook.
As for a Mardu commander option, there is the new Squall, Gunblade Duelist if you're not opposed to Universes Beyond. Otherwise, I think Kelsien is a solid option to be able to ping threats.
Crow_Umbra on Why Does White Not Need …
3 months ago
I think another reason White doesn't really need fog effects, in addition to what's been stated already, is that it also has a suite of proactive means of slowing down aggro through Stax pieces like Authority of the Consuls, Charismatic Conqueror, and Blind Obedience to name a few. Add those Stax to the plethora of instant speed removal, wide board states, and being primary for First Strike, then Fog effects aren't as needed.
Last_Laugh on
Naya Goadam Business
3 months ago
Authority of the Consuls and Urabrask the Hidden make it so once you have a goad chain going your opponents can't play fresh blockers and you don't have every hastey creature pointed at your face.
Reconnaissance, Dolmen Gate, and Iroas, God of Victory *list* let you attack with everyone safely.
Mirri, Weatherlight Duelist
and Bedlam are great here. Bedlam is a bit ballsy since it effects your blocks too but not if everyone is goaded first.
Last is a pet card of mine in Marisi: Kusari-Gama. Either let my creature through unblocked to goad everything or block and voluntarily wipe your own board.
CNG_Stream on
Standard Combo with Slime Against Humanity
5 months ago
I like the combo of Terrasymbiosis + Slime Against Humanity, but I think the Magmakin Artillerist is a card that ends out being an awkward card and might be better served as a haste enabler like Enduring Courage or maybe Kickoff Celebrations so the slime coming down can attacke right away. I see the Artillerist maybe being better vs Authority of the Consuls compared to the cards I suggested, but the others will help vs control strats that rely on boardwipes.
BotaNickill on
PinHead Deck Wins
5 months ago
zapyourtumor, Thanks so much for checking out the deck list and for the advice! I have been agonizing over the deck list. The Authority of the Consuls became an include for me due to the presence of all the other Hasty Prowess decks I have been going up against on Arena, It also downplays the effectivness of all the Warp creatures in EOE, I.E. Nova Hellkite, or dare I say Ball Lightning. I am trying to combine the burn spells with the Prowess creatures, Slickshot Show-Off and Emberheart Challenger (although I am not using the mouse's second ability The Valiant part) to make big life swings, they lose, I gain. So the authority helps me have a solid first turn play that will slow down the other haste decks and allow me to edge out the other burn decks with lifegain, or it can trigger prowess as well on a later turn. I have tried using the Lightstall Inquisitor as well, but feel like it has a better home in a self bounce deck where you can use it over and over to diminish their hand. I like the idea of Cosmogrand Zenith, she could help me create a bigger board presence and keep up the pressure when I run out of Burn spells. I was just thinking about adding Opera Love Song back in to help with card draw, and as it turns out, that would trigger prowess and or Valiant in some cases, so maybe that would be a good thing to help with consistency?
Gearhead93 on
New to Pioneer. *HELP*
6 months ago
I would recommend a small mix up in the interaction. Lofty and Pierce are solid, though I would go with four lofty and only two or three pierce in the main, but Disallow doesn't seem like the pick for a tempo/aggro deck. I know you said more controlling, but in my experience spirits tends to be a tempo beatdown kind of deck. To that end I'd recommend cutting the Disallow for Get Lost to deal with resolved creatures and any problematic enchantments like Temporary Lockdown. Remorseful Cleric is a graveyard nuke on a relevant body, giving you one or two pieces of graveyard hate in the main that could be worth running depending on your local meta.
Also, I don't think this is a 24 land deck. With a curve topping out at three, 22 lands should do you just fine. That would free up a couple slots which could be filled with the 4th Supreme Phantom and Mausoleum Wanderer.
I also recommend some more anti-aggro tech in the sideboard, as mono-red is always around. Plenty of options, but my picks are Elspeth's Smite or Knockout Blow. For other sideboard options, some amount of Authority of the Consuls can be great for aggro and decks trying to haste in threats like Arclight Phoenix or Greasefang's many vehicles. Guardian of Faith is a pet card option I like for dodging wraths (especially Supreme Verdict) and sometimes spot removal.
Hope this is helpful, and best of luck!
| Have (2) | Azdranax , Huntroid |
| Want (2) | pabloriv , TrueRandom11 |









