Authority of the Consuls
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
|Have (3)||Obsolete , , CompleteWaste|
|Want (2)||Aglaras , TrevStar7|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Authority of the Consuls Discussion
1 week ago
Given Your Mana Curve, 32 lands may not be enough, 34-35 will be better and keep you from getting land screwed.
Some cards that can be dropped for others
Divine Visitation: You don't have enough token generators to get value out of this, it will be a dead draw more often than not. --Replace with land
Soul Sisters (Soul's Attendant, Soul Warden, and Essence Warden They are okay, but there are better options: Authority of the Consuls ...errr not as many as I thought, but I am iffy about those in an EDH list. Maybe Serra Ascendant?
Leyline of Sanctity may be a bit much? unless your group plays a lot of burn and target player cards, those aren't too common in commander.
Maybe think about The Book of Exalted Deeds?
Hope this helps!
2 weeks ago
Overcoming Cruel Ultimatum being cast targeting me three times in a single game, with a mono White deck. I had nothing but lands, an Extraplanar Lens, a Land Tax, a Skybind and my commander, Heliod, God of the Sun. Note that the Cleric Tokens you create, are Enchantment Creature Tokens, and they trigger Skybind. I was able to blink every problematic permanent that threatened me, even though I had no hand and was pretty low on life. After 5 turns of desperate chump-block-blink-stalling, I found a Sun Titan from the top, and was able to grind it out from there. The lifegain of Authority of the Consuls really kept me alive through that. Feels like my most deserved win ever ^^
2 months ago
Alesha is also one of my favorite commanders, and one I've spent a lot of time tinkering on. I think your list as you have it now has a lot of similarities to the list I had about a year ago. Here are some additional suggestions for your consideration:
Reconnaissance or Ghostly Prison or Authority of the Consuls or Dolmen Gate or Blind Obedience --> Brave the Sands - Reconnaissance can be especially helpful when attacking with Alesha and using her ability, since you can remove her and the reanimated creature from combat. The other enchantments mentioned are also helpful for putting up some defense, and putting your opponents at some kind of pacing or taxing disadvantage. Dolmen Gate is also helpful in a similar vein of Reconnaissance.
I hope this feedback is helpful. No worries if these suggestions don't line up with your budget or what your playgroup is cool with.
2 months ago
An important aspect of creatures entering tapped is that it shuts down basically any combo with Kiki-Jiki, Mirror Breaker . That's why I like Authority of the Consuls especially. Even though it only hits creatures, the lifegain and the lack of surprise blockers and hasty attackers just grants you so much time to execute your own game plan. It's a great deal for just 1 mana. I even sideboarded it in standard. It saved you effectively 6 life against active Hazoret the Fervent . It made summoning sick creatures unable to crew vehicles. Gideon, Ally of Zendikar didn't protect himself half as good anymore. I'm a big fan. I even have a mono white commander deck that uses these effects combined with Meekstone , Marble Titan , Juntu Stakes and Crackdown to disable most creatures forever. Combined with Heliod, God of the Sun , granting your team Vigilance, as the commander, combat will be easy for you. Just make sure that the effect is asymmetrical, that's the best about Kismet .
2 months ago
3 months ago
Whenever I play Authority of the Consuls it always does a lot more than you'd think. Not only does it gain me over 20 life in a game on average, but it also shuts down quite a few combos that generate infinite creatures (think Kiki-Jiki, Mirror Breaker or Breya, Etherium Shaper -fueled ones). It shuts down surprise blockers with flash, and all of that for a mere . My playgroup sounds the sweetest of groans whenever I manage to play it turn 1 these days, can't recommend it enough.
4 months ago
5 months ago
Nice, I like how low to the ground the entire deck is. Have you considered Authority of the Consuls ? It can slow your opponents down and make it harder for them to block while possibly giving you a way to create horse tokens on your opponent's turn. It's a little expensive, but since you don't mind proxies, I don't think it should be a problem =)