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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Authority of the Consuls
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
1 week ago
Bulldawg1310 I playtest most of my decks a fair amount before going to the trouble of writing a description or anything. I can safely say the deck is strong. Enchantress usually is pretty consistent because you draw so many cards with Sythis, Harvest's Hand and/or Enchantress's Presence that you can find a card to stop the opponent quickly enough. The hard part is just staying alive early but Ghostly Prison and Authority of the Consuls are good for that.
Wishing up the speghetti monster Emrakul, the Aeons Torn won't happen that often but it can pop up in matchups that don't have many mainboard answers to Sterling Grove so with a shrouded Sanctum Weaver generating crazy mana you can cast it easily enough. The Emrakul plan is good against other jank/prison decks, too.
2 weeks ago
Thanks for posting ThisIsMyAccount. Lots of good ideas, many of which I missed. I went ahead and added the best ones to the maybeboard for now. I’m not sure of Paladin Class over Authority of the Consuls though. They each have ups and downs. It’s a lot cheaper, which is a big plus, so it may find a place after all. I have to be honest, I kind of threw this deck together hastily and it isn’t a particular favorite. But maybe with some revisions and your suggestions it could be shaped into something genuinely good. Thanks again for the interest.
2 weeks ago
There are a lot of good options for the sideboard here. Because we don't talk about flight club, consider: Curse of Silence, Deafening Silence, and/or Stony Silence. The chemical burn the main character gets could be represented by Mark of Asylum maybe? haha
For the maindeck, I think Paladin Class is probably better than Authority of the Consuls for what you're trying to do but I can't say for sure if it fits your theme. A card I think does fit the theme is Spirit Bonds but I am not sure there is any room it.
Finally, if you think Magus of the Moat has a place as an honorary chapter member of flight club, it would be a very good card. Then, if you think Robert Paulson met a Baffling End, then that card could go in, too because the token can't attack through Magus of the Moat. Rest in Peace Robert Paulson...
Speaking of removal, though, it might be something to consider at least having some of in the sideboard. The only on theme cards I can think of off the top of my head are Angel of Sanctions and Journey to Nowhere but if you want removal you know where to look im sure.
2 months ago
I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.
Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.
Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.
Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.
Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.
Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.
Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.
3 months ago
Authority of the Consuls didn't make the cut because I didn't really have much that was triggering off the lifegain effect. If I were to remove the landfall subtheme it would almost certainly give way to life gain synergies, which would create a slot for this.
Aetherflux Reservoir was snubbed for much the same reason. That and I have it in a couple of black decks where it combos with Sensei's Divining Top and Bolas's Citadel, so I wasn't sure I wanted it in yet another deck.
Approach of the Second Sun you are 100% right, it is a great alternate wincon. I just don't like it lol.
But they are really solid suggestions! I appreciate you stopping by!
3 months ago
5 months ago
Do you find you have enough ways to manually tap guys down? You could be in trouble if you ever run into a big critter with vigilance. Authority of the Consuls and Blind Obedience are both cheap, automatic ways to do it, and combo nicely with Meekstone.
6 months ago
Please see my below suggestions.
I am going to presume that your meta allows for infinite combos, given that you are running the Exquisite Blood + Sanguine Bond combo, so I recommend that you add Walking Ballista to your deck, as this allows you to do the Heliod, Sun-Crowned + Walking Ballista infinite damage combo.
Number of lands:
Based on this link (https://email@example.com/the-math-of-landbases-in-magic-the-gathering-commander-3f03aadac92c), I recommend using 46 lands to maximize the chances of playing Liesa on turn 5.
Current land breakdown: 38 total lands.
Land = 1 land; 34 lands
Land search = 1 land; 1 land search = 1 land
mana rock = 0.75 lands; 4 rocks = 3 lands
Based on a ratio of full lands and partial lands, your deck has the equivalent of 38 lands and, as a result, I recommend you add 8 more lands to your deck.
Removing 8 cards will be challenging and, to make it easier, I recommend that you look for cards that do the same effect, such as "you gain X life, whenever a creature ETB's", and remove some of them, as this will allow you to keep your important and less redundant cards in your deck.
Best of luck improving your deck,