Ashaya, Soul of the Wild

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Ashaya, Soul of the Wild

Legendary Creature — Elemental

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Recommendations View more recommendations

Necrosis24 on Land creature deck?

1 week ago

I'm assuming you are centering the deck around Gilt-Leaf Archdruid

If you are going mono green:

Ashaya, Soul of the Wild with mana dorks is pretty great with landfall triggers such as Lotus Cobra, Avenger of Zendikar

Kodama of the East Tree + Kamahl, Heart of Krosa with plenty of card draw and landfall token generation Kodama will help you ramp out lands quite quickly and Kamahl will provide the wincon through combat damage assuming you animate your lands.

Yedora, Grave Gardener is a good choice for a morph landfall deck with a sac outlet like Altar of Dementia and utility morphs like Ainok Survivalist can be quite fun. Though this doesn't quite fit with the Archdruid. But on the alternative she goes infinite with Life and Limb/Living Lands. Life and limb also works well with Sporemound. If anything you can use Maskwood Nexus to make Gilt-Leaf Archdruid work which also makes some other landfalls get more powerful with Life and Limb in play.

Otherwise you can go elf/druid tribal and use commanders like Marwyn, the Nurturer.

Some other mass Land animation spells: Sylvan Awakening, Rude Awakening, Ambush Commander.

Profet93 on Shigeki solitaire

1 month ago

Budget per card?

Can you outline how your combos work specifically? I have a general idea but am a bit confused to be honest. I'm sure you're right, I just wanna learn and potentially utilize them in my own decks as well.

Kogla, the Titan Ape + Eternal Witness/Timeless Witness + Rude Awakening/Early Harvest

Sylvan Library - Synergy with top deck manipulation cards like courser, fetchlands. Most importantly, synergy with Abundance to draw 3 of your type of card without loss of life due to replacement effects.

Umbral Mantle - Might be worth considering for part of a combo line that I am unaware of at the moment. Same with Sword of the Paruns potentially.

Maze of Ith + Argothian Elder/Ley Weaver = Infinite mana during the combat phase (helix pinnacle can be a mana outlet, although I think it should be cut).

Ashaya, Soul of the Wild + Argothian Elder/Ley Weaver = Infinite mana

If you were to add Rings of Brighthearth, you could double up on activated abilities like your commander, fetches, thousand year elixir. Although not an entirely serious suggestion, it combos ...... Rings + Deserted Temple + Cradle/Nykthos = Infinite green mana

Nissa, Vital Force - Synergy with cradle, recursion, and it's ult is just one turn away.

IHATENAMES on Budget Beasty

1 month ago

Hunter's Prowess card draw ideas.

Hunter's Insight

Garruk's Uprising

Rishkar's Expertise .

I would cut the cultivate effects for creatures that ramp like your Llanowar Elves there are plenty of 1 drops that tap for mana. Or 2 drops that have more utility then a mana dork. .

Slippery Bogbonder protection idea .

Cool cards

Nature's Way Removal

Gemrazer removal

Spring-Leaf Avenger regrowth on a creature

Inscription of Abundance Removal or pump with options

Higher budget stuff to maybe look at.

Guardian Project

Beast Whisperer

Ashaya, Soul of the Wild

Pathbreaker Ibex

Ancestral Mask

Catpocolypse on All-Star Commanders #78 - Green Tribal

1 month ago

Alright, so. Right off the bat, sorry for this being a bit late, I thought I was gonna get to it the other day, and then I worked two 13 hour shifts in a row. But, im here now, so lets get started.

I can see that you chose to go more of a landfall route as apposed to the stompy route that I did. Respectable, I like it. However, I think that this deck struggles with some of the same things that my deck does, which is getting creatures through to hit face. It's why I have such a high priority on trample effects. Cards like Rhonas's Monument or Aggressive Mammoth are big hitters in my deck just because Ashaya, Soul of the Wild is often already around a 20/20, giving her trample is what brings it together to make her significantly more terrifying. Giant Ankheg is a favorite of mine for this purpose, it gives so much value.

A few big beaters I'm surprised you don't have are Ghalta, Primal Hunger because, lets be honest, shes basically a 12/12 trampler for 2, or cards like Worldspine Wurm or Moldgraf Monstrosity. Big, hard hitting creatures that you can easily power out pretty quickly. I would also consider Blackblade Reforged as a card, as it effectively doubles Ashaya's power and turns a scarily large creature into something terrifying.

Multani, Yavimaya's Avatar is a card that I really like in my deck. She's basically as big as Ashaya, so she is a good beaters, seeing as how she has trample, but personally, I prefer her in the gy. There are a bunch of sneaky ways to protect your creatures with Ashaya. I see you already have Quirion Ranger, but I suggest Multani as well as Scryb Ranger. Instead of protecting your creatures with Sylvan Safekeeper and having to sacrifice something else to do it, why not just bounce them to your hand and fizzle the effect? Then you get to play them out again and get another etb/landfall trigger for whatever you have on board that cares about that. This also works better against board wipes, as shroud doesn't help with that.

For landfall effects, Rampaging Baloths or Tireless Tracker are some cards I would consider, as they either make basically infinite 4/4s or they give you clues, which, after playing this deck a lot, that card advantage is very necessary, you can absolutely run out of cards very quickly. That's why I run Ulvenwald Mysteries and Rishkar's Expertise in my Ashaya deck. Ulvenwald gives you consistent clues and a chump blocker to boot, and Rishkar's, combined with Ashaya, or Multani or whoever else, draws you like, 20 cards and then lets you put something onto the battlefield.

For ramp/land effects you can go in a ton of different directions, what you do doesn't matter much, as everything is effective imo. I personally run Bootleggers' Stash and Zendikar Resurgent because you can ramp into them very quickly and they can both give you insane amounts of extra mana. Other cards like Augur of Autumn or Karametra's Acolyte are both good utility/ramp cards, as well as Stone-Seeder Hierophant.

Now, I really just have a few questions. Why are you running Yavimaya, Cradle of Growth? Isn't everything already a forest? That pick, I'm afraid I just don't understand, could you explain what I'm missing? And if you're going for a devotion style deck, Nykthos, Shrine to Nyx and Gaea's Cradle are both amazing lands. Granted, idk what your budget is and Gaea's Cradle isn't exactly cheap lmao. Another thing, why are you running 45 lands? I understand that there is a landfall theme, but that seems extreme even to me, most landfall decks I've seen run around 38. I would reduce your land count imo and invest those slots into artifacts and instants that either pair well with your deck, or that protect your creatures.

Catpocolypse on The Island Awakened

1 month ago

@king-saproling

Perilous Forays: Definitely a card I need to slot in, I'm just wondering what it should be slot in for? There doesn't seem to be an easy answer, I'm wondered what your thoughts on it are.

Concordant Crossroads: Undoubtably a very powerful card, I'm just not sure if haste makes enough of a difference in this deck to justify slotting this in.

Crashing Drawbridge: If I am going to slot in haste, its going to be through Concordant Crossroads

Akroma's Memorial: Definitely an interesting suggestion and a possible card to help close out games. It being removed can be a problem though, and I'm wondering what would be swapped out for it

Null Brooch: Having lands into my graveyard is good, but its very hard to get useful creatures or spell backs from the graveyard and I'm not sure if my entire hand is a good trade for one noncreature spell

Stone-Seeder Hierophant: Definitely synergistic, but it works similar to Lotus Cobra, but slower

Animist's Awakening: A very risky card, its possible to hit almost nothing for a very large mana investment, cutting down on some risks has been a point of upgrading this list.

Kamahl's Druidic Vow: Same reasoning as above, but less likely to miss

Traverse the Outlands: Most of the time, it hits about 5-6, which is a decent 1-1 payoff, but it costs more than cards such as Roiling Regrowth and there are other cards I would rather play with 5 CMC

Boundless Realms: If a game goes long, you will probably have more cards on the field than you can search up with this. It's a powerful card, but it doesn't have the speed that this list runs.

Reshape the Earth: Powerful card, great for finding certain lands like Yavimaya, Cradle of Growth, or Lotus Vale, but it is just too expensive CMC wise.

Pir's Whim: I will find a land card, but not everyone else will have an artifact/enchantment to sacrifice, especially in my pod. Its good, don't get me wrong, but there are more efficient cards imo.

Dryad's Revival: This is simply Timeless Witness, but Witness has a body that cards such as Ashaya, Soul of the Wild can use, or that I can sac to Greater Good, etc

DreadKhan on Aren't You Getting a Little Briared?

1 month ago

I see you've got the odd thing that can (or just does) put tokens on an opponent's creature, have you thought about a Generous Patron to draw cards? Patron can buff your Commander if you want, but can also draw you some cards on the spot while providing a blocker, and it can keep drawing cards with subsequent counters.

Not sure if it's a big enough buff, but Increasing Savagery can be pretty substantial.

Ashaya, Soul of the Wild and other stuff that can turn Skullbriar into a land can make your Commander pretty hard to bounce, including with Cyclonic Rift. There are way fewer bounce spells that can target lands, and land removal/hate isn't overwhelmingly common.

Nesting Grounds can move a counter around, not always worthwhile but it's a handy card if you're putting counters on other creatures for whatever reason.

Daring Fiendbonder can give Skullbriar an Indestructible counter, a very good type to have access to, in addition to being a 5/1 Haste for 4 mana if you just want a body to swing at a vulnerable player with.

It's headed down in price (and might go lower), so I feel like mentioning Shizo, Death's Storehouse, Fear is pretty useful evasion, and a land is a nice source. In the same vein (and also on the pricey side) Witch's Clinic, which can give any Commander Lifelink. These are both nice because they tend to stick around, and I think both can affect other people's Commanders in a pinch.

KBK7101 on Land for the land god

2 months ago

I highly recommend moving Rampaging Baloths from the maybeboard to the main deck. If making tokens is the main gameplan, Baloths would be an all-star. You could also check out Ashaya, Soul of the Wild for more forest-synergy, too. Vernal Bloom is a pretty cheap forest mana doubler that would work really well with new Titania. Skyshroud Claim is basically a straight upgrade to Ranger's Path as the forests you grab do not come in tapped. Blighted Woodland and Fabled Passage are two nonbasic lands you might want to check out, too.

And then there's always Parallel Lives but that card is pretty expensive these days and STILL hasn't been reprinted...

DreadKhan on Erinis, Landfall Spawn

2 months ago

Any reason you're not running The Gitrog Monster in here, it seems staggeringly synergistic unless I'm missing something? Another one to consider is Baba Lysaga, Night Witch, it's a tap ability, and you've usually got spare creature tokens and lands, add in some treasures or clues and you are going to draw a ton of cards. There is also Braids, Arisen Nightmare, hitting each opponent for a land can hurt some decks, especially if Braids can do it a few times, when you eventually get 3 cards for a land, it'll feel pretty good I think, but netting 2 opponent's worst land and getting a card back is also worth a land.

Maybe Thunderfoot Baloth or Blossoming Bogbeast? Maybe not enough 'bang for buck', but Siege Behemoth can let your Commander get in as if it's not blocked, do you often end up over 20 power?

Stuff like Sakura-Tribe Scout or Skyshroud Ranger can be useful in a landfall deck, especially if you've got some card draw going on. There are also a few more, Scaled Herbalist and Llanowar Scout that are pretty budget. Since you might not mind pitching a land to dig one out, Silverglade Pathfinder can ramp you if you pitch a card, slow but grindy value. Oracle of Mul Daya is pretty cheap at the moment, a decent card if you run enough lands, Augur of Autumn and your Commander will only need 1 other power to let you play creatures off the top of your deck, that seems solid.

It's pretty high end, but I feel like you'd struggle to add more passive value generation to this deck than with Field of the Dead, that card is just so much synergy. Another to consider might be Ashaya, Soul of the Wild, then all your creatures are also landfall (other than tokens).

Great deck, I hope some of these ideas work!

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