Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Ashaya, Soul of the Wild Discussion

RambIe on Need help with Simic Storm

4 days ago

its simic, just put Ley Weaver, Lore Weaver, & Ashaya, Soul of the Wild in the deck and any commander will storm off on a budget

Skaso on How can i combine Omnath …

2 weeks ago

Hello everyone, i got the "Lands Wrath" Commander Precon and managed to pull Omnath, Locus of Creation. I really like his powers and want him as my Commander. Does it make sense to rearrange the Precon or should i make a new Deck for him?

I want to play a lot of lands to get big creatures and trample down my opponents.

I also got some pretty strong green Creatures for Landsmatter like Ancient Greenwarden, Augur of Autumn, Ashaya, Soul of the Wild, Cultivator Colossus, Kura, the Boundless Sky, Nissa, Who Shakes the World, Wrenn and Seven and some other spells.

At last a friend supprised me with yet another Landsmater Precon from Commander Legends, wich is green/blue and has Aesi, Tyrant of Gyre Strait as the commander. Should i buy this precon, combine both and set for Omnath as the commander or can i go with some singles to get everything in the right direction?

Thanks at all for your help and sorry for my bad english.

plakjekaas on Golgari "2" card wincon

3 weeks ago

Throw in Ashaya, Soul of the Wild so your nontoken creatures can contribute with treasures too.

Worx on Competitive Captain Sisay (Proven)

1 month ago

MstrCpr Thanks mate. It's been in the works a VERY long time and has won many many tournaments.

The Paradox Engine ban was at first a disaster, but now, I can still win turn 5-6 virtually all the time, and IF I get a good draw, then I can still win turn 4! ;)

I haven't made any notes for a long time and I really should update...

But to answer your questions regarding Vivien, Monsters' Advocate, Ashaya, Soul of the Wild, Ugin, the Spirit Dragon, and Eight-and-a-Half-Tails;

Let's just say that I am constantly tossing up whether to include Akroma's Memorial or not due to it's mana cost and the introduction of Crashing Drawbridge. I deliberately stay away from mana costs of non-creatures of higher than 4 so Gaddock Teeg is not an issue. So having a planeswalker of Vivien, with a cost of 5 with no real instant win - I just can't see it's value. Same with Ugin - just an overkill and horrendous cost of 8.

Ashaya is just to expensive for what it does. I mean I used to ALWAYS run the combo Elesh Norn, Grand Cenobite and Kamahl, Fist of Krosa for win in removing opponents lands. But I also have a lot of wincons now so I just want to keep the mana costs down.

Eight Tails was a card I used to run, but I found I rarely needed it in Tournaments and if you are doing it only for removing opponents lands, then the above said Elesh Norn/Kamahl wins hands down.

The latest iteration and what I am working on is to ensure I can get the 'haste' out easily, ie Oswald Fiddlebender with artifact tutor so I can get Thousand-Year Elixir out, and then I can again remove Akroma's Memorial, and put back in Masako the Humorless

The deck has undergone a LOT of changes over the years, but still kicks butt and is VERY reliable. (I did sell some cards - mainly lands and foils - kicking myself over selling my foils of Selvala, Heart of the Wilds) So hat's why the lands don't seem 'stable'.

Thanks for commenting and the appreciation.

MstrCpr on Competitive Captain Sisay (Proven)

1 month ago

Hello, wanted to say love this iteration of the deck, I think Captain Sisay is a real cool commander and I've been working on trying to figure out what I want to do with my non-cedh Cpt Sisay deck, and I like your list a lot. Something I was curious on, besides you most recent updates, are what do you think of lines involving Vivien, Monsters' Advocate, or Ashaya, Soul of the Wild? I think both are pretty solid win con options. The more fun based line I've been looking at is using Ugin, the Spirit Dragon along with Eight-and-a-Half-Tails to remove my opponents lands (fun for me that is).

jaymc1130 on [PRIMER]Parley Girl cEDH

1 month ago

Profet93

Savage Summoning is likely included as a trump card for instant speed stack wars. Being able to play, for example, Quirion Ranger at instant speed can be one effective way to protect your combo win line while that line of play is in progress. Soul Ranger (Quirion Ranger+Ashaya, Soul of the Wild) combo is a potent and versatile beast that can be quite tough to interact with.

Flagellum on Rare commander build?

1 month ago

hejtmane how has Horobi performed for you and how do you run him? I'm sorta wanting to bring him back as I never got to give him a fair shot before cannibalizing the deck.

KBK7101 unfortunately Ashaya, Soul of the Wild does the same thing but is a static effect. Granted Ashaya doesn't make them 3/3's. But I hadn't heard of Jolrael until now though lol

jaymc1130 on Looking for some cheep green …

1 month ago

There's no shortage of ramp options in green, and they come in all types and flavors. Spells, enchantments, 'walkers, creatures, you name it. When you're looking for options that perform a particular function then a site like scryfall or gatherer is going to be your best friend. It will let you search and sort by all sorts of factors from type to mana cost so that you can find exactly the functionality you're looking for.

Beyond just single cards that provide a one time ramp effect (Harrow) or ramp over time (Carpet of Flowers, Exploration) there are also a wide range of card combinations that can provide some serious mana acceleration or even infinite mana. For example: a common go to classic in mono green these days is Ashaya, Soul of the Wild and Quirion Ranger with any random mana dork (Elvish Mystic) plus a haste enabler (Lightning Greaves), or a non summoning sick dork that produces 2 or more mana (Priest of Titania) to produce infinite mana and ramp up to as much mana as you need this turn to play whatever cool big mana thing you wanted to play.

The aforementioned Scryfall and Gatherer sites will even let you sort by format legality so that you can find the right ramp cards and combos for any format you might be playing.

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