Force of Vigor

Force of Vigor

Instant

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.

Browse Alters

Trade

Have (1) Azdranax
Want (2) Jx387 , Pyrezz

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Force of Vigor Discussion

Hi_diddly_ho_neighbor on The Best Artifact Colors: Golgari

1 month ago

Thanks for the comments!

bushido_man96 - I do already have Conjurer's Bauble in the list, but I forgot about Urza's Bauble. It's probably better than Ichor Wellspring in this build. I'll definitely swap those. Tangle Wire is interesting, but I am not really into playing mana denial type stax.

Daedalus19876 - Good point on Sheoldred. I just love the card so much haha. A lot of my removal package can hit multiple permanent types which is why I didn't feel the need for more specific removal, but I do have a Force of Vigor sitting around so I can see about adding it. Thornbite Staff is basically a board wipe with Glissa on the battlefield due to her deathtouch. Viridian Longbow is another option with her. I've seen Ashnod's Altar + Grave Pact + Hex Parasite in Glissa before, but not Attrition + Ornithopter. I'll have to consider it.

Daedalus19876 on The Best Artifact Colors: Golgari

1 month ago

Without reanimation, Sheoldred, Whispering One seems bad. Your removal package isn't bad, but I'd highly recommend Force of Vigor and Nature's Claim to handle artifacts and enchantments. Vampiric Tutor is also awesome if you can afford it.

I've also seen some Glissa lists run Attrition + Ornithopter as a lock combo.

I'm curious what Thornbite Staff is for, I feel like that's a potential cut.

I agree with the above suggestion to run the Baubles.

Hope this helps!

MrBodi88 on Green Stax?? Really?? (cEDH)

2 months ago

UPDATE:

Removed:

Kraul Harpooner Nature's Claim

Added:

Heroic Intervention Force of Vigor

The Force of Vigor is great to interact with early explosive opponent turns. So if I am playing 3rd or last, and someone before me drops a Sol Ring , Mana Crypt , Mana Vault , Mystic Remora then I can interact without having any mana up.

Heroic Intervention is there just to add some protection against boardwipes, or even targeted removals.

bl4sh on Ghave Ad Nauseam/Earthcraft

2 months ago

Hi RylandL! That's quite an interesting list! Could you explain to me why you play Three Visits instead of another dork? Also why play Collector Ouphe over Aven Mindcensor ? Ouphe blocks some of our combo lines and there are not many removals in the deck. Have you considered adding Force of Vigor ? What about Toxic Deluge ? Thank you.

multimedia on Back to the trees (Nemata EDH)

2 months ago

Hey, don't see very many Nemata decks.

Consider building around the idea of making infinite green mana? With infinite green mana + Nemata + Fecundity you can draw your deck since Nemata is a mana sink and a sac outlet. Blasting Station can be a win condition with infinite tokens from Nemata without needing to attack. Temur Sabertooth also can be a win condition without needing to attack or without Nemata. Sabertooth is a good card when you can make a lot of green mana.

Cards to consider adding:

Equip Mantle to Selvala/Marwyn/Joiner to make infinite green mana. Guardian + Sabertooth + Selvala/Marwyn/Joiner is another infinite green mana combo and Guardian is pump for tokens. The idea is to make infinite green mana and with Fecundity + Nemata draw your deck until you find Station or a card that can cheat Station onto the battlefield.

An option for a win condition with infinite green mana without Nemata is Sabertooth + Acidic Slime to destroy all your opponents lands and mana rocks. Sabertooth is good with Hydra since Hydra can be a repeatable way to cheat an enchantment or artifact onto the battlefield. Hydra is like Wave, but is a creature which is easier to tutor for/recur then Wave.

Force is a very good instant removal spell for green in Commander. Snow-Covered Forest are better with Extraplanar Lens because your opponents have to have a Snow-Covered Forest on the battlefield to get the ramp bonus. A normal Forest won't give them the bonus and it's much more likely that your opponents have a Forest and not a Snow-Covered Forest.

I offer more advice, good luck with your deck.

Rabid_Wombat on Smashy temur with a splash of “no you don’t”

2 months ago

Hey man , First off I'd ditch three basic lands for the following:

Sarkhan Unbroken - Great for card draw + mana-fixing and pumping out Dragon Tokens.

Dragonlord Atarka - because he is a total Boss, great for blowing up Walker's and acts as an extra Wincon.

Cyclonic Rift Get a good board state happening and Cyclonic wins games.

A few more Counterspells would be sweet too - Stubborn Denial , Counterspells and Temur Charm are ideal.

You will probably need some more Enchantment/Artifact hate too so you don't get shut down by Stax effects:

Krosan Grip , Hull Breach and Force of Vigor are great.

Surrak be all about the Creatures winning you the game..I'd add around there more mana dorks cause you gotta ramp for the big guys to hit the table early, drop six Instants and Sorceries. Talking about dudes like Elvish Mystic , Somberwald Sage , Birds of Paradise .

And finally, get rid of the Frostfang, Feldon, Scaretiller & Niv-Mizzet for a couple more big stompy dudes like Inferno Titan , Genesis Hydra , Terastodon and Soul of the Harvest .

Hope that helped, look forward to playing against the deck bro :D

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