Solitude

Solitude

Creature — Elemental Incarnation

Flash

Lifelink

When this enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand. (You may cast this card for free by paying the evoke cost. If you do, sacrifice this when this enters the battlefield.)

Latest Decks as Commander

Solitude Discussion

Katzmania on D̷I̶V̸I̶N̶E̶ ̸I̵R̸R̶E̵F̶E̶R̷E̷N̵C̷E[BANTBLADE 8.6]

1 month ago

I guess we can justify running Endurance main deck, so I think Solitude goes in for Counterspell and/or Force of Negation. Realistically, you're blue count isn't going to be the highest against creature-based agro decks because they'll force you to use your resources, so Solitude is better in the Agro matchup, and better vs most mid-range lists because removal that can function as a two for one in your control deck is usually better than counter-magic. You'll see better results vs creature based decks that can be hard matchups until you hit batter skull, or Kaldra.

Katzmania on D̷I̶V̸I̶N̶E̶ ̸I̵R̸R̶E̵F̶E̶R̷E̷N̵C̷E[BANTBLADE 8.6]

1 month ago

I have a Jeskai Stoneblade deck too, and I think this is a sick variant of the Stoneblade Family, wow. Honestly, I think Endurance is much better Sideboard, and you should run 3 copies of Solitude mainboard because the removal gives you a much better matchup against hard matchups like Tron, Izzet Tempo, Yawgmoth, and a lot of other decks.

Poseidon31 on Nine Lives (modern)

1 month ago

Fury and Solitude would be the equivalent to Lightning Bolt and Path to Exile. BUT it is every time a 2 for 1. Your spell and your exiled card for the target you want to be removed. Fury could be a 2 for 4, so thats not that bad, but not in all cases.

Cattys on Nine Lives (modern)

1 month ago

psionictemplar good idea, thanks for the feedback! Do you have any recommendations on what specifically to cut? I am not experienced when it comes to playing with the new evoke powerhouses (like Fury and Solitude , which is why I ask. Magmatic Insight , Manamorphose , Surgical Extraction , Lightning Bolt , Path to Exile are all cards we could definitely potentially cut for them.

psionictemplar on Nine Lives (modern)

1 month ago

Here's an idea to try and make you hit nine lives more often. Remove most all of your cheaper spells and replace them with Fury or Solitude. This will help to manage the board while you set up.

mdf64 on Bringing Turbo Fog to the …

1 month ago

Hey, my turbo frog list actually comes as a variation of Martyr, as that is the deck that I play. Martyr already plays a one of Kami of False Hope which can lock the opponent if they are playing no ways to deal with Abiding Grace. The win condition is usually Squadron Hawk, Solitude or Serra Ascendant. There is also room to play Hope of Ghirapur to lock out control and combo.

darkmus on Serra's Descendants, competitive Angel Tribal

3 months ago

FisterMantastic The vial thing I don't get how is always that bad for you because it tends to be great for me.

But for the rest, yeah, you are pretty unlucky, it seems that your local meta consist in mainly the decks we struggle most against, that's quite unfortunate. I guess you would have to work on the sideboard a lot. The SB in here needs a few changes for the actual meta, a few more creature removal to begin with.

Goblin combo (or any combo deck) is really hard for us. If there are a bunch of those Nevermore is probably our best side option to try to stop combos. Also fatal pushes on the side to take the snoop.

Jund unless they put Lili on turn 3 I don't tend to find it an specially difficult matchup, but like for the living end, put Rest in Peace on the side and that should be enough most of the times. If there are that many living ends around you maybe you even want some extra (and cheaper) graveyard hate to make sure it doesnt get though seized, Tormod's Crypt or Soul-Guide Lanternshould be able to do that job.

Ephemerate + Grief or Solitude (or anything that basically give us card disadvantage) hurts a ton. Shalai helps with that, but is a T4 play which many times is too slow. If you suffer that much against them you may want to put Leyline of Sanctity on the side, or double down in instant speed kill spells to make sure that at least you only get hit by each those once and not 2 or 3 times.

Affinitty doesn't tend to be hard for me, only sometimes because of Urza's Saga. Switch the Anguished Unmakings for Vindicates to help with that (I've done it, I should actualize this list, xD). Other than that it shouldn't be a problem with all the life gain. But you have a million "disenchant" effects in white if you feel like needing more hate.

Hammertime is a pretty hard match up specially on the draw. Double down on instant speed removal to kill its things while they are gettin equipped (mainly put a few pushes in the side)and hope you can stabilize before you die. Maybe even play Stony Silence even if having that doesn't totally stop them because of Sigarda's Aid. Bear in mind that we worry more about the trample in the Shadowspear than the hammer itself.

But yeah, I am sorry man, you have literally the worst meta possible to play this thing. I hope this helps a bit but you are in a tough area to play this. Mine is just the opposite, full of ultra aggressive decks that I can easily stomp.

I am happy at least you are finding this thing fun because I really think it's a super fun deck to play!

Good luck today, I hope it goes better!

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