Solitude

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Solitude

Creature — Elemental Incarnation

Flash

Lifelink

When this enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand. (You may cast this card for free by paying the evoke cost. If you do, sacrifice this when this enters the battlefield.)

wallisface on Does WotC Still Support Flickering …

2 weeks ago

DemonDragonJ its a problem for game design. The goal of Wotc isn't to make every ability as overpowered as possible.

Sorcery-speed re-triggering of ETBs is pretty safe. Instant-speed triggers starts to get problematic: With instant-speed flicker, its pretty common for an opponent to try and kill a creature, just to have it flickered in response, both completely cancelling out their killspell, but ALSO allowing you to get profits from a re-triggering of an ETB.

It makes sense that a game company looking for card-balance wouldn't like that instant-speed flickering covers such a wide-base of effects, being able to be so powerfully defend ones boardstate while simultaneously allowing for strong aggressive effects.

It is very likely that Phasing was bought back so that they could "split" instant-speed flickering, so that Phasing handles the defensive-aspect of that effect, while sorcery-speed flickering then can allow for re-triggering of abilities and so-forth.

Ask anyone who's had to deal with Ephemerate+Solitude and how messy and impossible that situation quickly becomes.

If the company decided to keep instant-speed flickering, then they would most-certainly HAVE to dial back how powerful ETB effects could be, and that's clearly not something they'd want to do as it restricts design space. Splitting flickerings effects across Phasing allows them to broaden their design space and create more interesting ideas, without being hindered as much by the abuse instant-speed-flickering can create.


Footnote: you seem to be discussing this with me as if I somehow can change the course of the future, which just isn't the case. I'm just trying my best to articulate the reasoning for Wotc's likely move-away from instant-speed flickering the best I can. When I posted a quote made by Verhey on "ETB abilities being a problem", those were his words, not mine, but your reply seems to make me think you believe I'm personally accountable somehow? I'm just acting a messenger in these conversations, trying to illustrate a companies reasoning for balancing an effect.

Dead_Blue_ on Smallpox Party Funtimes

1 month ago

Consider going up to 25 lands, as a long time Pox player, Smallpox loves to be a double edged sword. I also suggest Liliana of the Veil and a more resilient threat than Bloodghast, there’s just too much Solitude & Relic of Progenitus in the meta right now. I’ve used Bitterblossom in the past but honestly I don’t know if that’s currently the right call, maybe Sword of Fire and Ice

wallisface on Yorions gone - what cards …

1 month ago

So, this is my current thinking for this list - basically moving Thalia to the sideboard, and trimming some cards i’d rather not see multiples of. Also ditching Ephemerate:

Land (23)

Creature (31)

Artifact (6)

Sideboard (15)

Andramalech on MBD Zombie

3 months ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).

Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:

You splashed blue:

Or you splashed white:

Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:

And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:

There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.

Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".

And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!

Things like Abomination of Llanowar in a build would also be fun.

Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!

Andramalech on MBD Zombie

3 months ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

Mannlicher on Azorius Kor Knight Tribal

3 months ago

The Solitudes, the Lavinia, Azorius Renegades and the Teferi, Time Raveler are in the sidebar to help reduce the frustration from Archmage's Charm and/or 1 shot kills from Wrenn and Six.

Valakut / Amulet Titan seems to tear me apart no matter what I do.

Bulldawg1310 on God of Tokens

4 months ago

Youvegotplasticinyourlungs turn 5 without any interaction with your opponent in any meaningfully competitive setting is a deathwish. if youre playing against a tribal deck theyve probably out boarded your board state by the time you get your 1/1 chumps down. burn probably has you murdered by the time you get creatures (that your opponent doesnt care about) down. assuming any of the murktide decks durdle out and cant counter your meaningful stuff they probably dont care about your tokens either because they have a delirious dragons rage out and atleast a 3/3 murktide. hell, by turn 5 against any tron deck they have tron on board and probably have you locked by then. the point is, you gotta be quicker or do more things to shut your opponent down without hurting your gameplan as well.

you can probably safely toss the mentor for atleast 1 more raise the alarm, as wallisface said above, you need atleast path to exile if not Solitude as well. maybe change the deck to something that will gain you some life for the tokens entering. if you go that route you can run Serra Ascendant and actually have an early wincon threat. ultimately, it is your deck, you can do what you want, but i agree with wallisface, by the time you start getting to enjoy the benefits of this deck youll already be dead or damn close to being dead. i look forward to reading about what you do with this thing.

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