Ignoble Hierarch

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Ignoble Hierarch

Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Gain , or .

zapyourtumor on Self Mill Goyf

3 weeks ago

Yeah I 100% agree with Balaam__

In addition to Urborg Lhurgoyf, Collected Company also requires a certain density of creatures to be able to get two hits consistently. Instead of 13 creatures, most usually advise about double what you have (so 26). I would cut a bunch of the random noncreature cards you have like Languish, Mesmeric Orb, 1-2 Abrupt Decay, 1-2 Assassin's Trophy, Grisly Salvage. Removal and self mill is good but you just don't have space for them.

I recommend 4x Satyr Wayfinder. Strong self mill creature, helps you hit land drops, and you can get it off CoCo.

The problem is that you also need card types for Tarmogoyf, but enough creatures for Lhurgoyf and CoCo. I recommend running 2 Grist, the Hunger Tide. Besides being a strong card on its own, it helps with self mill, can fill in the removal slot over Decay/Trophy, and is a CoCo hit. It is ALSO a planeswalker, so it helps with delirium and Tarmogoyf.

Varolz, the Scar-Striped is another good 1-2 of that you can get off CoCo and synrgizes well with goyf. Because / creatures keep their p/t in the graveyard, you can pay 1G to exile a 8/9 Lhurgoyf from the yard and put 8 +1/+1 counters on something.

Splinterfright could be a consideration for the 3 drop slot.

You don't have many one drops, so Ignoble Hierarch might be good to ramp into a t2 kicked Lhurgoyf or a t3 CoCo. Stitcher's Supplier is a good self mill 1 drop creature also.

I looked for a 3 cmc or less artifact creature in GB that would be worth running to get the artifact type + a CoCo hit but couldn't find any good ones.

Reclamation Sage would be good in the sideboard.

wallisface on Insects Galore

1 month ago

Nice brew. I have my own -1/-1 counter deck here which might help inspire you. Some general thoughts:

  • I think you can get away with 23 lands, but in any case i really think you need some more 1-mana cards. I’ve found Ignoble Hierarch super valuable for getting the engine running quickly (as generally this archetype has a lot of clumsy 3-mana cards it needs to play, which slows it down).

  • I’m not convinced that Virulent Wound is worth running, as there’s so few useful targets it can hit, and a single -1/-1 counter for a card is pretty bad returns.

  • Hapatra, Vizier of Poisons is easily the best reason to be running a -1/-1 counter deck, imo you need to be running the playset.

  • a few Black Sun's Zenith could provide a LOT of value for you here. With Hapatra out you end up with snakes equal to the number of creatures in play. And with Nest you end up with that much multiplied by X. In both cases it’s usually a free win.

multimedia on Korvold Counters

2 months ago

Hey, make your deck here and link to it? Just seeing what you have so far for a deck list can help those who want to help you. What direction you're going and what the budget is, such as do you have or can you afford Dockside Extortionist?

Ratio 3:1, 3 fodder sources to 1 sac outlet. In my opinion a lower amount of quality sac outlets is better than a large quantity of lesser sac outlets. Sac fodder is more important for gameplay than sac outlets. Korvold can be a repeatable sac source if you have fodder, but to keep attacking with Korvold you need fodder. Sac outlets also need fodder to grow Korvold as well as draw more quicker and to combo which can be a wincon Goblin Bombardment.

Fodder doesn't have to come from just tokens it can come from one drop mana dorks Ignoble Hierarch, mana rocks Arcane Signet, lands Ramunap Excavator, creatures who can reanimate themselves Reassembling Skeleton and enchantments that can return to hand Rancor. Use dorks to help to ramp into Korvold first and then they can be fodder. If you draw them after you control Korvold then they're only 1 mana to be fodder. Rocks are worse as fodder than dorks because the better sac outlets only sac creatures.

Creatures and other permanents that can self-sac, not needing a sac outlet are helpful Viscera Seer, Sakura-Tribe Elder, Haywire Mite, Plaguecrafter, Mind Stone, Fabled Passage, etc. Treasures Tireless Provisioner and Eldrazi Spawns Pawn of Ulamog are nice value with Korvold, permanents to sac to make mana and draw. Repeatable sac outlets are best, but some nonpermanent spells that sac a permanent to give more value than the mana cost are good too Diabolic Intent, Victimize, Deadly Dispute, Eldritch Evolution, Harrow.

to_regatha_and_beyond on HG Goblin Frenzy

3 months ago

Nice deck so far!

It seems like it tends to be a bit on the slower side, so you might want to play some more aggressive cards. I've always seen some great things come out of Ignoble Hierarch, it's a 1-drop that fits both parts of your theme perfectly, and I consider it superior to Goblin Champion because that usually only has a difference of 1 damage.

Another super powerful card is Mogg War Marshal, it can seriously improve your board.

Goblin Ringleader works pretty great as a sideboard card for this deck when you play against artifact/affinity decks.

Pretty strong so far, but these might make it more aggressive. Maybe worth considering?

legendofa on CHEF TRIBAL

3 months ago

It's a little off-color, and more thematic than efficient, but could Dockside Chef find a place in here, since you have the Ignoble Hierarchs?

StoryArcher on Gruul's Closet - A Primer

4 months ago

I'll be honest, I don't love this deck, not as built. I get that a version of it may have done well in Standard, but I think that it would prove much too slow in the current Modern meta. I think the concept is solid enough, but I think you'd have to swap out the majority of the cards to accomplish it. Maybe consider going with a Cascade-based approach (see Bloodbraid Elf) and/or using Collected Company, depending on how you build the deck. There are tons of 3 cmc creatures out there in red and green that are plenty effective and can hit the board for you by turn 2 with ramp, catch a CoCo or cascade with a Bloodbraid.

Having said that all that, within your current framework, I'd consider Ignoble Hierarch over Birds of Paradise. Not saying that it's automatically better, but I'd definitely consider it.

For card advantage I can't tell you how much I love Augur of Autumn and Werewolf Pack Leader. Bonecrusher Giant is just a great card that could work well for you.

There's a lot of other possibilities with a Gruul deck like this, but it would take some discussion to make sure they're within the framework of what you want to do.

contactandylove on Gangsta's Paradise - Henzie "Toolbox" Torre

4 months ago

Zooming through your mana base, I want to know how it runs - it seems like it could benefit from som basics - that said Bojuka Bog is an amazing addition and gives me ideas.

Looking at your creatures, I wonder if your getting the best value from mana dorks like Birds of Paradise , Bloom Tender Ignoble HierarchSomberwald Sage. Sakura-Tribe Elder and Silverback Elder are less risky in terms of board wipes and pay off the similarly, with your land base I think you could be fine running something else.

I absolutely love Braids, Arisen Nightmare in Henzie. What I like most about your deck is the clear focus on end game result. I have a lot of difficulty explicitly thinking about and building around win conditions.

Andramalech on Dingus Tribal

4 months ago

Found some!

Formatting won't allow me to show the retro frame, but all of these do various bits to your end, and have a retro-framed alternative printing. And minus Force of Vigor, most of these are relatively cheap. I hope it helps!

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