Flame Rift

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flame Rift


This deals 4 damage to each player.

SufferFromEDHD on Red Burn

11 months ago

Added Flame Rift but I cut Roiling Vortex because it steps on Rift Bolt, Fireblast and Cave-In. I've been testing Skullcrack in place of with great results.

Icbrgr on Modern Horizons Light

11 months ago

I am curious if players would be interested in a Modern format which included cards that Modern horizons sets have retroactively made old standard cards legal into the format but excluded cards that were created out of the aether.

These would be example of cards that would be legal because they were previously existing cards that went through standard at some point.

would be examples of cards that would not be allowed because they never went through standard.

The follow-up question would be does Magic the Gathering have a preexisting cardpool that is not on the reserved list to create such a format and keep it healthy/diverse? And could this be done while keeping Modern and Legacy/vintage separate identities? In theory in such a format we would certainly lose Force of Negation but could possibly get access to Force of Will if it were to be printed or made legal.

I have always loved the idea of Modern because it was a non rotating format that I could find a home for both old and new cards... but at the same time I wasnt an active player/investor in the very beginnings of magic... I always felt gatekept from paper legacy play because I would never be able to in a fiscally responible way get access to all the tools available to me due to the reserved list... and I respect that for what it is.... for a longtime I felt gatekept from Entering Modern simply because of the price of Fetchlands and thank god they have been meaningfully reprinted so now are far more accesible.

But With Modern horizons it just feels sad knowing that Modern is ultimatly a soft rotating format based on the whims of whatever comes in the next Modern Horizons set....or some set like the Lord of the rings set whichj just comes into modern for some reason.

This is kinda what is pushing me towards Pioneer.... but I just cant help but feel frustrated.... Dont get me wrong I honestly don't hate Modern Horizons in its entirety I was really happy about getting access to old magic cards and that felt fun and cool to me...like a taste of getting into legacy or something.... but something about legacy I NEVER had interest in was random spinoff product entering the format.... Commander cards...Universes beyond cards... Planchase cards ect ect.

Currently the top 3 deck in Modern

  • The One Ring Tron

  • Crashing footfalls Cascade

  • Rakdos Scam

SufferFromEDHD on Red Burn

1 year ago

Since my build has a light white sideboard and the mainboard has 10 lands that cost 1 life I leaned into Lightning Helix mainboard. I might cut something else down 2 to side in 2 Flame Rift.

Sulfuric Vortex brutal. I remember this card. I've used it a few times in EDH. What are your thoughts on Roiling Vortex?

hootsnag on Red Burn

1 year ago

Go crazy. Add Flame Rift and Sulfuric Vortex :)

DreadKhan on Flame in the Land of Snow

1 year ago

I find that it's very hard to win competitive games in Legacy in a Burn deck without Fireblast. I also wonder about something like Flame Rift can get in for a lot of damage, and Risk Factor is a great card to draw when you're out of cards, it's certainly a reasonable x1 or x2 in a Burn deck. I actually liked Ball Lightning a lot, but Dragon's Rage Channeler is also worth a look, even if you have to throw in some weirder stuff like Seal of Fire, a 1 mana 3/3 flyer is a pretty good card I find, and the ability to dig through extra lands is an incredible rush, but it can also help you dig your way down to needed lands in other games.

I tried to build a deck a bit like this, I was mostly curious if I could find a way to make Scrying Sheets busted. Not sure how many Snow cards you need to make it good, but it's probably a reasonable x1 or x2 to test out, at least it's been reprinted recently!

RockIV on mono red burn needs help

1 year ago

there has been some changes on the deck :

added :

Hellspark Elemental x 4 - maybe Keldon Marauders will be better ?

Searing Blood x 4 - not shure about these one , are there better alternatives or its ok ?

Flame Rift x 4 - as replacement of Eidolon of the Great Revel

Shard Volley x 2 - i only add two because it cost lands , and i dont have a lot of them

Skullcrack ended up in sideboard , i always feel that its not that good if your opponent dont gain life.

so, with these changes i have some new questions

is Hellspark Elemental a good card for these deck ? or Keldon Marauders or Vexing Devil would be better. I also was thnking in adding maybe 1 or 2 Grim Lavamancer-

is Searing Blood ok, or are there better cards that i dont know ? i know about Searing Blaze but decided for blood, because i will need to wait for lands for the other one.

Shard Volley i decided for only 2 of them, im shure 4 of them would be to savage for my lands.

Browbeat didnt enter the main

what do you guys think about these changes

ty for the help

RockIV on Rocks Monored burn

1 year ago

nice advice DreadKhan ! i think i can add x 2 Ball Lightning, maybe more will be too much. Dragon's Rage Channeler seems to be very good , but i may have trouble getting the four diferent card types to the graveyard. If i add more 3 mana cards, i will probably use 20 lands again, Flame Rift seems interesting too

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