Flame Rift

Flame Rift

Sorcery

This deals 4 damage to each player.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flame Rift Discussion

Squirrelbacon on Burn Baby

4 days ago

Flame Rift was just reprinted in MH2, so it's both legal and cheap now! Do you want this deck to be more tuned for competitive metas or for casual metas? I like the uniqueness and do have a few ideas for either deck path if you want to hear them!

irtrusco on Legacy Burn

2 months ago

ClockworkSwordfish Skewer the Critics would probably take the place of Magma Jet in this deck since Reverberate is much more useful when paired with Fireblast since I can get 8 damage with 2 mana and its drawn consistently enough to keep in in there. Rift Bolt is another good suggestion and would probably take the place of Flame Rift .

jpermar on Rakdos, Lord's Downward Spiral

5 months ago

Hi Goretast.

Flame Rift is useful after you have Rakdos, Lord of Riots on the battlefield. Casting the spell gives you a 12 generic mana discount for just 2 mana cost. Rakdos, Lord of Riots himself attacks for 6 (assuming at least one opponent doesn't have a flyer). Compared to only attacking with your commander, casting Flame Rift will help you cast creature spells with 7+ generic mana in their cost, matching 9 cards in the deck. And the probability of having one of those 9 cards in your hand on turn 5 (assuming one card drawn per turn) is 70.4%. In this scenario, Flame Rift is certainly valuable.

Having said that, something needs to be removed from the deck to add this explosiveness.

What do you suggest be cut?

Goretast on Rakdos, Lord's Downward Spiral

5 months ago

I know you've already said you're not a huge fan of direct damage via instants/sorceries, but I think Flame Rift should be an exception with how cheap it is and it's massive discount potential.

AtlusAbound on Not-So Quiet Riot - Rakdos, Lord of Riots

5 months ago

Goretast

You are entirely right! I actually thought I had added Flame Rift already and I think it was cut by mistake, thank you for the great re-recommendation!

Goretast on Not-So Quiet Riot - Rakdos, Lord of Riots

5 months ago

Great list. Flame Rift is a nuts card in multiplayer. 2 mana to be able to play any creature in your deck.

Peoyogon on $10 Budget Burn

5 months ago

Thank you so much for your insight, ellie-is!

My original decklist had 2 Guttersnipes but I actually just took them out earlier this week. In the games I've played so far, I've found that it very consistently gets removed immediately and at best, I've only been getting in 1 or 2 spells. This is even worse in multiplayer where there are 3 other people that prioritize getting rid of it as soon as it drops. Sinking 3 mana to get it out and resulting in little or no value has been really rough and has straight up lost me several matches. I tried sideboarding it but I ended up cutting them to afford that Searing Blood and an extra Incinerate.

The inclusion of Lava Dart is really interesting though and would pair very well with more trigger-based creatures like Guttersnipe. I do think that that build would have more explosive potential but it would also be easier for opponents to throw it off track. I will definitely have to think about it!

I agree, Landslide is terrible in multiplayer! I basically have to have at least 2 sideboard cards so I can swap them out for those matches. In regular 1v1 though, it can do a lot of damage and close out games in tight spots! I really want Flame Rifts instead of Searing Rays but they are just a little too expensive to include with this configuration. I do really like how the current build does not require any creatures to function. It is really nice if I can get an Electrostatic Field or Thermo-Alchemist out to chip in damage while also blocking any aggro creatures but the deck still functions fine without them. You are right though, adding 2 more alchemists might be really nice too...

I do reeeally like Rolling Earthquake and they have been an absolute bomb in the matches I have played! They used to be side-boarded for multiplayer only but they have actually been wrecking it in 1v1 as well. I would just swap them out for regular Earthquaketo save on money but they also actually run $.69 from the site we've been using which is the same exact price I got Rolling Earthquake for, surprisingly.

I do really like Satyr Firedancer as a sideboard option - maybe I can shift some card around to include it!

And thank you for your thoughts on the nonbasic lands. I agree as well - the price is just so tough to get as it is and I would rather spend anything extra on an adaptive sideboard :)

Thank you again for all the suggestions! I have a lot to think about!

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