Primal Command


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Archenemy (ARC) Rare
Lorwyn (LRW) Rare

Combos Browse all

Primal Command


Choose two —

  • Target player gains 7 life.
  • Put target noncreature permanent on top of its owner's library.
  • Target player shuffles his or her graveyard into his or her library.
  • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Primal Command Discussion

BodhiQL on Mono Green Pump-Storm

1 day ago

I like Walking Ballista because it’s one of the few ways I can get Marwyn back after a Gilded Drake by just dropping it with one counter and ping Marwyn. He’s tutorable removal which is never bad, plus he’s a simpler wincon that is usually more efficient than Primal Command loops. There are also times where you only have infinite mana because of a Sword of the Paruns or something, and Walking Ballista still wins the game in those situations if you have it in your hand. Kozilek, Butcher of Truth is in because he’s still good in non-infinite situations. Ten mana draw four is overcosted but it’s in my opinion better than only drawing one or two cards for less mana. Since there are so many redundant effects, as long as I can ramp to ten mana (which is almost never hard), Kozilek, Butcher of Truth will usually draw into a tutor or other mass card draw spell. In addition, once infinite mana has been acquired, he can draw your entire deck. It’s sort of like having four Elvish Visionary stapled together plus a decent plan D wincon, plus mill protection when relevant.

Return of the Wildspeaker was an auto include as soon as I saw it spoiled. I traded for a prerelease promo on prerelease weekend, I just haven’t updated the list online. I took out Carpet of Flowers , which is an amazing card, but it really depends on an opponent playing blue AND having Islands (or duals), which isn’t a guarantee.

It took me until you suggested it for me to realize how good Generous Patron is in here. I saw it on other people’s lists and thought it was bad because you don’t get to draw when you put counters on Marwyn. When you mentioned it was Divination I actually thought about it. I’m definitely going to pick one of these up, so thank you for that!

jordanalessi on Mono Green Pump-Storm

3 days ago

I would cut Walking Ballista and Kozilek, Butcher of Truth . If they're only functional when you have infinite mana then they are dead cards. Elvish Visionary + Temur Sabertooth draws your whole deck when you have infinite. Eternal Witness + Temur Sabertooth draws or tutors your whole deck depending on what's in your graveyard. Primal Command wins you the game if you have your deck in your hand, which means you can use walking ballista's slot for something with more functionality. I would run Return of the Wildspeaker and another eternal witness effect or maybe Generous Patron which acts like a Divination that beefs up marwyn and combos with temur sabertooth.

Also, what are your thoughts on Lightning Greaves ?

Asturonethoriusaline on Ode to Hogaak

3 weeks ago

Nevermind about my previous question, comment.

I finally found a deck, with Hogaak in it(Casual Deck)

While Hogaak is AWESOME, can get out turns 2,3,4, and win turns 3,4,5,6,consistently.

Grafdigger's Cage , Rest in Peace , Leyline of the Void , take care of Hogaak, Just fine.

And my Land Destruction on turns 1,2,3, with Boom/bust, Pillage , Liquimetal Coating , and Primal Command , and Incendiary Command , would nuke lands on turns 1,2,3, make it harder to get stuff out. Then nuke your 2/2's with incendiary command, so that cant use them to convoke out Hogaak. And use Primal command to shuffle your graveyard back into your libary, then use eternal witness to reuse Primal Command to shuffle your graveyard back into your library again, so rhat you wouldnt be able to use your graveyard to delve Hogaak out.

And even if get Hogaak out, I would just either Wrecking Ball destroy Hogaak, or use Liquid Metal Coatings to turn Hogaak into a Artifact, then destroy him with Oxidize, Pillage, etc.

And with either Charmbreaker Devils or Hoard-Smelter Dragon out, I could destroy Hogaak over and over, pumping Charmbreaker up to a 8 to 12/4 creature, and the dragon up to a 12/5 flying dragon.

Hogaak is easily dealt with, and shouldnt be banned, unless can get him out on turns 1,2 very consistently, which I dont think can be done YET. If that can be done, then he should be banned.

Asturonethoriusaline on Pillage Coats Charm Calamity Boom! T1 LD Primer!

3 weeks ago

I changed, turned 1 of 3 Acidic Slime into 2 Slimes, and 2 Brutalizer Exarch , instead of 1 of them.

My reasoning was that with 3, 5 cmc slimes, that that was affecting my turns 1,2 land destruction draws. That if I went with 2 Acidic Slimes, combined with 2 5 cmc Primal Command , 2, 5 cmc Incendiary Command , and 1, 5 cmc Goblin Dark-Dwellers , that I would still have 7, 5 cmc cards that would likely destroy lands, turns 3,4,5,6,7, affecting my opening hand, turns 1,2 draws less, by having a less chance of a 5 cmc in opening hand, turns 1,2, thus increasing odds that get a 2,3,4 cmc land destruction card for use on turns 1,2,3.

And I wouldnt be losing a land destruction card thru the change, as Brutalizer Exarch also destroys land. And going from 12 artifact destroyers down to 11, is still ok, plenty of cards to use Liquimetal Coating to turn lands, etc into artifacts, and destroy them.

Also changing the Slime into 1 more Brutalizer Exarch, also makes it so that have 4 search for creature cards as a 2 Primal Commands, an 2 Brutalizer Exarchs, for 4 search for creature cards as a collective 4 of

So the change helps destroy lands on, by turns 1,2, even more often, while still getting the 5 cmc land destroyers out by, on turns 3,4,5,6,7, while still being able to use Liquid Metal Coating quite often to destroy stuff, while being better able to search for creatures.

I playtested A LOT of 20 turn sample hands to test this all out, and the deck seems to work even better after this change.

So the change makes logical sense, and the playtesting seems to confirm the logic.

guimuave on Grumgully, the Generous cEDH (combo)

4 weeks ago

king-saproling thanks for the advice, I playtested skullclamp but it ended up feeling like a 'win more' card and impact tremors had a similar issue. Currently lesser masticore is the most consistent combo in the deck due to its mana ability, cmc, and ease of access to tutor. Impact tremors does allow me to combo with the mana sac outlets but it is impossible to tutor for in Gruul. I had previously playtested with Purphoros, God of the Forge for this effect but tutor-able but that wasn't as consistent as I had hoped.

I'm going to replace Primal Command with Shared Summons and Noxious Revival for Shifting Shadow so thanks a lot for the advice.

Inkmoth on Yeva Draw-Grow (Budget)

1 month ago

Chhris: This is a result of my laziness catching up with me and I am terribly sorry. I will have this amended and I'll tag you as soon as I've fixed it. Thank you so much for taking an interest and for the upvote.

When I copied and pasted the primer into the budget, I at the time needed a back-up if Temur Sabertooth was exiled in the budgetless version and that back up became the loop you see here (at the time Cloudstone Curio was removed; reference budgetless updates for context). In this version it is missing Staff of Domination which is what's missing; the draw outlet to redraw into the cards reset by Primal Command .

This line is still doable, but you need a way to draw into Beast Within and Eternal Witness after the reset. It's less reliable, but you can keep churning out creatures with Beast Whisperer and with Duskwatch Recruiter  Flip you can eliminate all creature. This line's purpose is to create infinite 3/3 tokens and tuck every noncreature permanent on the table.

Please note that this line is slated to be removed and your comment has given me the necessary motivation to put more work into the budget version to avoid embarrassing moments like this.

Chhris on Yeva Draw-Grow (Budget)

1 month ago

In the final kill loop, how do you get Beast Within back to your hand after you koll your own Eternal Witness ? Primal Command shuffles GY, searches E-Wit ... you play E-Wit targeting Primal Command , Kill E-wit with Beast Within (Now E-Wit and Beast Within are are in the GY, and you cast Primal Command to shuffle your GY into library and tutor E-wit to supposedly do it all again? I'm not understanding how this goes infinite? Maybe you need to expand on the detail in that section

skookes on Superfreinds Devotion (5-6)

2 months ago

Tuesday Night Modern 2-2

2-1 Infect Lost first game to being greedy and not leaving a blocker. Second game i Genesis Hydra choosing a Bird of Paradise for a blocker, and swing for lethal. Third game opponent went all in on Inkmoth Nexus turn 3 Primal Command shuffled the threat into the library.

2-0 Goblins Primal Command a lifesaver, was able to Karn, the Great Creator for a Trinisphere then second game down to one life Primal back enough life to fetch shock to be able to cast my Freed from the Real combo and search for Genesis Hydra for 100, play Karn, and tutor up Walking Ballista for lethal.

1-2 Humans First game top decked combo win before lethal attack. Second game aggro'd out, third game my opponent wrecked me top decking sideboard Plague Engineer naming Dryad and taking down all 3 of my mana dorks.

0-2 Burn Burned out turn 3 on both games...

Deck not fast enough. Consistent to turn 4 or 5, not working good enough for modern i'm afraid. Promising shell, seems like it needs another couple of support cards... Oath of Nissa not being able to choose enchantment is a real bummer.

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Primal Command occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.02%

Green: 0.3%