Choose two —
- Target player gains 7 life.
- Put target noncreature permanent on top of its owner's library.
- Target player shuffles his or her graveyard into his or her library.
- Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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|Commander / EDH||Legal|
Primal Command occurrence in decks from the last year
Latest Decks as Commander
Primal Command Discussion
4 weeks ago
Heliod's Intervention seems like it could be really good. If you put more creatures in here Inscription of Abundance would be helpful Kenrith, the Returned King would be a decent mana sink Laquatus's Champion would be really useful. Orzhov Guildmage Primal Command
1 month ago
2 months ago
Practically any Golgari commander could work, but Belbe, Corrupted Observer from the new set was what came first because of her ability to generate mana "for free" once a turn with cards like Lim-Dul's Hex.
Basically, you would use tutor chains to go get Ugin's Nexus, and something along the lines of Krosan Grip. You'd blow up your own Ugin's Nexus, and then use Mirror of Fate to get it back from exile, and cards like Gaea's Blessing and Primal Command to get back your Mirror of Fate. You would make sure to only put cards on top that you wanted, and play enough draw spells to draw back the essential pieces, and the mana given for each new turn would take care of that. Incidentally, the Lim-Dul's Hex would eventually kill everyone else.
2 months ago
2 months ago
Oh I'm not saying you shouldn't have snapped it up.
You might think about tweaking it if you are planning to play it.
6 months ago
Here are some ideas!
Creatures I would add: Thassa, Deep-Dwelling (She will probably be cheaper when she rotates out of Standard, but she's a natural fit for the deck).
Purphoros, God of the Forge (This card won me so many games with my Riku creatures deck)
Avenger of Zendikar (Also a win con)
Solemn Simulacrum (For repeatable ramp and the bonus draw)
Prime Speaker Zegana (Draw. Even if if you copy and her and sacrifice one she's great)
For instants and sorceries, I would cut your extra turn stuff if it is causing issues with your play group. The untap stuff like Early Harvest can be a stand-in for these, as they practically do the same thing but aren't technically extra turns. Nevertheless they can bother people.
Epic Experiment is hit or miss even in a deck with a lot more instants and sorceries. If you're going for more creatures, this should definitely be cut.
Clone Legion costs a lot and is not consistent. I love this card, but for 9 mana, I want to win the game with some degree of certainty.
Brass's Bounty can probably go. You should be able to ramp in other ways, and this isn't an artifact deck.
As for Spitting Image, it's fine, but it is going to be on the high end of your ideal mana curve. I'd put in some cheaper clone effects first.
Let me know what you think. It might be time do a revision to the deck and see how things are looking, to get a clearer picture of the direction it's going and what it still needs.
6 months ago
One of my favorite combinations is to cast Primal Command while controlling Riku of Two Reflections, choosing the search for a creature mode (the other mode is irrelevant) and then copying it to find Bloodwater Entity and Coiling Oracle. I then cast the Bloodwater Entity to put the Primal Command atop of my library, and cast Coiling Oracle to put it directly into my hand (and, if I have sufficient mana to do so, I copy both creatures, meaning that I can recover two instants and/or sorceries).
6 months ago
So, you probably want to look at standard fires decks to get some ideas on the best ways to play fires. Those decks tend to be Jeskai or 4 color (no black). Both decks uses removal spells like Bonecrusher Giant and Scorching Dragonfire to gain time until casting fires, and the 4 color decks run uro and arboreal grazer to land ramp earlier. They then run color intensive cards like Kenrith, the Returned King and Cavalier of Flame to take advantage of fires, plus a good amount of card draw to consistently double spell for a few turns with fires out.
Given that, you probably want to adjust a few things. 1, assuming you're staying base green, more land ramp is probably your best bet. Arboreal Grazer, Search for Tomorrow, and plenty of other cards from Titanshift like decks let you play fires early and use it to its fullest, unlike something like Arbor Elf. You can run some removal like Lightning Bolt to help get there, but you have to keep in mind that you are going to be using most of your early mana to ramp and you won't be able to cast the lightning bolt at instant speed after you play fires. 2, be more ambitious with your payoffs. Cavalier of Flame and Kenrith, the Returned King are both color intensive mana sinks. You don't have to run those specific cards, but look for cards in the 5-6 mana range that have color intensive requirements and/or activated abilities that require mana. 3, have some way to get more cards. If you spend all your cards ramping into fires and playing lands, you may just play 1 or 2 spells before you run out of steam. I'd recommend Primal Command, possibly in conjunction with Eternal Witness. Tooth and Nail may be another option to explore.
Like the deck.