Primal Command

Primal Command

Sorcery

Choose two —

  • Target player gains 7 life.
  • Put target noncreature permanent on top of its owner's library.
  • Target player shuffles his or her graveyard into his or her library.
  • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Latest Decks as Commander

Primal Command Discussion

LunarSeraph on Tiamat Dragons

3 weeks ago

Hey, I have some suggestions for this deck based on some other decks I've used or played against.

I've used Domri, Anarch of Bolas to great effect in my own dragon deck, since she gives mana fixing, protection from counterspells, and creature removal.

Based on how there are zero basic lands in this deck, Realms Uncharted could be a very good way to get your mana rounded out, and to thin the deck later on.

Jegantha, the Wellspring is perfect for you commander. You wouldn't get to use the Companion ability but with 21 gold cards I think it would still go a long way

With over a quarter of the entire deck being creatures or planeswalkers, using Esika, God of the Tree  Flip's flip side can cycle all your fun stuff out a lot faster (I also think the showcase art looks fantastic).

In my opinion, Rishkar's Expertise, Primal Command, and Gaea's Blessing can fit in almost every green deck. They're versatile, and card draw in never hurt anyone too much.

I hope at least some of these helped! There are some other cards that might be good but I wasn't sure what aspect of the deck you'd want to focus on, so I tried to suggest things that would keep options open. Keep slamming those playtests and keep us updated on how it goes!

WingsofIcarus on Omnath EDH

1 month ago

Quite a large update. The printing of Yavimaya, Cradle of Growth called for some re-evaluations. I could include more utility lands in the deck and minimal cost due to its effect. Also due to all lands able to be forests, it allows for more mono green hyper mana shenanagins.

Solemn Simulacrum ---> Allosaurus Shepherd

Vorinclex, Voice of Hunger ---> Azusa, Lost but Seeking

Wood Elves ---> Scryb Ranger

Primal Command ---> Ramunap Excavator

Akroma's Memorial ---> Arbor Elf

The Great Henge ---> Quirion Ranger

Evolution Charm ---> Crop Rotation

Desert Twister ---> Abundant Harvest

Forest ---> Ancient Tomb

Forest ---> Strip Mine

Forest ---> Wasteland

Forest ---> Wirewood Lodge

Forest ---> Yavimaya, Cradle of Growth

Forest ---> Mana Crypt

Mosswort Bridge ---> Maze of Ith

Icbrgr on What is your pet tech …

1 month ago

I like Primal Command myself... unless its in my opening hand it just never feels like a dead card.

lagotripha on Modern Simic Seas

4 months ago

Maindeck choke is probably the best call. It'll probably feel a lot like good old blue moon, and those decks should give you an idea of the balance between removal/lock/clock.

If you're prepared to relax on the 'always turn into islands' some stuff like Mwonvuli Acid-Moss the way ponza handles is might be the way to stabilise a lock, or looking to repeat cast Plow Under or Primal Command . Its all a question of which engine you can use best alongside the 'becomes island' spells. Loops with Eternal Witness are pretty good.

There is some real tension between fighting early game board presence in a format dominated by 1 drops, and putting down your own clock/lock so that the delay from manascrew wins. Figuring out the balance on that is a bunch of work, so good luck with the playtesting.

DreadKhan on Multani, the art of card draw!

5 months ago

Time of Need , Mwonvuli Beast Tracker , Shared Summons , and Primal Command can all find Rhonas on the cheap, or something else if you need it. Also, doesn't Harmonize feel a bit small in here? Ohran Frostfang can draw a similar number of cards for similar mana, and if you actually have Trample on your creatures, Deathtouch is bonkers to add, you kill every creature with 1 damage... so Multani with Trample and Deathtouch becomes a 1 shot kill, even if they can block him with several creatures. Funny if nobody saw it coming anyways! You might consider War Room and Bonders' Enclave for a bit more draw, I doubt you'll notice they don't make G, I certainily don't.

+1, great deck! Feel free to look at my The (mono) Green Revolution, it might have a few cards you could consider. Multani is one of the funnier Voltron builds, and quite strong.

TheVectornaut on Insane ramp idea - please help

5 months ago

I think Grothama, All-Devouring is needlessly risky anyway. I'd prefer something like Soul of the Harvest or Regal Force as a refill, even if Time of Need can't fetch them. These cards do have the benefit of being big enough to get searched out by one of my favorite green tutors, Fierce Empath . It's much cheaper to buy than Tooth and Nail , Green Sun's Zenith , and Summoner's Pact while being cheaper to cast than Chord of Calling , Primal Command , and Brutalizer Exarch .

I have a casual Primal Surge deck that's relatively similar to what you have here called Maximum Amplitude. From playing with it over the years, some cards that are less budget-friendly but I've had a lot of success with are Vexing Shusher , Garruk Wildspeaker , and good old Primeval Titan . Kessig Wolf Run is also a decent mana sink to win off even your smaller creatures in the late game.

DreadKhan on Pattern Recognition #187 - Tuck

7 months ago

I don't think I've ever used Primal Command to just make something 'go away' that way. Lots of mana for the effect, but a funny trick to have up my sleeve.

Tucking is pretty nasty I find, and I've got an abiding interest in finding a way to make the land tuck of Plow Under relevant in Legacy, as it should be a brutal, game ending play for 5 mana, in a color that can hit that turn 3 reliably.

Load more