Primal Command

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Primal Command


Choose two —

  • Target player gains 7 life.
  • Put target noncreature permanent on top of its owner's library.
  • Target player shuffles his or her graveyard into his or her library.
  • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

DreadKhan on Young, Dumb, and Broke? Try Me! $40 Tatyova

3 days ago

Here are a few ideas, maybe something will work for you?

One of my favorite cards in Tatyova is Oboro Breezecaller, this can easily be made mana positive, which makes it very easy to go infinite with Retreat to Coralhelm, or to just make mana for you (it helps if you can untap a land that taps for 2, be it Temple of the False God, Guildless Commons, Simic Growth Chamber, or Jungle Basin there are better lands but these untap fine. Another old favorite of mine is Soratami Mirror-Mage, this is also mana neutral at worst (1 mana per land to bounce), and you get to bounce a creature via it. For a bit more money (but you require Islands), you could try Flooded Shoreline, this card is bonkers if you can replay lands/count on hitting 2 Islands. Finally, Tatyova probably shouldn't leave home without Gush, even without Mystic Sanctuary shenanigans it's still a very strong draw spell.

I could be wrong, but I feel like Gretchen Titchwillow is a better card than Zimone? Both are decent fits, but it's very hard to combo off with Zimone in my experience as the lands enter tapped, Gretchen lets you use spare mana to ramp/draw cards at the same time. I think you could easily justify both if you wanted.

At the moment Crop Rotation is pretty cheap, it's a very good card in Tatyova, if you replace a land with a 2 mana land like Temple of the False God you actually ramp yourself (right away with Temple).

Stone-Seeder Hierophant is a really good version of Lotus Cobra if you have lands that tap for more than 1, but it's also another budget Lotus Cobra either way. This card is much better on a higher budget (with stuff like Ashaya, Soul of the Wild especially, or Lotus Field/Lotus Vale), but it should do work here too.

A few more budget fetchlands you could run include Bant Panorama, Terminal Moraine, and Warped Landscape, any of these enters untapped and can find whatever land you want if you have nothing better to do with your resources.

If you've got a lot of lands (and tend to put out some tokens, but not an infinite number), The Great Aurora offers a weird-but-useful board wipe option. As long as you've got a decent board (and run more lands), you'll get enough lands that you aren't hurt very much, spikier decks that are thin on lands get hurt badly, while decks with too many tokens just draw themselves to death.

As Tatyova decks tend to have a fair bit of mana, you might look at Curse of the Swine, and/or Mass Manipulation. Another bigger mana card that can do a huge amount of stuff (almost anything you need really) is Primal Command, I use that and Elixir of Immortality to recycle my graveyard, but I tend to end up in infinite loops pretty easily, so YMMV without strong discard outlets like Mind Over Matter.

If you want a high budget card that has ridiculous synergy, you might take a look at the aforementioned Ashaya, Soul of the Wild, this makes all your creatures into lands, meaning any non-token creature that ETBs will draw you a card, but it also forms various combos. It's hard to find a card that Tatyova wants more in my experience.

It was mentioned already, but 40 lands isn't exactly a ton in Tatyova, you've also got a lot of creatures that benefit from having extra lands in hand. At 40 lands you are at a real risk of missing your 5th land drop, let alone your 6th to draw a card. I run 45, and I often feel like I should run more (keep in mind, at 45 lands you still only 'expect' to have 3.2 lands, so if you have even 1 less than normal you almost certainly have to mulligan, 40 means even more mulligans). In my experience, many ramp spells that normally are worthwhile just aren't in Tatyova when you could just run a land instead (and not have to pay mana for your land drop).

DemonDragonJ on Rune-Scarred Demon or Sidisi, Undead …

1 week ago

griffstick, DreadKhan, I understand that, but the majority of tutors simply replace themselves, so I like tutors that have an additional effect, such as Primal Command, Shared Summons, or Rune-Scarred Demon; or, if I use a tutor that is simply one-for-one, I use it in a deck where I can copy it, such as me having Solve the Equation in my Riku of Two Reflections deck.

legendofa on Infinite combo too slow

1 month ago

bushido_man96 The current primary win condition right now is Psychic Spiral + Primal Command, shuffling all spells that have been cast so far back into the library and milling people out. This also prevents running out of cards.

I'm going for this angle instead of something like Craterhoof Behemoth + Triumph of the Hordes because those cards only affect creatures in play when they resolve, and I can't guarantee a solid win off that without a critical mass of creatures or looping them several times. (And because it's like $1.50 vs. $50.)

Madhava on glissaboyzz

4 months ago

Flavuss I don't think In Search of Greatness is where you want to be; you shouldn't have trouble casting whatever you draw. Early on, this might help you empty your hand sooner, but if you draw this mid-game on an empty hand, then you've got a spell that gives nothing except scry. Scry can be a nice bonus when it's attached to an otherwise meaningful card, but scry alone isn't meaningful: It doesn't add cards to hand, nor does it grant board advantage. Compare to cards that both improve your hand AND improve board dominance: Eternal Witness - Mwonvuli Acid-Moss - Primal Command (options 2 & 4).

Unless you've got a plan that needs a VERY specific set of cards (e.g. Urza's 'tron' lands), you're almost always better off adding redundants of what you'd likely need, rather than adding effects that scry/draw one card/tutor for one card. Modern seems to be rather removal-heavy nowadays.

Although Lifecrafter's Bestiary might be decent, as it scrys AND potentially draws multiple cards for you... plus, you can fish that up with Stirrings. Although, if this were my list, I'd probably go the redundancy-route; add a 4th Glissa, or an extra Liquimetal Torque in this slot, instead.

As always, I would encourage you to ignore everything I say & test it out yourself ;-)

Madhava on glissaboyzz

4 months ago

Flavuss that sounds good. You should be able to figure out what it needs after piloting it a bit. If you find that you miss having that 4th mainboard Liquimetal Coating, possibly consider adding a Liquimetal Torque or two (can't target lands... but it's ramp ...kind of an opposite Myr Landshaper?). Or, if you find you need bigger beaters, consider replacing Viridian Shamans with Wickerbough Elders.

12 actifact removal spells (the ones without creatures attached) might be overdoing it just a tad (although Splinter is amazing for basic lands, I wouldn't drop those lower than 3). If opponent removes your Liquimetals/Landshapers, you might find yourself stuck without artifacts to target... if this seems to be the case, then replace Tel-Jilad Justices with maybe Mwonvuli Acid-Moss or Primal Command (good multi-tool), which don't need anything else to combo with.

I remember seeing some creature removal spells on sideboard before? This is a good idea, as there's a good bit of creature-combo out there which wins consistently by turn 4~5. A mainboard Blast Zone or three, plus a few Dismembers on sideboard should cover you.

This list looks like a lot of fun. It should definitly steal some wins at FNM events, & I hope you have luck with it.

legendofa on augment/mutate commander deck

5 months ago

You can link decks with


for shouldnt have to be an un deck or



For non-creature cards (and non-mutate/augment creatures), Congregation at Dawn and Fauna Shaman let you find cards from your deck, Undertaker is a pet card of mine that lets you pull from your graveyard, Primal Command does everything, and Shared Summons is a double tutor. All of these will help assemble the right creature for the job. What are you looking for in your noncreature spells?

As far as mana goes, look for five-color lands like City of Brass or Mana Confluence.

nbarry223 on Lantern Control with Land Destruction

5 months ago

What do you mean by attacking their mana? I've made a green control deck with Plow Under and Primal Command which makes them redraw their lands, is it a form of "attacking their mana" like that, or some other route? Want to clarify what you mean by that a bit?

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