Cultivator Colossus

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Cultivator Colossus

Creature — Plant Beast

Trample

This creature's power and toughness are each equal to the number of lands you control.

When this enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Helnas on Omnath locus of mana (opinions needed)

1 week ago

Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force

For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.

Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass

Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor

And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)

Benwatts14 on Frog and Blonde Real Estate

1 week ago

Love this build +1 from me! I just finished the first draft of my own version (though they’re very similar.) It’s on my page and I’d love to know your thoughts on it. I thought the card was awesome since it was first spoiled but I got distracted by other cards and never got around to building it (New Etali being the main culprit). I think mine leans a little heavier in the ramp section. I also saw your note about Cultivator Colossus and am having the same issue trying to find a spot for it in my deck. I used it as a finisher in my Greensleeves, Maro-Sorcerer deck and it can absolutely end a game

nbarry223 on Viga-BOOM! (Turn 2)

3 weeks ago

I don't know, 3 Azusa's is a bit much, you'd be surprised how often that legendary rule comes up. Even with 2, I saw the second copy more often than I wanted to. Dead / Gone also seems a bit strange instead of Dismember. Relying on an early red so much seems odd, especially since the 3 CMC of the split isn't even permanent removal. You're weakening your position against a multitude of decks to have a slightly better edge against things like Elesh Norn, Mother of Machines that are unable to be removed otherwise. If you are going for an off-color answer anyway, there's definitely better options. Sure you can still answer Magus of the Moon with it's front, but almost any form of creature removal kills that.

Anyway, Altered Ego sees play in quite a few top 8 decks already, just in their sideboards. It is a fetchable answer to Archon of Cruelty and an uncounterable threat you can dump excess mana into (you can also copy an opponent's hexproof/shroud creature if that ever comes up). However, I like it mainly because you can copy your own Primeval Titan to chain into 2 titans with a singular amulet (can still usually only haste 1) or pretty often 3+ titans with double amulet. Being able to make a second titan so easily is really nice, and it happens to help with 2 of the deck's weaknesses. In fact, it is so powerful, that it devalues Sunhome, Fortress of the Legion quite a bit, essentially making it unnecessary in a lot of situations you would lean on it otherwise - to the point where I cut the win-more card.

It is possible to play into removal with the clone, but you shouldn't be playing that aggressive against an unknown deck, decks where you suspect Solitude or an opponent with open mana for removal. Always play for an actual second Primeval Titan first before trying to copy against those types of decks. Playing into something you shouldn't is what I would call a misplay, not a bad card.

Atraxa, Grand Unifier is a bit situational, but it is similar to Cultivator Colossus in what it does for the deck. It's recently seen top 8 play (which is what inspired the recent changes), albeit alongside Dramatic Entrance to cheat it into play. Instead of that, I am playing Timeless Lotus which I feel has arguably more synergy with the deck and the way I want to play it (as more of a midrange deck). It is capable of fixing our mana to cast Atraxa, Grand Unifier, and we also have Eldritch Evolution or Scapeshift to bring it or the land dependant Cultivator Colossus into play, depending on which is best.

Elvish Reclaimer is admittedly a bit slow, but it does almost everything you could possibly want (albeit slightly worse than other options). If you are capable of paying an extra mana at some point in the game, it is worth it as turns go on, being a psuedo-extra land card, mana fixing, better Expedition Map which puts the target into play, or a decent sized body (can even threaten pumping it and never actually investing mana into it to deter attacks). Hell, you can even pact for it when missing a bounce and unable to pay for pact, using its ability in response, returning that bounce to hand) provided you can actually pay for the pact AFTER the ability resolves).

The inclusions make the deck far less linear and complicate the lines a lot more (because amulet titan isn't complicated enough already...) I'm not saying they are a strictly better upgrade, as I am trading a little bit of consistency for resilience/explosiveness.

That being said, I think just dismissing all of the changes as "bad" because it "isn't what the pros are doing" is a little laughable. Am I stretching the limits of the deck a little right now? Absolutely. Is every new card you've never seen in an amulet shell automatically bad? Absolutely not. We'd still be playing with Hive Mind if that was the case (never liked the concept of combo pieces which do nothing on their own - so glad people moved away from that archetype).

nbarry223 on Viga-BOOM! (Turn 2)

3 weeks ago

What card in here is so bad, that it can't see play? Please educate me. I think you are just unaware of the overlap between certain card choices, and the "out of the box" concepts behind some of their inclusions.

For example, Scapeshift and Eldritch Evolution are both threats or ramp, depending on how they are used. Cultivator Colossus and Atraxa, Grand Unifier are both big creatures that create card advantage and draw into more threats, alongside Altered Ego which can copy either, or be a second Primeval Titan for cheaper after transmuting Tolaria West.

The reason most winning decks are basically the same is that it's easier to copy someone else's work than be innovative. I've had a few concepts within this particular deck before they ever made it into any top 8s or anything, but someone tried them out a few weeks later, and top 8'd with them.

Any synergies you are overly confused about, feel free to ask, but please don't try to tell me to copy paste a generic decklist, if that isn't something I want to do. There's quite a bit of flexroom in amulet titan, you don't even need Primeval Titan as the payoff card, it is just one of the most resilient and fast/consistent options. There's also multiple ways to count to 6, allowing multiple paths there.

Post constructive feedback, outlining what you disagree with in particular, don't just throw generic shade telling me to copy/paste a homogenized list.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

For Scapeshift to be good, we need 6 lands and dryad, 5 lands and an amulet, or 3 lands and 2 amulets.

If you have a threat in hand, the thresholds drop to 3 lands with an amulet, and 2 lands with 2 amulets.

It isn’t a terrible card, it just doesn’t fit as well as some of the other options I’ve found now, since we no longer can convert all the bounces into card draw with Cultivator Colossus. I consider Scapeshift a better 2nd copy of Cultivator Colossus if you plan to run it, since it allows you to have more bounces in hand upon casting it. However, without that potential target, the card doesn’t have the same explosive potential.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Yeah, I took it out when I removed Cultivator Colossus.

I found Cultivator Colossus to be underperforming in comparison to Altered Ego in all situations except a single amulet scenario.

With 2+ amulets, the inclusion of Altered Ego guarantees double Primeval Titan at 7 mana which is almost always better than a singular Cultivator Colossus.

Scapeshift is a solid card, but we have too many lands that become amulets, and no payoff card anymore that benefits from bouncing all our lands to hand. I wouldn’t say it doesn’t fit, just that I found better options.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

So I ended up cutting Cultivator Colossus because I found it underwhelming since adding Altered Ego in, for all situations except for when I cast Scapeshift. This has led to Scapeshift being a lot weaker than it used to be, since it isn't always a win on the spot type of card, like it used to be, without the Cultivator Colossus to find, which was almost guaranteed to draw into multiple threats. For now, I'll go up to 3 Explore, but I really liked having access to a powerful and flexible midrange card like Scapeshift, so I'll continue searching for potential replacements.

Rhadamanthus on Cultivator Colossus puts in Gond …

3 months ago

Yes, the fact that Cultivator Colossus's effect has you take sequential actions matters. It means Gond Gate's ability will affect the Gates that enter the battlefield after it, namely because they actually are entering after it instead of simultaneously with it.

You can choose the order to apply the replacement effects. If you really want the other Gates to enter tapped (maybe for some Amulet of Vigor shenanigans) then you're allowed to do that.

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