Spike Feeder

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Spike Feeder

Creature — Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Delphen7 on How to Handle Multiple 'Infinite' …

2 weeks ago

Player A has Spike Feeder and Heliod, Sun-Crowned.

Player B is playing eggs, and has managed to reach the point where they can loop Pyrite Spellbomb (via Faith's Reward, multiple Lotus Bloom, and Conjurer's Bauble)

Anytime Player B can put a lethal Spellbomb trigger on the stack, Player A can respond by gaining more life. Since both players are technically advancing their boardstates, but the game is going nowhere, what happens?

Statchue on 【 Turn 2 Win!】▷ INFINITE COMBO ◁ Luxior, Giada's G

1 month ago

I play a similar deck and ran into issues countering Blood Moon, best way to overcome it is to run Chromatic Lantern in the Sideboard, I see you have 14/15 slots so its a perfect fit. Also I dropped Power Conduit for Aetherflux Reservoir as an alternate win-con because I run Heliod, Sun-Crowned combo with Spike Feeder for infinite life.

Davinoth on Rhys Doesn't Believe in Peace [Token EDH]

4 months ago

     BotaNickill: Trostani is super fun! If you were thinking about building another deck I'd highly encourage to try her out! You can go my route that's a bit more brute force or you can do a more combo-based build with stuff like Heliod, Sun-Crowned + Walking Ballista/Triskelion/Spike Feeder. =)

     Thanks for the comment and upvote, and thanks for reminding me that I still need to pick up a Voice of the Blessed for this deck haha!

nbarry223 on Glittering Company

5 months ago

Yeah, the main utility suggestion is Oran-Rief, the Vastwood since it allows more usability out of Kitchen Finks, Spike Feeder, and even Devoted Druid as a way to store mana.

Mistveil Plains is only a suggestion for the mill matchup as a way to free up the Endurance slot potentially. It's more of an option to keep in the back of your mind than anything, like if you ever want to squeeze in another creature or something.

And finally, I strongly suggest trying out at least Wooded Bastion in your current list. Unless your other land is your singleton Swamp or Urborg, Tomb of Yawgmoth you can utilize it. It also lets you play Anafenza, Kin-Tree Spirit with a Forest as your first land, or Spike Feeder with Plains as an example. I don't suggest running any more than 2 filter lands, and honestly 1 is probably ideal with the lower land count. If you find yourself liking it, try out the Reflecting Pool next (filter land is more valuable). You'd be surprised at how useful it is becoming an untapped Indatha Triome in a lot of cases, or at least a free dual.

JacobAGrossman on Glittering Company

5 months ago

Thanks, TheReal_MtGHaystak, appreciate the kind words! I used to run Murderous Redcap mainboard. The problem was at 4 mana, Collected Company could never hit it. Even though it is searchable with Chord of Calling, that ended up just not being worth it, and being too clunky. The idea is to have that effect on the side now, with Dina, Soul Steeper, which also works with the Heliod, Sun-Crowned + Spike Feeder. It is usually fine to get to it game 1 as well, using the scry from Viscera Seer to make sure a Glittering Wish is the next card i draw on the following turn.

Hey, Jackfrost23, great question! Walking Ballista just ended up being too clunky for too many reasons. Neither Collected Company nor Chord of Calling can cheat it onto the battlefield without it just immediately dying. The only way to get it to my hand was the Ranger-Captain of Eos, which made it too clunky. On top of that, the only way to use it with Heliod, Sun-Crowned is to pay 4 for it, then another 2 for Heliods ability. It's just too much.

And nbarry223, Field of Ruin isn't a bad idea, actually. Not sure how useful land hate would be in the deck, but it does offer a good Blood Moon filter around. Worth thinking about. But yeah, you're seeing the situation I'm in already. Not many lands are worth it, and they need to produced colored mana, severely minimizing my choices. Sejiri Steppe is interesting at least, though, because it can both protect a combo piece, or make an infinite creature unblockable.

Lots to think about, excited for all the new cards next week!

nbarry223 on Glittering Company

5 months ago

Actually, in the Melira, Sylvok Outcast / Anafenza, Kin-Tree Spirit / 2nd Heliod, Sun-Crowned comparison, you can also consider cutting the 2nd Spike Feeder as the same as Heliod for overall 2 card hit percentage.

However, removing Spike Feeder instead has the added benefits of another anti -1/-1 for your 3 card combos, so you'd actually get a slight boost cutting the 2nd Spike Feeder instead of Heliod, Sun-Crowned if you felt those positives outweighed the ~1/84 chance of the same legendary in your starting hand and ~1/113 chance of hitting both with Collected Company.

nbarry223 on Glittering Company

5 months ago

Okay, this is what I came up with for the 26 creatures + sideboard and it looks way different from what I expected honestly. It's more focused on getting good 2 card combos with Collected Company while maintaining most of the synergy. I was able to get a "game ending" hit with Collected Company to ~14.8% or a little better than 1/7 from its current ~7%.

If you already have some kind of combo piece on board, this of course would go up significantly, since a lot of the combos are 3 pieces. I also am not including strong synergies in this, like Quillspike + Kitchen Finks which would probably be enough to win in a lot of cases honestly, since they have to somehow remove the Quillspike first or you'll just keep generating value.

I think Renegade Rallier is a sleeper in here, and may be justified as more than a singleton, since he synergizes so well with fetchlands just guaranteeing value. Unfortunately, I just couldn't justify Saffi Eriksdotter, even with the infinite combo potential.

I found that having the more narrow "wincons" mainboard didn't make a lot of sense in most cases, since you could scry straight for Glittering Wish or get infinite life (allowing you to find Glittering Wish or slowly chip away at them) whenever you actually 'needed' the wincon.

4x Birds of Paradise
1x Carrion Feeder
3x Viscera Seer
3x Devoted Druid
3x Kitchen Finks
1x Anafenza, Kin-Tree Spirit (allows good synergy with a lot of cards for the anti -1/-1 slot)
1x Melira, Sylvok Outcast
2x Vizier of Remedies
2x Heliod, Sun-Crowned
2x Quillspike (surprisingly valuable because of Devoted Druid)
1x Renegade Rallier (nice recursion or ramp)
2x Spike Feeder (kind of undervalued this initially, but with correct support it can be really good - blocking combat tricks against things without trample too if needed)
1x Endurance (grave hate and psuedo-recursion if needed)

sideboard notes:
Cartel Aristocrat (sort of flex because Dina, Soul Steeper almost covers the slot)
Quillspike (sort of flex because Impromptu Raid almost covers the slot)
I'm thinking -1 Revival / Revenge (only card you'd want to bring back that you can't just wish a psuedo-version of is Devoted Druid or one of its pieces and at that point, having access to both pieces and not having ended the game sounds a little unlikely)

You could now fit specific hate cards you plan to side in like:
1x Dauthi Voidwalker

because I basically cut them from the main to add more consistency to the combo(s).

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