Combos Browse all Suggest
- Archangel of Thune + Spike Feeder
- Archangel of Thune + Spike Feeder + Walking Ballista
- Archangel of Thune + Sage of Hours + Spike Feeder
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Spike Feeder
Creature — Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Craeter on Ode to the Oregon Trail
1 month ago
Ah okay, I wasn't even seeing the infinite combos but I see them now. I also run Spike Feeder in a Golgari deck for infinite life. That one uses Unspeakable Symbol + Corpsejack Menace or Doubling Season though for the infinite life combo. Your combo seems better since it's just a 2 card combo. Sunbond is interesting, also since it pairs up with the wardens. Maybe add Idyllic Tutor or Enlightened Tutor or Worldly Tutor to search for missing combo pieces. I may try to add Sunbond and some soul sisters to my Golgari deck if I can find the room.
Squee_Spirit_Guide on Commander Story Circle
1 month ago
I don't play commander but I love story time! I have a casual deck that plays Spike Feeder for it's ability to sacrifice itself for free. I had never remotely considered the first ability that allows you to move the +1/+1 counters on it to another creature. That is, until a game where the board was locked up on the ground and the only flier was my Birds of Paradise. I re-read Spike Feeder and moved the counters to the BoPs and proceeded to beat down for the win. Let's just not talk about how many turns it took me to figure out that line :).
legendofa, your Scrambleverse story is spectacular! I love those "wait, what just happened?" moments in Magic!
capwner on Is the only problem with …
2 months ago
Yup World_Peace summed it up, lifegain just doesn't matter if you have lost on the board.
Inf lifegain combos like Heliod, Sun-Crowned + Spike Feeder are good because many strategies will have no way to deal you enough damage or win before they deck themselves
Timely Reinforcements is a cool lifegain card, usually a sideboard card for if you need to 'buy time' like you said, but you need to have a gameplan that can win with the time you bought.
SaberTech on My 3-headed baby girl
5 months ago
A card that I would recommend for a deck like this is Trudge Garden since the tokens it produces trigger the lifegain from your commander or other Soul Warden type creatures, giving you another potential activation. You could very quickly build up a large board state over a few turns.
Lathiel, the Bounteous Dawn might also be worth considering. Since its ability triggers at the end of opponents' turns too, having Soul Warden and other similar cards on the board means that Lathiel will also grow your creatures in response to all the creatures your opponents play. Lathiel combines really well with Spike Feeder to gain you increasing amounts of life at the end of each person's turn. I don't know if you are purposefully avoiding using infinite combos though, so it should be noted that Spike Feeder combos with Heliod, Sun-Crowned to gain you infinite life.
Gidgetimer on Tymna / Ikra
1 year ago
First, I keep forgetting to mention that you are at 101 cards, so you will need to cut a card. On to the cards I wanted you to keep in mind...
Necropotence and Sensei's Divining Top interact favorably with Bolas's Citadel
Spike Feeder interacts favorably with Archangel of Thune
If you like Felidar Sovereign you may want to consider Test of Endurance
hamplanet37 on Counting on Life
1 year ago
Spike Feeder would be an inexpensive option that would create infinite life-gain and +1/+1 counter combos with Sunbond and Light of Promise. It's also really good in this deck for non-infinite combo reasons.
RCD2023 on Lathiel, Who Blots Out the Sun
1 year ago
Niceeee :)
Spike Feeder and Generous Patron are the 2 cards i my deck that when I play people look and say "..well...whateveeeer.." and then after 2 turns they try to remove it xD
One budget card that I believe that you will love it is Wurm's Tooth , 1 life for every green speel in table for 2 mana
I just found out the best synergy of Lathiel to remove artifacts/enchantments : Hopeful Initiate (Pros: we can tutor and is cheap, Cons: it's not budget haha)
I'm ginving a try for Beacon of Immortality , Dragonlord Dromoka , The Shire and Heliod's Intervention 2 of them I got here, so thank you!
and yhea.. i don't like Triumph of the Hordes too hahaha
RCD2023 on Lathiel, Who Blots Out the Sun
1 year ago
COMBO CORRECTION :
Lathiel's Gatling Gun : Walking Ballista + Heliod, Sun-Crowned
“Life moves pretty fast..” - Ferris Bueller’s : Spike Feeder + Light of Promise or Cleric Class
... And sorry for my bad english, I'm writing as fast as I can hahaha