|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
Combos Browse all
Creature — Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Spike Feeder Discussion
6 days ago
1 week ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
2 weeks ago
Hey , thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek
We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).
As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!
Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!
Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?
Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.
1 month ago
baleful strix : perfect chump blocker that has deathtouch, lifelink and draw a card (really important) that can become a huge threat quite easily with the amount of ways i can put a counter on it. also cards like Odric, Lunarch Marshal come in handy real quick.
combos: rings + monolith+ walking ballista is the most generic one and just the final sure deal to close out the game and walking ballista can be good on itself alone and so can be rings with planewalkers (use their ability twice for 2 mana)... the real sauce is in other combos like for example: lets say you draw in and over the course of first 4 turns have Crystalline Crawler , Hardened Scales and Spike Weaver or Spike Feeder on the table. at this point all you need is either Pir, Imaginative Rascal , or Doubling Season and boom you have infinite counters and mana. now all you need to do is draw into or tutor for the either Walking Ballista or just full combo. and that can be really easy once you have infinite mana and cards like Braingeyser , Hydroid Krasis , Consecrated Sphinx , etc.. you also have combos with walkers , just simple ramp into 9 mana and you go Doubling Season into Tamiyo, Field Researcher , which gives you ultimate(omniescence) and draw 3 cards, that alone can storm you off into more card draw and free cards to play.you can draw into things like Ugin, the Spirit Dragon , Teferi, Hero of Dominaria or basically any other planewalker .and you can ramp into 9 mana really fast with this deck. like Kiora, the Crashing Wave would seem like a weak planewalker but her -1 draws you a card and ramps you with a land. and you can do that every turn for free since you proliferate her back to 2 and you can abuse that with things like Vampiric Tutor or Enlightened Tutor , Liliana Vess , etc.
it really boils down to the way i (try) to build this deck and that is , that whatever/most of the cards you draw into at the start , can be in some way or another built into insane value engine or straight up combo win. by my experience it can close the game out by turn 8 , 90% of the time if left unchecked, if you get insane hand you can do it by turn 5 to 6 but that rarely happens. In my opinion this deck is 7.5/10 or high powered-casual deck that can hold its own even in more "competitive" pods.
1 month ago
Hey blyatifull, find your Deck and will give feedback. (My english ist not good/fluent :-b)
General: I dont know wich Decks are playing in your Meta/ at your Table.
My favorite Atraxa Builds are +1/+1 Counter and Superfriends.
First Look: Looks good. Iam use the Playtest for this Deck more than 10 Times. Manabase is realy good.
Cards that makes no sense for me:
- Baleful Strix (Its a very good Card but i think you can find better Cards for Carddraw or jump blocking / preventing Damage on your PW) - For me this Deck include to much PW, i like prefer one theme on it - Counter or Superfriends- Build. I think its possible to cut 2 PW (Elspeth, Liliana Vess as first maybe) Why you play this both ? - Braingeyser (I think its to much, but its strong for your Combo Pieces)
About your Combos First: Rings of Brighthearth + Basalt Monolith + Walking Ballista I Like it but i think its hard to get this 3 Card Combo fast? But i see you can use different Combos as well, its look possibe to me.
My Combos For Spike Feeder i used Archangel of Thune , its a strong infinite Life and Counter Combo. But i replaced it in my Deck because it makes some Games more boring than funny and interesst. But if you want try, feel free.
If you want take a look at my Atraxa Build: [Commander/CEDH] ATRAXA, Praetors' Voice I play it more on Control but 1/1 Counters.
1 month ago
Most of the time I've been trying to make training grounds work, its either been pure manlands/ Umbral Mantle combo or Eldrazi Displacer , so I just leant on Knight of Autumn . Spike Feeder is an interesting choice if you are running growth chamber, not to mention the combo threat.
1 month ago
Don't know if it would be worth mentioning but the old Spike Feeder + Sunbond combo is infinite life gain/infinite power and toughness, and they may work well standing alone going for the theme of your deck? Just a thought
2 months ago
Spike Feeder occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%