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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Kenrith's Transformation
Enchantment — Aura
Enchant creature
When this enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
ZorrosRage on
E3: Ezuri's Elvish Entourage
3 weeks ago
Ill try to keep it on the more budget end showing under $20 but also have some cheaper ones. You dont need all of these but just giving more options. There is others i just excluded some of $20 + cards. elves dont really need all the expensive cards to be good its just a plus. also the thing wont let me suggest every card since I'm listing too many. you're going to have to add them yourself to the maybe list if you want them there
Wirewood Lodge untap elf cant go wrong with a big mana dork. Disciple of Freyalise Flip land and draw, Woodland Weavemaster dork works well with ezuri Leaf-Crowned Visionary more draw when you have mana Elvish Warmaster token maker and possible game ender Elvish Harbinger Dork and tutor Canopy Tactician big dork and buff Champions of the Perfect Draw Galadhrim Brigade possible game ender buffer Eternal Witness recursion Formidable Speaker searcher and untap creature Galadhrim Ambush Elf tokens instant speed elvish ambush Gives elf tokens Elvish Promenade another token giver Chord of Calling convoke summon creature at instant speed Archdruid's Charm multi purpose Kindred Summons helps swarm te field Return to Nature enchant/art distruction Collective Resistance art, ench and protection Harvest Season Can be good if playing a lot of basics Emerald Medallion lets you get a few things out a turn early Sol Ring Sword of the Paruns Rarely used but infinite mana enabler Herald's Horn Can possibly help you get through your deck Throne of the God-Pharaoh Possible ender burns the board for tapped ceatures Elvish Guidance Big mana Growing Rites of Itlimoc Flip Big mana and get a creature Guardian Project Draw Beastmaster Ascension game ender Kenrith's Transformation draw and stop a creature Elven Chorus tap tokens for mana and use the top deck Freyalise, Llanowar's Fury Walker that gives token and removes enchant Path of Ancestry lets you scry
Austin_Smith_of_Cards on
The Man, the Myth, Legends
1 year ago
Solid list, I would run slightly more interaction to deal with opposing threats, however
Additions I would make, either for versatility or cheap to cast, would be Archdruid's Charm, Nature's Claim, Kenrith's Transformation, and/or Song of the Dryads. Halana, Kessig Ranger would be the synergistic option as a legendary creature as well.
Other powerful considerations; Nylea, Keen-Eyed does double duty ramp and card advantage while being a legendary creature herself, Kolvori, God of Kinship Flip can be a beater with card advantage or ramp with the backside in a pinch, Heroes' Podium is a one-sided Coat of Arms also with an activated ability to pick up legendaries, Renata, Called to the Hunt is a solid beatstick with an anthem effect, and Dosan the Falling Leaf is sort of green's Grand Abolisher.
GrimlockVIII on
Simic Primal Surge Eldrazi. Help, please!
2 years ago
I can list some good pieces of removal in the form of permanents if you wish.
Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.
Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.
Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.
Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.
The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.
Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.
Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.
There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.
Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.
There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.
That's all I got for now, but good luck upgrading your deck!
Nunu312 on
Alaskan Bull Wurm
2 years ago
Yisan, the Wanderer Bard is probably a trap. It might seem good to cast cards straight out of your deck, but it will take at least 4 turns after you play it for you to even be able to get things you might want out of your deck. Even if you were using it to get mana creatures, there are cheaper and faster ways to do that.
For card draw something like Garruk's Uprising might fit better with your theme?
Overall I feel like the deck runs a little inconsistent and could perhaps use some answers to things other players may do. Something like Krosan Grip / Archdruid's Charm / Nature's Claim to deal with enchantments/artifcats and Heroic Intervention to survive a board wipe might help? Similarly there are some card neutral solutions such as Kenrith's Transformation can help keep your momentum up.
Necramus on
Enchantress Lockdown
2 years ago
Mirri's Guile - great card selection at the cheap rate we want to keep churning through the deck with the engine in the CZ.
Swift Reconfiguration - instant speed enchantment removal that also removes from combat.
All That Glitters - wins games.
Blind Obedience - plays to the game plan and offers an alternate win condition.
Kenrith's Transformation - Similar to making it a bug, we can turn our friends' commanders into something useless, and it gets us an extra draw.
Hallowed Haunting - a better win condition than Approach of the Second Sun for an enchantress deck, imo.
Privileged Position - pair with Greater Auramancy for some fun.
Sigil of the Empty Throne - also a better win con than Approach, imo.
Sythis was the very first deck I ever built in Selesnya and I absolutely love her! She's one of my favorite decks. Feel free to check mine out, if you'd like- Hand of Sythis
Coward_Token on Modern Horizons 3
2 years ago
Finally
Coram: Kagha, Shadow Archdruid on (red) steroids, but as she's AFAIK not too popular I feel that's not saying too much. Only on your turns. Worth noting that e.g. Hermit Druid works too.
Cayth, Famed Mechanist: "I have no idea who you are." Anyway, all your creature spells coming with a free token or even counter probably has some combo potential, even if Cloudstone Curio is out.
Azlask the Swelling Scourge: Spawning Pit works well here.
Ulalek, Fused Atrocity: Dimensional Infiltrator's time to shine!
Disa the Restless: I dare you to cast Mnemonic Betrayal
Omo, Queen of Vesuva: Not just "changeling counter" since it needs to cover both creatures and land. I kinda wish the counters had their own intrinsic rules, like flying counters. Note that land creatures don't get pseudo-changeling.
Kozilek, the Broken Reality: Does a card that you need to pay nine mana for really need even a minor drawback?
Sorin of House Markov: first extort commander!
Ral, Monsoon Mage: Not a fan of the flip damage. Can't red just have their own reliable Baral, Chief of Compliance?
Volatile Stormdrake: Nerfed Gilded Drake is still pretty good; plenty of high-value creatures at MV <=4. A sorcery-speed kill spell that pierces indestructible isn't horrible either (especially if it has a good on-death trigger.)
Flare of Fortitude: kinda wish this was Flare of Angel's Grace instead.
Trickster's Elk: I kinda hate this? IIRC, Kenrith's Transformation was a break, or at least a strong bend due to time constraints.
wisegreenbean on
Jolene Beats You With Her Wallet
2 years ago
Rampage of the Clans is pretty funny for a deck that dumps so many artifacts onto the battlefield.
Kenrith's Transformation and Lantern of the Lost are primo cantripping interaction that I put in nearly every green deck.
Gruul Signet is sussy in green decks imo. I also don't love the 4 mana ramp sorceries in a deck with a 4 mana general. like, when u even gonna cast them? and your general ramps too? and you don't even have that much high mana stuff. There are 2 mana ramp sorceries you aren't running that curve much more nicely. Nature's Lore and Farseek and Three Visits
Forkbeard on
Runadi, Behemoth Caller: Beef Chief
2 years ago
Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:
In:
Out:
The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.
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| Want (2) | freshie9000 , Yahtzee55 |





