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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Enchantment — Aura
When this enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
RCD2023 on Lathiel, Who Blots Out the Sun
3 weeks ago
i really enjoyed the enforce that u had describing the deck and the mechanics.
i'm playing Lathiel for a long long time and i'm updating him a lot since then.
all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).
firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel
it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )
starting with the nasty combos :
God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again
Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class
“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise
ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect
draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana
tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players
utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/
Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)
thefiresoflurve on The Zacaning
3 months ago
Hey, there! This looks really fun :)
As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.
Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.
An alternative infinite combo that synergizes better is Savage Ventmaw and Aggravated Assault, since both those cards do things with the rest of the deck without each other.
So, if I did the switch over to a more synergistic set of cards, I recommend replacing:
Ageless Entity -> Lathiel, the Bounteous Dawn
Colossal Dreadmaw -> Blossoming Bogbeast
Enduring Angel Flip -> Archivist of Oghma - enduring angel looks dope, but your life total shouldn't hit zero.
Famished Paladin -> Faeburrow Elder
Healer of the Pride -> Serra Ascendant (just broken in EDH).
Verdant Sun's Avatar -> Old Gnawbone
Wall of Reverence -> Smothering Tithe
Presence of Gond -> Armadillo Cloak
Elemental Mastery -> Kenrith's Transformation
Alhammarret's Archive -> Aggravated Assault
The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.
Kret on Muldrotha: Budget Elemental Tribe!
7 months ago
Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana
Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.
Hope you find some of the suggestions helpful.
Durpus on Alternative Pongify
7 months ago
Rapid Hybridization, Reality Shift, Resculpt, and Curse of the Swine are some similar mono blue options. If you're looking for colors outside of blue there's Generous Gift, Beast Within, Darksteel Mutation, Kenrith's Transformation, Imprisoned in the Moon and Song of the Dryads if u don't mind turning things into lands.
bushido_man96 on Answers to Massacre Wurm for …
8 months ago
Player removal is still removal. Get aggressive and don't let him set up.
Lignify, Song of the Dryads, and Kenrith's Transformation can render the Commander useless.
Suggestions above are all good. I like Kyren Negotiations in a token deck.
Rhadamanthus on Question about "Number of times …
9 months ago
The counting works normally. Every time you use mutate to merge something onto that creature, it has "mutated". This is just a fact about events in the game, not anything to do with what abilities the creature does or doesn't have.
To the additional question: the effects of things like Lignify and Kenrith's Transformation will continue to overwrite the new mutations. In the system of "layers" used to determine an object's characteristics, certain types of effects are applied before others regardless of the order in which they happened in the game. For the specific layers relevant to your examples: characteristics resulting from merging are part of Layer 1, type-changing effects are Layer 4, color-changing is Layer 5, ability-removing is in Layer 6, and P/T setting is in Layer 7. The creature will continue to be a base 0/4 treefolk with no abilities in the case of Lignify, and a base 3/3 green elk with no abilities in the case of Kenrith's Transformation.
lil_cheez on Question about "Number of times …
9 months ago
I've been building a mutate commander deck and while looking for possible corner-cases, I've been stumbled with the following:
If a mutated creature "loses all abilities" (for example is enchanted with Lignify or Kenrith's Transformation), and I try to mutate on it something that counts the number of times the creature mutated (like Porcuparrot), does the counting happens normally? The creature still knows how many times it mutated?
Additionally: If that same creature suffer future mutations, it will look like the "new" creature or it will still be suffering the effects of the aura?
Thanks in advance!
Niko9 on Elves lovers...HELP!
10 months ago
Nice deck : ) I guess my only question is, what do you want to do as a wincon? There are a lot of options to go infinite if you want to, but I completely understand if you don't. But things like Fauna Shaman or Green Sun's Zenith or Vivien, Monsters' Advocate can really make creature based combos very reliable.
Another take would be to go the enchantress route. Green has a lot of ways to get incidental card draw off enchantments, like Rune of Might and Kenrith's Transformation. Those together with Argothian Enchantress or other enchantresses, including Setessan Champion and Eidolon of Blossoms can be a very effective draw engine in green. And enchantress decks love Arasta of the Endless Web who can really help with flying problems. Everyone feeds her : ) No one respects spiders.
But at the same time, enchantress might also make it less of an elf deck. So, I guess, what are you most interested in doing with the deck? It looks like a really good elf combat deck as is, it could be powered up by infinites like Umbral Mantle or Quirion Ranger and Ashaya, Soul of the Wild or Staff of Domination to power a Wren's Run Packmaster or Umbral Mantle pump win. Ezuri, Renegade Leader is also a great mana outlet. But it all depends what you want to play I guess : )
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