Enchantment — Aura
When this enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Kenrith's Transformation Discussion
1 month ago
If you're looking to hold onto Karona, your best bet is probably Homeward Path , which will let you take her back once per turn cycle (though your opponent will control her long enough for instant speed shenanigans). However, there's no way to permanently supersede her swap ability short of just removing it with Kenrith's Transformation or similar, which kind of defeats the purpose of playing Karona in the first place.
If you're looking to mitigate her drawback, consider cards like Vow of Flight to prevent her from attacking you and Clout of the Dominus to make her untargetable, which will at least make it harder for players to use her against you or otherwise mess with her.
2 months ago
ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.
Mirrormade is just another copy of your best enchantment
you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.
finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards
2 months ago
As for dropping the amount of Dryad Arbor , I agree.
Ghalta, Primal Hunger is certainly a “win more” card. To replace it I have put in two Fog and two Kenrith's Transformation to help stave off any complicated threats as well as prevent combat damage while building up for an explosive turn to push out Thrasta, Tempest's Roar .
3 months ago
Hey, good start on a budget version of Tuvasa.
Some budget cards to consider adding:
- Fertile Ground : mana.
- Setessan Champion : enchantress.
- Vanishing : protection for Tuvasa and auras she has.
- Overgrowth : mana.
- Verduran Enchantress enchantress.
- Wolfwillow Haven : mana.
- Stony Silence : opponent artifact disruption.
- Shielding Plax : hexproof for Tuvasa.
- Duelist's Heritage : double strike.
- Favor of the Overbeing : flying and vigilance.
- Stubborn Denial
- Open the Vaults : reanimate all enchantments.
- Seal of Primordium
- Kenrith's Transformation
- Archon of Sun's Grace
- Destiny Spinner
Some cards to consider cutting:
- Azorius Signet
- Lightning Greaves
- Selesnya Signet
- Simic Signet
- Swiftfoot Boots
- Chromatic Lantern
- Arcane Signet
- Reclamation Sage
- Llanowar Elves
- Danitha Capashen, Paragon
- Transcendent Envoy
- Herald of the Pantheon
- Starfield Mystic
- Kestia, the Cultivator
- Sun Titan
- Creeping Renaissance
Consider more enchantments, less mana rocks and creatures? Adding more land auras as well as more enchantresses could replace mana rocks, Sol Ring is the exception. With only Sol then Stony Silence could disrupt your opponents artifacts. More advice for cuts is to streamline the creature base. Use the other creature spots to add more enchantments.
Danitha Capashen, Paragon , Herald of the Pantheon , Starfield Mystic and Transcendent Envoy could be cut for more low CMC enchantments since you have more low CMC enchantments then higher CMC ones which makes these cost reducers subpar. To replace Greaves and Boots for protection for Tuvasa instead use some auras. Vanishing can be repeatable protection for Tuvasa and all auras on her from removal even board wipes. When Tuvasa phases out all the auras she has also phase out. When she phases in at your next untap step all the auras also come back still with her.
Good luck with your deck.
4 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
5 months ago
Looks like a fun deck. Voltron is definitely one way you could go. Tuvasa already gets buffed by each enchantment, so maybe adding more enchantments you could stack onto her or that would benefit her. Garruk's Uprising , Hyena Umbra , or Rousing Read to name a few. I would suggest Pacifism instead of Temporal Isolation , just in case you enchant a creature that has effects when it attacks, even if it's doing no damage. Kenrith's Transformation is also a nice enchantment.
5 months ago
There are a few ways around Phyrexian Obliterator 's ability, though Pithing Needle is not one. You could counter with something like Voidslime , though you'll have to do this every time. You could also remove the ability with a card like Kenrith's Transformation or Frogify .
Of course, the best way is to use Justice Strike and see if that makes them concede.
5 months ago
Font of Fertility , Wayfarer's Bauble , Beanstalk Giant , Sakura-Tribe Elder Khalni Heart Expedition you can store the charges on it until you want to trigger landfall
Seer's Sundial , Colossal Majesty , Aid from the Cowl (fetchlands make this happen), Beast Whisperer , Guardian Project ,
land: Kessig Wolf Run , Castle Garenbrig , Mosswort Bridge , Gruul Turf , Guildless Commons . The 2 bounce lands can target themselves, so you can reuse next turn if you don,t have lands in hand lategame. With Azusa, you can bounce it 3x for 3 landfall triggers.
extra: Hammer of Purphoros Fires of Yavimaya Radha, Heart of Keld , Kenrith's Transformation , Song of the Dryads , Vivien, Champion of the Wilds , Lignify , Vivien, Monsters' Advocate , Cindervines , Bonecrusher Giant