Kenrith's Transformation

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Kenrith's Transformation

Enchantment — Aura

Enchant creature

When this enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

bushido_man96 on Answers to Massacre Wurm for …

3 weeks ago

Player removal is still removal. Get aggressive and don't let him set up.

Lignify, Song of the Dryads, and Kenrith's Transformation can render the Commander useless.

Suggestions above are all good. I like Kyren Negotiations in a token deck.

Rhadamanthus on Question about "Number of times …

1 month ago

The counting works normally. Every time you use mutate to merge something onto that creature, it has "mutated". This is just a fact about events in the game, not anything to do with what abilities the creature does or doesn't have.

To the additional question: the effects of things like Lignify and Kenrith's Transformation will continue to overwrite the new mutations. In the system of "layers" used to determine an object's characteristics, certain types of effects are applied before others regardless of the order in which they happened in the game. For the specific layers relevant to your examples: characteristics resulting from merging are part of Layer 1, type-changing effects are Layer 4, color-changing is Layer 5, ability-removing is in Layer 6, and P/T setting is in Layer 7. The creature will continue to be a base 0/4 treefolk with no abilities in the case of Lignify, and a base 3/3 green elk with no abilities in the case of Kenrith's Transformation.

lil_cheez on Question about "Number of times …

1 month ago

Hiya folks!

I've been building a mutate commander deck and while looking for possible corner-cases, I've been stumbled with the following:

If a mutated creature "loses all abilities" (for example is enchanted with Lignify or Kenrith's Transformation), and I try to mutate on it something that counts the number of times the creature mutated (like Porcuparrot), does the counting happens normally? The creature still knows how many times it mutated?

Additionally: If that same creature suffer future mutations, it will look like the "new" creature or it will still be suffering the effects of the aura?

Thanks in advance!

Niko9 on Elves lovers...HELP!

1 month ago

Nice deck : ) I guess my only question is, what do you want to do as a wincon? There are a lot of options to go infinite if you want to, but I completely understand if you don't. But things like Fauna Shaman or Green Sun's Zenith or Vivien, Monsters' Advocate can really make creature based combos very reliable.

Another take would be to go the enchantress route. Green has a lot of ways to get incidental card draw off enchantments, like Rune of Might and Kenrith's Transformation. Those together with Argothian Enchantress or other enchantresses, including Setessan Champion and Eidolon of Blossoms can be a very effective draw engine in green. And enchantress decks love Arasta of the Endless Web who can really help with flying problems. Everyone feeds her : ) No one respects spiders.

But at the same time, enchantress might also make it less of an elf deck. So, I guess, what are you most interested in doing with the deck? It looks like a really good elf combat deck as is, it could be powered up by infinites like Umbral Mantle or Quirion Ranger and Ashaya, Soul of the Wild or Staff of Domination to power a Wren's Run Packmaster or Umbral Mantle pump win. Ezuri, Renegade Leader is also a great mana outlet. But it all depends what you want to play I guess : )

AstroAA on Punching in Pillow Fights

3 months ago

It has been a while indeed. Even though you're running things like Kenrith's Transformation and Song of the Dryads, I feel as if you still aren't running enough removal. A basic list of stuff you should definitely consider is:

In addition, I see you running an aura strategy. I'm personally not a fan of auras, but you do you. You're also running a rather low creature count at 12. I would definitely consider trying to add more creatures, particularly things like Collector Ouphe and Hushbringer as you aren't running many artifacts with activated abilities or creatures with ETB effects. With Collector Ouphe, you can punish your opponents for ramping via mana rocks, and with Hushbringer you can protect your enchantments against effects from Acidic Slime and Reclamation Sage. Destiny Spinner is also super helpful since she herself is an enchantment and can protect against your spells getting countered.

Rome921 on muldrotha yo

6 months ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

Jack32226 on Rot and Ruin (Muldrotha EDH)

6 months ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

6 months ago

Hey! I'm glad you liked Elder Gargaroth in action!

Also, I playtested your deck and got a turn 2 Ghired with Exploration and Ancient Tomb (reeeally hard for an opponent to answer it). Burgeoning has a similar effect.

I don't like giving options for opponents with Selvala's Stampede, but, if you're using it, make it so that all creatures are relevant/powerful when flipped with the Stampede (so no Sakura-Tribe Elder, for example).

Maybe Swift Reconfiguration is the instant speed Kenrith's Transformation you're looking for :-)

As always, I like to know how this deck is going - I even playtest it every now and then to know how it is to be playing the best cards for Ghired, Conclave Exile. Cheers!

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