Kenrith's Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Kenrith's Transformation Discussion

multimedia on Tuvasa- Enchantment Voltron

2 weeks ago

Hey, good start on a budget version of Tuvasa.

Some budget cards to consider adding:

Some cards to consider cutting:

  • Azorius Signet
  • Lightning Greaves
  • Selesnya Signet
  • Simic Signet
  • Swiftfoot Boots
  • Chromatic Lantern
  • Arcane Signet
  • Reclamation Sage
  • Llanowar Elves
  • Danitha Capashen, Paragon
  • Transcendent Envoy
  • Herald of the Pantheon
  • Starfield Mystic
  • Kestia, the Cultivator
  • Sun Titan
  • Creeping Renaissance

Consider more enchantments, less mana rocks and creatures? Adding more land auras as well as more enchantresses could replace mana rocks, Sol Ring is the exception. With only Sol then Stony Silence could disrupt your opponents artifacts. More advice for cuts is to streamline the creature base. Use the other creature spots to add more enchantments.

Danitha Capashen, Paragon , Herald of the Pantheon , Starfield Mystic and Transcendent Envoy could be cut for more low CMC enchantments since you have more low CMC enchantments then higher CMC ones which makes these cost reducers subpar. To replace Greaves and Boots for protection for Tuvasa instead use some auras. Vanishing can be repeatable protection for Tuvasa and all auras on her from removal even board wipes. When Tuvasa phases out all the auras she has also phase out. When she phases in at your next untap step all the auras also come back still with her.

Seal of Primordium and/or Seal of Cleansing are artifact/enchantment removal that are enchantments which can be saced at instant speed. Either Seal is an upgrade for Reclamation Sage .

Good luck with your deck.

Strangelove on Big lifegain, big creatures - Willowdusk

1 month ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

Mechanon on Enchantatron-can someone estimate the power level?

2 months ago

Looks like a fun deck. Voltron is definitely one way you could go. Tuvasa already gets buffed by each enchantment, so maybe adding more enchantments you could stack onto her or that would benefit her. Garruk's Uprising , Hyena Umbra , or Rousing Read to name a few. I would suggest Pacifism instead of Temporal Isolation , just in case you enchant a creature that has effects when it attacks, even if it's doing no damage. Kenrith's Transformation is also a nice enchantment.

Polaris on Pithing needle against Phyexian Obliterator

2 months ago

There are a few ways around Phyrexian Obliterator 's ability, though Pithing Needle is not one. You could counter with something like Voidslime , though you'll have to do this every time. You could also remove the ability with a card like Kenrith's Transformation or Frogify .

Of course, the best way is to use Justice Strike and see if that makes them concede.

Kamerot on Om Nom Trample

2 months ago

I've considered Arena before and might take a look at it again. Predator, Flagship is a little mana intensive. I know I run karn, but he exiles and I can usually get 2 activations most of the time. I've added in cards like Song of the Dryads and Kenrith's Transformation as psuedo removal to take care of pesky creatures. It forces my opponents to use their removal on those instead of my important creatures/enchantments.

NicodaPico on Fynn, Lord of Poison

2 months ago

card draw in green Beast Whisperer Shamanic Revelation Kenrith's Transformation Endless Atlas is good in a mono color deck, Key to the City is great for looting and also getting creatures through to get that poison in there. Snake Umbra for getting card draw while also protecting your commander. Keeper of Fables maybe seeing as you run alot of non human

Housegheist on gravetide reanimator

3 months ago

As i would have to cut a card from the ones you mentioned, i would cut Forbidden Alchemy before Zulaport Cutthroat before Titans' Nest . Forbidden alchemy seems the less valueable card. It's flashback-cost is way to high. Zulaport Cutthroat seems to have not so much in common with your gameplan. I could be more efficient if you swap it with more synergie. Haven't played with Titan's Nest yet, but it seems pretty slow, even if it grants you kind of ramp.

Other suggestions to cut because they either are to slow or better options available: Oblivion Stone , Kenrith's Transformation , Omen of the Sea , The Eldest Reborn

Maybe you should consider using Malakir Rebirth Flip for cutting a basic swamp

Load more