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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Elf Warrior
Multikicker (You may pay an additional any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 month ago
Even if you don't go all in on Elves, I would think you'll have enough elves to make Elvish Archdruid and Priest of Titania solid. There is also Fyndhorn Elves if you want another 1 drop elf dork, they are good creatures. Maybe Wirewood Channeler? There are plenty of elves that like to have access to either lots of mana or lots of other elves, stuff like Joraga Warcaller and Ezuri, Renegade Leader can soak up mana, Immaculate Magistrate can pump up a Warcaller or something else you want big, Wellwisher might like Alchemist or Blossoming Bogbeast.
I suspect if you're going to run Alchemist you might as well look at Primal Command as well, with Alchemist out it's 5 mana to get 7 mana (or more if you gained other life) and you tutor up any creature you want, which sounds good. It's also able to get rid of problematic permanents, or deal with a graveyard, and it's not like tutoring up a creature is ever a bad effect. I think it's underplayed in decks that care about it's effects (it's an incredibly versatile utility card) and run enough ramp that they can cast it on time or earlier.
Overrun is solid, but Overwhelming Stampede can be much better if you want an upgrade. There is also the Bogbeast and Ezrui I mentioned above, I think each is better in it's own ways, but I will say Overrun can still surprise people. There is also Triumph of the Hordes, Infect and trample are really scary if you've got a few creatures out. There is also Craterhoof Behemoth, but you do want a really wide board before it comes out, so I find Overwhelming Stampede or Pathbreaker Ibex are technically superior cards, my Green decks tend to go tall.
Hopefully these suggestions aren't too competitive leaning, it's fun to play casual games, to use cards you don't always use.
2 months ago
4 months ago
If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.
It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.
I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets Flip, or Dragon's Rage Channeler.
I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.
Interesting take on budget Elves! Hope some of my ideas are in your range
5 months ago
Yeah, Staff of Domination is bonkers in Elves, and it's not all that pricey. Umbral Mantle can also offer infinite combo potential like Staff. Sword of the Paruns also works, You might try out Helix Pinnacle as an mana payoff, it's got Shroud and that much mana is nothing in Elves. Marwyn, the Nurturer is a good Elf to consider, she can get huge and generate pretty big mana. Elves are lots of fun, I play them in Legacy, where I'm still experimenting. Ezuri, Renegade Leader is a good mana outlet to have in Elves, while Joraga Warcaller is a somewhat worse one that can still win a game (no trample sucks).
6 months ago
Hi ShredderTTN86! Welcome to the world of EDH elves! When I first began playing what is now my Ezuri, Renegade Leader build six years ago, I made a lot of mistakes, learned from that process, and made what is now a pretty strong list. As such, it think I can offer some help!
To begin with, you said your goal is to offer and Elf synergy list. That was also my goal years ago, and I ran Freyalise, Llanowar's Fury as the commander, but what I found was that it was a weird hybrid between and elf deck and a stompy deck, and its not really possible to do both well. You can definitely make a stompy deck that uses elf dorks and such for mana ramp, but most of your other elven synergies (lords and such) would need to be jettisoned for stompy cards. With Marwyn, the Nurturer you can really do either. If you wanted to go this route you would have just enough elf dorks and token spells to build counters, would protect her with Heroic Intervention and Wrap in Vigor effects, and would use her to dump as many big, dumb green creatures onto the battlefield as possible.
If you want to run true elves synergy, however, you want to cut any stompy creature that doesn't enable your elves (ex. Craterhoof Behemoth makes it but Ghalta, Primal Hunger does not, lower your curve, replace as many lands with dorks as possible, and play lots of elf lords. Keep in mind, elf lords also help Marwyn tap for more mana! I notice that you have tons of artifacts here that do nothing for most of your elves excepting Marwyn. I would probably cut a lot of these and add more elf creatures for a strong synergy build. Super powerful ones like The Ozolith and the infinite mana combo enabling Umbral Mantle should remain (you should also add Sword of the Paruns, which can also enable infinite mana with Marwyn), but even other good cards like Gauntlet of Power should be cut because you can do it better with elves. I think what surprises me most here is the lack of dorks. Llanowar Elves, Elvish Mystic, and Fyndhorn Elves are the backbone of any elf build and core to most stompy ones too. You also don't want to neglect Wood Elves, Farhaven Elf, and Springbloom Druid, which can up your elf count while finding and ramping out lands for you. As far as big mana tappers go, Circle of Dreams Druid, Wirewood Channeler, and Elvish Guidance are better than Gauntlet of Power and Karametra's Acolyte (which isn't an elf). Running synergy means you also want to run a lot of lords, such as Elvish Champion, Elvish Clancaller, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Canopy Tactician, Joraga Warcaller, and Cultivator of Blades will buff both Marwyn and all of your elves, while also putting counters on Marwyn (for a double buff in effect) and moving you towards running your opponents over.
If you are interested, the link to my Ezuri Elf deck is here- Elfpocalypse Now! (Under Construction). The primer isn't finished yet, but even the sections that are there on the commander and on breaking down the tribe might help with the synergy piece. If you decide after all you'd rather just do stompy, there are other great experts on tappedout like Kamerot that can help with that! I hope this helps a bit, and please let me know if you want any additional help or have any further questions!