Realm Razer

Realm Razer

Creature — Beast

When Realm Razer enters the battlefield, remove all lands from the game.

When Realm Razer leaves the battlefield, return the removed cards to play tapped under their owners' control.

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Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all


Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Realm Razer Discussion

RNR_Gaming on Omnath - 4 color koolaid

3 weeks ago

1empyrean thanks for the suggestions! I'm not the biggest fan of Cascading Cataracts not that it doesn't have its positive points just it's not needed; our mana is all ready very good between the fetches/duals/shocks/rainbows and omnath himself gives us a nice ritual effect most of the time. Though if you're pressed on budget it's awesome. I actually like Emeria Shepherd quite a bit, with Dryad of the Ilysian Grove in play we can do some pretty sick stuff with it; I'm just going to have trouble figuring out what to cut. Additionally, I'd probably add in Prismatic Omen for even more synergy. Wargate is a cool versatile tutor and can even snag us lands if need be it warrants some testing. I was thinking of adding in a Worldgorger Dragon combo in here but I wasnt sure if I wanted to make this competitive or not; Realm Razer feels like it'll have heavy combo potential so I'll probably do it some testing too. Ruin Ghost was actually a consideration during my brewing process, I thought it'd be neat to run it with Retreat to Coralhelm for infinate landfall triggers but decided against it. Lastly, I do like Genesis Ultimatum but it does have a restrictive cost and a bit too high of a cmc for my tastes.

1empyrean on Omnath - 4 color koolaid

3 weeks ago

I haven't had the time to put together a deck for the newest Omnath, but I'm definitely planning on it. I like what I see here, but here are some card suggestions anyways. Cascading Cataracts, Ashaya, Soul of the Wild (just got spoiled), Emeria Shepherd, Wargate, Realm Razer, Ruin Ghost and Genesis Ultimatum.

zapyourtumor on Ghost Quarter Tribal

3 weeks ago

you should go into white for Path to Exile and Settle the Wreckage

Geomancer's Gambit is a stone rain that cantrips

I don't know if you can find a way to cheat in Realm Razer but if you do, damnnnn

Spell_Slam on Rienne's Crusade

4 months ago

Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.

Supply / Demand is either a tutor or an army in a can.

Dragon Arch not only tutors, but will put the creature directly into play for you.

Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.

Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.

Pillar of the Paruns is also pretty great in your manabase.

Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.

You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.

There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.

In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.

CJH123 on Uril, the Buttstalker

4 months ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

DankMagicianD on Saskia's Blitzkrieg

7 months ago

Since this deck gets a lot of power onto the board faster than almost any other deck , what about Realm Razer to lock down the game?

Kogarashi on Exile realm razer and the …

1 year ago

Oh, it occurs to me that there may be additional tricks to setting up a situation where you have Realm Razer and all your lands without the aid of a Stifle effect, but they would still require outside assistance.

For instance, something like Teferi's Protection could phase out your lands before the exile trigger resolves, preventing them from being exiled (though you won't have access to them until they phase back in.

But with just Razer and Soulherder , you won't be able to save all your land from exile no matter how you stack the triggers.

Kogarashi on Exile realm razer and the …

1 year ago

So you have Realm Razer in play, which means there are a number of lands it has exiled. At the beginning of your end step, you use Soulherder to blink it. Both Razer triggers go on the stack, and you order them how you please.

If you order them so that LTB resolves first, then all the exiled cards return tapped. Then the ETB exiles all the lands. Razer is back on the field, every single land is in exile.

If you order them so that the ETB resolves first, then any lands that are on the field are exiled first. Then the LTB resolves, returning all the previously exiled cards tapped, but not the new batch of exiled cards, because the new batch of cards weren't exiled by the LTB's linked ETB ability.

In the first case (LTB resolves first), there are no lands on the battlefield at all unless they were not lands at the time, somehow. In the second case (ETB resolves first), lands previously exiled by Razer are back, lands newly exiled by Razer are not.

There is no situation under which you could cast Razer and not have any exiled lands without Stifle ing the trigger.

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