
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mirari's Wake
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
enpc on Need help with Samwise Gamgee
1 week ago
Personally, I would cut:
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Daxos, Blessed by the Sun - He's a glorified blocker
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Avacyn, Angel of Hope - indestructible is nice but especially if you go down the graveyard combo route you don't really care. And that mana cost.
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Rune-Tail, Kitsune Ascendant Flip - There are better cards if you really care about this effect but I feel like this card is in the deck only because it's legendary
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Nettlecyst - If you're looking at churning through tokens, this card isn't as good as if you're just amassing them. And I think you want to be benefiting from cracking food
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At least one of your wrath effects - you have a lot and you don't need that many, especially if you're trying to make the deck faster
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Loran, Disciple of History -I'm on the fence about this one - if you wanted to lean into Myr Retriever like artifact combo stuff then keep it, otherwise Sammy-boi already does this enough.
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Karametra, God of Harvests - You need more dorks to make her work. If you wanna add more cards like Llanowar Elves, Avacyn's Pilgrim, Elvish Mystic etc. then keep her, but right now she doesn't do enough. She's also always been a catch 22 card and I think unless you build around her, she hinders more than helps.
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Mirari's Wake - you're not really a lands themed deck and if you go down the graveyard loops then you'll wanna add Skullclamp. And dumb as this might sound, antheming your creatures can disable clamp's value.
In general, I think you need to pick between leaning into the lands effects (which is doable but will require some reworking) or going for food token artifact engines. The deck is currently sitting in this awkard spot where it kind of does both but doesn't do either well. And that will probably help cutting some cards.
sanddeviljack on
Order of Trostani
4 weeks ago
Some ideas for you:
At least 5 more lands. Tro is mana hungry. I would suggest Mana Reflection and Mirari's Wake as well.
Trudge Garden will make you a board quickly once you get a lifegain trigger. Another option would be Divine Visitation.
Populating a 4/4 or 5/5 or 6/6 costs the same as populating a 1/1. Another benefit to focusing on larger token creatures is that Elemental Bond and Garruk's Uprising will trigger reliably for the extra card draw you are looking for.
The creatures with Myriad are worth considering. You can populate the token before the end of combat, and the one(s) you make this way will be permanent. Second Harvest is a card that can guarantee a dominant board.
You've got a lot of cool ideas here. Tro was one of my first, so she's got a special place in my heart, you know? I hope you're loving her too!
eliakimras on
Dinosaurs go Rawr!
1 month ago
Great build! Dinosaurs are such a fun experience for newcomers.
Some points you might want to consider regarding your ramp package:
1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:
- Thran Dynamo -> Mirari's Wake (also pump your creatures)
- Gilded Lotus -> Mana Reflection (it makes Castle Garenbrig generate 12x)
2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:
3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.
I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):
- Kinjalli's Caller -> Myriad Landscape
- Drover of the Mighty -> Krosan Verge
- Atzocan Seer -> Blighted Woodland
4: Some card draw:
- Commander's Sphere -> Fellwar Stone
- Knight of the Stampede -> Return of the Wildspeaker
- Huatli, Warrior Poet -> Garruk, Primal Hunter
- Atla Palani, Nest Tender (only good when the deck revolves around her) -> Rishkar's Expertise
5: Better combat tricks
- Flowering of the White Tree's pump is decent, but True Conviction hits harder.
6: Broader utility
I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:
- Rogue's Passage, Kessig Wolf Run and Sunhome, Fortress of the Legion (they all ensure Gishath's hit).
RCD2023 on
Lathiel, Who Blots Out the Sun
4 months ago
hello rakdosrunner!!
i really enjoyed the enforce that u had describing the deck and the mechanics.
i'm playing Lathiel for a long long time and i'm updating him a lot since then.
all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).
firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel
it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )
starting with the nasty combos :
God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again
Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class
“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise
ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect
draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana
tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players
utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/
Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)
Lanzo493 on Cards Like Grand Cenobite?
4 months ago
Ulvenwald Oddity Flip and Mirari's Wake seem like they could fit.
_Kane_ on
[Atraxa] untap, draw, infect, go
4 months ago
Maybe Sword of Forge and Frontier to replace the Mirari's Wake? Thanks for the inspiration! Love the decklist
DemonDragonJ on Commander Masters Previews and Speculation
6 months ago
WotC has officially announced that there shall be a Commander Masters set, so let us begin speculating about it!
Thus far, only three cards have been revealed, but they are all excellent, so I am hoping that the remainder of the set shall be comparable.
If The Ur-Dragon is being reprinted (and it needs to be), I also would like to see Edgar Markov reprinted, because he also is expensive, as well as Oloro, Ageless Ascetic, mainly because he has never been reprinted (except as a judge promo), so I would like to see him in the new card frame.
Given that Rhystic Study, Mystic Remora, and Smothering Tithe were all reprinted, recently, I would like to see Esper Sentinel reprinted, mainly to keep its price low and availability high.
I have said this, before, but I shall again pray for reprints of Book of Rass and Claws of Gix, mainly to see them in the new frame.
Sol Ring and Command Tower are almost certain to be in this set, but I also would like to see Reflecting Pool and Chromatic Lantern, to keep their prices low.
Akroma's Memorial, Mirari's Wake, and Privileged Position would all be great, as well.
What does everyone else say about this? What card would you like to see reprinted in Commander Masters?
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