Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, gain one mana of any type that land produced.

Latest Decks as Commander

Mirari's Wake Discussion

Mcat1999 on Strixhaven spoiler season

2 weeks ago

DemonDragonJ, that's why you add Rings of Brighthearth , Illusionist's Bracers , Lithoform Engine and if colors allow Tawnos, Urza's Apprentice . I did in my new deck and WHEW BOY does that kick off. , Lithoform Engine can copy all of the aforementioned abilities, by the way ;)

What's more is when you add in cards such as Vorinclex, Voice of Hunger , Mirari's Wake and Nikya of the Old Ways you really blast off.

Mcat1999 on Elder Dragon Highlander

2 weeks ago

I just cheated out 11 Elder Dragons on Turn 6. I had more creatures in play, but only 11 were Elders. I also had three more Elders in my hand I could have cast but that's no fun. They all had haste thanks to Fervor , Temur Ascendancy and Purphoros, Bronze-Blooded . Damage was doubled and tripled thanks to Angrath's Marauders and Fiery Emancipation . +1/+1 counters thanks to Rhythm of the Wild . They had lifelink thanks to True Conviction , which also gave them double strike in addition to Atarka, World Render . Mana was doubled with Doubling Cube and I had both Mirari's Wake and Vorinclex, Voice of Hunger in play. I also had Tawnos, Urza's Apprentice and Rings of Brighthearth , which if these were not bad enough I can use Rings to not only copy Golos' ability, but Tawnos' as well.

Needless to say, I think I won.

Doombeard1984 on Slivers

1 month ago

Hi there. So having a look at your deck, I would first say there is a lack of interaction with other decks. I get the want to get as much value as possible off of Primal Surge , but a single Counterspell could ruin your day. Have you thought about running your own interaction for this? Pact of Negation , Fierce Guardianship and Force of Negation could all help your plans come to fruition.

I also thought could you make more use of things like enchantment, as these are permanents also. Things like Aura Shards can help with selective removal of problem artifacts and enchantments, Mirari's Wake gives you an anthem and mana doubler, and Shared Animosity could really pump your board in damage if you are on a go wide attack strategy.

As a fellow sliver player (check my profile if you want to see my deck), a word of warning Harmonic Sliver is not optional. You could end up wiping out your artifacts and enchantments lol. Just as a piece of advice, asbi have had to start blowing up my own stuff in the past.

+1 for your hive though. Always good to have more in the collective

Grind on Power Rangers Dino Naya

2 months ago

cool deck!!!
Gishath feels like he really wants double strike, because then he gets two triggers from combat damage!
Boros Charm is generally useful and can give the dino double strike. Psychotic Fury is another, there are several other instants that can do this, give it a search if you are interested.
also, Jungle Shrine is a good inclusion.
Mirror Entity is a dinosaur and a win con if you have enough mana and creatures.
just some thoughts, cheers and have fun!! might consider ways to survive/mitigate damage from a boardwipe. i like Evolutionary Leap and Temur Sabertooth to sac to find creatures, or bounce creatures i want to cast again later. also the sabertooth goes quite well with your zacama primal calamity if you happen to have lands that make 12 mana. Mirari's Wake is an option.

Halflingz on

2 months ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

Osbert on Morophon Eldrazi balanced

2 months ago

For the Stompy version I would start by cutting Ruination Guide, Pitiless Plunderer, Sifter of Skulls, Blight Herder, Brood Butcher, Emrakrul’s Hatcher, Catacomb Sifter, Drowner of Hope, Awakening Zone, Etchings of the Chosen, Eyeless Watcher.

If you put in Rings of Brighthearth it combos with Basalt Monolith to make infinite mna. Both Monolith and Rings are 3 CmC and artifacts so they are tutorable with the same tutors you have in here for Fist of Suns. With infinite colourless mana Dimensional Infiltrator will be able to exile your opponents libraries, Essence Depleter can drain out the table, and Prophet of Distortion will let you draw your library. Rings doesn't have a lot of synergy with other cards in your list BUT if Golos was your commander it has a seriously powerful ability that would be awesome to copy.

Eternal Scourge + Food Chain is another combo you can consider which will make infinite COLOURED mana for creature spells and have infinite EtB and LtB triggers so this will end a game with Flayer Drone or Vela the Night-Clad in play. If you wanted to abuse the mana you would need Cloudstone Curio or a non-eldrazi bouncing creature as all the eldrazi bouncers are processors and it is unlikely your opponents will have an infinite pile of exiled cards.

I suggest adding in Pathrazer of Ulamog , Barrage Tyrant , World Breaker , Dread Defiler , Endless One , Not of This World , Rapacious One , Reality Smasher , Thought-Knot Seer , Ulamog, the Infinite Gyre , Ulamog's Crusher , & Vile Redeemer as suitable eldrazi stompy options. Barrage Tyrant and Dread Defiler get a special mention because Fling is an amazing effect that can give you the reach you need to close out a game or off a player hiding behind a pillowfort.

Here is a list of support cards off the top of my head: Sarkhan's Unsealing , Temur Ascendancy , Commander's Plate , Mana Maze , Cultivate , Kodama's Reach , Rampant Growth , Ugin, the Spirit Dragon , Everflowing Chalice , Thran Dynamo , Rishkar's Expertise , Return of the Wildspeaker , Garruk's Uprising , Hunting Grounds , Sneak Attack , Animar, Soul of Elements , Mana Geyser , Mirari's Wake , Ugin, the Ineffable , Show and Tell , Terror of the Peaks , Warstorm Surge , Alena, Kessig Trapper , Ilysian Caryatid , Momentous Fall , Greater Good , Sacellum Godspeaker , Selvala, Heart of the Wilds , The Great Henge , Eldritch Evolution , Energy Tap .

kpres on I just wanna gain life, dude

2 months ago

I built a Trostani deck that focused on making big tokens that I wanted to Populate. This deck instead focuses on his first ability, and you have lots of big creatures that will gain you lots of life. OK, I like that. It makes me want to rethink how I built my deck.

Maybe a few flicker-type cards would help. Stuff like Second Sunrise that protects your big creatures from wraths, but maybe not because it doesn't protect your tokens. I know there's a white spell for 3 mana that gives everything indestructible and has populate.

Trostani can go nuts if you are able to untap him, or if you are able to duplicate the number of tokens you make. Illusionist's Bracers and Doubling Season , etc.

One of the problems with my version, and I think yours might suffer from it too, is that you need about 10-ish low CMC cards that provide decent ramp at the beginning of the game. Consider replacing Mirari's Wake despite how good it is, and Zendikar Resurgent with a little creature that provides mana, or even just lands since you only have 34 lands. Something like Command Tower and Temple of the False God . I count 7 mana rocks and ramp spells with CMC <= 3

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