|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
|Have (3)||Pumpkinking913 , Forkbeard , metalmagic|
|Want (9)||Jg112 , Matheus_Marcelo , Marnat , cmsrDPM , 1scariot , IronMan598 , mentle , fjoeg3 , AnimeAlex|
Mirari's Wake Discussion
6 days ago
Hi firesparker, Infect is more difficult in Multiplayer Games. I played a Atraxa Build with Infect for 2 Mounths. Your biggest Problem are your Opponents and there know what you play.
I try to give your my suggestion.
- Try to play Blightsteel Colossus over some Cheat-in Cards like Show and Tell , Defense of the Heart or maybe Quicksilver Amulet .
Take more focus on Poliferate
Use dirty Cards like Tainted Strike for take out someone if an Opponents attacks with a Fattie.
Putrefax Awesome Dude, maybe play with Reanimate/Regroth/Eternal Wittness
Phyrexian Hydra Fattie
Master Biomancer push your Creatures
Tezzeret's Gambit Carddraw + Poliferate
Triumph of the Hordes Overrun
Contagion Engine Poliferate but high Cmc, depending on your Meta.
Evolution Sage Landdrops with benefits
Craterhoof Behemoth Value Finisher if you had this Budget.
Grafted Exoskeleton also good, but expensive (CMC)
Skithiryx, the Blight Dragon Must have.
Mostly important is your Manabase and Mana-Rocks.
You will play fast as possible. Cut Lands that enters tapped.
Play Atraxa just you can protect her. Abuse her Lifelink every Combat and cut Cards like Fog ...
Your opponents do not want to attack you if Atraxa is online -> Deathtouch.
Maybe you need more Carddraw, Topdeck-Control:
If you build more around +1/+1 Counters with Master Biomancer -> Herald of Secret Streams
BUT, i think your Build is also good with more focus on poliferate.
2 weeks ago
- Makes more sense to use the Ur-Dragon as a commander as eminence immediately makes all dragons cheaper.
- There's also no guarantee you get the ramp you need to play Morophon, or even getting Jodah or Fist of Suns.
Most of your dragons are going to cost 1 or 2 mana less even with your commander out.
- Include Sarkhan's Triumph , Zirilan of the Claw for basic, but effective dragon tutors. (Zirilian will require some blinking).
Include Arcane Adaptation so you can abuse some tribal elements with non-dragon creatures.
Your average cmc is 4.69, which makes sense, since you're playing dragons, but this is still a problem.
- You overall strategy seems to rely too heavily on cost reduction and ramp.
- You have very little effective and consistent cost reduction, and your ramp consists of Mirari's Wake , Smothering Tithe , and Urza's Incubator . The fetch spells you have are all green as well, so you will be hecked if you somehow don't get that color.
When playtesting your deck, I had many high cmc cards and some lands, a lot of which entered in tapped. Most tests took until turn 4 to get anything played. This tells me that you need more ramp for your stompy.
And one last thing: I would disregard control spells if you plan to kill your opponent's faster than they can play.
3 weeks ago
I would start by upgrading your token generators. Enchantments like Parallel Lives , Anointed Procession , and Doubling Season should be a must. If you need a budget alternative for Doubling Season, go for Primal Vigor . The problem with the latter is that it also affects your opponents' tokens. As far as planeswalkers go, Ajani, the Greathearted does not really work in this kind of deck. You should think about other options like Elspeth, Sun's Champion , Freyalise, Llanowar's Fury , and even Elspeth, Knight-Errant would perform better than Ajani. The deck also seems to lack removal, so I would consider adding cards like Return to Dust , Song of the Dryads , Lignify , Aura Shards (this one should be a must), Swords to Plowshares , and Path to Exile . A budget artifact that I would consider adding is Throne of the God-Pharaoh because you will constantly be tapping your creatures, so it'll trigger. It's won me multiple games. Other enchantments to consider are Mirari's Wake , Smothering Tithe (ramps you up big time), Cryptolith Rite , Divine Visitation (a must!), and Sylvan Library . In the creature department, definitely add Craterhoof Behemoth because that's the main win con for token decks. Other creatures you can add are Avacyn, Angel of Hope (adds protection to your board/ends games. If you can't afford this angel, then I would go with Akroma, Angel of Wrath because it'll do nicely if you are running Tooth and Nail ), Avenger of Zendikar , Elesh Norn, Grand Cenobite , and Voice of Resurgence . Your artifact section seems to be spot on; if anything, I'd just consider Akroma's Memorial , Ashnod's Altar , and Eldrazi Monument . As far as sorceries, you could add Wrath of God , Finale of Glory , Tooth and Nail (if you resolve the entwine it's game over), and Natural Order . Maybe, Triumph of the Hordes if you have a large board. Once you have some of those pieces, you can start working on your mana base. If you cannot afford a Gaea's Cradle , then definitely go with Growing Rites of Itlimoc Flip (not as fast as the cradle, but since you are running a token deck, it should flip the turn you cast it). Fetches are always nice, so anything that can fetch for a forest or plains will come in handy. I would also add Temple Garden , Razorverge Thicket , Canopy Vista , Wooded Bastion , and Bountiful Promenade . Other cards that will tutor things are Green Sun's Zenith and Chord of Calling . Overall the deck looks good!
4 weeks ago
Hey, fine start, lots of good cards here, but I think you can make much better use of $600 budget. Infect isn't working here and you get it. Three infect creatures is not worth adding additional cards that have interaction with infect. My advice is focus more on Dinos and what makes Dinos good which is enrage.
Cards to consider adding:
- Regal Behemoth : mana doubler and repeatable draw, errata to Dinosaur
- Zacama, Primal Calamity
- Ghalta, Primal Hunger
- Trapjaw Tyrant : repeatable exile, enrage.
- Atla Palani, Nest Tender : backup plan to cheat Dinos from your library onto the battlefield.
- Elvish Piper : backup plan to cheat Dinos from your hand onto the battlefield.
- Walking Ballista : repeatable enrage enabler.
- Pyrohemia : repeatable enrage enabler.
- Wayward Swordtooth
- Marauding Raptor : enrage enabler.
- Ripjaw Raptor : repeatable draw, enrage.
- Runic Armasaur : repeatable draw.
- Greater Good : repeatable draw and a sac outlet.
- Garruk, Primal Hunter : can be repeatable draw.
- Natural Order : turn any green creature into Regal, Zacama or Ghalta, etc.
- Eladamri's Call
- Gamble : another tutor for Mirari's Wake or Smothering Tithe , etc.
- Nature's Lore : upgrade for Kodama's Reach .
- Skyshroud Claim : upgrade for Explosive Vegetation .
Atla and Piper can be backup plans to cheat Dinos onto the battlefield without Gishath. Atla's Eggs can benefit from enrage enablers because they're 0/1 creatures making these enablers also sac outlets. Enrage is an ability that makes Dinos unique and it can be powerful in multiplayer Commander when it can be repeatedly triggered.
Cards to consider cutting:
- Blight Mamba
- Glistener Elf
- Phyrexian Hydra
- Viridian Corrupter
- Giant Growth
- Contagion Clasp
- Contagion Engine
- Sword of Truth and Justice
- Sword of the Animist
- Whispersilk Cloak
- Kinjalli's Caller
- Huatli's Raptor
- Evolution Sage
- Commander's Sphere
- Kodama's Reach
- Explosive Vegetation
1 month ago
KuhlThing, Thanks for your comment! All of your suggestions are great ideas. I don't think I will be adding Proteus Staff because it seems too slow, and this deck needs to be pretty fast. I will consider adding Mentor of the Meek and Mirari's Wake . Full Flowering is going straight into the deck! :)
Verac, It's funny that you would suggest that - I am actually working on building another version of the deck with that exact combo! Thanks for the disruption and protection suggestions, those are quite helpful!
1 month ago
1 month ago
Hey, I agree with RNR_Gaming. Add more ways to cheat Dinos onto the battlefield because Gishath is eight mana. If you don't want to do this then increase the amount of ramp a lot. My advice is consider doing both?
Road of Return is interesting, it can put Gishath into your hand from the Command Zone. Combine this with a way to cheat a creature onto the battlefield. It can be a faster way to getting Gishath onto the battlefield. Atla is busted with Marauding Raptor ; a repeatable way to cheat creatures onto the battlefield.
Tutors within the budget to consider adding:
Gamble can potentially get Mirari's Wake . Call is one of the best creature tutors in Commander. Dawn can set-up the top of your library for a Gishath trigger or for Atla.
Ramp to consider adding:
Most of these ramp options are good with mana doublers: Regal Behemoth and Mirari's Wake as these are priority cards to want to have on the battlefield since they give you the best chance of ramping into Gishath or other Dinos.
If you like some of these suggestions then I offer advice on what cards to cut. Good luck with your deck.
1 month ago
Mirari's Wake occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
GW (Selesnya): 1.73%
RGW (Naya): 2.53%
GWU (Bant): 0.82%