Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.
|Have (6)||Bluboltar , metalmagic , Horizon97 , abby315 , , gildan_bladeborn|
|Want (5)||LucianoMottu , berk , tunkeypr , Galvinar , OtakuGamerGeek|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Promo Set (000)||None|
Combos Browse all
- Aetherflux Reservoir + Ornithopter + Scrap Trawler
- Aetherflux Reservoir + Dramatic Reversal + Isochron Scepter
- Aetherflux Reservoir + Bolas's Citadel + Soothsaying
- Aetherflux Reservoir + Persistent Petitioners + Thrumming Stone
|Commander / EDH||Legal|
Aetherflux Reservoir occurrence in decks from the last year
Commander / EDH:
All decks: 0.14%
Aetherflux Reservoir Discussion
1 hour ago
My backup plan involves Isochron Scepter, Dramatic Reversal, and Aetherflux Reservoir. Laboratory Maniac is just so much worse than the other two options, I feel that slot if better spent on something else.
1 day ago
1 day ago
You should go extra turns honestly, thats the most competitive you can get with Narset, Enlightened Master and you need guaranteed mana base. A competitive Narset deck is going to cost a good bit of money though. Also, focus on getting the most out of combat and get extra combats where you can.
Win Cons include:
Extra turns ideas but not limited to:
Creatures to include:
might as well:
and of course some tutors:
3 days ago
I've played it a few times. It's the only time its appropriate to be a rules shark.
Cards that work best are cards that trigger often and can trigger on other people's turns, cards that mess with the stax, cards with wonky wording and cards that make players draw multiple cards in one turn; people can usually handle 1 cast or trigger but when they get a full grip that's when things get fun
Possibility Storm - you already mentioned this one
4 days ago
Testing for zAzen7977's list rn
5 days ago
The play patterns it consistently enables to allow extremely consistent development advantages is definitely the best upside to playing a Bloom Combo package. The cards are almost never dead in the way a Thassa's Oracle, Doomsday, or Aetherflux Reservoir can often be, don't slow down the speed with which the deck can employ it's primary combo lines, and provide an almost insurmountable board development lead in games that turn grindy and go long (which is most every game in competitive EDH settings these days given the crazy amount of cheap, effective interaction available for most of standard meta fast combo win lines).
Life from the Loam is a nice complementary piece to the concept and a card that fits in certain shells, but just lacks a suitable card slot in T&T variants due to the greater effectiveness of some of the hate pieces that provide more reliable boosts to win rate given the data we've collected. I still run Loam in the Tasigur shell variation of this concept, and would strongly recommend it's inclusion for any deck running this concept in strictly Sultai shells. I might also recommend it for Simic variations of this concept since the combo is less streamlined as it requires Trade Routes, Lotus Cobra, and often a land like Gaea's Cradle.
The concept was more of a group effort by my play group than a pure solo effort. I certainly had the initial idea for looping Summer Bloom, but as with most of the highly competitive stuff I post on Tapped Out the iterations that get posted are largely the product 4 minds that all played MTG at the professional level working together. The Inception concept was a similar idea that evolved within our playgroup as a means of besting a stale, stagnant competitive meta that's been rather lacking in innovation for the last few years. I'd love to be able to claim sole credit for the ideas, but that's just never been how things in our group have worked for most of the last 2 and a half decades. Tomik, Distinguished Advokist is our latest tech that we've been trying as a means of combating the insane effectiveness of the Bloom Combo concept, but not a card that holds much value when playing against less evolved standard competitive meta staples.
1 week ago
I just made a Toshiro Umezawa as well. A lot of similar cards, but its good to remember that the instants are there for control. I.E controlling the board state and making sure you don't die. Otherwise, they are good for drawing ect.
Something I would recommend is to add a few more mana rocks and maybe a few more wincons. For example, I have Aetherflux Reservoir, Torment of Hailfire, and Rise of the Dark Realms as some really good wincons. They can be a bit pricey though. While you can keep it at 36 instants, I'd probably go down in between 28-32 instants.
Here's the one I built: Toshiro Umezawa
Hope that helped :) Some of those were suggestions people gave me to help me as well.
1 week ago
Woah... just imagine if Karn, Silver Golem was in the deck. Chunky artifacts + Darksteel Forge with creature-Karn becomes "I have blockers for days." Mycosynth Lattice turns him into an Armageddon, it turns Forge into "Vandalblast? What Vandalblast?" Lattice also turns Unwinding Clock into a creatureless Seedborn Muse, turns Clock of Omens into "Tap any 2 things: untap a thing," lets Sculpting Steel copy anything, lets Mirage Mirror copy planeswalkers (which Rings of Brighthearth combos will let you abuse completely), lets KCI turn your whole board into a resource, and lets you use Nevy's Disk to hold everyone's board state hostage. Disk and forge are also ridiculous. Drop the Lattice on top of that two-card combo and everyone gets up and walks away.
Other cards I would highly reccomend: Cloud Key, Crucible of Worlds, Temple of the False God, Ghirapur Orrery, Vedalken Orrery, Helm of the Host, Prowler's Helm, Whispersilk Cloak, Library of Leng, Venser's Journal, Aetherflux Reservoir, Staff of Domination, Thran Temporal Gateway, Aetherworks Marvel, Arch of Orazca.