Combos Browse all Suggest
- Aetherflux Reservoir + Ornithopter + Scrap Trawler
- Aetherflux Reservoir + Dramatic Reversal + Isochron Scepter
- Aetherflux Reservoir + Bolas's Citadel + Soothsaying
- Aetherflux Reservoir + Persistent Petitioners + Thrumming Stone
- Aetherflux Reservoir + K'rrik, Son of Yawgmoth + Sensei's Divining Top
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.
3 weeks ago
Selakah 3 ways:
Storming of with Mind's Desire.
Digging through the deck and feeding Aetherflux Reservoir.
Is there an on theme mono blue combo that you think I should incorporate into this strategy?
1 month ago
1 month ago
thefiresoflurve First of all, thank you so much for taking the time to look over my list and put some real thought into these last cuts. I truly appreciate it. I understand all of what you had to say, and was having some of the same thoughts myself. As I said before, all these cards made it through several rounds of cuts so I have my reasons for them still being here. That said:
Minn, Wily Illusionist is still here because I like playing the quirky legendary creatures in my colors. There's not much else here that pumps the team the way she does and she would interact nicely with Murmuring Mystic. All this still probably isn't good enough reason to keep her though. Unless I'm drawing 2+ cards on each opponents' turn (which I'm probably not), her token output comes up short. Whispering Wizard is on the block for the same per-turn production limitation. Plus, I don't have much as far as scary permanents to cheat out with her second ability (nor a reliable way to kill my illusions to do so). It'll hurt to cut one of my token producers, but yeah, she's on the block for sure.
Wizard Class because I loathe having to discard for hand size, and I plan on drawing a lot of cards. Taking this one out means I'm left with only Reliquary Tower, Sea Gate Restoration Flip, and possibly Venser's Journal. I suppose that the amount of draw I hope to produce means I'll come across one of those other options, but it still worries me. Probably still not a good enough reason to keep it in though.
I like Capsize because I love having repeatable options in commander decks, and because it can target any permanent. It's great to have options to bounce a troublesome land if the need arises. Paying 6 total mana to do so (and keep Capsize) is probably not worth it though. I included Field of Ruin and Strip Mine to deal with problem lands, and I have Boomerang and Cryptic Command to bounce any permanent still.
I really like Guile because it does a lot of things for me I think. Besides its mega-menace, I like that it exiles my opponents' spells should I choose not to cast them. I'm guessing that opponents may steer away from casting big splashy spells while Guile is out though for fear of having them turned against them or losing access to them in exile. It also provides just a little bit of mill insurance with its last ability. I hate mill as a strategy and while I'm running a few recursion spells, I'm not going to have much graveyard interaction. I suppose Nexus of Fate does the same thing much better though, since ideally I could cast it every turn if I wound up being milled down to 1 and it would wind up back in the library. Anyway, I was excited about running Guile as I was putting this together but you may be right, might be more than I need.
Ominous Seas I figure will drop its token every other turn on average if the game is going at all the way I want it to. While I should be pumping out an army of small tokens, I figured it would be nice to have some big chonky bodies out there as well. Without trample existing in the deck though, an 8/8 without flying is no different than a 1/1 tentacle as long as you've got a plant to block it. You're right, probably win-more. I do want to win more though...
I certainly understand that Aetherflux Reservoir really shines in storm decks (which no, this one most certainly is not). While I wouldn't be working it as well as storming does, I do plan to cast a lot of cheap spells, sometimes several in a turn in a good game. Something mono-blue is not good at is gaining life, so I really want to include at least one or two pieces that can do that for me for matchups that are pinging down the whole table. So the reservoir serves both as a way to gain life, and as a possible alternative win-con in a pinch. Between reservoir and Venser's Journal though, I probably lean towards the journal to retain as an emergency life gain option. I run it in my Pheldagriff deck and it has proven itself a workhorse.
Finally, I see Psychosis Crawler as another possible win-con. At my LGS where I play at least, I run into a lot of decks that efficiently pump out tokens. This means that if beating face with tokens is going to be my only strategy to win games, there's gonna be some games where that just won't get me there. I can see crawler coming out late-game when life totals have dwindled, and being able to finish everyone off with a big Gadwick, the Wizened or Blue Sun's Zenith cast. I was honestly seeing crawler as a mortal lock to make the final cut, but you've given me something to think about for sure.
Thanks again for your input, I really do appreciate and you've definitely helped by reinforcing some stuff I was already thinking and giving me reasons to think about cutting some stuff I was not.
1 month ago
These cuts are hard to do. A lot of the blue counters are difficult to compare.
Psychosis Crawler can go. It just doesn't really belong here, tbh.
Guile: It's win-more here. If you're getting to cast instants and sorceries AND successfully countering, that should be all you need to win.
Ominous Seas is a little win-more as well. If you're drawing cards in the numbers needed to trigger it, you are in a fantastic spot. I think this is less obviously win-more than Guile, though.
Capsize is sometimes an infinite combo piece, but I don't see it as one here. If that's the case, I'd cut it as your highest CMC bounce spell.
Minn, Wily Illusionist - just a little bit slow to do much meaningful work.
Aetherflux Reservoir - I might've missed it - is this a storm deck? That's the only place this really belongs. Yeah, it's fine as an alternate win con, but it's not really fitting with Talrand, IMO. If you decide to cut this, I'd also go ahead and cut Venser's Journal due to it being a lil win-more. If you did want to keep the Reservoir, I'd just expect to see it run with more storm-friendly counters like Unwind and friends.
Wizard Class: all it is is Divination and a less-cool Library of Leng stapled together. If you wouldn't run both of those cards separately here, I might consider cutting this. (I don't really consider the third level very viable at all here, TBH).
I hope that helps some - these are some really tough cuts you're facing, I feel your pain.
Good luck, and have fun!
2 months ago
Something be mindful of, not every card is designed to be the most powerful, game-breaking card in the game and, as such, optimizing around a certain card or mechanic is not always going to be the most competitive. There is also something to be said for balance. When I brew my decks I usually try to go by the 8×8 theory as a starting point. That doesn't mean I stay true to an 8×8 build but it helps when starting, for balance.
Tergrid, God of Fright Flip will be huge in this when you get to play things your opponents had to pitch to their graveyards. Similar in feel would be Lorcan, Warlock Collector but that only nets creatures.
Glacial Chasm could be interesting here as well, especially when paired with Season of the Witch but you'd need a lot of life to see it pay off. While thinking in this space, it might be neat to include some things like Elixir of Immortality to just loop your yard back into your deck for more draw-drain/gain shenanigans. This would also take the place of not having a max hand size. Something your opponents might not expect.
The reason I suggested Necropotence by the way is that it gives you an opportunity to NOT draw, which mid-to-late game might be handy to keep from decking yourself. I'll also suggest Yawgmoth's Bargain in the same space.
Aetherflux Reservoir can be handy if you're up against a deck that leans into not having a lot of life.
I'd also say that limited cards like Dark Betrayal are a no for me. Sure, it's one mana removal but if your opponent(s) play decks that don't have access to black then it's a dead card. Instead run something like Hero's Downfall it's more expensive but it allows you to target any color creature and even planeswalkers.
Are you familiar with the Gatherer website? It allows you to search by different metrics and really let's you explore the depths of what Wizards has printed over the decades.
2 months ago
Hey, impressive version on a budget, you've put a lot of thought into your deck.
An excellent compact infinite combo for life is Staff of Domination + Accomplished Alchemist by gaining five or more life on a turn. What makes this combo compact is it's two cards and Staff can draw which is helpful when you make infinite mana to draw your wincon in this case Aetherflux Reservoir. Staff can be a mana sink for any other infinite mana combos you play. Heronblade Elite is an overlooked mana dork who can get out of hand quick when playing counters as well as other Humans. With 5 or more power it also infinite combos with Staff of Domination.
To improve gameplay use cards that are part of combos, but are good without combos? Cards that do other things such as ramp or gain life and can be used in more than one combo. Try to limit the combos to two cards to make it easier to assemble.
- Staff of Domination + Accomplished Alchemist = infinite mana, life, draw.
- Umbral Mantle + Accomplished Alchemist = infinite mana.
- Ivy Lane Denizen + Scurry Oak = infinite tokens.
- Spike Feeder + Cleric Class lvl 2. = infinite life.
Staff of Domination, Accomplished Alchemist, Ivy Lane Denizen, Spike Feeder, Cleric Class, Heronblade Elite, Scurry Oak are combo cards that are also good outside of combos. In contrast Sorcerer's Wand, Lurking Roper, Famished Paladin, Krosan Restorer, Presence of Gond are subpar cards that are only here because of combos or are only part of one combo. I'm not suggesting to cut all these cards, just to think about what other uses do they have here besides a combo and are they really needed because of that?
For example, Illusionist's Bracers is an expensive price card here that's only in one combo with one card, Krosan Restorer. Consider cutting Bracers and Restorer? Doing this change would also let you cut some of the lesser Bounce lands, Karoo and Jungle Basin because only playing them for Restorer combo. For a budget manabase Canopy Vista and Fortified Village could replace those lands. By adding Canopy Vista then you have a Selesnya dual land that Three Visits can get.
Many of the combos here require an equipment or an aura, Open the Armory can tutor for either one.
Some changes to consider:
- Staff of Domination --> Illusionist's Bracers
- Ivy Lane Denizen --> Krosan Restorer
- Heronblade Elite --> Golden Guardian
- Spike Feeder --> Sorcerer's Wand
- Open the Armory --> Ram Through
- Canopy Vista --> Karoo
- Fortified Village --> Jungle Basin
Good luck with your deck.
2 months ago
Sunbond, Nykthos Paragon, Twinblade Paladin, Resplendent Angel, Aetherflux Reservoir, Sigarda's Summons, Gideon's Company, Nykthos Paragon, Ageless Entity, Soul Warden, Soul's Attendant, Suture Priest, and Rhox Faithmender are all decent additions. Heliod, Sun-Crowned is good also.
Oh and Archangel of Thune.
2 months ago
I did some more digging around green cards and here are some more cards that may work in the deck:
Cream of the Crop is a great way to constantly get cards in a passive manner.
Season of Growth another way to help the flow towards win conditions and combos.
Sylvan Anthem little buff and again a helping hand with setting up combos
Book of Rass a possible infinite draw card which will help you draw out the behemoth or other such cards to win.
Aetherflux Reservoir another conditional win combo, I personally would put this as a maybe but I thought I would suggest it anyways
Triumph of the Hordes a disgusting way to win by all accounts. But hey, a win is a win