Aetherflux Reservoir

Aetherflux Reservoir

Artifact

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.

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Trade

Have (3) Azdranax , metalmagic , jecder
Want (4) Tyrker , TyPo1130 , Dasbootlegdrew , Abbner

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Legality

Format Legality
Legacy Legal
Limited Legal
Leviathan Legal
Vintage Legal
Custom Legal
Block Constructed Legal
Pioneer Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Gladiator Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Modern Legal
Canadian Highlander Legal
Tiny Leaders Legal

Aetherflux Reservoir occurrence in decks from the last year

Latest Decks as Commander

Aetherflux Reservoir Discussion

GraveMan on Budget Narset, Enlightened Master Storm

6 hours ago

genesiseffect I am aware that I need to cut three cards. The deck is still in development, I just haven’t decided what to cut yet. As for the win condition it’s flipping either Enter the Infinite or Omniscience off the top of my library with Narset, then storming off and killing my opponents with either storm spells or Aetherflux Reservoir you can also kill an opponent with Spiraling Embers after casting Enter the Infinite

CasualCucumber on Blue/White

3 days ago

I really like the deck and it feels original! The one thing that sprang to mind was why you were running these lifegain cards: Nyx-Fleece Ram, Kor Celebrant, Soul's Attendant, Student of Ojutai, Staff of the Mind Magus, Staff of the Sun Magus. There don't seem to be too much payoff running these cards (perhaps I am missing some cards that greatly benefit from it) other than just basic lifegain over the game. Perhaps you should add Aetherflux Reservoir and Ajani's Pridemate if this is the route you want to take.

RC27 on There Will Be Blood

6 days ago

RadicalOink I actually had him in here originally but cut him due to CMC. I have been re-considering it though, especially if I have Aetherflux Reservoir out. Thanks for the comment!

Spirits on Mizzix of the Izmagnus

2 weeks ago

I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).

The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.

I did have a hand with Fork, Reiterate, Increasing Vengeance, which was uncomfortable, but infrequently it happened.

You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).

Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.

Depending on which cards you have, if your looking to cut money Reset isnt' totally necessary since your have Reality Spasm

Curse of the Swine easy cut. Mind's Desire easy cut.

After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)

Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!

Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.

Gilded Lotus or Steady Progress one might argue are too slow, but they didn't play bad in testing, the CMC3 on Steady Progress was annoying though.

Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.

Abzkaban on You Just Activated My Trap Card!

2 weeks ago

king-saproling

Thank you! I just love the Yu-Gi-Oh! theme here. Haha. The deck has only gotten better since I first built it, and it plays really well even if the bounce combo requires a lot of pieces and seems convoluted.

These are all interesting suggestions. Here are my thoughts on them:

Centaur Omenreader Not as good as our other cost reducers, I think, only because it has to be tapped. With Earthcraft it’s fine and a cheaper Ugin although the latter can also function as removal or card advantage which I think is worth the two additional mana. I think it could work if you play with more ways to tap creatures.

Tangleroot I like this one. It could help with storming off especially if we’re chaining creatures and digging through the library. Also infinite mana with our free bounce combo, but that’s win-more. Good card but not sure how I’d slot it in. Currently I don’t feel like I’m missing it, but it could definitely do work.

Glen Elendra Pranksters Faerie Tauntings While it’s true that we ideally want to play under Prophet of Kruphix, that doesn’t always happen. I feel these would be dead draws otherwise. I love the idea of having either out in magical Christmas land, though.

Glimpse of Nature Cheaper than Beast Whisperer and Guardian Project but only a sorcery. I’m not really feeling it only for the lack of reusability outside pulling it from the yard. That being said I can see this being a good play. This has the potential for some explosive draws for 1 mana which is nothing to turn your nose up at. In the right situations it could dig pretty hard. Personally I think I’d still prefer the permanents so I can continue digging on future turns including my opponents’.

Thought Harvester Basically this could be another finisher. I wouldn’t replace Aetherflux Reservoir or Words of Wind with it, but it could be an alternate to Altar of the Brood which I just replaced. They essentially function the same except this exiles the cards rather than milling them which is just better. Not for me, I think, but this easily a good card to have if someone wants to go that route.

Opposition This is not a bad idea. Could be another way to stall opponents or lock them out completely with enough morphs and Seedborn Muse. Slots have gotten really tight in this deck lately, but this is one I’d heavily consider.

All relevant suggestions and none I’d really consider before. Thanks for the added perspective!

Middelin on Mizzix of the Izmagnus

2 weeks ago

Happy new year, Spirits! Pirate's Pillage seems like a great addition that I had never even considered. Throughout the day I made adjustments to the deck, and I think at this point it’s just a matter of cutting some things.

The copy package does seem a bit excessive, so I’ll probably make some cuts there. I’m still not sure about Aetherflux Reservoir, because it’s a great payoff for infinite copy loops that are just mana neutral (like Reiterate + Snap ), but the entire deck is full of good stuff at this point. I’m also conflicted on Mind's Desire for the exact same reason. It can just win the game if you can cast it with a storm count from a Reiterate combo, but so can several other cards.

Any thoughts on the interaction/counters portion of the deck? It’s definitely less than I would typically run, but I don’t think a combo deck like this can really afford the hit to its consistency by adding much more. I’m also lukewarm on my evaluation of Curse of the Swine. It can only hit creatures, and the sorcery speed is kind of annoying.

Also, the mana base makes me a little uncomfortable. I’m running all of the inefficient fetches so I can have Islands for High Tide without giving up the ability to have more red sources if I need them, but that does make it super slow, with a ton of taplands. It’s not like my friends are running anything better though, so that’s reassuring at least.

On a slightly different note, are you working on any decks currently?

BurnedImpulse on Kwain Bunny Hugs

3 weeks ago

This a great resource and seriously affordable. I have always wanted to make a group hug deck and didn't want to use Phelddagrif. I'm thinking of adding some more life gain pieces to incorporate Aetherflux Reservoir as an alternate way to knock some players out. I also have Hanna, Ship's Navigator to help recur any enchantments or artifacts that may have gotten destroyed.

Monomanamaniac on SirChris39

3 weeks ago

If you decide to build a Jhoira, weatherlight captain edh deck you just need a few simple ingredients: a lot of Mana rocks (20-30 preferably 2 cost or less), cost reducers for artifacts (there are quite a few but I'd recommend 4-7 of them), and win conditions ( 4-6 cards like Thassa's Oracle and Aetherflux Reservoir (( I personally do not recommend pinger effects like Psychosis Crawler or Reckless Fireweaver because you might run out of cards before they get the job done))).

My favorite combos are Dramatic Reversal + Isochron Scepter for infinite Mana and Mystic Forge + Sensei's Divining Top for infinite card draw. The last suggestion I'd give is to steer away from red cards, my versions only have 2 red pips in the whole deck and one of those is jhoira herself and I find the imbalance actually helps the deck greatly as i only have to get 1 card in play that makes red Mana. Urza, Lord High Artificer is especially good here because if you get infinite Mana you instantly win with him. Also Forsaken Monument is really good in this deck as well because suddenly all your colorless rocks become sol rings, and your colorless lands become ancient tombs without the drawbacks. Basalt Monolith + Forsaken Monument is also an infinite Mana combo

One of the other big advantages in my opinion is the cards that double card draw or have similar effects to Jhoira. If every artifact you're playing draws you 12 cards you're going to plow through your whole deck in no time.

Lastly there's a lot of people who build Jhoira with a lot of mass bounce all your artifacts to your hand, but honestly I dislike the strat because it returns all of your costreducers back to hand too. I'd suggest running controllable ones like Chain of Vapor, Displacement Wave, and Paradoxical Outcome so you have a choice on which ones you're bouncing.

For a great starting point i would suggest looking at my physical list


Jhoira tinkers with tiny trinkets

Commander / EDH Monomanamaniac

SCORE: 5 | 6 COMMENTS | 181 VIEWS


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