Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.
Combos Browse all
- Aetherflux Reservoir + Ornithopter + Scrap Trawler
- Aetherflux Reservoir + Dramatic Reversal + Isochron Scepter
- Aetherflux Reservoir + Bolas's Citadel + Soothsaying
- Aetherflux Reservoir + Persistent Petitioners + Thrumming Stone
|Commander / EDH||Legal|
Latest Decks as Commander
Aetherflux Reservoir Discussion
1 week ago
Not to pick on you specifically, Faux_Faux, but frankly I think that the "white is weak" schtick is played out. Not that that's what you're saying, exactly, but it's implied in the "boosts its power and relevance" part of the challenge. Every color has multiple strengths, and while there's a lot of parody, there are still things that each color is best at. I think what makes people believe that white is weak is that what it does best is life gain, and cEDH doesn't care about life gain. But that's why Felidar Sovereign and Aetherflux Reservoir exist.
The best draw is in black and blue. The best removal is in black and white. The best tax is in white and blue. The best ramp is in black and green. The best disruption is in red and blue. The best pump is in white and green. Etc. Etc. Etc.
The best decks utilize a mix of these colors. And while mono-white might lag behind other mono-colored decks, that doesn't mean that it's less relevant. Besides, artifacts do all of the above, sometimes just as well as any of the colors, and they can fill in the gaps where white lags on its own. Which is good, because white has some of the best synergy with artifacts.
But I digress. Just had to get that off my chest.
Creature - Human Soldier
Whenever you attack with one or more Humans, you may untap any number of them and remove them from combat. If you do, you may destroy target noncreature permanent with mana value less than or equal to the number of creatures untapped in this way.
Ok, so that's just doing what white already does (albeit removal by destruction rather than exile). Here's another more faithful to the challenge.
Creature - Rhino Cleric
Whenever you draw one or more cards during your turn, you may have an opponent gain 3 life. If you do, you may draw an additional card.
Sorry, repeated the "draw in white" motif, because I couldn't really think of anything else on flavor that white lacks significantly.
Sorry for the massive post. Redo the challenge.
1 week ago
Hi darksideownedu !
Your deck seems really cool. I'm not a big fan of Bad Gift Zedruu but I have to admit it's an archetype that works.
I don't know if you've already played the deck, but does cards like Glacial Fortress trigger all the time ? Personally I don't run this kind of land, but I have less basic land than you. Also, fetchland are incredible cards in a manabase. If you have money for, add Arid Mesa , Flooded Strand and Scalding Tarn to your deck.
For the deck itself, it seems very consistent. I honestly think Thought Lash is a bad card : it take in average 13 turn to mill 90 cards (counting the natural draw of the opponent) and 10 turns to get rid of 60 cards.
Finally, medallion cards (like Sapphire Medallion ) seems really good, I will try them in my deck some game to see how strong they can be. I advise you to run Thought Vessel rather than Spellbook (no maximal hand size while ramping ? Amazing !). Pentad Prism and Sphere of the Suns are pretty good rock to give away.
I love your idea to run Angel of Destiny : that's a so good political card, I've never seen it used like this.
In a nutshell, I think it's a really cool deck to play, Zedruu's ability is what make me fall in love with her, so I love seeing how people exploit it. Have fun, and don't forget to spray joy with our MotherGoat !
2 weeks ago
Your deck could be just about as effective if you chose another tutor card other than Imperial Seal which is prohibitively expensive for just about anyone.
Ive got a monoblack deck that might have a few ideas for you worth looking at. Marrow-Gnawer King of the Rat Colony
Also 40 shadowborns may be so much that it takes away from your options to remove, ramp, or even draw more effectively.
3 weeks ago
Correct me if i'm wrong, but I would assume with Aetherflux Reservoir it would work in a way in which if you play an instant or sorcery spell as your first spell for the turn your storm count would be at one, but you would gain two life as the trigger is doubled and if it was your second spell played you would gain 4 life.
3 weeks ago
Veyran, Voice of Duality doubles triggers of permanents you control. This means it cannot double spell effects (like those Opt ) or even triggered abilities of spells (like Flamethrower Sonata ). As such, it does not double the Storm triggers of spells you cast with Storm .
Storm count, Thousand-Year Storm , and Aetherflux Reservoir each work a bit differently. For the two permanents, they will count spells that were cast before they entered the battlefield. Aetherflux Reservoir will even count itself (assuming it was cast), and for it's storm count you only look at the number of spells cast before the trigger resolves, even if the spells were cast after it triggered. Aetherflux Reservoir also only counts your own spells, unlike Storm . Thousand-Year Storm only counts spells cast before the triggering spell, just like Storm , but also only counts instants and sorceries, so it won't count itself like Aetherflux Reservoir would. Much like Aetherflux Reservoir , it only counts your own spells, not your opponents'.
3 weeks ago
So i have multiple questions in this post. I guess for starts i built an Izzet deck for commander, with my commander as Veyran, Voice of Duality
Between Thousand-Year Storm and Aetherflux Reservoir How do those cards interact when already on the field when you are starting a storm count for each. The next question is I already have a storm count going. I play Thousand-Year Storm and Aetherflux Reservoir and start to continue the storm count. Do each of those cards see the storm count as they resolve from then on or do the already see the previous storm count as well?
3 weeks ago
1 month ago
I appreciate the feedback, but this list hasn't been updated in more than a year, and it probably will not be updated anytime soon, hence Tormenting Voice . The main combos, similar to other Jhoira decks, are just to cast a bunch of artifacts as cheaply as possible. It usually won by about turn 3 or 4 when the list was crafted, but it would definitely need some updating to have its consistency restored to maximum. Aetherflux Reservoir is usually what wins the game since there aren't any other storm cards or infinite combos.