Aetherflux Reservoir

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Aetherflux Reservoir

Artifact

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherfux Reservoir deals 50 damage to any target (creature, player, planeswalker or battle).

raspberryfish25 on Linvala, Giada, & Akroma

1 week ago

Hey I stumbled upon your deck and I figured I would give you some feedback. Overall, I really like your Giada deck but I worry that your mana curve might be to high especially since you are in white. have you looked at switching out some of your higher mana costed cards for lower CMC cards? Here are a few cards I run in my Giada deck that are lower CMC and have really packed a punch

Ramp

Dowsing Dagger  Flip: Easy to flip because all your creatures have evasion.

Sword of the Animist: Gives you consistent ramp every turn.

Land Tax: While not technically ramp does a great job making sure you never miss your land drops and allows you to thin your deck of basic lands as the game goes on. I think Land Tax works well in a deck like this because of the large amount of basic lands you are running.

Card Draw

Mask of Memory: Since your creatures have evasion it is very easy to have it trigger each turn.

Conjurer's Mantle Same as Mask of Memory but also gives one of your Angels vigilance and +1/+1 which is more relevant than you would realize.

Horn of the Mark: What makes this card so unique is you get to draw a card for each opponent you attack with two creatures so you can draw up to 3 cards per turn.

Pyre of Heroes: While technically not card draw does allow you to "trade up" your weakest angel for another angel from your deck with one higher CMC

Protection

Together Forever: I can't express how strong this card has been in my deck. Since Giada is putting +1/+1 counters on your angels you can pull all your angels back to your hand in the event of a board wipe.

Win Conditions

Aetherflux Reservoir: Works well with your lifegain effects in your deck and allows you another outlet to utilize all the life you are gaining.

Angels to Consider

Wojek Investigator, Angel of Jubilation, Angelic Field Marshal, Firemane Commando, Serra Paragon, Thraben Watcher, Metropolis Reformer, Angel of Vitality, Serra Avenger, Segovian Angel, and Sephara, Sky's Blade. Most of those angels will help to lower your curve and allow you to play your angels faster.

Angels I Would Remove

Akroma, Angel of Wrath: Unless she is in there for flavor she cost way too much for what she brings to the table. Consider replacing her with Sephara, Sky's Blade.

Angel of the Dire Hour: Requires you to hold up to much mana, run an extra board wipe instead.

Angel of the Ruins: Same as above, she cost too much for the effect she brings.

Angelic Arbiter: I would only run her if you were going to double down on stax otherwise I think she is over costed.

Other Cards I Would Remove

Parhelion II: Cool card but to high of a CMC for the payoff.

Quicksilver Amulet: 8 mana to play and cheat out a creature seems like a lot. I think if you end up lowering your CMC of your deck this card will become worse.

Return to Dust: I would replace with Heliod's Intervention roughly gives you the same effect but will let you kill additional enchantments or artifacts if necessary, plus the lifegain can be helpful in your deck since you have a lot of lifegain payoffs.

DreadKhan on My Vampire Deck

1 month ago

Just at a glance, if I was you I'd probably hack out Bloodthirsty Aerialist, this is too small of a payoff in a Commander game IMHO, Defiant Bloodlord is a literal mountain of Mana (unless you've got a doubler out it's hard to cast a 7 drop), he's also redundant with your Commander to an extent. I'm guessing it's a pet card but I don't like Eternal Thirst. The various and sundry Murder effects (3 mana to kill 1 creature) are pretty awful in my experience, but mono-Black makes it a bit harder to eschew cards like this. I've mentioned a few removal options below for you to consider, hopefully something will fit in!

I feel like I should mention Urborg, Tomb of Yawgmoth, it's $$$ but it's a pretty good card in a Black deck that wants to use some utility lands. Maybe Expedition Map, finding a land for 3 mana is really good if you've got Urborg or Coffers out, being able to get the other one can be helpful. With your Discard payoffs I think you could justify a Geier Reach Sanitarium, the dig can be nice if you've drawn an otherwise 'meh' hand but have enough mana to want to keep it. I feel like I'd switch out Wedding Invitation for Tome of Legends, you certainly want to cast your Commander and he can give EVERYONE Lifelink. I feel like if you've got this many 'big mana' sources in here you could switch out Diabolic Tutor for the much, much flashier Diabolic Revelation, I love it in a weird Rakdos list that often ends up with too much mana, if you can cast it for 9 or more you're just getting a bespoke hand! The other option I'd consider switching out Diabolic Tutor for is Rune-Scarred Demon, mostly because it gives you a fairly big blocker to help you survive when you find your win con, but IMHO Revelation is way more fun (it's also a gorgeous foil). You might try out Decree of Pain over In Garruk's Wake, the card draw is usually VERY good, and sometimes you actually need an instant speed -2/-2 effect to kill a token army before the opponent can resolve their Craterhoof. I'm lowkey shocked to see you're not running a War Roomfoil in here, I think it's certainly worth a look. If you're fine with combos and already have Bolas' Citadel in here, maybe Sensei's Divining Topfoil and Aetherflux Reservoir as a back up combo? Top and Citadel are amazing, as is Reservoir with Citadel, but all 3 should win on the spot. Now that I think about it you could probably benefit from Reservoir even without the other two, if your deck is working correctly you're probably at a solid life total and can threaten to 1-shot someone with the Reservoir.

As for removal, they cost a bit of life, but you can easily afford it so maybe Ashes to Ashes and Reckless Spite? I've always liked Cannibalize, it's exile on top of everything, including being a potential buff if you need 2 more damage from a swing. I've heard only good things about Curtains' Call, it's busted in a 4 player game. Do or Die and Make an Example are both impressive cards, even if they are Sorceries they can cripple an opponent, though Make an Example is IMHO the Gold Standard of sorcery speed removal for creatures, it gets around almost any protection and always removes at worst the creature you most want gone from EACH opponent, that's insane value for only 4 mana. There is also Wicked Pact *list*, it's not a 'great' card but the art is cool on some versions, and it's still a 2 for 1. TBH I don't think I'd run more than 2 removal spells that only hit non-Black creatures, but one or two is rarely a problem in my experience. Feed the Swarm is a pretty wild colour break, this lets you blow up an Enchantment, something Black normally can't do, this can save your bacon sometimes. It's a bit of a weird card, but Transmogrifying Wand is a criminally underplayed card, removing 1 creature isn't great value, but the 2nd and 3rd creature feels pretty amazing. Just thought of one of my old favourites for any big mana deck with Black in it, Drana, Kalastria Bloodchief is removal on a flying stick that is incredibly powerful late game.

Jabber on Judith

1 month ago

Cards you might consider adding:

Festival of Embers: Good late game not so great early...

Electrickery: Instant speed board wipe...

Storm-Kiln Artist or Urabrask  Flip better than some of the rituals, mana and Urabrask does damage

Erebor Flamesmith

Return the Favor Another deflecting swat type effect

Valakut Awakening  Flip Replace a land with, free wheel if needed

Starstorm Good board wipe finish if you side is about to get exiled

Ojer Axonil, Deepest Might  Flip good damage ramp option turn 1/2 into 4 damage

Wail of the Nim protection and board wipe...

Spikefield Hazard  Flip replace a basic land for

Malakir Rebirth  Flip protection for commander, could replace basic land for

Fell the Profane  Flip: Target remove or a land when you need it

Shatterskull Smashing  Flip another land/spell you could add

Aetherflux Reservoir Finisher maybe?

Goblin Bombardment: consider in addition to or as a replacement for impact tremors

Vampiric Rites: More consistent card draw maybe?

TypicalTimmy on Card creation challenge

1 month ago

Count Marivold, The Mad

Legendary Creature - Vampire Spirit

All creatures have lifelink.

Whenever a source causes an opponent to gain life, you gain 1 life.

Pay 100 life, : Target player loses the game.

Imagine selling your soul for power, and then losing your soul while still mortal. A paradox to be sure, but one of twice the eternal torment. Enslaved by not only your own ambition, but your sin as well.

3/3


Oh, Door to Nothingness on a stick?

Aetherflux Reservoir on a stick?

Ha, no thank you. I'll take that Tainted Remedy, though ;)

Also Angelic Accord, just for funsies >;)


Repeat

MTGBurgeoning on Feather Locklear

5 months ago

I have not considered Mistveil Plains. A little graveyard-to-the-library recursion may be useful, particularly, as you mentioned, with Sunforger on our side of the battlefield. Maybe swapping this in for Needle Spires or Temple of Triumph is reasonable. Vandalblast's absence from the deck at this time can be explained by availability. When this deck was built, copies of Vandalblast were not plentiful. Now, after many instances of reprinting, it is much more feasible to include a copy of it here. As for Into the Core, I've always been a big fan of this card, and for the reasons you mentioned: Instant-speed artifact exile. Blightsteel Colossus is very, very popular in my playgroup, to the point of reconciling ways to answer it for when (not if) if hits the battlefield. Into the Core handles this problem well. Another card I love is Aria of Flame. I have championed this card since its debut in MH1. It is the second card I consider tutoring for after Aetherflux Reservoir. Its enchantment status gives it staying power on the battlefield, and if the Feather engine is revving optimally, then gifting our opponents with that extra life is never a problem. Give it a whirl!

8netherwind8 on Toshiro, The Black Swordsman

6 months ago

Profet93 There ya go. Updated Toshiro's side of things, giving him much more longevity (rez) & speed (draw).

Threw in a Bolas's Citadel for my altered Sensei's to boot (Aetherflux Reservoir when needed). And left the Magus of the Coffers + Yahenni, Undying Partisan (for infinite sac-rez with Corpse Dance) in the sideboard for now.

This created a 33+ card sub-out for the deck swap, now going from Goodstuffs/Theft to Tribal/Theft, and boosting the overall flavor of the theme. "Guts & Griffith, the Eternal Struggle" =D

Profet93 on millipede succer

6 months ago

Joslay131

Cut Voltaic Key - There are only like 4 rocks that go positive with it, you don't get much value of out it.

Cut Gravestorm - Nice repetitive draw but often times player's gy's are filled and this won't help mid-late game.

Cut Soul Stair Expedition and Epicure of Blood - There are much better cards to add

Cut Lotus Field + Lotus Vale - Anti synergy to coffers, one of the lotuses can be strip mined against. No synergy benefit for the deck. Swap them with either a Deserted Temple, Thespian's Stage, or more swamps. Should you wish, including a fetchland or 2 is a nice instant speed way to bring out bojuka bog. Moreover, Urborg allows you to keep your lands as swamps and then shuffle the deck with top should you not like your upcoming draws

Introduction to Annihilation - I know you need artifact/enchantment removal. Add in a Feed the Swarm and/or a Karn Liberated if it's really given you issues.

Bolas's Citadel + Aetherflux Reservoir + Sensei's Divining Top = Good times!

Some lower costed ramp to get your commander out more quickly such as Dark Ritual and Mind Stone are helpful

Imp's Mischief - "Counter" counterspells while redirecting targeted removal, draw and extra turns! Given your deck is commander reliant + Your lich enchantment, this can serve you very well.

keizerbuns on The Suspense is Killing You!

8 months ago

Thanks Imaginary_Friend777!

You make a good point with Clear the Mind, it’s not really vital to the game plan. I just had it there for the sake of having an infinite loop but it’s kind of a waste of main board slots, especially since I have two in the sideboard that I could grab with Mastermind's Acquisition if I really need the loop.

I like your suggestion of Aetherflux Reservoir over Grapeshot and I think you’re also right about needing more counter spells to protect my Omniscience once I cast it.

I think I’ll try taking out both main board copies of Clear the Mind, but I’ll leave the sideboard copies in because I’ll still need them since I’m probably gonna need the option of an infinite combo if I go with Aetherflux. Then I’ll take Grapeshot out completely and just replace the sideboard copy with Aetherflux, and then I’ll add one more copy of Mastermind’s Acquisition and two more copies of Test of Talents to the main board.

Thanks for the suggestions!!

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