Creature — Insect
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of this instead.
|Have (3)||, CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Scute Swarm Discussion
18 hours ago
- Boseiju, Who Shelters All is going in for helping with tooth and nail
- Woodland Bellower feels like a natural fit,,, really good with Fierce Empath, "cute swarm" (Scute Swarm), Ramunap Excavator, Ulvenwald Hydra and Eternal Witness. Great combo with tooth and nail too.
- Keeping slyvan for the moment, I have a copy of life from the loam, not sure if I should run this yet. I'm tempted too
- Torn between Crop Rotation and Sylvan Scrying. This instant speed is nice since you can surprise your opponents, but without owning a Cavern of Souls and Glacial Chasm not being the deck,,, I think I favor Sylvan Scrying
- Tempted to add Greenwarden of Murasa for more tutor-able recurrence.
- Titania, Protector of Argoth Feels really good with the fetches, adding this
- World Breaker and Terastodon kinda fill the same role a lot of times for me. World breaker is slightly cheaper and it can come back.
- Multani, Yavimaya's Avatar feels like an auto add definitely if I'm dropping lands in both my grave and field.
2 weeks ago
rwn1971 I don’t include Rhythm of the Wild because it doesn’t give tokens haste. The blue counterplay is nice, but I prefer shusher because it can make anything uncounterable. Impact Tremors seems nice, I haven’t tried it out. My board tends to get decently wide, but not enough to kill someone through pinging for 1 usually, unless I have Scute Swarm. Terror does that way faster, and is slightly harder to remove. Purphoros, God of the Forge is another that seems really good, I just don’t have a copy. I like how hard he is to remove.
1 month ago
Some upgrades, things to look for and think about:
First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.
So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:
If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.
Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.
Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.
You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.
You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.
Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.
1 month ago
Anger Scute Swarm Titana, Protector of Argoth Fabled Passage Thespian's Stage Field of the Dead Dark Depths Ancient Greenwarden Constant Mists Nissa of Shadowed Boughs Valakut Exploration Bala Ged Recovery Flip Valakut Awakening Flip Radha, Heart of Keld Tireless Tracker Tireless Provisioner Azusa, Lost but Seeking
2 months ago
Devouring Swarm as a sac outlet in combination with Gleancrawler ? So you can sac Bond Beetle and Duskshell Crawler and bring them back for more +1/+1 counters. And you could use Grist, the Hunger Tide last ability to deal even more damage.
Then Iridescent Hornbeetle would also fit better in my opinion.
And Scute Swarm for a never ending swarm of Insects?
2 months ago
I used to run a lot of those big graveyard-based cards like Boneyard Wurm , Splinterfright , Spider Spawning but eventually cut most of them for reasons similar to the Worm Harvest one. Boneyard Mycodrax was one of those but I totally forgot that it also has a graveyard ability, so it could be interesting. Bonehoard is a like a reverse Nighthowler , definitely usuable.
Plumb the Forbidden is pretty good too.
3 months ago
Thanks for the neat suggestions! Life has delayed me from keeping my lists in tip-top shape but I'm eager to see how I implement your advice. Reprocess in particular seems like a cool addition now that Tireless Provisioner exists to provide additional permanents to feed into it. If I could eek in a reliable spot for Scute Swarm I would definitely include Reprocess in the list, that would be SO much draw power!
3 months ago
Yeah, that's a hard choice! Scute Swarm is so good. I like big beefy creatures, so eight 9/9 krakens sounds very appealing.
Very cool deck, by the way. Looks like a bunch of fun to play!