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Scute Swarm
Creature — Insect
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of Scute Swarm instead.
jarncards on
hasteland
3 weeks ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
Licecolony on
Roccofall: Realmrazer EDH
1 month ago
Love it. Why no Scute Swarm or Tireless Tracker? Also, this might be an unusual option, but I like Turntimber Basilisk in this deck specifically. Lastly, Vandalblast.
Also unsure why you have Whitemane Lion or Zendikar's Roil or Primeval Bounty or Inspiring Leader or Retreat to Kazandu.
Wouldn't Retreat to Emeria or Felidar Retreat have anthem-like effects in this deck?
Licecolony on
Mono-Green SuperFriends!
1 month ago
Scute Swarm also sounds great with all the land ramp.
If you want your creatures to also be ramp, there's:
Fertilid works great with your deck proliferate
Beanstalk Giant land and then big creature
Topiary Stomper land and then big creature
Yavimaya Elder two lands and a card on a 3 drop
Squee_Spirit_Guide on
Shifty Crabs!
1 month ago
Thanks, SefTheReject! I've had mixed experiences with this setup, mainly because I don't have any way to defend myself. When everything clicks, the deck is really tough to beat, but when opponents can keep me to 1 crab it's a struggle. I think the optimal version of this would be much more control-focused, but I just don't have the skill or patience for it.
I reall do love this build, and I think one other alternate "land drops matter" angle of attack would make it more versatile and fun to play. I've had a lot of great suggestions from users here, but haven't found anything I've fallen in love with yet. The 3 Scute Swarm do a good job, but I know there's somethign better out there. I've toyed with the idea of a third colour, but I haven't really plotted out what that would look like.
Squee_Spirit_Guide on
Shifty Crabs!
1 month ago
Hey nbarry223! Thanks for checking out the deck! Brokers Hideout is very appealing. I like your call of 1-2 copies as well. There will definitely be situations where I don't want it, but also situations where the immediate second trigger will make the difference.
I'll mull over Elvish Reclaimer. I'm not sold on it over Scute Swarm immediately, but I can see its value so I'll test it out a bit. Test of Talents seems like a good option for stopping combo, like you said. I'll play around with that one a bit too.
Thanks for the suggestions!
Gidgetimer on Scute Swarm + Scapeshift
1 month ago
There is only one trigger, it just has differing effects dependant on how many lands are on the battlefield. The Scute Swarm trigger checks how many lands you have upon resolution. Assuming that no one Quickened an Armageddon or otherwise reduced the amount of lands you have on the battlefield to below 6 in response to the triggers, you will get Scute Swarm copies.
wallisface on
Druids of maskwood
1 month ago
You really need to focus on lowering the mana curve imo. Modern decks typically can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this. You’ve got a whopping 19 cards costing 4-or-more mana which is just going to make this deck run extremely slowly. The limited ramp cards don’t make-up for this mana curve.
20 lands is also super low - Burn decks run this number and only expect to cast spells costing 1-2 mana the entirety of the game. Such a low land count will further hurt your ability to do much, but also means Scute Swarm is doing almost nothing (you’ll be lucky for it to make 1-2 insects a game… it’s never going to make more Scute Swarms).
nhhale on Scute Swarm + Scapeshift
1 month ago
Suppose I have Scute Swarm on the battlefield and I cast Scapeshift, sacrificing 7 lands. When those lands enter, landfall triggers on Scute Swarm for each land that enters the battlefield, but which of the abilities triggers? Does each landfall trigger see that there are 6+ lands on the battlefield, do they each come in seeing 0 lands on the battlefield, or does each trigger one after the other? Or something else entirely? I’m stumped.
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