Scute Swarm

Scute Swarm

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of this instead.

Latest Decks as Commander

Scute Swarm Discussion

Grasshoppeh1 on Lost and Afraid

18 hours ago

PlupFan on Omnath, Elemental Flubber (2021)

2 weeks ago

rwn1971 I don’t include Rhythm of the Wild because it doesn’t give tokens haste. The blue counterplay is nice, but I prefer shusher because it can make anything uncounterable. Impact Tremors seems nice, I haven’t tried it out. My board tends to get decently wide, but not enough to kill someone through pinging for 1 usually, unless I have Scute Swarm. Terror does that way faster, and is slightly harder to remove. Purphoros, God of the Forge is another that seems really good, I just don’t have a copy. I like how hard he is to remove.

Master_J on Aesi physical copy

1 month ago

Some upgrades, things to look for and think about:

First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.

So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:

Change Arcane Signet for Thought Vessel. Arcane Signet is good and all, but Thought Vessel will help with the unlimited hand size for the same amount of mana.

Change Wolfwillow Haven and Gift of Paradise for things like Kodama's Reach and Cultivate. Again, enchantments tend to eat removal, sometimes just by accident, where as lands generally don't.

Change Migration Path, Explosive Vegetation, and Vastwood Surge for things like Nature's Lore, Rampant Growth, Farseek, Three Visits, or Sakura-Tribe Elder.

You could change Crushing Vines for Beast Within, since Beast Within is more versatile, and it looks like you have enough bodies to protect yourself from a 3/3.

If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.

Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.

Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.

You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.

You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.

If you want a few bigger bodies to make use of your lands, I'd suggest Multani, Yavimaya's Avatar and Ulvenwald Hydra.

Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.

Wabbajacke on You Gon' Need Some Pesticide for This!

2 months ago

If you want to stick with the +1/+1 counter theme a little bit more, maybe one of those too? Scute Mob Mortician Beetle

Devouring Swarm as a sac outlet in combination with Gleancrawler ? So you can sac Bond Beetle and Duskshell Crawler and bring them back for more +1/+1 counters. And you could use Grist, the Hunger Tide last ability to deal even more damage.

Then Iridescent Hornbeetle would also fit better in my opinion.

And Scute Swarm for a never ending swarm of Insects?

Swarm Shambler Is not an Insect but i think it still fits the theme somehow. But it will stop your mill from Grist, the Hunger Tide so it´s maybe not that good.

Swarmyard ?

henrypan321 on Hogaak's Legion

2 months ago

Thanks for the suggestions killer_eye! Yeah Scute Swarm has definitely been great.

I used to run a lot of those big graveyard-based cards like Boneyard Wurm , Splinterfright , Spider Spawning but eventually cut most of them for reasons similar to the Worm Harvest one. Boneyard Mycodrax was one of those but I totally forgot that it also has a graveyard ability, so it could be interesting. Bonehoard is a like a reverse Nighthowler , definitely usuable.

Plumb the Forbidden is pretty good too.

FunnyDuck on Some Elbow Room (Lord Windgrace)

3 months ago

DevoMelvminster

Thanks for the neat suggestions! Life has delayed me from keeping my lists in tip-top shape but I'm eager to see how I implement your advice. Reprocess in particular seems like a cool addition now that Tireless Provisioner exists to provide additional permanents to feed into it. If I could eek in a reliable spot for Scute Swarm I would definitely include Reprocess in the list, that would be SO much draw power!

TheMeadiator on Big Snek

3 months ago

Yeah, that's a hard choice! Scute Swarm is so good. I like big beefy creatures, so eight 9/9 krakens sounds very appealing.

Very cool deck, by the way. Looks like a bunch of fun to play!

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