Scute Swarm

Scute Swarm

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of this instead.

Browse Alters

Printings View all

Set Rarity
Zendikar Rising (ZNR) Rare

Combos Browse all

Tokens

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Standard Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Block Constructed Legal
Pre-release Legal
Brawl Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Scute Swarm Discussion

TraceT on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 day ago

Is Scute Swarm not wildly powerful in this deck? The amount of tokens this card can make is ridiculous and mixed with any surge effect, it could be game ending very quickly. Right?

rkjunior on Omnath, A Song of Creation and Chaos

1 day ago

I personally love the Wasteland/Strip Mine plan with things like Excavator, Crucible and W&6 so I fit them in. Even better with Burgeoning on the field haha.

I like the idea of Purphoros, God of the Forge with all the token shenanigans going on between Scute Swarm and Field of the Dead so that may be my next addition. Waiting to see what underperforms before I make a cut.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 day ago

Jensu08, the more I think about it. Wouldn’t you say Purphoros, God of the Forge would be a better fit than Tunneling Geopede? With the amount of creatures and tokens, especially that crazy Scute Swarm going off, seems like more devastating damage being dealt.

Beebles on Mina & Denn's Supermassive ZNR Update! | Primer

3 days ago

@ blacksh1ft: Wow, nice of you to catch that one :). I watched an epsode of the EDHRECcast recently about evaluating modal cards. They made a good point that modal cards aren’t really worth the extra cost if you are only using one mode. That is true I think for Garruk, Primal Hunter. Almost all of the time I use the draw ability. And only a very few times I make a token first. I have never used its ultimate ever. So I’m paying GGG for that draw effect when I can also run an instant version that only requires G, which might actually have a more relevant 2nd mode to boot! Can’t say yet which one is better, because I need a bunch or real games to get a feel for Return of the Wildspeaker in this deck. But I suspect the planeswalker card is not returning.

@ Profet93: Thanks for the compliment! I just like to write :). Getting those thoughts out there also gets me into conversations like this, which I really like. Are you also running a M&D list btw? Lets over your questions:

  • Deserted Temple: I did consider this card, but I felt it was more at home in a deck that is focusing on untapping lands multiple times. So I’ve put in in another deck. Also, activating Gaea's Cradle 3 times using Mina and Denn, Wildborn is usually more than enough ;).
  • Bane of Progress: this card is indeed a good contender for a sweeper. You are right that we can take the hit most of the time, while our opponents will probably be hit worse. I might add it someday, but not right now. Also, I’m not sure I would add it in place of Terastodon. I would agree though that Terastodon is one of the more awkward cards in the deck atm (I was really hoping they’d print a cards with “landfall - destroy target artifact or enchantment” but maybe that’s just too OP). I do like terastodon because it can answer 3 specific problems beyond artifacts and enchantments. Still, I will think about your suggestion. Might be a good swap in the end.
  • Terror of the Peaks & Warstorm Surge: These cards feel very at home here :). They are really turning this deck into the thing I wanted to create more of the time. The’ve already turned Genesis Wave into an I-win-now card, and they are just really nice with all those token makers indeed. Especially Scute Swarm. Also, I'm not really trying to emphasize the going tall theme here. The cards that do care about power in this deck are already good with Mina and Denn, which is why I run them.
  • Nissa, Vital Force & T&T: I’ve written a lot about why Nissa is not in this deck :D. Check my “Build Considerations” and “Why are you not running X” sections in the primer. T&T is also in that last section: I just don’t really like T&T and prefer not to win that way in this deck.

Cheers!

Corrosive_Cat on Big Weaklings [Budget Azorius Jank]

3 days ago

Massive shoutout to KayperFaux who I somehow bumped into on MTGO, and who recognised the deck! Wacky coincidence, wackier Scute Swarm deck, he got out like 60 of them.

VorelNailo on VorelNailo

4 days ago

Week of 9/21/2020 Combo

This is more of a synergy than a combo, but it's something I've been loving with the prerelease of Zendikar Rising:

Azusa, Lost but Seeking (or anything that gives you multiple land pays) + Ancient Greenwarden + Scute Swarm + Fabled Passage (or any fetch land) = 12 landfall triggers per turn, which means 2,048 bugs the first turn, 8,388,608 bugs the second turn, 34,359,738,368 bugs the third turn, and so on. Add in a few Roiling Regrowths or Oracle of Mul Dayas, and you've got a pretty spicy engine.

I built a deck around this beautiful combo, which is currently legal in Modern: This May Bug You

unwucht on Omnath, A Song of Creation and Chaos

5 days ago

Would you mind explaining the Scute Swarm // Illuna, Apex of Wishes combo? For me it looks like due to the legend rule any token created would need to be sacrificed.

Load more