Well of Lost Dreams

Well of Lost Dreams

Artifact

Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Latest Decks as Commander

Well of Lost Dreams Discussion

DemonDragonJ on Mind Over Matter

1 month ago

I have replaced Well of Lost Dreams with Arcane Signet, which lowered the average converted mana cost of this deck from 4.13 to 4.10, because this deck does not have a sufficient amount of lifegaining cards to produce maximum value from the well.

DemonDragonJ on Utopian Prosperity

1 month ago

I have replaced Well of Lost Dreams with Commander's Sphere, which lowered the average converted mana cost of this deck from 3.92 to 3.90, because this deck does not have sufficient lifegain to properly utilize the well.

DemonDragonJ on How Much Lifegain is Necessary …

1 month ago

griffstick, at some point, I am planning to build an EDH deck with Liesa, Shroud of Dusk as the general, and that deck will definitely have great amounts of lifegain, so it shall be a perfect deck in which to have Well of Lost Dreams.

DemonDragonJ on How Much Lifegain is Necessary …

1 month ago

I have Well of Lost Dreams in several of my EDH decks, because I am very fond of that card, but I have removed it from several of those decks, because I believed that those decks did not have a sufficient number of life gaining cards to properly use the well to its fullest extent.

Therefore, that leads me to wonder how much support is needed in order to make the well a profitable investment; does a deck need to be dedicated to gaining life, or is only an incidental amount of lifegain necessary? What does everyone else say about this subject?

DemonDragonJ on Patriotic Pride

1 month ago

I have replaced Well of Lost Dreams with Thought Vessel, which reduced this deck's average converted mana cost from 3.92 to 3.89, because this deck does not have sufficient life gain to use the well to its fullest potential.

DemonDragonJ on Nature's Bounty

1 month ago

I have replaced Well of Lost Dreams with Commander's Sphere, because this deck does not have sufficient cards that gain life to fully utilize the well's ability, which reduced the average converted mana cost of this deck from 4.26 to 4.24, which is certainly a good thing.

Necrosis24 on Bup's Akroma/Sakashima

1 month ago

TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .

If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:

  1. Herald of War
  2. Herald's Horn
  3. Oketra's Monument
  4. Warden of Evos Isle
  5. The Book of Exalted Deeds
  6. Thraben Watcher
  7. Righteous Valkyrie
  8. Valkyrie Harbinger
  9. (There are other cards with similar effect)
  10. Bishop of Wings
  11. Speaker of the Heavens
  12. Geist of Saint Traft

Some other cards I like, although may not be quite right for this deck:

  1. Basri Ket (For that -2) similar to Launch the Fleet
  2. Basri's Lieutenant
  3. Luminous Broodmoth
  4. Brought Back
  5. Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
  6. Well of Lost Dreams

Some white staples(some are quite expensive):

  1. Smothering Tithe
  2. Mangara, the Diplomat
  3. Esper Sentinel
  4. Land Tax
  5. Felidar Retreat
  6. Keeper of the Accord
  7. Archaeomancer's Map
  8. Verge Rangers

Sorry only white cards come to mind as I myself was building a mono white angels deck.

joydragon on Snapdax

1 month ago

Played this deck against an online group recently and it was a lot of fun. I had difficult time getting consistent card draw for this deck. Well of Lost Dreams would sit on the table while I was hoping to draw one of my mutatable Lifelink creatures or a way to bounce my Commander back to my hand. I was glad for all the mana artifacts because mutating and trying to pay for Well on the same turn is expensive (I understand that Killian is in the deck for that reason but he's just one card in the 99). If I were to try to build it IRL, I'd try to include generic card draw to smooth out my hand.

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