Well of Lost Dreams

Well of Lost Dreams


Whenever you gain life, you may pay (X), where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Browse Alters View at Gatherer


Have (3) Forkbeard , orzhov_is_relatively_okay819 , metalmagic
Want (4) SinisterSam , bryanbs9 , Dragero , TyPo1130

Combos Browse all


Format Legality
Leviathan Legal
Canadian Highlander Legal
Modern Legal
Block Constructed Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Casual Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Well of Lost Dreams occurrence in decks from the last year

Latest Decks as Commander

Well of Lost Dreams Discussion

AlistarFiend on The Machine (The Pit of Despair)

2 weeks ago

smackjack Thank you for the great suggestions. I have added Well of Lost Dreams and will consider some of the others.

smackjack on The Machine (The Pit of Despair)

4 weeks ago

Nice list! Im building her as well, and i like Magus of the Moat (or Moat if you can) in my list since im mostly attacking with fliers. Well of Lost Dreams is also pretty nice allowing you to draw 5 when swinging with Liesa. Mangara, the Diplomat is another nice source of card advantage. Resolute Archangel can be really good late game and Helm of the Host multiplies the pain from Liesa, altho its quite an mana investment..

sub780lime on Liesa

1 month ago

Also, Archangel of Thune or possible Well of Lost Dreams.

Santiago1011 on Liesa, Angel of Monsters and Masochism [PRIMER]

1 month ago

betomindslav thanks for the upvote! Norn's Annex and Polluted Bonds are just too expensive for what they bring to the table imo. They also fall at 5 cmc, which we want to leave as empty as possible so we can drop Liesa when we get 5 mana.

Well of Lost Dreams I am considering as a replacement for Court of Grace. I'm not sure yet though.

Reznorboy on Elephants Are Better Than Birds V2.0

2 months ago

I just wanted to say that just because a Commander has not been literally just released, does not mean it has been "solved".

What I mean is, there are some older Commanders (both in and outside of these colors) which can be fun, competitive, adaptable, AND fairly unexplored.

The best example in my mind is Dragonlord Dromoka.

He can be built simply as a beatdown strategy and work fairly well, but, you can instead try building him as a heavy-handed infinite combo deck as well.

Effectively having Grand Abolisher as your Commander allows you to do your infinite comboing without any pesky interruption and win every single time you have the mana and cards.

And to boot, I've never actually seen anyone do it before. (I wanted to, but never did.)

And even if a Commander has been built by many people, many times, they may not have done it in all of the possible ways (styles of play).

Many people have made a Wolf-Tribal deck for Tolsimir, Friend to Wolves, but I haven't seen many people make a heavy blink/flicker deck for him, abusing the life gain with cards like Well of Lost Dreams and saccing the extra tokens with Phyrexian Altar.

Point is, I don't think the Commander has to have just come out to be unexplored/have unexplored avenues.

(A personal favorite of mine is Yasharn, Implacable Earth blink/lands matter.)

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