Well of Lost Dreams
Whenever you gain life, you may pay (X), where X is less than or equal to the amount of life you gained. If you do, draw X cards.
|Have (2)||Forkbeard , metalmagic|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Well of Lost Dreams occurrence in decks from the last year
Latest Decks as Commander
Well of Lost Dreams Discussion
1 week ago
I just wanted to say that just because a Commander has not been literally just released, does not mean it has been "solved".
What I mean is, there are some older Commanders (both in and outside of these colors) which can be fun, competitive, adaptable, AND fairly unexplored.
The best example in my mind is Dragonlord Dromoka.
He can be built simply as a beatdown strategy and work fairly well, but, you can instead try building him as a heavy-handed infinite combo deck as well.
Effectively having Grand Abolisher as your Commander allows you to do your infinite comboing without any pesky interruption and win every single time you have the mana and cards.
And to boot, I've never actually seen anyone do it before. (I wanted to, but never did.)
And even if a Commander has been built by many people, many times, they may not have done it in all of the possible ways (styles of play).
Many people have made a Wolf-Tribal deck for Tolsimir, Friend to Wolves, but I haven't seen many people make a heavy blink/flicker deck for him, abusing the life gain with cards like Well of Lost Dreams and saccing the extra tokens with Phyrexian Altar.
Point is, I don't think the Commander has to have just come out to be unexplored/have unexplored avenues.
(A personal favorite of mine is Yasharn, Implacable Earth blink/lands matter.)
2 weeks ago
So what I would recommend putting in are Outpost Siege - Staff of Nin - Tectonic Giant - Protector of the Crown - Tome of Legends - Mask of Memory - Infiltration Lens - Farsight Mask - Magus of the Wheel -
Two card-advantage cards are Giants, so that will "save" you two slots!
The cards that you don't own that might be worth buying are Bonders' Enclave for sure, and perhaps Well of Lost Dreams and Reforge the Soul. I love those. Stolen Strategy might be worth it too, for both Brion reasons and card-advantage reasons. It's extra good in a heavy ramp deck.
EDIT: I forgot a decent one: Vanquisher's Banner. I don't love it in decks with expensive creatures, but there it is
2 weeks ago
Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!
Here are some options for you.
First up, the cards I own that I'm willing to part with:
Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel
Cards I don't have that you should consider:
Bonders' Enclave would be worth picking up, I think.
Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome
2 months ago
Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.
And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:
Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale
Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.
Oh, and there is more, just look!
2 months ago
There are also tons of other cards that get counters when you gain life such as, Sunbond, Light of Promise, Ajani's Pridemate, Wall of Limbs, and Bloodthirsty Aerialist which can all become problems very quickly since its per trigger of life gain.
You could also look into more spells that trigger at the end of turn if you gained a certain amount of life. Resplendent Angel, Regna, the Redeemer, Regal Bloodlord, Angelic Accord, the new Witch of the Moors, and Griffin Aerie.
And then adding more consistent forms of life gain will let you get more triggers therefore making you a bigger threat. Drana's Emissary, Shattered Angel, Soulmender, Nyx-Fleece Ram, Ajani's Mantra, Ajani Goldmane, and Palace Siege.
Finally, I've seen enough people win with Felidar Sovereign not to recommend it to any life gain deck.
2 months ago
shadow63, the mana curve of this deck is rather high for Ravos, is it not?
Also, I have Temple Bell in the majority of my EDH decks simply because it is such a great card; Staff of Nin is great, but the fact that I cannot control when it draws me a card is a major problem, and I also wish to keep the mana curve of this deck as low as possible.
Also, Deadbridge Chant is an awesome card, but removing Well of Lost Dreams for it would again raise the mana curve, plus, since all three colors of this deck focus on gaining life, it makes sense to have that card in this deck.
I could remove Pristine Angel in favor of the chant, since the angel does not strongly contribute to the central theme of this deck, and doing so would also improve the color balance of this deck, since it strongly favors white, at this moment.
2 months ago
Huh. Dunno how I stumbled across this deck. You only want white removal ideas? How about...
Condemn, Gaze of Justice, Reciprocate, Spirit Link (does double-duty for you in this deck), Oust? Harm's Way? Reprobation? Afterlife? Crib Swap?
There are just a ton of options in white for removal - even on a budget. You have to remember, though, that a mono-white deck is going to have a bit of a problem with card draw, so targeted removal in a multiplayer game could put you at a disadvantage. Especially if you have too much.
Well of Lost Dreams might be worth squeezing into your budget... That actually just reminded me of Cradle of Vitality which would be pretty awesome here.
Again, consider more board wipes than targeted removal (I'll give suggestions on those too, if you're interested).
Good luck brewing!