Legendary Enchantment Creature — God
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
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|Commander / EDH||Legal|
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Latest Decks as Commander
Erebos, Bleak-Hearted Discussion
2 weeks ago
If you want ramp, and another life loss effect, Bontu's Monument will help and can a lightning rod for removal in place of your commander. you had at least twelve cards that trigger it, and xiao makes that repeatable technically. If you really, really need draw, Erebos, God of the Dead and/or Erebos, Bleak-Hearted are dual purpose. They are also colored and can be retrieved, plus they have indestructible tacked on!
1 month ago
Erebos, Bleak-Hearted can give you card draw and removal options.
The equipment package makes it look like there might be a Voltron sub-theme to get Elenda big and punch in. Fallen Ideal would give evasion and Dark Privilege would give protection in an aristocrats-y way. And Rogue's Passage could be a nice swap for Reliquary Tower if you're not drawing very much.
2 months ago
Four new cards have been added:
4 months ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
4 months ago
Ataraxey There are four dedicated board wipes ( Cyclonic Rift , Ruinous Ultimatum , In Garruk's Wake , Elspeth, Sun's Champion .). For targeted removal I run the following: Nicol Bolas, Planeswalker , Garruk, Apex Predator , Valki, God of Lies Flip(Tibalt side), Erebos, Bleak-Hearted , and as a last resort Cyclonic Rift .
These have been sufficient for most games I've played. I tend to be in slower playgroups that don't combo off on turn 2 or 3. But I'd be happy to include more if you have some suggestions on what to remove for them.
4 months ago
Thank you for your feedback. Erebos, Bleak-Hearted would be a perfect addition, Arcane Signet and Mind Stone also. Who do you think i shut cut? First thought where Suture Priest , Shalai, Voice of Plenty and maybe Kambal, Consul of Allocation as he needs your opponents to do special stuff.
4 months ago
Best way to improve a deck is more ramp and draw effects. Solemn Simulacrum , Pitiless Plunderer , and Burnished Hart will be the most synergistic in this deck in the ramp category--but there are some staples that you could also consider, which work in every deck (hence their staple status): Arcane Signet , Mind Stone , Talisman of Hierarchy , Orzhov Signet ... the list goes on.
4 months ago
I'm going to go ahead and start on ramp here, you have only a couple pieces of pretty bad ramp.
So I really recommend picking up Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Wild Growth , Rakdos Signet , Golgari Signet and Gruul Signet . Those are all really good because they can come down early, they get you more mana to play Mario and Luigi earlier, they can help you play your bigger cards earlier, and they can be sacrificed to the brothers.
If you want to find room, Cultivate , Harrow , Kodama's Reach , Rampant Growth , and Boundless Realms are all really really good, but not quite as necessary here as they can't be sacrificed to the brothers.
The player with the most mana is often the player in the best position in EDH, so mana ramp is important.
You also want some good interaction, which isn't quite as relevant with the brothers but it's still very important. Rakdos Charm , Terminate , Abrade , Abrupt Decay and Assassin's Trophy (which are a bit pricier), Doom Blade effects such as Cast Down , Ultimate Price , Go for the Throat and Heartless Act , Lightning Bolt , Nature's Claim are all pretty solid ones. The purpose is just to be able to stop someone from killing you, remember not to be aggressive and kill things without reason.
Casualties of War is pretty cool too, I just like the card.