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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Heliod's Intervention
Instant
Choose one —
- Destroy X target artifacts and/or enchantments.
- Target player gains twice X life.
DemonDragonJ on Patriotic Pride
3 months ago
I have replaced Requisition Raid with Heliod's Intervention, which unfortunately increased the average converted mana cost of this deck from 3.61 to 3.63, but that is an acceptable increase, since the new card is an instant, while the previous card was only a sorcery.
eliakimras on Wyleth, Boros Voltron
11 months ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
-
Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
-
Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
-
Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
-
Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
NV_1980 on Raine Death upon Your Enemies
1 year ago
Hi,
This looks nice. I would point out though, that your 2nd method of winning (attacking with Raine) is made more difficult because of the following:
- You've only included two spells (three if you count the wipe) that can deal with taxes/restrictions on your attacks (Ghostly Prison, No Mercy, Propaganda, Sphere of Safety, Ensnaring Bridge etc.). Considering such taxation is rather popular amongst players AND the lack of tutors in the deck to find your destructive spells, this will probably be an issue. I'd therefore recommend to add more stuff that can deal with these cards like Heliod's Intervention, Banishing Light, Grasp of Fate, etc. In case you don't run into any taxes, these spells are all great to use against other stuff too, so they won't be wasted slots in any way.
- There's no protection for Raine in the deck. So every attack he does against players that have blockers, you can pretty much guarantee that he will be a primary target and will get killed. Adding some cards that ensure his survival during attacks therefore wouldn't hurt. Specifically, I'm thinking Bastion Protector, Reconnaissance, Dolmen Gate or maybe just something like Darksteel Plate.
Hope this helped, good luck with the brew.
Regards, NV_1980
Sleepysherlock on Life and Death
1 year ago
Alright, i'm bringing memes not dreams this time to strap in.
Protection Racket, Ajani, Strength of the Pride, Ajani's Pridemate, Erebos's Intervention, Heliod's Intervention, Witch of the Moors, Tivash, Gloom Summoner, The Gaffer, The Book of Exalted Deeds, Sanguine Indulgence, Rodolf Duskbringer, Nightmare's Thirst, Gwaihir, Greatest of the Eagles, Griffin Aerie, Frodo, Adventurous Hobbit, Field-Tested Frying Pan, Crested Sunmare, Cradle of Vitality, Angelic Accord, Resplendent Angel, Righteous Valkyrie, Speaker of the Heavens, Oketra's Last Mercy, Angel of Destiny, Underworld Connections, Priest of Fell Rites, Gix, Yawgmoth Praetor, Erebos, Bleak-Hearted, Erebos, God of the Dead, Consuming Vapors, Bloodtracker, Blind Obedience, Archangel of Wrath, Soul of Eternity, Sister Hospitaller, Path of Bravery, Noxious Gearhulk, Kaya, Orzhov Usurper, Kaya's Wrath, Ayli, Eternal Pilgrim, Astarion, the Decadent, Angelic Chorus, Heliod, Sun-Crowned, Treasonous Ogre, Arguel's Blood Fast Flip, Stinging Study, Lone Rider Flip
Alright that's the first round
RCD2023 on Lathiel, Who Blots Out the Sun
1 year ago
Niceeee :)
Spike Feeder and Generous Patron are the 2 cards i my deck that when I play people look and say "..well...whateveeeer.." and then after 2 turns they try to remove it xD
One budget card that I believe that you will love it is Wurm's Tooth , 1 life for every green speel in table for 2 mana
I just found out the best synergy of Lathiel to remove artifacts/enchantments : Hopeful Initiate (Pros: we can tutor and is cheap, Cons: it's not budget haha)
I'm ginving a try for Beacon of Immortality , Dragonlord Dromoka , The Shire and Heliod's Intervention 2 of them I got here, so thank you!
and yhea.. i don't like Triumph of the Hordes too hahaha
MTGBurgeoning on Living the Jeskai Life with Hinata, Dawn-Crowned
1 year ago
Once a copy of Red Sun's Twilight becomes available, that baby is getting jammed right into the 99 of this build! Yes, it is A LOT OF FUN casting Heliod's Intervention for just in this deck. Not so much for opponents...
Crow_Umbra on Living the Jeskai Life with Hinata, Dawn-Crowned
1 year ago
I recently play-tested a Hinata deck and had plenty of fun resolving a Heliod's Intervention for 2 mana.
In case you haven't seen it yet, Red Sun's Twilight seems like it would be right at home in a Hinata list. It's something I've been considering for mine.
DemonDragonJ on How Are Green and White’s …
1 year ago
Three colors in this game can gain players life: black, white, and green, and the methods by which they gain players life are different; black gains life either when other players lose life or when creatures die, white has unconditional life gain, but green is less clear about that. It does seem that green can gain life unconditionally, but I feel that green’s life gain should feel distinct from white’s life gain, so that the two colors do not feel too similar to each other.
Other users here have previously stated that there is no significant different between how white and green gain life, but, given that each color draws cards in a different manner, I feel that each color should gain life differently, as well. I previously stated that I feel that green’s lifegain should be reliant upon creatures, just as is green’s car drawing, but, if that is not the determining factor, then I feel that green’s life gain should not be as powerful or as mana-efficient as white’s; for example, compare Stream of Life to Heliod's Intervention or how cards such as Celestial Mantle or Boon Reflection can exist in white, but not in green.
What does everyone else say about this? How are green and white different in how they gain life?
Also, as a side note, green’s card drawing/card advantage used to be reliant upon lands as well as creatures (such as with Nissa, Voice of Zendikar), but WotC decided at one point that green would use only creatures for card advantage, so does anyone know why WotC changed their minds on that subject?
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