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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Limited | Legal |
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Oathbreaker | Legal |
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Planechase | Legal |
Quest Magic | Legal |
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Vintage | Legal |
Rules Q&A
Heliod's Intervention
Instant
Choose one —
- Destroy X target artifacts and/or enchantments.
- Target player gains twice X life.
RCD2023 on
Lathiel, Who Blots Out the Sun
1 week ago
Niceeee :)
Spike Feeder and Generous Patron are the 2 cards i my deck that when I play people look and say "..well...whateveeeer.." and then after 2 turns they try to remove it xD
One budget card that I believe that you will love it is Wurm's Tooth , 1 life for every green speel in table for 2 mana
I just found out the best synergy of Lathiel to remove artifacts/enchantments : Hopeful Initiate (Pros: we can tutor and is cheap, Cons: it's not budget haha)
I'm ginving a try for Beacon of Immortality , Dragonlord Dromoka , The Shire and Heliod's Intervention 2 of them I got here, so thank you!
and yhea.. i don't like Triumph of the Hordes too hahaha
MTGBurgeoning on
Living the Jeskai Life with Hinata, Dawn-Crowned
3 months ago
Once a copy of Red Sun's Twilight becomes available, that baby is getting jammed right into the 99 of this build! Yes, it is A LOT OF FUN casting Heliod's Intervention for just in this deck. Not so much for opponents...
Crow-Umbra on
Living the Jeskai Life with Hinata, Dawn-Crowned
3 months ago
I recently play-tested a Hinata deck and had plenty of fun resolving a Heliod's Intervention for 2 mana.
In case you haven't seen it yet, Red Sun's Twilight seems like it would be right at home in a Hinata list. It's something I've been considering for mine.
DemonDragonJ on How Are Green and White’s …
6 months ago
Three colors in this game can gain players life: black, white, and green, and the methods by which they gain players life are different; black gains life either when other players lose life or when creatures die, white has unconditional life gain, but green is less clear about that. It does seem that green can gain life unconditionally, but I feel that green’s life gain should feel distinct from white’s life gain, so that the two colors do not feel too similar to each other.
Other users here have previously stated that there is no significant different between how white and green gain life, but, given that each color draws cards in a different manner, I feel that each color should gain life differently, as well. I previously stated that I feel that green’s lifegain should be reliant upon creatures, just as is green’s car drawing, but, if that is not the determining factor, then I feel that green’s life gain should not be as powerful or as mana-efficient as white’s; for example, compare Stream of Life to Heliod's Intervention or how cards such as Celestial Mantle or Boon Reflection can exist in white, but not in green.
What does everyone else say about this? How are green and white different in how they gain life?
Also, as a side note, green’s card drawing/card advantage used to be reliant upon lands as well as creatures (such as with Nissa, Voice of Zendikar), but WotC decided at one point that green would use only creatures for card advantage, so does anyone know why WotC changed their minds on that subject?
Epicurus on
Holy Flame
6 months ago
RiotRunner789 on Lands vs Enchantments
6 months ago
Any commander with green and white could do with green being more important for mass enchantment removal.
Cards to consider: Aura of Silence, Bane of Progress, Aura Shards, Aura Mutation, Allay, Aura Blast, Farewell, Austere Command, Back to Nature, Calming Verse, Cleansing Nova, Heliod's Intervention and Cleanfall.
If course the best enchantment removal is Disenchant.
Skydra2 on
Rune-Tail, and his Immortal Army *C*
8 months ago
Personally I find the scalability of Heliod's Intervention to be preferred to the exile effect of Return to Dust. But if you expect to run into a lot of indestructible artifacts, you can swap out aonother card like Faith's Fetters and run both
chivalruse on
Ohabi, Kiss My Arsenal
8 months ago
I don't understand all of the equipment choices, but Arc Spitter seems really bad. If you want to make your creatures hard to block, there are far better ways: Cliffhaven Kitesail and Maul of the Skyclaves are two cards that immediately come to mind.
Also if you're already doing tap/untap shenanigans, why not run the Pili-Pala + Careful Cultivation combo. You already have some infinite mana outlets like Walking Ballista.
I don't like Bane of Progress in this list when you have so many key pieces that you don't want to destroy. Better just playing Heliod's Intervention.
Have (3) | metalmagic , orzhov_is_relatively_okay819 , Azdranax |
Want (6) | QuestionMarc , Gwendy , riverspree16 , jw560211_magic , Amaterasu312 , Lunar_Wing |