Heliod's Intervention

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Heliod's Intervention


Choose one —

  • Destroy X target artifacts and/or enchantments.
  • Target player gains twice X life.

DemonDragonJ on Reap what is Sown

4 days ago

I have replaced Heliod's Intervention with Cathar Commando, which reduced this deck's average converted mana cost from 4.06 to 4.00, which seems to be a rather extreme decrease, but I shall welcome it. While the intervention is a great card, the creature is far more useful in a deck that focuses on reanimating creatures, and gaining life is only a small part of this deck's overall strategy.

Epicurus on Licia Sanguine Tribal

3 weeks ago

You already have a gigantic maybe board. Let me add a couple more things to it.

Authority of the Consuls slows down your opponents, and adds to your lifegain theme.

Peach Garden Oath, but only if you regularly find yourself accruing a large amount of commander tax. In most cases, it'll make Licia really easy to recast, no matter how much tax you have to pay.

Aetherflux Reservoir should be in every deck that gains a lot of life, if only as a wincon when you're down to one opponent.

Heliod's Intervention in my opinion is just a very good card regardless, but works very well with what you have going here.

Well of Lost Dreams should be in every deck that regularly gains life.

Any other suggestions I might have would detract from thematic elements of the deck, so I'll keep them to myself. Though I might add that Suture Priest, while not being a vampire, certainly feels like he'd hang out with these guys. And Vedalken Orrery might help, since you aren't running very many instants.

That's all I got. Cheers!

shadow63 on Lae'Zel Master Chef +1/+1 counters

3 months ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

wallisface on For Honor and Glory!!!

5 months ago

Some thoughts:

  • your land count feels pretty liw considering your quantity of 3-and-4 drop cards. I would have thought you’d need 23 as a minimum, and probably 24 to function well.

  • Blackmail feels really out of place here. You’re unlikely to be able to use it to snatch the opponents best cards, and you generally have no reason to be mainboarding discard effects here.

  • Heliod's Intervention is a sideboard card, at best (its barely even worth having there, tbh). It has no place mainboard.

  • You’re running 3 colours, so i’d suggest Prismatic Ending over Path to Exile. In any case, whichever one you choose, you should be running a playset of the card.

  • Kinsbaile Cavalier feels pretty “meh” for 4 mana. I’d say ditch it, and run the full playset of Collected Company.

unwucht on Starsky2814

6 months ago

Doing quite fine, paper magic is still ramped down to only a few select game nights per year in my playgroup, tho.

Haven't started an own brew, yet. Hinata - No No No looks like a decent starting point. Currently considering if Hinata will receive the ban hammer like Golos did or "resolve" in the EDH format. Hinata would definitely enable a few brutal effects, like a one sided artifact and enchantment boardwipe with Heliod's Intervention, mass creature removal with Curse of the Swine. You could also flood the battlefield with tokens and finish off your opponents with Comet Storm. In addition all your spells and permanents automatically have Ward 1. Still wrapping my head around this commander and deciding if I will give it a go.

DeeLight on Saskia's Mosh Pit

6 months ago

Hi there freezerboy! With the incoming surge of enchantments and artifacts, I'll be looking into more dedicated removal for the cause. I have Heliod's Intervention in mind, for example. The deck will improve soon for sure!

griffstick on Card creation challenge

8 months ago

And that's why Heliod's Intervention is so good

WizardWillem on Give me my crown back please

8 months ago

Thank you for the comment freezerboy! I will add Axis of Mortality to my watchlist as it indeed feels like a card that fits in the deck, but for now I am trying to keep the CMC low and not add anything that costs 5 or more. I recently added some cards to gain life like Congregate (tutorable by Sunforger!), Heliod's Intervention, Kambal, Consul of Allocation and Liesa, Shroud of Dusk

Load more