Griffin Aerie

Griffin Aerie

Enchantment

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Latest Decks as Commander

Griffin Aerie Discussion

KBK7101 on No, the OTHER Unicorn

4 days ago

As someone who started playing the game with a Core Set 19 Ajani planeswalker deck, lifegain is a theme that always appeals to me. Lathiel definitely has some potential to be a great lifegain commander! There are some cards I'd definitely recommend, though.

KBK7101 on Did I just solve white's …

2 weeks ago

My main problem with the whole card draw topic is that white is the only color that can't do it. "But white isn't supposed to--", right, I get that.... but it's the ONLY color that can't. Blue can draw cards every turn from various means. Black can draw stupid amounts of cards in short bursts dependent on paying life or sacrificing creatures (Vilis, Broker of Blood, God-Eternal Bontu). Red can use rituals and treasures etc to make use of some "Exile cards from the top of your library" effect alongside it's plentiful discard and draw effects. Green can outdraw literally every other color with ETB triggers (Elemental Bond etc), cast triggers (Beast Whisperer etc), and the stupidity that is power triggers (Return of the Wildspeaker etc.) White is the only color that can't do it. It would be a different argument if, say, green or black lacked its draw power. It needs something. I understand that it "Doesn't want to" but it needs... something. The custom cards up top are a good way to fix that, though I doubt they'd ever print something like them.

Since white is so high on lifegain, I'd love to see more cards like Griffin Aerie or Angelic Accord, but with card draw instead of tokens. Again, probably will never see print, though...

king-saproling on orzhov life gain

3 weeks ago

You might like these: Marauding Blight-Priest, Vampire of the Dire Moon, Vampire Cutthroat, Speaker of the Heavens, Griffin Aerie, Indulging Patrician, Witch of the Moors, Light of Promise, Vizkopa Guildmage. These cards are neat because they weaponize your life gaining effects. Some card-draw effects might help too: Greed, Ambition's Cost, Ancient Craving.

Personally I would cut out these to make room for better cards: Soul Shepherd, Serrated Scorpion, Lone Missionary, Loxodon Restorer, Revered Unicorn, Vampire Neonate, Sunspring Expedition, Font of Vigor, Healing Salve, Alabaster Potion, Drudge Skeletons, Child of Night, Bloodhunter Bat, Blood Glutton

golgarigirl on Griffins for a True Griffin

2 months ago

From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.

I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.

I would look to cards like Honor of the Pure or Shared Triumph for something basic.

Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .

A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)

Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.

Kwhill on Derevi, Empyrial Tactician

3 months ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

VayraTheGatherer on Teysa, Orzhov Scion (Tier 3)

8 months ago

I've made several versions of EDH decks around the Teysa's and token spawns. Some neat stuff you can do;

youareatrex on Blood Priestess of Kor

9 months ago

It's your boy Jason.

Here's a bunch of cards that should be less than $1 that I think could be possible additions. Feel free to ignore me. Also this is Zach: Zjadler and this is Stephen: icefrigi if you want to check out their decks.

Lifegain Daxos, Blessed by the Sun, Sanguine Sacrament

Lifegain Pay Off Ajani's Pridemate, Griffin Aerie

Card Advantage Read the Bones, Sign in Blood

Removal Death Grasp, Despark

Ramp: Commander's Sphere

Win the Game Gray Merchant of Asphodel, Debt to the Deathless

TriusMalarky on Lifegain cards

11 months ago

On the note of lifegain, life is far and away one of the least important resources in the game. It's only relevant against aggro or if you are actively using it as a resource with, for example, Ad Nauseam or Sign in Blood.

There are two main reasons to include lifegain: either you get advantages with cards like Ajani's Pridemate, Griffin Aerie, Resplendent Angel, etc., in which case you mostly want creatures with lifegain or Fountain of Renewal. Otherwise, you're looking at effects like Lone Missionary, Arashin Cleric or Life Goes On/Chaplain's Blessing as sideboard cards against aggro.

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