Kaya, Orzhov Usurper

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Ravnica Allegiance (RNA) Mythic Rare

Combos Browse all

Kaya, Orzhov Usurper

Legendary Planeswalker — Kaya

+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

-1: Exile target nonland permanent with converted mana cost 1 or less.

-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Browse Alters

Kaya, Orzhov Usurper Discussion

SideBae on First Oloro, you must learn, stax on stax off

1 month ago

Right. Let's talk Stax.

  1. Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.

  2. In a black, three-color deck, I think Painful Truths is better than Ambition's Cost . I run it in my Tasigur, the Golden Fang list, and I've been very impressed with it.

  3. Prismatic Vista is a great fetch to include in a Back to Basics deck. I suggest including Silent Clearing , as having the ability to cycle a land that ETBs untapped is a big deal.

  4. Your curve is consistent at the low end. Counterbalance with Sensei's Divining Top can be very powerful, especially since it is a counter-spell emulator that doesn't cost card-advantage.

  5. Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.

  6. Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .

  7. In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)

  8. In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.

  9. As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.

  10. Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.

  11. Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.

  12. If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.

  13. As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta  Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .

  14. Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .

  15. Long games tend to produce large graveyards. Consider Treasure Cruise and Dig Through Time in order to capitalize on this.

  16. You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .

  17. If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.

  18. I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .

  19. Mystic Remora is great for slowing down a game if your opening seven isn't really fast. In more inexperienced metas, it can easily be an Ancestral Recall or two.

  20. I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.

  21. Thalia, Guardian of Thraben is a strictly-better Glowrider , if you want to keep this effect in the final list.

  22. Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.

Aright. Good luck man! Oloro was my first general, so I got a soft-spot.

keevel on 10-Gid

1 month ago

Yeah, that Settle the Wreckage alot has been Wrath of God May go back to that too, but right now experimenting with the synergy of Settle the Wreckage and Kaya, Orzhov Usurper .

Planar Cleansing hits my own Planeswalkers and they're my win condition.

MrMeanie on Atraxa planeswalker Superfriends

2 months ago

I looking to add the Kaya, Orzhov Usurper , Oath of Kaya , and Teferi, Temporal Archmage . What cards would you suggest removing to accommodate these cards? As well what would you add or modify to have the deck more at a competitive level and take off quicker?

Ziusdra on Card creation challenge

2 months ago

Aczilza, Who Never Forgets

Legendary Planeswalker - Aczilza

Whenever you would draw a card, you may instead take a card you own in exile and put it into your hand.

+1 Each player exiles the top two cards of their library.

-4 Exile target creature or artifact.

-6 You gain an emblem with, "Whenever a permanent you control would become exiled, return it to the battlefield under its owner's control at the beginning of the next end step."

Aczilza, Who Never Forgets can be your commander.

3


Pronounced "Ah-chill-za" more or less. This is a planeswalker whose ultimate is nice, but it's the static ability you want to build your deck around. Kaya, Orzhov Usurper is a nice win condition with her, and then you can put in all of those self-exile cards that basically give you options to draw from, so that you're not drawing from your deck . You can't lose to mill, basically, when Aczilza is out. Divining Witch , Necropotence , Thought Lash , Tezzeret, Master of the Bridge , any number of Jaces or the new Ashiok, these all make a deck begging to built...

Another command walker!

SideBae on Oloro Life A Plenty

2 months ago

I've always liked Oloro, Ageless Ascetic -- he was my first general.

One card I've always liked for Oloro is Zur's Weirding . With the constant life-gain from Oloro, Zur's Weirding can hold down an advantage like nothing else.

I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .

Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.

Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .

I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.

Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.

Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.

Kaya's Guile can be good, depending upon your meta. Same with Kaya, Orzhov Usurper and Rule of Law / Eidolon of Rhetoric effects.

Teferi, Hero of Dominaria is REALLY good, though he is about $30 these days. Pairing him with Stasis can produce an instant win; similarly, Smothering Tithe can pair with Stasis for a similar effect.

I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.

Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.

Search for Azcanta  Flip is a great card in control-style decks. I advise at least testing it, as well as Counterbalance .

I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .

It's worth replacing Evolving Wilds or Terramorphic Expanse with Prismatic Vista , if you have access to it.

Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).

If you want to start cutting down on your creature-count, you can run some REAL nice stax pieces. Tainted AEther , Night of Souls' Betrayal and Overburden are good cards.

Necropotence is a good card in life-gain. Aura of Silence is just good, period.

Darksteel Mutation is good removal for an opposing commander, even if it is already indestructible. Imprisoned in the Moon is similar.

Mystic Remora is a great card, especially if you're looking for more Rhystic Study effects.

Alright -- I gotta go to bed. Good luck with the deck building!

FelipeDos on Scheming Symmetry

3 months ago

That Extirpate deck reminds me of a " Surgical Extraction " tribal deck I saw a while back (I think on MTGGoldfish) that had Kaya, Orzhov Usurper as the wincon after exiling a ton of cards. I doubt it's competitive, but it seems fun. If you want it to actually be good I think your best bet is lantern control.

LadyZ on Kethis and his (super)friends

3 months ago

If you still want planeswalker tutoring, I'd replace Deploy the Gatewatch with Ignite the Beacon . 2 less mana, you still net two planeswalkers, and instant speed. Ajani Unyielding has an incredibly useful ultimate.

I'm really not sure what Gods' Eye, Gate to the Reikai is doing in your deck tbh. I don't think Kaya's Ghostform does enough to be played over other cards, same with Oath of Kaya . I personally would cut Kaya, Orzhov Usurper too. I promise I don't hate Kaya as a character! but Kaya, Ghost Assassin is the better of the two imo

Also, TheBloopKing suggested Time of Need . It's a great card for fetching legendary creatures, but that's all it will get. So I wouldn't run it

Snowmen1 on Esper Mythseize

4 months ago

really like this deck! do you think Kaya's Guile should rly be a four of? I think it is good, but being 3 mana it competes a lot with other 3+ drops like Kaya, Orzhov Usurper , Teferi, Time Raveler , Jace, the Mind Sculptor . I dont know though, because being able to have a edict effect and graveyard hate mainboard can go a long way...Im not sure of this. Let me know how it goes. it may be worth it to put a counterspell in the main, really good to have card selection for Snapcaster Mage , so even having one goes a long way. also a cool thing to note about Teferi, Time Raveler that Im sure everyone knows is that you can Time Walk people in a way by using him to cast discard spells on your opponents draw step so they cant cast the card they drew, you can also minus him and make your discard spells almost like a removal spell too which is gross. Love that this deck runs four with discard spells for this reason.

Load more

Kaya, Orzhov Usurper occurrence in decks from the last year

Standard:

All decks: 0.13%

Commander / EDH:

All decks: 0.0%