Reforge the Soul

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Reforge the Soul

Sorcery

Each player discards his or her hand and draws seven cards.

Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Rivel on Krenko's Goblin Cannon

1 month ago

Personally, I can find it hard to decide what cards I want to remove when upgrading my decks. The best way to decide is by playing the deck yourself. When looking at your hand in games, ask yourself, are any of these dead cards?

When playing, do you find yourself just not having enough mana to do what you want to do? Then you know to look at slotting in some more ramp. Do you throw down your hand and find yourself top decking for turns on end? Look into getting some hand re-fillers like Reforge the Soul, or cards that let you draw when casting creatures.

Lastly, Here are some sources that have helped me with deck building and understanding the game: "https://edhrec.com/" this site helps me with seeing what cards synergies together, what people are using more statistically, etc. Also has some great articles about mtg around the website. I have learned a lot from you tubers such as Jumbo Commander, Tolarian Community College, The Command Zone, The Commander's Quarters, Nitpicking Nerds and lastly MTGGoldfish Commander. I have seen videos ranging from deck building, game play advice, and actual EDH commander battles between them and others.

Welcome to Magic the Gathering! I hope you have fun.

RustamM on Niv Mizzet

1 month ago

Some cards to consider:

Curiosity is good card draw, but does infinite combo with Niv so you may have chosen to avoid it already.

Darksteel Plate / Neurok Stealthsuit / Whispersilk Cloak if the win con is Niv's ability then you want to keep him alive!

Reforge the Soul draws 7 cards, so very powerful with Niv's trigger

Illusionist's Bracers doubled the activited ability, so two draws and two triggers

Wizard Class is another way to have no hand limit.

hiddengibbons on Rakdos Wheel

2 months ago

@ Balaam__: I have thought about that. I think it would be more useful than the Hellspark Elemental, but drawing a Reforge the Soul off of it is a possibility I’m not thrilled about. Brainstone would then become more important in the deck.

BEDECK on Storm but lions eye diamond isn't real

2 months ago

I am on the fence with Diminishing Returns. It is a nice find and an interesting card, but maybe Reforge the Soul is better. The reason is that Diminishing Returns hurts your graveyard and Reforge the Soul doesn't.

Flagellum on Need help deciding on a …

2 months ago

TheoryCrafter Yeah I see the point about Mogis. It opens the doors for more draw as well as more pain. Specifically draw pain like Underworld Dreams, Spiteful Visions, Fate Unraveler etc. which will work wonders with Wheel of Fortune, Reforge the Soul and Dark Deal which I would run anyways or just against any slap happy blue deck. Just sucks that Painful Quandary, Polluted Bonds and Bloodchief Ascension have risen. Even my good ole friend from my Nekusaur days Kederekt Parasite is up to $8ish now lol.

As far as Dina goes, I originally built her with an incremental life gain build but I started retooling it more towards the aristocrat support build after realizing that 4 mana for a 1 life every upkeep trigger is not worth the spot. I see the value of pests/creature death triggers especially in the event of a board wipe.

Rivel on Mono red Dragon Deck V2

3 months ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

Polaris on Reforge the soul and Teferi’s …

3 months ago

After. When Reforge the Soul (or any spell) resolves, you take all of its actions together. Everyone will discard their hand and draw seven cards. Your draw will trigger Teferi's Tutelage seven times, but the triggers don't go on the stack until Reforge the Soul finishes.

SteelSentry on Weakest Mono Color

3 months ago

It sounds like the problem is more to do with your opponents hating out your deck specifically than the colors you're playing. It's true that Red doesn't have universal value engines like the other colors do, and it's not as removal heavy as white is, but many of red's strongest effects are the ones that let you win explosively out of nowhere; when I still had my Neheb, the Eternal deck put together, I was able to win in one turn once, where all I had was 9 mana of lands/rocks, and empty handed (with a timely Reforge the Soul miracled).

White has certainly many tools recently, but all the removal in the world won't win you the game, which White can often struggle to do.

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