Reforge the Soul
Each player discards his or her hand and draws seven cards.
Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|Have (2)||pskinn01 , sonnet666|
|Want (8)||Suicune , RixFix , Etinifni , ConnorMo , BSwCDo , metergram , nconiglio , Mouseabuse|
Printings View all
|Commander 2016 (C16)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Reforge the Soul occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UBR (Grixis): 0.54%
Reforge the Soul Discussion
23 hours ago
Hiya! Long time Aurelia, the Warleader player, hopefully I can give some useful advice.
The first thing I've noticed about your deck is the very low amount of lands in your deck. Your deck has a very, very high mana curve, so you need to consistently be making your land drop every turn. With that in mind, I recommend upping your land count to 38 lands, no less.
In the same vein, I counted 7 ways to ramp in your deck with one way to tutor for your ramp cards. Once again, since it seems your deck wants to be casting big angels, you'll want to have 10-12 ways to ramp or tutor for them. One especial card I recommend investing in is Smothering Tithe. It is the best white EDH card and provides an unbelievable amount of ramp once you play it. Other than that, mana rocks that produce multiple mana seems to be what your deck wants so it can cast those big angels. So include stuff like Thran Dynamo, Gilded Lotus, Worn Powerstone, etc. The new Nyx Lotus could be helpful, or even something like Firemind Vessel.
The next thing is some more ways to generate card advantage. I counted 5-7 or so cards that produce card advantage. Getting up to 10 or so would be preferred that way your deck never runs out of steam. In this deck where you want to get big angels I think going for wheel effects and then reanimation could be the best way to do this. You already have Reforge the Soul, other good wheel effects are Magus of the Wheel, Wheel of Fate, and if you have lots of money, Wheel of Fortune. You already have some great reanimation pieces in your deck like Emeria Shepherd and Faith's Reward, adding in some more like Brought Back would be helpful.
Let me know if you need any more card suggestions!
6 days ago
Hiya! Long time player of Aurelia, the Warleader here. Hopefully I can give some solid advice.
You mentioned in your description that you tend to find yourself wiped out after an aggressive start. I'm guessing by this you mean that you tend to burn out and not have the reach to close out a game. I think your deck already has a pretty good amount of ramp- I counted 11 ways to ramp with your deck. I also noticed your deck has a lot of interaction and some pretty solid creatures, as well as a pretty high number of ways to protect them.
So, here is my advice to deal with the problem of reach (burning out, getting wiped out). I counted a total of 3 ways in your deck to generate consistent card advantage. The first way to deal with the problem of reach is to make room for more ways to generate card advantage. Contrary to popular belief, there are now, thanks to the generosity of Wizards of the Coast towards the red color in recent years, a good amount of cards that can help generate card advantage in Boros colors. They fall into different categories, you can figure out which fit your deck best. There is impulsive draw effects like Light Up the Stage, Outpost Siege, Commune with Lava, Prophetic Flamespeaker, etc. There are wheel effects similar to the Magus of the Wheel you already run like Wheel of Fortune (the expensive one), Wheel of Fate, and Reforge the Soul. There are some more equipment options if you want to lean in that direction like Sword of Fire and Ice (another pricy one), Mask of Memory, Rogue's Gloves, Infiltration Lens, etc. There are also some artifacts that have been printed in recent years that can work with most decks. You already have Tome of Legends, Endless Atlas would be another one in that category.
Once you fill out your deck with more ways to generate advantage, you'll have more access to cards and thus will be able to recover from a board wipe or removal more easily. It'll also help guarantee you'll hit your land drops and find your ramp pieces.
The other way to deal with reach is actually a playstyle choice. When playing my attack-heavy Boros deck, if I don't have a way to protect my board, I always make sure to play a little more conservatively. In other words, don't play out the rest of your hand, have a backup in hand, don't commit so much that a board wipe completely blows you out, etc. Having good card draw helps with this because it means that I can keep building my board while still having cards in hand in case stuff hits the fan.
Hope this helped! Good luck and I hope you enjoy playing Boros in EDH!
1 week ago
A few recommendations from a long time Aurelia, the Warleader player.
First off, I recommend bumping up the land count to 37-38. 34 lands isn't enough in EDH to reliably make land drops every turn, so adding more lands would help increase the consistency of the deck. Think of it this way- there's nothing worse than having cards in your hand you can't cast because you didn't draw enough lands to have the mana to cast them.
Next, add in more ways to generate card advantage. Looking over the deck, I saw 5 sources of card advantage (aka ways to get access to more cards to play, typically by drawing but can also be impulsive draw) with 4 ways to tutor for them. There are many wheel effects in red that are not the price of Wheel of Fortune. These are Wheel of Fate, Reforge the Soul, and Magus of the Wheel. Red also has access to some great impulsive draw spells. Outpost Siege is reliable, turn by turn one. Light Up the Stage is another good one that is easy to cast for its spectacle cost. Other notable ones are the c2019 new Ignite the Future, Commune with Lava, and Prophetic Flamespeaker. There are a few more equipment that draw cards like Rogue's Gloves and Sword of Fire and Ice. Finally, there are some great artifacts that have been printed in recent years that can get a consistent flow of cards. These include Tome of Legends and Endless Atlas.
Next is a few more ways to ramp. I counted 8 pieces, with once again 4 ways to tutor. Some simple mana rocks would do the job. Solemn Simulacrum, Burnished Hart, Knight of the White Orchid, and Kor Cartographer could also do the job. I do also recommend investing the money in buying a copy of Smothering Tithe. The card is very worth running in the deck. You already play lands that make every player draw, if you add in wheels for card draw it can be abused even more. Even without those though, it is by far the best EDH card in white and is more than worth the investment.
Finally, as you play the deck, I recommend you slowly take the time to think about the direction you want to really take it in. Right now it doesn't seem to have a huge focus to it, it's doing some equipment stuff, some big attack stuff, some artifact stuff, some token stuff, etc. Find a focus to the deck. Once you do, then you can start to make better decisions on how to make it better.
Let me know how the deck has been running in paper though! Good luck with learning to play Boros and I hope you learn to enjoy it!
4 weeks ago
I’m also surprised you’re not running Reforge the Soul that card is great! Much better than Magus of the Wheel I think, which you already run—though I understand magus has other synergies in your deck being a creature so definitely not suggesting you cut him but that you should run both!
I notice when we’re playing that you can sometimes run out of action and be stuck with a few lands in hand or a bunch of mana and not much to do, so it seems like a worthy inclusion. You mention you think it costs too much if you don’t miracle it and you’re right it’s definitely no Wheel of Fortune but its a powerful source of raw card advantage in red. I even run it in my Mina and Denn, Wildborn deck!
Definitely could be overrating the card though so happy to be convinced otherwise as there is a real downside to refilling your opponents hands, but since you already run magus etc, seems like it should be in there.
4 weeks ago
for really good budjet cut ill defenetly remove Wheel of Fortune for Reforge the Soul / Tireless Tracker for a Llanowar Elves / Blood Moon can also just be remove for a basic land if your playgroup dont play alot of non basicland! You could also switch the Shock and crack land for basic since this is a 2 colors deck this should not affect you that much! Hope this comment helped you (sorry for my poor english)
1 month ago
Completely agree with the above comments. I would also add a Hedron Archive as it serves as both ramp and draw, which boros desperately needs.
Bolt Bend - Counters counterspells, redirects removal, some card draw and some extra turns. Crazy good utility for .
Mind's Eye since you need card draw for boros
Ancient Tomb to get your commander out more quickly.
1 month ago
This is a good start. Good number of boardwipes and removal.
Not knowing your desired budget, power level or intended way to win, I am limited in how I can help.
For now, I'll keep things budget, and mostly suggest cards from the two most important categories in EDH, Card Draw and Ramp.
Ramp: With the curve you have currently, you'll need more. We will also attempt to lower the curve while cutting.
- Smothering Tithe. Dang. I thought this was more budget friendly. ST is very powerful, and a solid white staple that Boros needs. It's a good purchase.
- Generator Servant. Not really ramp, more of a ritual, but it can pump out a big boi 2 turns early with haste!
- Talisman of Conviction
- Wayfarer's Bauble
- Prismatic Lens
- Burnished Hart pet card, but it's solid ramp.
- Neheb, the Eternal could turn all of you X-spell boardwipes into a game winning play.
- Coldsteel Heart
And as she starts to build more decks and play more, a greater emphasis on 2cmc mana rocks over everything else will hopefully flourish.
Draw: Here's where you're really struggling.
- Reforge the Soul + other wheels are great with Smothering Tithe
- Neheb, Dreadhorde Champion is card selection, ramp, and a big attacker all in one.
- Land Tax (expensive) and Tectonic Reformation
- Humble Defector. My second favorite card in Magic, and a total pet card, but it's so good! If she's good at politics and making deals she can make this a card draw engine. Advise her to use it, give it to the least dangerous opponent on the condition that they a) give it back immediately and b) do some other small favor.
- Tome of Legends if you decide to switch commanders, or if she finds she attacks a lot.
- Prophetic Flamespeaker and Grenzo, Havoc Raiser get cards from attacking.
- Khorvath's Fury will wheel you and lower life totals.
- Etali, Primal Storm another on-theme way to get card advantage.
- Outpost Siege heard good things, but have never tried it myself.
- Ignite the Future is fast becoming one of my favorite red draw spells. Solid value.
Adding a bunch of these will let her have a way better time. More cards in hand = more fun.
- Gerrard, Weatherlight Hero solid protection piece. Consider him as the commander.
- Boros Charm another protection piece, with utility.
- Extra combat effects.
- Lower the CMC of your boardwipes.
- Try to lower the CMC over all.
Cuts to consider:
- Basandra, Battle Seraph
- Chandra, Fire of Kaladesh
- Dawnbreak Reclaimer
- Fiendslayer Paladin
- Hunted Dragon
- Kalemne, Disciple of Iroas
- Phyrexian Soulgorger
- Leyline of Combustion
- Victory's Herald
Hope some of this helps!
1 month ago
Add: Torbran, Thane of Red Fell, Thassa's Oracle, The Magic Mirror, Tandem Lookout, Laboratory Maniac, Jace, Wielder of Mysteries, Talrand, Sky Summoner, Ophidian Eye, Curiosity, Windfall, Reforge the Soul, Izzet Locket, Arcane Signet, Psychosis Crawler, The Locust God, Whirlpool Warrior, Jace's Archivist, Cyclonic Rift, Mystical Tutor, Blue Sun's Zenith, Swan Song, Thought Vessel, Vandalblast, Blasphemous Act, Rhystic Study, Mystic Remora, Omniscience