
Reforge the Soul
Sorcery
Each player discards his or her hand and draws seven cards.
Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Trade
Have (1) | metalmagic |
Want (5) | Entrei , Impedocles , booradleypwns , Eruyaean , samuel_of_the_coast |
Combos Browse all
Legality
Format | Legality |
Custom | Legal |
Commander / EDH | Legal |
Highlander | Legal |
Vintage | Legal |
Leviathan | Legal |
2019-10-04 | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Block Constructed | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Limited | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Casual | Legal |
Legacy | Legal |
Modern | Legal |
Reforge the Soul occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Reforge the Soul Discussion
jakeyuki12 on
Alena & Akroma
1 day ago
The deck has some cleaning up to do, but I think you've got something going here with the partner pairing.
For initial touch ups, I would replace some of the heavy mono-white angels with some more boros angels to make it easier to cast with your big red rituals (like your commander). It might also be a good idea to run some more red rituals, like perhaps a copy of Mana Geyser.
I would look into some amount of reanimation in the deck too. This will help you recover from board wipes as well as provide another way to get your angels in for cheap. Along with some reanimation, wheel effects provide a good way to fill your graveyard for reanimation targets if you want to be proactive with it, and they also provide some of the best card draw in red. Wheel of Misfortune is a new, cheap, and really fun option for this. Other not as great, but still decent options are Reforge the Soul and Magus of the Wheel.
VaneRaklan on
Flying Snakes of Fortune
6 days ago
Final Change Suggestions (1/21/21)
3 Bounce Lands and 2 Gains (leave Thornwood Falls -> Holdout Settlement, Survivors' Encampment, Mossfire Valley, Shivan Reef, Yavimaya Coast You had 12 tapped lands and with these you'd have 7
Migration Path -> Moss Diamond might be better to have cheaper ramp
Explosive Vegetation -> Sky Diamond might be better to have cheaper ramp
Fevered Visions -> Rhythm of the Wild Low-key think Haste is more important and if you have another haste enabler then you can buff everything by one
seshiro the annointed -> Eldrazi Monument Save money; helps with boardwipes; flying for getting damage through
Skullclamp -> Bow of Nylea Skullclamp becomes useless when there's anthems out and Deathtouch is not fun to block
Reforge the Soul -> Khorvath's Fury Really just to save money
VaneRaklan on
Flying Snakes of Fortune
1 week ago
Main Notes
I think you should replace Plasm Capture with Rapid Hybridization or Pongify because holding up 4 mana for a counter is rough but holding (or using) 1 mana to get rid of a boi is a lot easier
I think you should take out Dictate of Kruphix and Rites of Flourishing and slot in something else, like board wipe protection or another wheel.
I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea
Not sure how useful Patron of the Orochi will be especially being at such a high cmc
Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.
Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle
Fun synergy
Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol
Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol
Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection
Haste Givers
Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger
Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF
Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff
More Wheels
Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch
Dragon Mage $0.25
Prosperity $1.5
Minds Aglow $2.5
Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand
Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer
TriusMalarky on Does Red/White Need to Have …
2 weeks ago
Red carries White in RW EDH decks with cards like Dockside Extortionist, Pyroblast and Red Elemental Blast, Deflecting Swat, Gamble, Faithless Looting, Captain Lannery Storm, 6 of the 10 playable rituals, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.
If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune, meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.
White can . . . get Deafening Silence out t1. Or maybe Rule of Law. Not bad, but it's not exciting at all and it also doesn't synergize with red in any way.
So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.
jakeyuki12 on
nUKe13 Aurelia’s Legion
2 weeks ago
Hiya! I really like the deck. You've got a good assortment of threats, synergy, removal, and a ton of ramp. Just a few suggestions.
I counted 15 pieces of ramp and 5 pieces of card draw. 15 is a lot and 5 is not a ton, so I recommend cutting some ramp for some more card draw. I particularly recommend cutting the more inefficient pieces of ramp (the 3-mana rocks that only tap for 1 mana for example) for more efficient options.
Along the same lines, as budget allows I recommend cutting cards in this deck that have better, more efficient versions. An easy example is Reforge the Soul. I've gotten the miracle on it less times than I can count on one hand, and I've played a lot of Boros for years, so often you're casting it for 5 whole mana. The new Wheel of Misfortune though is not expensive and really rewards you for playing it well.
mathdude3 on
[cEDH] Krenko Combo [[Primer]]
1 month ago
Any thoughts on adding Wheel of Misfortune? I haven't had the opportunity to test it much since my LGS hasn't had paper games going since Commander Legends dropped, but it seems at least as good as Reforge the Soul.
jakeyuki12 on
Juggling Equipment is Fun
1 month ago
A few things: 1) I think you should up your land count a bit. Even with a lower curve like yours, you want to be able to make your land drop every turn and with only 34 lands you're going to struggle to do so. I suggest around 37. 2) You asked for card draw, so let me tell you about card draw in Boros. Seeing that the cost of your deck is pretty low, I'm guessing you don't have an unlimited budget, so I'm gonna stick to budget suggestions for card draw. If you want more equipment, try Rogue's Gloves or Infiltration Lens. If you've liked your Reforge the Soul, I hiiiiighly suggest the new Wheel of Misfortune (if you play it smart, it doubles as Wheel of Fortune AND a huge damage spell). There is also Magus of the Wheel and Wheel of Fate as other budget wheel options. If you want more cards that draw you cards by doing your thing, try out the new Wyleth, Soul of Steel or if you want to splurge a bit, Puresteel Paladin. Then there is plenty of good impulsive draw like Light Up the Stage or Ignite the Future or Outpost Siege or one of the many Chandra's. Finally, commander legends introduced a lot more sweet options to draw cards using the monarch mechanic. The different courts like Court of Ire or Court of Grace, and different creatures that get you monarch too. 3) Finally, there are a lot of really good options for interaction that are budget that you are missing. White has a lot of efficient, effective removal spells. There are a lot of good spells that protect your board. There are a lot of good board wipes in both red and white. There are also a lot of spells you play that are really mediocre that could be replaced really easily by significantly better spells, especially instants seeing you run Sunforger. 4) Sorry, one last thing. Your deck is kinda lacking a good finisher. The finishers Boros has access to typically come in the form of extra combats, double strike, and double damage, so I would look into those.
jakeyuki12 on
Akroma + Rograkh Keyword Soup
1 month ago
Boros has a few decent options for card draw. The most explosive is probably wheel effects like Wheel of Fortune, the new Wheel of Misfortune, Magus of the Wheel, Reforge the Soul, etc. There's been a lot of nice impulsive draw to come out lately like Light Up the Stage, a bunch of the Chandra's, etc. There's equipment like Sword of Fire and Ice, Mask of Memory, etc.
Pick the kind that best fit your playstyle and the deck :)