Reforge the Soul
Each player discards his or her hand and draws seven cards.
Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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|Commander / EDH||Legal|
Reforge the Soul occurrence in decks from the last year
Latest Decks as Commander
Reforge the Soul Discussion
1 week ago
Hiya! Long time Boros player here, got a few tips for the list.
1) In your creature line-up there are several creatures that aren't knights. There are also creatures that not only aren't knights, but don't synergize with knights. I would examine each of these creatures with a critical eye. The strength (and fun) of a tribal deck is its synergy. If there are creatures in a tribal deck that don't contribute to that synergy, they have to majorly make up for it (both for power's sake and for fun's sake). So I would look at each non-knight in your list and see if they're worth it (both power wise and fun wise).
2) There are also knights in your build that synergize with other things, namely equipment. If the deck were led by Syr Gwyn, Hero of Ashvale then this would make more sense. Since it's not, I would recommend trying to replace the equipment subtheme you have going on with better tribal synergies.
3) Your deck is kinda short on both card draw and ramp (You're doing great in the removal package though!). Boros is fortunate to have been getting tons of love in both the card draw and ramp departments in recent years, so we actually kinda have options. From what I can see in this (like many) tribal deck is that you want to play lots of creatures that synergize with each other, so you're going to be emptying out your hand very quickly. Wheel effects ( Reforge the Soul , Wheel of Misfortune ) are great sources of card draw when you're emptying your hand. Impulsive draw ( Showdown of the Skalds , Light Up the Stage , Ignite the Future ) is also pretty good for this. As for ramp, that's probably more down to preference. In aggressive decks I like Sword of the Animist and Dowsing Dagger Flip since they reward you with ramp for attacking.
2 weeks ago
I dont know if you're still using the site or the deck but here are a few things that id recommend; Shared Animosity for extra power, id swap metallic mimic for Door of Destinies that way you can add in Cordial Vampire , id remove Taurean Mauler for Vampire Nocturnus , i dont see any real reanimation there id add something like Patriarch's Bidding , you don't have any in case of emergency board wipes Kindred Dominance is good because it doesn't effect you. Cathars' Crusade can hit like truck and its another way of bulking up your creatures. land wise you could run Cabal Coffers just for the extra black mana. Id remove Reforge the Soul just on the basis there is no reanimation in the deck
Grind on niv-mizzet
1 month ago
1 month ago
1 month ago
Magus of the Wheel might be worth a look.
Echo of Eons , Reforge the Soul and Time Reversal are all pretty good wheels if you are looking for more of that effect. All three will make 21 snakes in a 4-player game, which will kill the table with Purphoros.
Overall, looks really fun!
2 months ago
This deck looks fun! Love Izzet decks. +1
Edit: oh and Narset, Parter of Veils .
2 months ago
Non-spell effects should be replaced with spell effects, as the latter trigger off krark. I'm referring to taking out cards like Whirlpool Warrior and Geistblast , swapping with Reforge the Soul and Twincast or Repeated Reverberation
Jeska's Will impulse draw will help you in your storm turns, and with Krark, you can even turn the impulse draw into real draw by returning the spell to hand!
On that note, you may consider Birgi, God of Storytelling Flip. I've made a storm deck with her and either side are valuable for storm turns, either because they provide mana or because of the card draw.
I saw Sakashima of a Thousand Faces in your sideboard. You should add it in. With Krark and Krark Thumb, you have a high chance to BOTH copy and return the spell to your hand, leading to insane logistical nightmares but a definite win.
As for wincons, I would remove Ignite Memories , at 5cc, it is tight on mana and for non-storm turns, its a dead card. I would rather Lightning Bolt infinitely copied or Grapeshot as these two also serve as spot removal in the early turns.
For Recursion, Bala Ged Recovery is a good MDFC that I'm always happy to have in my hand at any point of the game.
In terms of general gameplan, I think simple cantrips may be required to smooth out draws. I would lean onto the red ones like Faithless Looting for effciency and 2nd use, Thrill of Possibility for instant speed, Cathartic Reunion for 3x draw, especially if copied.
I've always tried to brew Kydele but there's the limitation of colorless mana as well as needing to give haste. Hall of the Bandit Lord and Expedite should help here, the latter also acting as a cantrip anyway.
2 months ago
Looks like a "i am out of cards in turn 4" deck