Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

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Trade

Have (2) metalmagic , orzhov_is_relatively_okay819
Want (2) LadyValeriaAragornska , Aldazar

Printings View all

Set Rarity
Battlebond (BBD) Rare
Tenth Edition (10E) Rare
Urza's Saga (USG) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Angelic Chorus occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Angelic Chorus Discussion

TypicalTimmy on Magic: the Gathering Music

2 days ago

Midrange is defined as:

  • "Midrange decks are aggressive decks that flip the standard aggro-control deck archetype by attempting to control the early game, then going aggressive with large creatures in the mid to late game. Midrange typically features very few creatures in the 1-2 CMC range and instead tries to win with creatures in the 3-6 mana range while casting aggressive removal, board sweep, discard, and ramp cards in the early game.[1][2]"

Aggro is defined as:

  • "Aggro deck is a Magic: The Gathering term for an aggressive deck which attempts to win the game through persistent, quick damage dealing.[1][2]"

Tempo is defined as:

  • "Tempo is a term to describe the pace at which one plays threats. Some people would consider tempo as one of the fundamental components of Magic."

The way I play, I focus heavily on ramp for the first 3 - 4 turns. I then put out either enchantments or artifacts that handle ETB effects, anthem effects, or creatures with ETB effects.

Effects begin stacking and permanents begin holding synergy with each other.

Each creature I play acts as a secondary sorcery in terms of it having an ETB trigger. So I get the creature + an effect.

If my plan is going correctly, I am also triggering off multiple other sources of ETB effects, such as Garruk's Uprising, Warstorm Surge, Angelic Chorus, etc.

My goal becomes to put out large threats into the boardstate very early on and constantly hammer the ETB triggers over and over again.

The reason I love tokens so much is because they (generally) trigger all of my ETBs, so I get explosive value from just one Avenger of Zendikar. Then, when I am draw the unrelenting ire of the table, I have blockers. I also have them for other benefits, if designed as such.

Basically, when I play, my goal is to always be the biggest threat at the table, kill everything in my path and leave behind a wake of destruction.

Go big or go home ;) Timmy style!

Joe_Ken_ on Arcades' Walls with Feet

2 months ago

Mentor of the Meek is a good source of extra card draw for the deck since all your walls will pretty much trigger the ability.

Elspeth, Sun's Champion is a great source of extra bodies and is another board wipe that will not bother your walls.

I use Sight of the Scalelords in my version of Arcades to give that boost and vigilance for every combat.

I also put High Alert in my version since Arcades eats a lot of removal on the board.

Wall of Stolen Identity is a good creature to get some creature abilities from your opponents.

The Birth of Meletis would be good since it’ll grab you a land and then make a 0/4

Mnemonic Wall is great since it’ll get you back a good instant or sorcery card.

I’d normally find that Fog Bank and Guard Gomazoa made really good creatures to leave back as blockers.

Marble Titan and Meekstone are great against opponents running big creature decks.

Wall of Reverence is actually not bad just to gain a little bit of life during your upkeep can go a long way. Angelic Chorus will make it so your walls will enter and then gain you a nice chunk of life.

Solidarity is another tower defense like effect for your creatures.

Angelic Shield is a small boost and can help save Arcades from one removal spell or board wipe.

Halflingz on Queen Marchesa

3 months ago

Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger  Flip

Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!

Politic theme links to Scryfall searches Monarch, Will of the Council, Council's Dilemma, Join Forces, Curses, Tempting offer, Goad

You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen

Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass  Flip Dread Elbrus, the Binding Blade  Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror

Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel  Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life  Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant

Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim

JakeGMTG on Human Cleric

3 months ago

Overall:

I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.

Biggest room for improvement:

Resolve the small issues (See below)

Issues that I see:

-Few ways of protecting Kaalia

-Few ways of drawing cards

-Slightly not enough ramp, try adding 2 more

-Too high CMC on non-angel/demon/dragon cards

-Few ways of removing single targets

-Slightly too many board wipes

-Slightly too few lands, adding a few will allow you to have more keep-able hands

Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)

Talisman of Conviction (.6)

Talisman of Hierarchy (.8)

Talisman of Indulgence (2.3)

Fellwar Stone (3.5)

Coldsteel Heart (1.5)

Chaos Warp (1.5)

Oblation (.7)

Obliterate (1.8)

Exhume (1.5)

Harvester of Souls (1.3)

Bloodgift Demon (1)

Demonlord Belzenlok (.8)

Boros Charm (2.5)

Apostle's Blessing (.25)

Giver of Runes (3)

Battlefield Forge (2)

Caves of Koilos (1)

The total for cards to add should only be about $25

Cards to take out to make room:

Mardu Banner

Orzhov Locket

Star Compass

Angelic Chorus

Grave Betrayal

Elspeth Conquers Death

Nevinyrral's Disk

End Hostilities

Day of Judgment

Beacon of Unrest

Akroma, Angel of Wrath

Angel of the Dire Hour

Herald of War

Pristine Angel

Tariel, Reckoner of Souls

Yosei, the Morning Star

Angel of Condemnation

The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.

Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land

Battle lands (1) https://mtg.gamepedia.com/Battle_land

Check lands (3) https://mtg.gamepedia.com/Check_land

Filter lands (3) https://mtg.gamepedia.com/Filter_land

Shock lands (2) https://mtg.gamepedia.com/Shock_land

Fetch lands (3) https://mtg.gamepedia.com/Fetch_land

Chesu on Angel Token Lifegain (Lyra)

6 months ago

Angelic Chorus , Sun Titan , Archangel of Thune

i was gonna make more suggestions but got lazy

Joe_Ken_ on Arcades, the Strategist

7 months ago

I would remove some of the creatures and up the land count to 36 or 37 since I don't think 29 lands is a very good idea.

Panharmonicon would be a good card to add since you will draw 2 with arcades when a defender enters.

High Alert and Assault Formation are good additions to make sure you can still attack even if arcades dies.

Sight of the Scalelords will give your walls a nice bonus to attack and vigilance and Brave the Sands will turn them into even better blockers.

Slaughter the Strong would be another good board wipe to add into the deck.

Angelic Chorus is another good addition so you can gain a nice amount of life whenever one of your walls enters.

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