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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
2 months ago
This is a really solid deck!
But how would you deal with things that mess up your lifegain?
I've seen people just scoop and leave when they were running a lifegain-based deck when they run into those cards. You've definitely got removal for sure, but you should either run more or have ways of digging for them just in case since those are total hosers for your strategy.
Also, to note, Atarka's Command, Molten Disaster, Sudden Shock, or Skullcrack could kill you in the middle of doing stuff so you shouldn't get too low if you've got a red player on the board. I've seen this very thing happen to someone running a K'rrik, Son of Yawgmoth deck. Just something to keep in mind!
2 months ago
4 months ago
The updated wording on Glacial Chasm uses the wording "Prevent all damage that would be dealt to you." If you have a card that says "Damage can’t be prevented" like Everlasting Torment, damage will still be applied, not prevented. The general rule here is that "can't" takes precedence--effects that say you can't do something override effects that say you can or have to do something.
8 months ago
Oops! You're right, I was indeed thinking of Black Vise. I play more legacy than modern tbh and get those two mixed up.
In any case, one more thing I wanted to mention. I see lifegain as a problem for this deck. Some sideboard you may want to consider: Erebos, God of the Dead, Everlasting Torment, Knight of Dusk's Shadow, Rampaging Ferocidon, Roiling Vortex, or Tibalt, Rakish Instigator are all possible options.
11 months ago
Everlasting Torment would nullify this commander's indestructible.
Trample is weird with excess dmg, since you assign damage as you choose with trample I think you can still choose to leave some excess on the creature to trigger the commander ability? - otherwise if you were just trampling (sending excess dmg to the player) after lethal I think you are actually non-boing your commander's ability?
I think this is some of why some deathtouch was thrown in - because any dmg this commander does in excess of 1 is excess damage
An example is Ram Through - it clearly states excess damage is dealt to the creature's controller instead (replacement), causing a bit of a non-bo with that sac ability triggered by dealing excess damage to a creature
11 months ago
I noticed you only have a couple of artifact/enchantment hate cards. May I suggest adding Cindervines?
As much as I understand you don't want to add more green, Perhaps maybe make an exception for adding Rot Wolf? Not for the infect, but for the card draw it will bring. Another exception would be Ram Through. It does deal direct damage to a creature and offers excess damage. I would also suggest Archetype of Aggression for trample.
A card you should strongly consider is Everlasting Torment for indestructible creatures.
I hope this helps. Thank you for reading me out. Happy Hunting!
1 year ago
I think I view it in the same lense as I see something like Everlasting Torment... not exactly main deck material but could be a spicey sideboard option in certain metas.... I'm personally just a bit traumatized from playing ARENA when those Ajani's Pridemate decks were running around lol... I know it's a completely different story/game but I'm just being honest.