Everlasting Torment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Everlasting Torment

Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

legendofa on

1 month ago

Welcome to the club, Kershin36!

I'm not a Commander expert, but there's a couple of cards here I'd like to poke at.

You don't have a lot of self-damaging effects to take advantage of Rowan, Scion of War--in fact, I only really see Blood Crypt and Bloodgift Demon that would reliably hit you. There are plenty of "damage target player" effects, but I assume you would want to use those on your opponents. There's also not really enough instants to use her ability on opponents' turns, either. I would cut her, or at least add more self-damage effects. Depending on budget and focus, Sulfuric Vortex, Phyrexian Arena, or Black Market Connections are all very good options, and Raphael, Fiendish Savior lets you recover the life loss easily enough.

Everlasting Torment is a very good card, but here it directly clashes with Raphael. I would simply cut it, unless you don't mind losing the lifelink or are willing to use a different commander.

There's no way to spread +1/+1 counters for Exava, Rakdos Blood Witch, and less than five creatures that use them at all. A 4/4 hasty first striker is pretty good as an attacker, but you're usually going to want more utility than that.

Here, I'm going to get into my personal tastes, so if these suggestions aren't what you're looking for with this deck, feel free to skip over them. I would add more sacrifice effects to control when your creatures die and help ensure you gain some advantage from it. Mayhem Devil will thank you. I would also add more mass removal and destroy effects. A lot of your removal options are single target and based on damage or toughness reduction, which isn't bad in moderation but won't help much against a token deck going off or a creature with double digit power/toughness, both of which happen pretty regularly. I'm a fan of discard, but choose your targets well.

And above all, have fun!

Malsorn on Rakdos Spellslingin'

2 months ago

Fear, Fire, Foes!, Everlasting Torment , Shadowspear, Smite the Deathless, Sudden Spoiling, Leyline of Punishment. Good ways to get around protection, indestructible, and similarly annoying mechanics!

jamochawoke on Wacky Waving Infallible Life Flailing Masochists

6 months ago

This is a really solid deck!

But how would you deal with things that mess up your lifegain?

I mean stuff like Erebos, God of the Dead, Forsaken Wastes, Everlasting Torment, Havoc Festival, Knight of Dusk's Shadow, Leyline of Punishment, Giant Cindermaw, Rampaging Ferocidon, and Witch Hunt.

I've seen people just scoop and leave when they were running a lifegain-based deck when they run into those cards. You've definitely got removal for sure, but you should either run more or have ways of digging for them just in case since those are total hosers for your strategy.

Also, to note, Atarka's Command, Molten Disaster, Sudden Shock, or Skullcrack could kill you in the middle of doing stuff so you shouldn't get too low if you've got a red player on the board. I've seen this very thing happen to someone running a K'rrik, Son of Yawgmoth deck. Just something to keep in mind!

Optimator on The Bad Plus

6 months ago

Good thinking KongMing! Everlasting Torment was definitely on the list. Going to try to go enchantment-heavy.

KongMing on The Bad Plus

6 months ago

Needs more cruelty, like Everlasting Torment

legendofa on Does “damage can’t be prevented” …

8 months ago

The updated wording on Glacial Chasm uses the wording "Prevent all damage that would be dealt to you." If you have a card that says "Damage can’t be prevented" like Everlasting Torment, damage will still be applied, not prevented. The general rule here is that "can't" takes precedence--effects that say you can't do something override effects that say you can or have to do something.

Andromedus on Waste not, want not, greed not

1 year ago

Oops! You're right, I was indeed thinking of Black Vise. I play more legacy than modern tbh and get those two mixed up.

In any case, one more thing I wanted to mention. I see lifegain as a problem for this deck. Some sideboard you may want to consider: Erebos, God of the Dead, Everlasting Torment, Knight of Dusk's Shadow, Rampaging Ferocidon, Roiling Vortex, or Tibalt, Rakish Instigator are all possible options.

Gleeock on Challenging Maarika

1 year ago

Everlasting Torment would nullify this commander's indestructible.

Trample is weird with excess dmg, since you assign damage as you choose with trample I think you can still choose to leave some excess on the creature to trigger the commander ability? - otherwise if you were just trampling (sending excess dmg to the player) after lethal I think you are actually non-boing your commander's ability?

I think this is some of why some deathtouch was thrown in - because any dmg this commander does in excess of 1 is excess damage

An example is Ram Through - it clearly states excess damage is dealt to the creature's controller instead (replacement), causing a bit of a non-bo with that sac ability triggered by dealing excess damage to a creature

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