Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ohran Frostfang
Snow Creature — Snake
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
SaberTech on Which Mono-Color is the Most …
3 weeks ago
I think that Green is the most powerful all-around colour in Commander. Multiplayer games are even more of a resource management challenge than MtG usually is, and Green is the most efficient at giving you more of the resources that you need. You are usually facing down three opponents worth of resources that can all potentially be turned against you so the faster that you can get to a state where you are drawing more than one card a turn, putting more than one land a turn into play, and casting more than one card a turn, the better off you are. Green's ability to ramp better than any other colour unlocks multiple and more powerful plays faster than the other colours. That's a very significant advantage in a format where mass land destruction is generally shunned outside of the most competitive tables.
Backing it up, Green has a bunch of strong card draw options. Guardian Project, Beast Whisperer, Sylvan Library, Greater Good, Toski, Bearer of Secrets, Ohran Frostfang, and Return of the Wildspeaker are just some of the options that jump to mind.
Green is very capable of spamming a bunch of tokens into play, giving it an option for rapidly increasing its resources on board.
Craterhoof Behemoth and, to a lesser extent, Triumph of the Hordes are some of the more notorious non-combo ways to close out a game.
When you are mostly using creatures as your win conditions Green actually has some pretty strong tutors in cards like Worldly Tutor, Eldritch Evolution, and Shared Summons among others.
Where Green falls short is in its creature removal options. Fight effects are its main options but it does get Beast Within as a general answer to most things while Lignify and Song of the Dryads can actually be strong ways of neutralizing annoying commanders for extended periods of time. It has plenty of great ways for dealing with artifacts and enchantments though, so no issues there.
Other colours may be able to do particular things better, but Green does lots of things well on top of its inherent advantage at ramping. Other colours may be able to use mana rocks to try to keep up but green has access to those as well. That ramping ability is what tips green into first place over Black for me.
NV_1980 on
TOKENS (Jetmir)
3 months ago
The appearance of (many) tokens can be an excellent reason to include Aura Shards, as it will basically ensure no one is allowed to have artifacts/enchantments unless you say so. Anim Pakal, Thousandth Moon is an extremely potent token generator that I'd definitely include in this selection. Provided that you intend to attack with the tokens you generate, I'd really consider adding Ohran Frostfang as well. Either your tokens will kill (almost) anything that blocks them OR you get to draw; win-win!
Last_Laugh on Card draw when adding +1/+1 …
5 months ago
You could always forego the +1+1 counter hoop. Ohran Frostfang, Toski, Bearer of Secrets, Bident of Thassa, Coastal Piracy, The Indomitable, and Reconnaissance Mission immediately come to mind in those colors.
greyninja on
Saprolings and Fungi
6 months ago
Looks fun! +1 from me
I would suggest Doubling Season and Ohran Frostfang
RiotRunner789 on
Slimefoot, the Stowaway
8 months ago
Wilderness Reclamation: Doubles your mana. The more you can take advantage of Slimefoot's mana sink, the better.
Jade Mage: Back up mana sink that's also cheaper.
Marauding Blight-Priest: Aristocrats win through attrition. This guy speeds everything up.
Mycoloth: Makes a stupid number of saprolings if he can survive a turn.
Ohran Frostfang: Great card draw. At worst, great trade against opponents creatures.
Savage Thallid: Great way to protect Slimefoot and fungus support. Occasionally gives you a saproling as a bonus.
Verdant Force: Not as cheap as Tendershoot but still gives you x4 saprolings a turn.
Keen Sense: Insane card draw.
Massacre Girl: Board wipe that also kills indestructible.
Best of luck with your build. If you have any questions about my list, feel free to ask.
Venum on
Poison Counters go Brrrrr
9 months ago
I really like Fynn because you have a lot of cheap options to make that deck really strong.
Viridian Longbow help you target a player without having to attack and then you can proliferate with Contagion Clasp afterward to pump the poison counter every turn.
Ohran Frostfang + Toski, Bearer of Secrets for extra draw
kill other creatures with some Fights mechanic such as Bite Down , Infectious Bite or Smell Fear
As for creature, i really like some Toxic that help your other creature and poison counter up Bloated Contaminator, Contaminant Grafter, Phyrexian Swarmlord and Venerated Rotpriest
rangab7 on
Gilanda and Kodama's wild weekend
1 year ago
Heyo,
I also run a gilanra kodama list: https://tappedout.net/mtg-decks/gron-3/
It's not upto date (way more removal added in since). But I'll fix it today.
First note is that Three mana ramp is bad.
Add in dorks so you can get gilanra turn two/three and kodama turn four. You want kodama out early before people can start holding up mana for removal.
So cultivate effects can go for the other two mana ramp spells in green.
Secondly, generic stompy big creatures don't need to be there.
Terra Stomper, Treeshaker Chimera, Thrun, Breaker of Silence, Polukranos, World Eater, Gaea's Revenge.
If it costs a lot and all it does is swing, it's not the best effect.
Silverback Elder is better than Hivespine Wolverine
Oakhame Adversary is better than Deadly Recluse
Your enchantments are also pretty bad
Abundance, Assemble the Entmoot, Bonds of Mortality, Elemental Bond, Season of Growth, Sandwurm Convergence. Don't do enough.
Your garruk planeswalkers can. be replaced with Garruk, Primal Hunter.
IDK what your goals are with the deck. But prioritze low to the ground creatures that pair well with top end cards like Ohran Frostfang.
The deck is fun, so if you want that kitchen table ono green hitter deck. Take my changes with salt.
| Have (1) | metalmagic |
| Want (2) | TechNoble , Yahtzee55 |






