Ohran Frostfang

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

ACapo18 on The Lord of the Tokens

3 weeks ago

The deck looks good!

If you’re open to suggestions, some fun cards you might enjoy are Divine Visitation, Ghalta and Mavren, Cathars' Crusade, Nadier, Agent of the Duskenel, and Nadier's Nightblade. I also think a bit more draw with cards like Toski, Bearer of Secrets and Ohran Frostfang would add consistency and a power boost to the deck.

Personally I enjoy running a bit more ramp in my decks, but your curve seems low enough that it’s probably not an issue. If it does become an issue, Cultivate & Kodama's Reach are staples, and Three Visits & Nature's Lore are some slightly more efficient includes.

wallisface on Slither In The Snow

2 months ago

Some thoughts:

  • the deck only has 58 cards, you need 60 for it to be legal.

  • the cards your deck has highlighted in red, Ohran Frostfang, Sol Ring, Blizzard and Snake Pit are all not modern-legal. You’ll either need to remove them, or build this deck for a different format (i assume you’re only playing casually so changing the format to be casual might be more appropriate).

  • your mana curve is currently very high, it’s going to lead to some really slow/clumsy turns.

Azoth2099 on [Rafiq of the Plenty] EDH

2 months ago

Drannith Magistrate, Deep Gnome Terramancer, Kutzil, Malamet Exemplar, Ohran Frostfang, Veil of Summer, Silence, Legolas's Quick Reflexes & Conqueror's Flail could all be great here!

Also 1-drop card draw enchantments like Curiosity, Curious Obsession, Combat Research, Keen Sense & Sixth Sense trigger twice with Double Strike, and get out of hand really quickly!

DreadKhan on Fuck Blue

3 months ago

Not sure if it's too clunky (or if you have enough relevant creatures), but I've learned to think of Lurking Predators when a deck has a lot of creatures. The scry ability is a nice perk (it lets you scry away stuff you don't want with Ruric out for example), but the free creatures are just brutal.

Have you considered stuff like Toski, Bearer of Secrets and/or Ohran Frostfang to draw some cards?

NV_1980 on Primal Genesis Upgrade

5 months ago

This looks great! I've always found Mycoloth to be one of my favorite token generators. Your list could also maybe consider some more draw. Mentor of the Meek comes to mind. In a deck that goes wide, Ohran Frostfang would also prove useful in that regard. Happy brewing!

NV_1980 on .json and the Dargonauts

5 months ago

Pretty cool. I second Klipeda's comment! Some cards that might also be fun in here would be Shattergang Brothers, as they fit well with the sacrifice theme. In order to hit your opponents a bit more and thus benefit on a slightly more consistent basis from Ikra's ability, I'd say maybe Saryth, the Viper's Fang or Ohran Frostfang could be good.

Coward_Token on Koma, the other Komas, and their 100K coils

6 months ago

MrHighscore: You can put Endless Evil on an existing nonlegendary Koma clone (or Sakashima of a Thousand Faces, but not Sakashima the Impostor). As I said, kinda janky because it requires another card, although I can see a few more fun candidates: Ohran Frostfang, Prime Speaker Zegana (legend rule applies but you still get to draw), Spawning Kraken

wallisface on Modern Snakes

7 months ago

Some thoughts:

  • Ohran Frostfang is not modern legal.

  • you currently have no form of interaction, meaning your deck will auto-lose to every deck that is faster than you. You should have some way to mess with your opponent.

  • your mana curve is very big, and will lead to your deck running very slowly/clumsily. Typically modern decks don’t run more than 3-4 cards costing 4-or-more mana, you have a whopping 13 (counting Genesis Wave). Specifically I see no way for you to realistically cast those 6-7 mana spells.

  • Aether Vial is generally only good when you have a lot of creature cards centred around the same mana cost (either 2 or 3) so that you can leave it on a set number and reliably get value from it every turn. I think you’re mana curve is too spread-out to get value from it currently.

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