Ohran Frostfang

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

Hi_diddly_ho_neighbor on Sekki, Ghost Piñata

4 days ago

This, I like this. First of all, I had no idea you could use Sekki like that. +1 from me

Some suggestions for the two problems you want help with:

Early game: One thing you could do is run a bunch of mana dorks. All the Llanowar Elves variants will help you ramp into Sekki faster, give you early creatures to equip Sword of the Animist and Mask of Memory onto, and will make green draw spells like Shamanic Revelation more useful if you haven't been able to make spirits off Sekki.

Card Draw: Green has some fairly strong card draw options for a go tall strategy that you could still consider in Harmonize, Rishkar's Expertise, Momentous Fall, Runic Armasaur, Ohran Frostfang, Hunter's Insight, Soul's Majesty, and Hunter's Prowess.

Last_Laugh on Mmmm so Hasty

4 days ago

The Reaver Cleaver feels like it'd be right at home here.

A few X spells as payoff would go a long ways here too with all this treasure creation. Exsanguinate, Torment of Hailfire, and/or Genesis Wave are the main 3 that come to mind.

Ohran Frostfang would be a really good draw engine here seeing as you're running 40 creatures and deathtouch for your attacking creatures will be pretty relevant too.

Song of the Dryads and Beast Within I'd run over Putrefy and Bedevil for the added versatility.

DreadKhan on Help needed: Thantis the Warweaver

1 week ago

I've always been fascinated by Thantis as a deck, nice to see something even if it's not the Stax build I'd inevitably run (with considerable glee I might add), this seems considerably more fun to play against. I'm curious how your deck ends up working when you get it down to 100, I struggled mightily with a deck once but ended up pretty happy with the result.

For stuff you could pull, Sunder Shaman seems visibly awful, with numerous better and much easier to cast solutions existing. I have never, ever had Clackbridge Troll work out even half-decent for me, maybe you'll be luckier? I'm not sure how many redundant copies you need of the 'everyone has to attack' effect, other than Goad sources which protect you, unless you actually have a big body to block with you might not want people swinging at you, so that might let you cut Goblin Spymaster? You might cut Grand Melee for not being on a body, and Thantis doesn't want to block someone else's Deathtouch creature. I think I understand your plan to use Fogs to force people to swing and grow Thantis, then a Fog renders their attack otherwise moot, have you tested this concept out much? I usually find Fogs to be bad cards unless my deck can derive enormous advantage from 1 extra turn, and that simultaneously stopping one attacker will be enough. Anyways, I worry you won't have enough actual cards that matter with so many fogs, obviously if you've tested this out before and it works well then ignore this! I really love setting up Deathtouch and Trample on a big body, but I can never decide on a good ratio. Deathtouch without Trample is awful on a big creature, but Trample without Deathtouch is still pretty useful, so I tend to run one or two Deathtouch sources like Ohran Frostfang to have the option of 1-shotting someone while not having too many when I'm stuck with a big Deathtouch creature, a frustrating situation in my experience. When I have a deck with Green in it, and I'm less than 4 colours, there is a good chance I'll be running relatively few ramp artifacts, Green just does a better job, why play a Signet with Green in it when you could dig out your preferred land for the same mana, possibly a dual? Artifacts are magnets for removal in some metas, and if you don't run any/many, it opens you up to running more hate against such cards, if you later think you might want to (after playing it). I get that you're giving people tokens, but is Briar Patch actually relevant enough to run? Same with Revenge of Ravens or Hissing Miasma, not sure you want to deter people from swinging against you, but I might be misunderstanding your deck's game plan here. What exactly does your deck intend to do with the mana you generate from untapping your lands via Wilderness Reclamation, I guess Fogs?

As for some general advice, I wouldn't cut any lands beyond 33 with a 6 mana Commander, it's probably the lower end of what you'd want to risk. I would keep an eye on your land count when playtesting, if getting to 8 mana by the time you inevitably need to recast Thantis isn't consistent, you might want to sneak in some MDFC lands, but at this point I'd build the deck first and see what it can do at this land count.

Very much hate to suggest a card, but since I suggested pulling some Fogs, maybe you could replace several fogs with a Dawnstrider to make space in the deck?

Good luck with your building!

king-saproling on Bruse and Tana Swarm

1 month ago

Bruse & Tana are a great pair. You might like these: Betrothed of Fire, Mantle of Leadership, Hope Against Hope, Born to Drive, Light of Promise, Goldnight Commander, Cathars' Crusade, Skullclamp, Rite of Harmony, Toski, Bearer of Secrets, Cryptolith Rite, Druids' Repository, Aggravated Assault, Purphoros, God of the Forge, Return of the Wildspeaker, Ohran Frostfang

Just a heads up that Moraug doesn't work with Life and Limb + Tana because he stipulates that the land has to enter during your main phase.

DreadKhan on Evil Wheel

1 month ago

Just curious, but do you pronounce your Commander's first letter as more of a 'z', or more of an 'sh' sound, or something else entirely?

It's a bit slower than other options, but Font of Mythos is a ton of snakes each cycle. Court of Cunning is a bigger mill effect than Hedron Crab, and it can also create more card draw (and it's really easy for you to get the monarchy back with your wide board). Ohran Frostfang or Toski, Bearer of Secrets are good with lots of tokens out, especially Frostfang because nobody wants to block a 1/1 Deathtouch. There is also Bow of Nylea to give them Deathtouch. Coat of Arms is a big dumb wincon if you've got a bunch of snakes, though you might need Trample. There is also Shared Animosity. Thunderfoot Baloth can make your snakes hit harder, as can Blossoming Bogbeast if you've got some random life gain in the deck. With all the card draw I wonder if Venser's Journal might fit.

DreadKhan on You Don't Know Where I've Been Lou!!

2 months ago

Have you thought about trying to give Zangief Deathtouch and Trample, so he can deal 2 damage to each creature? Would be funny with a Lure or Nemesis Mask. Ohran Frostfang is a nice Deathtouch source and draw source if you've got creatures, Bow of Nylea also makes it easier to kill creatures. There are countless great trample sources in Green, I can point out a few if necessary, including ones like Goreclaw, Terror of Qal Sisma that have lots of other upsides.

Would janky stuff like Akroan Horse make sense here, to give opponents weenies for Zangief to piledrive? If people have a bunch of weenies, you can hit them with a Chandra's Ignition, so Zangief Piledrives stuff for you. Helm of the Host can copy Zangief for you I guess?

MilesHiles on J.N.R. Token - The Fellowship of the King

3 months ago

Great call out! I actually just swapped Ohran Frostfang today!

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