Ohran Frostfang

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

CamraMaan on Elves lovers...HELP!

1 month ago

I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.

Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.

DreadKhan on Utopian Prosperity

2 months ago

I suspect at your average MV you're not looking to increase it, so maybe Esper Sentinel? It offers card draw, which never hurts to have access to. Smothering Tithe would make sense if you consistently find yourself short of a lot of mana mid/late game, I feel like if you're just buffing your Commander with it it's not that spicy. I think if you had more card draw than Tithe would be the better card to add.

You might also consider Toski, Bearer of Secrets or Ohran Frostfang as ways to draw more cards than Esper Sentinel. Card draw is really, really useful at all levels of power, and while you have some, I think more wouldn't hurt.

DreadKhan on Ajani W/G/R - My First Deck - Legacy i think

2 months ago

If you want to run only 18 lands, you might want to look at some more ramp. An old staple for budget play is Rampant Growth, but Harrow might also be worth a look, since it can fix your mana effectively. There are also options like Farhaven Elf to consider if you really want the body, or Springbloom Druid, in a pinch you could try Silverglade Pathfinder, but it's very slow in Legacy.

Not sure if it's out of your budget, but some White removal might be good in here, the best option is Swords to Plowshares or Path to Exile, but Generous Gift is versatile (and you shouldn't be too worried about a 3/3 compared to what you blew up), but there is also Fateful Absence if people run Planeswalkers. If you want really cheap cards, you might try Oblivion Ring, though that isn't always a permanent solution, it is cheap and versatile.

It's definitely on the pricey side, but Toski, Bearer of Secrets is probably a lot better than Rigo, who won't work with your 1 power creatures after they get a +1 counter on them, Toski pays you for each creature that hits. Ohran Frostfang is arguably even better, but it's more mana and easier to remove, Toski is Indestructible. If you use Toski, you could run x1 of him and use 1 or 2 Time of Need to help find him more consistently. It can also find Djeru, or any other Legendary creature.

A card I like on a budget is Blossoming Bogbeast, the +2/+2 and trample buff is pretty big, and if you've got some other way to gain life before you attack, you can make the bonus much bigger. Trample often ends games much quicker. It's clunky, but it's a pretty cheap repeating Anthem effect.

Another good staple to look at might be Once Upon a Time, which is amazing in the opening hand usually, and reduces how many hands you have to mulligan compared to just running a land or creature in my experience. Like Gitaxian Probe, it got banned in other formats but it's used in Legacy sometimes.

I hope you can have some good games with your new deck!

king-saproling on Faerie Dragon Bear

2 months ago

Looks like a fun deck. I see you're pretty dedicated to the faerie theme which is rad, but I think if you wanted to improve the deck power-wise you could swap out some of the high-cost creatures for evasive 1-drops like Slither Blade, Mist-Cloaked Herald, Gudul Lurker, etc. The more 1-drops you have, the higher your odds to play 1 on turn 1 and 2 on turn 2, then you will be primed to make 3 faerie tokens when Halsin drops on turn 4.

You might consider these cards too: Bident of Thassa, Edric, Spymaster of Trest, Coastal Piracy, Toski, Bearer of Secrets, Reconnaissance Mission, Ohran Frostfang, Druids' Repository, Storm the Citadel

KBK7101 on HAPATRA, AMONKHET'S FANG

3 months ago

Super cool! I haven't updated my own Hapatra deck in a pretty long while... I might have to fix that now!

Thoughts on Toski, Bearer of Secrets and/or Ohran Frostfang for card draw?

DreadKhan on Meren NON combo Grind

5 months ago

Have you thought about running more 1 drops that ramp? Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow and even Birds of Paradise are all very good cards in most Meren decks. I also like Blood Pet and Dawntreader Elk. I even use Fertilid atm, probably could replace it with something better though. I feel like a Meren deck should be gaining as much XP as possible early game, if you can recycle a Sakura Tribe Elder (or similar card) a few times, you might have the most mana out as well as have respectable XP, so I feel like running lots of creatures that find lands and die on their own is a good choice. I run 30 lands in my Meren deck, and I made a point of testing how little fixing mattered in a deck like Meren, sure enough it's not remotely picky. It's 2 colours, and if you've got a heap of ways to use Green mana to get access to Black, you really only need as many Swamps as you expect to fetch out in a game. I think this is especially true if you decide to trim a few lands for 1 drop ramp creatures, you can't keep hands without Green, but can keep a hand without a Swamp just fine if you can find one via a ramp creature (or generate Black via one). Higher land count is better if you really expect to see lots of wipes (you should run Rise of the Dread Marn if that's true), but if players only run a few per deck you might not see one early enough to matter. More competitive decks tend to run fewer wipes (and more combos), but more counters/removal, since they don't usually want to lose their own board. If you're playing against fairly competitive (but not cEDH) opponents, I'd go with the dorks, if you play vs Casual decks, you might want the lands! Sorry if that's confusing, but hopefully it helps.

Ohran Frostfang is really good in grindier Meren decks. Mazirek, Kraul Death Priest is good if your deck consistently is sacrificing stuff (and even better if other people sacrifice stuff in your games). Fiend Artisan is a sac outlet that can tutor up creatures, and it can be big enough to swing with sometimes. Helm of Possession is a really sneaky old card that you don't see much, but it combines a sac outlet with a theft effect. It's a removal magnet, but it's a really strong and off-colour effect in Golgari. Coffin Queen is another weird old card that can reanimate stuff from any Graveyard, but it exiles it when it dies. This is normally bad for a combo deck, but in your build it might be fine. Old Stickfingers might be worth a look, very good at putting lots of creatures into your yard without dumping other cards you might want. Dawnstrider is a nice card if you play vs lots of attackers, this is a fog that won't use up your Meren reanimation, and it also lets you discard creatures to reanimate, so it has a pretty high ceiling in more casual Meren.

Cool deck, looks like lots of fun!

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