Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

DreadKhan on Meren NON combo Grind

1 month ago

Have you thought about running more 1 drops that ramp? Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow and even Birds of Paradise are all very good cards in most Meren decks. I also like Blood Pet and Dawntreader Elk. I even use Fertilid atm, probably could replace it with something better though. I feel like a Meren deck should be gaining as much XP as possible early game, if you can recycle a Sakura Tribe Elder (or similar card) a few times, you might have the most mana out as well as have respectable XP, so I feel like running lots of creatures that find lands and die on their own is a good choice. I run 30 lands in my Meren deck, and I made a point of testing how little fixing mattered in a deck like Meren, sure enough it's not remotely picky. It's 2 colours, and if you've got a heap of ways to use Green mana to get access to Black, you really only need as many Swamps as you expect to fetch out in a game. I think this is especially true if you decide to trim a few lands for 1 drop ramp creatures, you can't keep hands without Green, but can keep a hand without a Swamp just fine if you can find one via a ramp creature (or generate Black via one). Higher land count is better if you really expect to see lots of wipes (you should run Rise of the Dread Marn if that's true), but if players only run a few per deck you might not see one early enough to matter. More competitive decks tend to run fewer wipes (and more combos), but more counters/removal, since they don't usually want to lose their own board. If you're playing against fairly competitive (but not cEDH) opponents, I'd go with the dorks, if you play vs Casual decks, you might want the lands! Sorry if that's confusing, but hopefully it helps.

Ohran Frostfang is really good in grindier Meren decks. Mazirek, Kraul Death Priest is good if your deck consistently is sacrificing stuff (and even better if other people sacrifice stuff in your games). Fiend Artisan is a sac outlet that can tutor up creatures, and it can be big enough to swing with sometimes. Helm of Possession is a really sneaky old card that you don't see much, but it combines a sac outlet with a theft effect. It's a removal magnet, but it's a really strong and off-colour effect in Golgari. Coffin Queen is another weird old card that can reanimate stuff from any Graveyard, but it exiles it when it dies. This is normally bad for a combo deck, but in your build it might be fine. Old Stickfingers might be worth a look, very good at putting lots of creatures into your yard without dumping other cards you might want. Dawnstrider is a nice card if you play vs lots of attackers, this is a fog that won't use up your Meren reanimation, and it also lets you discard creatures to reanimate, so it has a pretty high ceiling in more casual Meren.

Cool deck, looks like lots of fun!

Last_Laugh on Goad-i-Locks and the Three Goblins

1 month ago

There's 2 major areas for this deck that need some tlc... evasion and card draw.

Evasion: Champion of Lambholt, Spirit en-Dal, Spirit Mantle, Soltari Visionary, Odric, Master Tactician, Subira, Tulzidi Caravanner, Bedlam, and Loyal Apprentice are all good options.

Draw: Welcoming Vampire, Beast Whisperer, Esper Sentinel, Jared Carthalion, True Heir, Ohran Frostfang, Selvala, Explorer Returned, Lifecrafter's Bestiary, and Rites of Flourishing all deserve spots. Right now you only have Toski and Guardian Project that I see for card draw.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes

DreadKhan on Where Fearless Angels Tread

2 months ago

Toski, Bearer of Secrets and Ohran Frostfang are both pretty good ways to draw extra cards, especially if you've got evasive attackers.

Last_Laugh on Attack someone else Plz

3 months ago

Loyal Apprentice is a stud here. Spirit Mantle/Spirit en-Dal are great ways to get any creature into the redzone. Aura Shards is amazing and at $5-6 it's the most reasonable price you'll find it for.

I also suggest more card draw options like Rites of Flourishing, Lifecrafter's Bestiary, Jared Carthalion, True Heir, Selvala, Explorer Returned, Runic Armasaur, Subira, Tulzidi Caravanner, and Welcoming Vampire... they're all good budget options. Toski, Bearer of Secrets and Ohran Frostfang are at the top end of your budget but are worth their weight in gold here.

Feel free to check out my list for more ideas. It's definitely not budget overall but it has plenty of stuff under 10 bucks. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes

DreadKhan on sacrifice

4 months ago

Ohran Frostfang and Toski, Bearer of Secrets offer you some repeatable card draw for doing what you want to be doing. Frostfang's Deathtouch is really handy earlier game, draw is always handy. Midnight Reaper and Grim Haruspex are also good, but might be too many payoffs if you don't need the card draw. Blossoming Bogbeast and Thunderfoot Baloth are good ways to get Trample and a buff, handy especially if you've got deathtouch, 1 damage kills then. If you run enough Trample effects, you could also consider Saryth, the Viper's Fang or Bow of Nylea, as there are more good trample providers, some budget some not.

Over Diabolic Tutor, you could run cards like Jarad's Orders and Final Parting, or even Buried Alive to find Gravecrawler and a sac outlet, or Haakon, Stromgald Scourge and a 1 drop knight to generate a ton of death triggers, Universal Automaton is infinite mana with Ashnod's Altar I guess. Haakon always has to end up in the yard to work, but these are similar MV to Diabolic to maybe find a value engine. Gravecrawler loves Carrion Feeder or any other infinite sac outlet, but it also loves Pitiless Plunderer, at which point you can go infinite with this, making your army very tall. Haakon is more rugged than Gravecrawler, but is jankier. If you use Haakon, you can also try Liliana's Standard Bearer, both as a way to recover from a wipe and to draw cards via Haakon's recursion.

Over 'find a land when ___ dies', I would look at some options that let you sacrifice the creature for the land, such as Diligent Farmhand, which is always a source of a death trigger, even if you don't have an outlet out. Dawntreader Elk is also very good. Not saying Wood Elves are bad, but it's nice to have a death trigger attached. You might run more ramp period, any reason you don't run 1 drop mana like Birds of Paradise or Llanowar Elves, or even Elves of Deep Shadow to speed up your deck, getting to your Commander quicker is a big advantage in higher power games, especially with a powerful effect like your Commander.

Especially if you don't run more 1 or 2 MV permanents, you should look at Culling Ritual, that card is terrifying at higher power games, keep an eye out if people play a lot of 1 and 2 drops in your group to see if it will be relevant, but it can be very good.

Sarulf, Realm Eater is a crazy thing you could sneak in as a way to deal with an out of control opponent, your Commander can pump him with counters, and once he's big enough, he can clear the board completely (after you sacrifice stuff), so you can still use something like Living Death to put your dead creatures back into play, opponent's without a sac outlet have everything exiled. Sarulf will very quickly be big enough to clear the entire board, and he doesn't die when he does it, so it's back to your Commander and Sarulf vs the world, but if other players have used too many resources, they might not be prepared to come back. Maybe not a good choice if your area plays cards like Mindslaver a lot, but that's one of the biggest wipes around.

Props for using Mazirek!

insaneinmate on THE FIRST RULE OF GOAD CLUB - Forced Combat

4 months ago

Last_Laugh Actually yes I had been having some card draw issues. I used to have Sylvan Library in the deck, it was originally built with it. I had taken it out since I was theorizing about how much one card was worth to this build for 4 life, and even the benefit of "digging" 2 cards deeper.

But I have other green decks with the library and I have huge results from it. And even if the library might draw me into some cheapy unblockable creature, I have missed being able to dig and draw in the early game for ramp or a colored land I need for Marisi.

I've also had multiple occurrences where I was seriously bummed and slowed down by drawing Worldly Tutor & Enlightened Tutor. These two tutors slow this build down with their inherent card disadvantage and let me search for cards that I'm not even using for big combos.

So in summary, I put Sylvan Library back and took out the 1 drop tutors for Eladamri's.

The deck could use more draw but I also accept the fact that I can Eladamri's or Green Sun's into a Toski, Bearer of Secrets or Ohran Frostfang and in fact I often do. Those two creatures have such a beneficial impact to this unblockable goading build that I have to be picky with the "smaller" draw engines available. Same goes for my Rishkar's Expertise & Return of the Wildspeaker. I'm not a fan at all of traditional red card draw of discard then draw. I'd rather have something more useful to this tempo aggro than that, thus enters the Grenzo and Ragavan. Just my preference.

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