Peer into the Abyss

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Peer into the Abyss

Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Goldberserkerdragon on Oops I Draw & Drain You

1 week ago

king-saproling Thank you for the recs. I am aware of those cards but i build with what i have and those may be added later on :). A few i specifically left out for things like Necropotence, which, no it doesn't draw trigger but it is fine to be the one card in the deck that gets around that. The sheer fact we can always have cards in hand (which is usually more draw, Tolarian Winds, Peer into the Abyss, Flux, etc. or combo pieces) to have mass momentum is never a bad idea. Cheers!

rin_shigure on rin_shigure

2 weeks ago

Can i counter a spell before it is copied

What happens if i try to counter a spell cast after an Doublecast, example, my opponent cast Doublecast which resolves and right after casts Peer into the Abyss, can i counter the Peer into the Abyss before the copy is made???.

nothingstar on

4 weeks ago

This is a good start, you have some really nice lifegain synergies going. It doesn't really seem like a card draw deck to me, though. It leans more towards the lifegain world of Aetherflux Reservoir than to the U/B world of card draw. There are a lot of black cards that exchange life for cards; if you want card draw, you should get a Graveborn Muse leave the Reservoir behind.

If you go the true lifegain route, you might add transmute effects for tutors, like Clutch of the Undercity or Dimir House Guard. And another good wincon could be Celestial Convergence + Solemnity. And Test of Endurance. Though those will require more counters/protection than you have right now.

I have learned from experience that strategies that ping your opponents for one or two life every turn get you killed very quickly, because they make you stand out even when you're doing very little. So things like Drana's Emissary are kinda dangerous.

In that same vein, Vito, Thorn of the Dusk Rose will draw hate. It's Sanguine Bond on a stick, and when people see half of the Sanguine Bond/Exquisite Blood combo, they shoot it immediately.

One final bit of overarching advice -- since this is a 3-color deck, I suggest staying away from cards that require a lot of one kind of mana. Particularly lots of black mana, like Underworld Dreams or Peer into the Abyss, since this deck is heavily U/W right now.

Okay, now some slightly more nitpicky things about card choices:

  • Since the Mages only seem to fetch mana rocks at this point, might you switch them out with myrs? Like Alloy Myr.

  • I'd replace Folio of Fancies with Temple Bell, personally, because I like having to spend less mana per draw.

  • Serra Avatar might be better than Celestial Force. But also I just really like Serra Avatar.

Again, this is quite good, just needs a bit of focusing towards the endgame. All the nitty-gritty of the mana curve and stuff you'll work out in playtesting, and what you have so far is workable.

Profet93 on Shauku, End-the-game-bringer

1 month ago

For cabal stronghold, you need 4 basics swamps to net you 1 extra mana and 5 basics swamps to net you 2 extra mana. Assuming you actually draw cabal stronghold and nothing but basics, its a nice little bump. But the cost of the slot in your deck vs. the actual benefit is too much IMO. How often one would reliably actually get just stronghold and nothing but swamps in the early game? Seems unlikely.

Regarding Lili, I see your point. On paper, it seems like a solid card to add. You said you got the shell down, have you had any games in your meta? Would love to know her actual impact on games, times she was clutch, a waste, something in between, etc....

Eon Hub - This was super interesting the moment I saw this card many years ago. I get the point, bypass losing 3 life. You have atleast 4 cards that are anti synergy and 1 or 2 that are direct synergy, so I'm a bit mixed.

Profane Transfusion > Soul Conduit. More cost up front but can't be telegraphed, although the token might be an issue, or a benefit depending on the situation.

Necro + Venser's journal - Nice. I do wonder if it's worth adding venser solely for that synergy alone, especially given you don't run a lot of card draw. Syphon Mind is worth considering. Cheap $ and mana for you to draw 3 cards and each opponent discard 1. Another card draw spell to consider is Peer into the Abyss. Given you are already suicide black so to speak, this might be worth considering. Even more fun to use a soul conduit or profane transfusion after.

I notice crucible of worlds and no fetchlands, I'm assuming that's due to life loss and/or $. You are playing black, so I'm surprised you don't add more big black mana. Swapping out Dust Bowl for Thespian's Stage would be helpful to copy coffers, opposing utility land, cathedral of war, deserted temple, etc... (Also unrelated note: Deserted Temple + Rings + Coffers = Infinite black mana). If you do end up removing dust bowl, crucible should go with it, thus freeing more slots. Speaking of big black mana, Bubbling Muck might be worth considering. Do be careful playing this with urborg.

Damnation - Cheaper boardwipe, is there a specific reason why your using deadly tempest and killing wave over damnation? Another board wipe that might be up your alley is The Meathook Massacre. It removes creatures, pings them and heals you.

Deliver Unto Evil - Not needed but I like it. Politics. Bring you back a combo piece, a draw spell, removal, utility, etc.... Black has many ways to recur creatures, few to return non-creature cards. Speaking of creatures, if you are interested in more recursion (aside from Yawgmoth's Will), Xiahou Dun, the One-Eyed works lovely with corpse dance. Not an entirely serious suggestion but worth noting.

My apologies for the wall of text, can't wait to hear your thoughts. I love discussing deck card choices and maximizing value/efficiency when possible. Your deck seems lovely. Most people will do a double take at your commander which is nice, love playing more older, unique commanders :)

TheoryCrafter on K'rrik, Son of Yawgmoth

2 months ago

Have you considered Font of Agonies? It works as reusable creature kill.

Since you already have Syr Konrad, you may want to consider adding Mindcrank. You'd be surprised how many cards this 2-card combo can mill in creature heavy decks. Another 2-card combo you may want to consider is Peer into the Abyss and Underworld Dreams

Hope this helps. Happy Hunting!

TheoryCrafter on Jesus take the Wheel

2 months ago

Damn has white in it so its not legal for your color identity.

Have you considered Liliana's Caress or Peer into the Abyss? Each works as a double punch with Jace's Archivist. Other cards for 2 card combos to consider are Curiosity to go with Niv-Mizzet, Parun and Symmetry Matrix to go with The Locust God.

Another alternate win card to Consider would be Triskaidekaphile. Not only will you have another no maximum hand size card, but the activated ability can work as a late game mana sink.

Considering all the discard, may I also recommend artifacts that shuffle your graveyard back into your library? This includes, but is not limited to, Campfire, Cranial Archive and Elixir of Immortality.

I hope these help. Thank you for reading me out. Happy Hunting!

Triton on The Legacy of the Igniter

3 months ago

Here's a good list to start from, based on the EDHREC page for Darigaaz:

Rites of Flourishing Stormfist Crusader Balor Heartwood Storyteller Peer into the Abyss Unquenchable Fury Vicious Shadows Tainted Strike

Thoughtseize isn't good in commander unfortunately, since you're only removing one of your opponent's cards in hand. There are also a solid amount of Black Vise effects to choose from, love seeing some group hug and slug that isn't Nekusar!

Besides those more fun cards, I think it is super important to include as much ramp as you can for this deck, you'll want as much as possible to get away with all the junk!

Hope this helps and keep Junding em out!

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