Archangel of Wrath

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Archangel of Wrath

Creature — Angel

Kicker and/or (You may pay an additional and/or as you cast this spell.)

Flying, lifelink

When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target (creature, player or planeswalker.)

When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

Crow_Umbra on

10 months ago

Unless your opponents are playing something like Disciple of Caelus Nin, all of your phased out permanents should phase back at the beginning of your next upkeep. Here's a wiki entry for Phasing if you wanted to review the rule details.

Understandable regarding Krenko. Mostly suggesting creature token creators that are pretty commonly utilized in Isshin token decks, and since you have Isshin in the 99.

I don't mind if you're not running the ramp stuff. I'm mostly suggesting running more ramp to avoid getting mana flooded, since you're not playing a strategy like Landfall, which can play more than 1 land per turn. Having some mana rocks can act as like an extra land drop in your early turns.

A few suggestions regarding your removal options, but I think that Generous Gift, Swords to Plowshares, Stroke of Midnight, Wear / Tear, and Grasp of Fate could all be alternatives to Archangel of Wrath, Banishing Stroke, and Bone Splinters. All of these options have minor drawbacks, but are a bit faster and more versatile than the options you're currently running.

All that being said, it's no big deal to me if you use anything I suggest or don't. Your enjoyment of your deck on your own terms is what matters most.

CommanderNeyo on These Hands Rated S for Speed

11 months ago

Howdy! Note that you cannot use Archangel of Wrath, because although it is a white creature it has black in its color identity because of the {{b}} kicker cost.

Have you considered adding Sol Ring, Boros Signet, and Talisman of Conviction? They are excellent mana options.

I also would consider adding (2) more lands - your commander is (5) mana, so you want to make sure you can cast her.

Also, giving Karlach haste will speed up the gameplan - consider cards such as Lightning Greaves or Rising of the Day. I especially recommend Rising of the Day, because it also gives your commander +1 power - so you can one-shot a player every turn with commander damage.

You have a generally high average mana cost for the deck, so I would consider removing some of the higher cost cards or add more ramp, such as Worn Powerstone and Thran Dynamo.

I would consider removing Earth Tremor and replacing it with Swords to Plowshares. Generally you want your removal spells to be around 1 or 2 mana, so that you aren't spending all the mana in your turn just to remove one threat.

I would also consider updating the lands you have - there are lots of cheap lands to consider, such as: Command Tower, Needle Spires, Battlefield Forge, Temple of Triumph, Clifftop Retreat, Boros Garrison, Furycalm Snarl, Wind-Scarred Crag, Sacred Peaks, Boros Guildgate, Alpine Meadow, Stone Quarry, Rustvale Bridge, and Lorehold Campus.

Hope this was useful!