Moldervine Reclamation

Moldervine Reclamation

Enchantment

Whenever a creature you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you gain 1 life and draw a card.

Latest Decks as Commander

Moldervine Reclamation Discussion

Housegheist on Squirrel Infestation

1 week ago

Finally we get some squirrel suppport. Currently I'm working on a squirrel deck too - even if i know, that it will be a more... meme-like or fun-deck than somewhat competitive. I saw, you're suggest using Earl of Squirrel , so your playgroup doesn't mind using Silver Bordereds? Then I have a few silver bordered suggestions: Acornelia, Fashionable Filcher - pump effect and cute acorn-counter Squirrel Dealer - Funny card though Squirrel Farm - funny token creator

others: Ivy Lane Denizen - pumps your army

Scurry Oak - can go nuts with Ivy Lane Denizen ... get it? it goes nuts :D

Vanquisher's Banner - anthem and draw effect

Realmwalker - plays Top-cards and counts as a squirrel

Witch's Oven Sac-Outlet and the food-token generates a new Squirrel with Chatterfang

Vivien, Monsters' Advocate - generates Tokens which works well with chatterfang plus tutor-ish effect Sylvan Anthem - Anthem and card quality even on tokens

Swarmyard - regenerates squirrels

Return of the Wildspeaker - extraordinary strong card

Ohran Frostfang - let your opponent choose between trading or to let you draw cards.

Moldervine Reclamation - dying creatures wont hurt you anymore

Mimic Vat - See Moldervine Reclamation but repeatable

Adaptive Automaton - Anthem effect for Squirrels

Beastmaster Ascension - huge anthem

Creakwood Liege - Anthem and token generator

Ezuri's Predation - REmoval which works prett well with tokens

Bramble Sovereign - Because i love this card

Gleeock on Useful additions for thantis, the …

1 month ago

The beauty of Thantis is the perplexing open-endedness of the commander. I've had the most success & fun making it a mix of: monarch/courts, token spawning big-boys (on upkeep is my fav.), polymorph spells to trade tokens for bigs, card draw for little guys, & lifelink.

A few favorites: Toski, Bearer of Secrets , Ohran Frostfang , Oath of Druids , Kardur, Doomscourge , Clackbridge Troll , Awakening Zone , Moldervine Reclamation , Thieving Amalgam

Howwyl on Money for nothin'

2 months ago

Cut Suggestions:

  • Binding the Old Gods isn't good removal cause it doesn't have the benefit of being instant speed or being a creature you can reanimate. It also takes a whole turn rotation to ramp you one forest that you can't even use that turn.

  • Moldervine Reclamation is 5 mana for a draw engine which is kinda expensive. Your decks goal doesn't seem to be aristocrats, rather bringing back a bunch of lower power creatures with good effects or are actually thicc. In this case, you don't have good fodder to make this card work.

  • Collective Effort is kinda bad all around. it's removal is conditional and slow and you can only pick the +1/+1 option once so it can't make your men big.
  • Beast Whisperer same kinda think with moldervine. You are going to cast creatures on occasion, but what you really want is card draw when creatures etb so you can fill your hand after mutating Nethroi. It's decent in the early game, but etb draw is better for you in both the early and late game.
  • Wayfarer's Bauble . You are in green and there's better creature ramp that doesn't cost $4.

Add Suggestions:

  • Eternal Witness . good recursion outside of nethroi and allows you to get important non-creatures back when recurring.
  • Wood Elves . better than binding of the old gods for ramp in almost every way. It's creature based, non basic forest finding and the land doesn't enter tapped.
  • Springbloom Druid . like harrow, but on a creature. keep both if you want though.
  • Tortured Existence . Even though it's an enchantment, it's cheap and allows you to surprise your opponents with something from you hand and otherwise you can just trade creatures for whatever you need at the time.
  • Grim Haruspex . Decent card draw that give you some benefit if your board gets wiped.

DemMeowsephs on Lathril Armies

3 months ago

Well for the lands you can obviously swap out basics, etc. For the rest besides ramp, I think it's honestly a card by card thing, and you have to judge if you'd rather have one of the ones I mentioned or something in the deck, as in which would be more effective. It's your deck you know it better than me so you may not agree with some of these, but things I would cut are Wood Elves (too much mana, could be better used), Elvish Dreadlord (there are already effects like this in the deck that are cheaper and don't require a death trigger), Eyeblight Massacre (could be better used, already similar effects), Beacon of Unrest (not necessarily an effect that has to do with the deck-), Maelstrom Pulse (considering you can only have 1 copy of each card in edh I'm not sure how useful this will be), Alpha Authority (Lathril already has menace, this basically gives her hexproof for two mana not so good), Moldervine Reclamation (a lot of cards seem heavily bent on creature death triggers which may not be the easiest thing to work with, possibly slow at least, though its certainly possible the deck just needs more cards geared for it, like Ashnod's Altar , etc and less of elf tribal), Storrev, Devkarin Lich (again, unless you want to cut down on elf tribal elf graveyard effects won't be too strong I think anyway). Just some ideas, I'm not too sure.

Osbert on Morophon Eldrazi balanced

4 months ago

Morophon isn't doing much for this deck without Jodah or Fist of Suns so maybe try playing it in the 99 and use Golos, Tireless Pilgrim as the commander. Golos lets you cheat mana costs, ramps you, and is colourless to match the theme.

The biggest problem with eldrazi tribal is that eldrazi themselves aren't a unifying tribe as their effects support multiple different strategies which dilutes the power of each of those strategies. This can lead to dead draws and non synergistic board states which will make the deck feel clunky. The most prominent themes among eldrazi are aristocrats, tokens, and stompy so pick one of those as your primary focus. Aristocrats and tokens strategies synergize well however a stompy strategy requires entirely different support.

My friend has an Animar, Soul of Elements eldrazi tribal deck but his emphasis is on big stompy creatures so the deck is designed to have pay offs for playing those. Sarkhan's Unsealing , Sneak Attack , Temur Ascendancy , etc. He has some game ending combos like Animar + Cloudstone Curio + Eldrazi so it can win through non combat damage.

For aristocrats look at Pawn of Ulamog , Dark Prophecy , Moldervine Reclamation , Blisterpod , Ashnod's Altar , Grave Pact , Patriarch's Bidding , Haunting Voyage , Pyre of Heroes , etc.

I can't really suggest much more before you decide which direction to take the deck in.

Vertical on Golgari Deathpriest Aristocrats

6 months ago

This looks like a pretty solid deck, I built a Mazirek deck and so far I think it's my strongest. There are a few things Your deck didn't have that mine does, but your deck seems to be built for the long game, while mine is built to have one explosive turn and pretty much win then and there.

This commander loves to sacrifice things, but he shouldn't be the only one in this deck. Effects like Zulaport Cutthroat are very powerful in aristocrat style decks, and Moldervine Reclamation can be good for drawing.

One of my favorite sacrifice outlets that I didn't see on your board was Altar of Dementia which lets you mill your opponents potentially out of the game, and provides you with a free place to sacrifice your vast army! And if any of your opponents like to use a lot of graveyard recursion, throw in a Tormod's Crypt for a free sacrifice trigger and some graveyard hate. There's also Priest of Forgotten Gods which forces opponents to sacrifice, lets you draw and gives you mana!

If you want to go down the path of forcing opponents to sacrifice their creatures, effects like Grave Pact and Dictate of Erebos are fantastic. If you want something that can attack, Butcher of Malakir will be your new best friend. another card that can easily shrink an opponent's army is Archfiend of Depravity. If you do go down this path, throwing in things like Kothophed, Soul Hoarder will let you draw tons of cards off of opponents sacrifices.

If you're consistently having trouble finding creatures that generate tokens, I'd suggest throwing in a Fiend Artisan who has a sacrifice and tutor effect in one. If you're running some recursion, Jarad's Orders is a fantastic way to grab the creatures you need.

Well now you've sacrificed a bunch of things and your creatures are huge but you have nothing to do with them, so what now? One of the simplest ways to win is by using Rogue's Passage or something similar to make your commander unblockable and swing for lethal damage. If you want to stay on theme, Jarad, Golgari Lich Lord lets you drain your opponents fo ra ton of health with your creatures for a fairly small amount of mana as well.

If you want any infinite combos, throw in any creature with persist along with a free sac outlet. Probably the one that would be the most devastating to your opponents would be Woodfall Primus, as it can even destroy lands. When you sacrifice a creature with persist, two abilities go onto the stack, Mazirek's counter ability and the Persist ability. Since they are both your effects, you can choose what order they happen in, and you can choose to have the creature reenter the battlefield with a -1/-1 counter, and then remove that counter, and then you can sacrifice it again to repeat the loop. Check with your playgroup before you use this, as some people don't like having infinite combos in their games.

I know that was a lot and I'm sorry, but this deck was super fun and I love talking about it!

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