Ancient Craving

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Latest Decks as Commander

Ancient Craving Discussion

abby315 on Release of Lore

16 hours ago

What a fun idea for a deck! I love creative uses for Tormod.

Painful Truths is often going to be a better Ancient Craving in your 3c deck. Night's Whisper is also a good option. I would also really think you'd want Faithless Looting both for the discard and the flashback, and Valakut Awakening  Flip is a nice self-wheel plus a land-drop if you need it.

There's also Throes of Chaos , which is a fun little Cascade engine that makes sure you don't have dead draws late in the game.

If you find you want to turbo your GY a little more, consider dredgers like Stinkweed Imp paired with self-mill, the best of which is probably Altar of Dementia and Mesmeric Orb .

Mizzix's Mastery also seems like a good "win the game" option for you!

Mentor of the Meek is a nice card-draw engine with Tormod.

WhiteTrashMagic on Teysa Karlov’s Double D's

3 weeks ago

it seems to me that you could get better card draw with value if instead of Ancient Craving and Ambition's Cost you ran the ones like Village Rites , Altar's Reap , Costly Plunder , or Bankrupt in Blood

Nyxbloom_Ancient on Licia Bank of life

3 weeks ago

So here's what I'm noticing. The average converted mana cost in this deck is really high, and your deck will likely feel a bit sluggish because of it. You also aren't running a lot of ramp. I'd recommend cutting some higher CMC cards in place of signets or other sources of ramp. A few more card draw spells wouldn't hurt either, as it would just smooth out your experience running the deck. I'd personally recommend Ambition's Cost and Ancient Craving and other effects like it - it's efficient and you won't notice the life loss with this deck. Try it out, it should help. Happy brewing!! :)

BiggRedd54 on Here's Negan! Negan Lives!

2 months ago

Cool deck +1

Could use some card draw elements in place of some weaker creatures. Promise of Power ? Ancient Craving ? Syphon Mind .

Could definitely use some single creature protection because your CMDR is gonna take heat for a multitude of reason. I like Cloudshift or Restoration Angel . Those are very synergetic with your cmdr as well as some creatures.

Also think you should weigh the value of some of your treasure token generators and perhaps replace for sac creatures. Demon's Disciple .

-1 Mortician Beetle + 1 Innocent Blood ?

Whip of Erebos is tiiiiiight yo..

enpc on Greed or Erebos, God of …

4 months ago

TriusMalarky: Night's Whisper gets used in Doomsday lines as well, since it is mana efficient (in the cEDH scene). So it doesn't always come down to the money card cost of a card.

Peligrad: EDHREC is not the best argument. Sure, a lot of people run a card, but I see a lot of really trash cards run in a lot of decks, so that's not always a good argument.

As for the case for Phyrexian Arena, nobody is saying it's bad - it'sa greawt card. The problem is that there are a lot of scenarios where you just want the cards now and you're happy to pay a bit more life for a one shot to draw some cards, since a lot can happen in two-three turns. Arena is great for drawn out games, where you see six-seven cards from it. But the more competitive you go, the more you value cards in hand immediately, which is why you don't see Phyrexian Arena in higher end decks. You see more Dark Confidant as A) it's less mana and B) there's no double black casting cost.

As for Necropotence, that's a tricky one. The card is definitely powerful and it has made a name for itself in hte history of MtG. but in a casual mono black deck, I don't think it's that good if I'm being honest. Most casual mono black decks run pretty high mana curves and from a lot of the ones I've seen on T/O don't run enough ramp. Which means that you're potentially only casting one-two cards a turn if you're being proactive (less if you have removal in hand you're holding onto). Which means that you may be drawing one-two cards a turn off of it. Sure, it's great when you cast it a then draw five cards, but after that you can be back to drawing not much, which you would have just gotten at the beginning of your draw step anyway.

I've played Necropotence in both a casual mono black deck that ran a crapload of ramp and I've also run it in a <2 average CMC cEDH combo control deck and I've found it to have mixed results for both. I actually cut it in the cEDH deck, since I wasn't running the Angel's Grace + Windfall line, which is where you see the most value from it.

@everyone: I think the key here is that while you can have some hard and fast rules about cards, you need to be willing to break the rules to suit the actual meta you're playing in. Phyrexian Arena is an awesome card, but if it doesn't suit the deck or how most games are played (over in 10 turns, lots of removal, etc.) then you may be able to do more consistent work with that slot.

Same thing goes for Greed (my preference) and Erebos, God of the Dead. If your games go long and you have lots of mana, I'm sure either is fine. But if the games are shorter and mana is an issue, you might get more value from Ambition's Cost or Ancient Craving. But the worst thing you can do is just say "this card needs to go in every deck" or "EDHREC says this card is good".

multimedia on Teysa, Peasant Slayer

5 months ago

Hey, nice first build of Teysa.

I see Darkest Hour which means you're going combo. Blasting Station can replace any aristocrat as the win condition in the combo because any creature you sac creates a token which untaps Station.

Reveillark + Karmic Guide + Teysa is a combo to exile all your opponents creatures because Teysa can sac herself and Lark/Guide are white creatures who can reanimate each other and Teysa. Lark + Guide + sac outlet is a combo to reanimate all the 2 or less power creatures in your graveyard which an aristocrat can be the win condition or Ayara or Gray Merchant of Asphodel. Buried Alive is very good at setting up Lark + Guide getting an aristocrat into your graveyard.

Hour is an important card and you're playing many other enchantments which makes Hall of Heliod's Generosity a helpful recursion effect. You're playing many utility lands which gives Expedition Map many choices thus I think it's worth adding. When your Commander is able to create 1/1 tokens it makes Skullclamp excellent repeatable draw.

Cards to consider cutting:

Good luck with your deck.

Optimator on Giant's Deck

5 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

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