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Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
Profet93 on Haunted Shadowheart
9 months ago
To deal with stalling out, more draw can't hurt. Syphon Mind, Phyrexian Arena, Read the Bones, Sign in Blood, Night's Whisper, Ambition's Cost and Ancient Craving are all decent ideas.
I would add some more interaction as a preventative measure for staying power such as Contamination and/or Infernal Darkness. How are they gonna wipe if they can't cast spells? Swapping out your 4cmc lili for Karn, the Great Creator could be worth considering as well. Having one of the above enchantments + karn = fun times.
I personally disagree with insidious dreams because 1) It's an additional cost to cast. Without any anti-blue measures in the deck, this would be strongly meta dependent IMO. 2) It doesn't bring the cards to hand. Even ignoring mill, you have to wait to draw them or cast an additional draw spell just to get them. Why not add a more expensive CMC card that can accomplish what you're looking for? Your avg cmc is low enough to support it. Something like Peer into the Abyss (synergy with Archfiend of Despair) or Diabolic Revelation might work for you. Never hurts to try insidious though.
While not necessary, have you considered an alternate wincon? Rings of Brighthearth + cabal coffers + Deserted Temple = . You have a lot of flexibility in your landbase, Urborg, Tomb of Yawgmoth can reduce the amount of swamps you need. Temple can be used for politics and ramp with coffers on it's own. Rings synergizes with your commander, your shadowborn apostyles and several other cards. Adding in fetches could allow you to ramp. All depends on your goals + budget.
You have no instants. While I'm personally biased, Imp's Mischief can "counter" counterspells and redirect targeted removal, draw and extra turns! You definitely need an instant or two to bluff.
Profet93 on Ob Nixilis, of the Combo
9 months ago
I haven't kept up with anything past March 2020.
Syphon Mind - Draw 3, opponents discard 1 each.
Read the Bones - Draw with scry
Sign in Blood/Night's Whisper/Ancient Craving - Simple draw
Necropotence - Super draw
Basalt Monolith - I am actually not a fan of this one, grim monolith is better because it can bring your commander down Turn 3. Basalt + Rings + 2 mana = Infinite colorless. Add a Sensei's Divining Top to draw your whole deck. Note; Adding top to the rings + deserted temple + coffers combo also allows you to draw (and then cast) your entire deck
Dark Ritual - Helpful in a pinch
Bubbling Muck - Super ramp. Be careful with urborg out though as it affects all players.
Jet Medallion - Cost reducer
Mind Stone - Ramp when you need it, draw when you don't
I don't recommend everything above, just wanted to give you options to consider based on budget, availability and preference. Let me know if you would like suggestions for cuts.
Profet93 on Dirty Needles
1 year ago
I was gonna recommend the several instant cards that return your creature when it dies but given the exile opponent, I am hesitant to recommend them at this time. They might want to be reconsidered later. Until then, below are some general suggestions to improve the power/consistency of the deck while remaining "budget"
Draw to maintain gas (as you will be targeted)
Crux of Fate - Boardwipe for when things get out of hand
Imp's Mischief - Under $10 but extremely useful!. Redirect _targeted _ removal, draw and extra turns. Not to mention, it can "counter" counterspells and having 2 mana open will allow you to bluff interaction.
Force of Despair - Interaction while tappedout gives you a strong ability to bluff. May or may not be useful but worth mentioning.
Lightning Greaves - I know you have swift boots which allows you to put on other equipment but redundancy is nice to protect your costly commander.
Champion's Helm - Similar to above and swift boots
Trailblazer's Boots - Almost guaranteed unblockable
Sword of Vengeance - Not needed but potentially worth looking into
Animate Dead - Recursion is always nice in black
Thespian's Stage - Copy coffers or opposing utility land
Homeward Path - $15 but meta call should you find theft to become more common
You really need more ramp in this deck to make your commander more threatening
Mind Stone/Commander's Sphere - Ramp when you need it, draw when you dont
I can provide several suggestions for cuts should you wish, let me know. Hope this helps.
Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)
1 year ago
A bunch of card-draw cards you will want to note for any future shake-ups:
Moldervine Reclamation, Dark Prophecy, Species Specialist, Skullclamp, Village Rites, Deadly Dispute, Liliana, Dreadhorde General,
Collective Unconscious, Shamanic Revelation, Ohran Frostfang, Korvold, Fae-Cursed King, Culling Dais
Colossal Majesty, Phyrexian Reclamation, Phyrexian Arena, Slate of Ancestry, Herald's Horn,
Greed, Erebos, God of the Dead,
Mask of Griselbrand, Fecundity, Guardian Project, Idol of Oblivion, Coveted Jewel, The Deck of Many Things
Painful Truths, Harmonize, Night's Whisper, Sign in Blood, Read the Bones, Reforge the Soul, Wheel of Misfortune,
Damnable Pact, Ambition's Cost, Ancient Craving, Syphon Mind, Minions' Murmurs, Necrologia,
Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise, Peer into the Abyss
I would skew toward permanents (for Kodama) and higher mana values (for Vial-Smasher)
jarncards on hasteland
1 year ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
TypicalTimmy on Atraxa, Phyrexia's Champion
1 year ago
So your very first upkeep that she's out, you draw 5 cards and lose 5 life? That seems pretty unbalanced. Yes it is on par with cards such as Sign in Blood which trades 1 life per card (2 life, 2 cards). Other examples are Funeral Rites, Night's Whisper and Read the Bones. There's also the theme of 1 life per card when you move up into Ambition's Cost, Ancient Craving, Demonic Offering and Harrowing Journey.
So to suddenly shift it back to 5-for-5, then 6-for-6, then 7-for-7, then 8-for-8... that's where the overpowered nature comes from.
Add on lifelink, and there threat of losing the game is essentially nullified. Even if she is chump blocked, you still get 100% of your life back. So what's the problem? Well, the problem is that this trend breaks with Infernal Contract and Cruel Bargain.
Worse still is that with having vigilance, you can get the life even on blocking. With flying, the evasion makes her largely unstoppable in most games, and with the advent of deathtouch, suddenly she's nearly impossible to really handle in terms of just combat.
Add onto that 4 colors, you have a toolbox bigger than most decks.
I apologize if I sound like I am insulting the design and being mean about it. I understand my tone can come off as stern. I'm truly not meaning to; I am simply explaining where the unbalance exists.
What if, as a solution, you Scry X and lose X life where X is her power, then you draw 2 cards? Now you are basically filtering the top half of your library and grabbing exactly what you want, when you want it <3
SufferFromEDHD on Ascendant Evincar '02 (ONS)
2 years ago
Ancient Craving and Dread Charge are some decent Portal additions.
Dazard on Who wants some keyword soup?
2 years ago
@ KongMing: I've had Grisly Salvage in before, but the randomness of the 4 cards that i can't put in my hand is what bothered me about it. Usually those were some spells that i rather had in my hand instead of my graveyard. so i took it out. Sure, there are better card draw options than Ancient Craving out there, but it's what i had in my collection and i want to keep this kind of budgety
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