Combos Browse all Suggest
|Commander / EDH
|Commander: Rule 0
The Deck of Many Things
, : Roll a twenty sided die and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. (Remember that MTG spindowns are not well weight balanced, so please roll a die that isn't an MTG spindown.)
If you roll a 1-9 | Return a card at random from your graveyard to your hand.
If you roll 10-19 | Draw two cards.
If you roll a 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies (is put into the graveyard from the battlefield), its owner loses the game.
8 months ago
A bunch of card-draw cards you will want to note for any future shake-ups:
I would skew toward permanents (for Kodama) and higher mana values (for Vial-Smasher)
1 year ago
I laugh every time I see a mono white deck, but then, I see this Wankstain appear and I reconsider my position and often fathom, building a monowhite deck of my own.
Wish I could upvote again.
Given this is a deck of interesting things, how has the card The Deck of Many Things work for you, or maybe it hasn't? Have you ever gotten a 20? I could imagine a mono blue player losing their consecrated sphinx to this and having his desperately use all his counterspells on removal and wipes just to advance your position even further!
1 year ago
Hmmm. Hard to say. I think devils in MtG have a lot of room to be further defined beyond that initial narrow Ravnica viewpoint. IMO a good difference would be: wanton & destructive evil vs. calculated badness. One place I would agree on is that Devils have alot of space for improvement. I think your peon-level devil tokens are fine as representations of agents of wanton destruction & I've actually done alot with them. I think Zurzoth, Chaos Rider deserves more credit BTW.
I think the MtG community is way too narrow on their scope of how chaos has to function in the game. As you said Stardragon coin flips are easily manipulated into an inefficient control concept, I barely consider them chaos, in that, the end result is typically just manipulated so much. I think polymorphing is an example of a form of chaos that could be explored further with lord-level devels (which we've had very few of so far). The DnD set has been strong at exploring dice-roll types of chaos with variable effects that benefit you in chaotic ways. The Wand of Wonder is the best kind of chaos that could be explored. The Deck of Many Things is chaos that could be explored further. Oath of Druids again, is chaotic as hell, but is not chaos by traditional MtG community definition. I think it is not fair to say "chaos is hated", when chaos has been poorly-defined & only just being explored in new ways. I also do not carry the same hate for say: Wild Evocation as some of those other examples.
I so want a Devil-lord of transformation that causes a forced polymorph for everyone.
2 years ago
I've really been struggling with this one, omg. I keep coming back and trying but for some reason today my head is just an empty mess. Unfortunately Bag of Holding is already a thing, as is The Deck of Many Things. Hmm... I'm not sure if this exists within D&D, but in Pathfinder there is a CHEST of Holding? Ahh but I don't want to do D&D-realted content anymore >.<
Gosh dornit... ugh. Now I'm frustrated so I'm not giving up.
Okay, here's one for Genesis Chamber.
, : Create a 1/1 colorless Myr artifact creature token. When it enters the battlefield, choose a color. It gains ": Add one mana of the chosen color."
Sacrifice any number of Myr, : Search your library or graveyard for a Myr with mana value X, where X is the equal to the total power, or less, among all Myr sacrificed. Put that Myr onto the battlefield under your control. If you searched your library in this way, shuffle it.
Whenever a nontoken Myr enters the battlefield under any player's control, you may pay where X is it's mana value. If you do, create a token copy of it.
So you can make token copies of essentially Gold Myr and the rest of the gang, you can sacrifice them to tutor out something a little more robust, and then you can copy it when it ETB.
Something I've noticed is that, usually, when players make a Legendary Myr, they make the first Myr assembled or the first Myr to gain consciousness.
This challenge is to make "The Last Myr".
2 years ago
2 years ago
Suggestions: 1. The Deck of Many Things is one of the worst card ever so I'd put anything in its spot 2. Because this is a tribal deck I would switch Flameshadow Conjuring with Molten Echoes it basically does the same thing for the same CMC but you don't have to invest more mana into it going forward.
2 years ago
RNR_Gaming you skipped over several of my points ;)
I'd also point out the majority of commanders do the same things every game to some extent. Atraxa decks are all walkers or generic counter decks, Meren decks all reanimate the same handful of things, Lathril is just elfball, Kozilek is just eldrazi tribal, Yuriko is either ninja tribal or big cmc, Edgar goes high cmc control vampires or low cmc aggro vampires. Very rarely do people have obscure decks without predictable strategies. The details can change as they have in my Mairsil deck from time to time. Sometimes I use Oona as my win con, other times tree of perdition, or even just turning Mairsil sideways after hex parasite eats a few planeswalkers. There's more to if you want me to go into it. People that look at Mairsil often limit themselves rather than be creative with him.
"Since release I would say the only thing that 100% goes into almost every list is Asmodious." This is just false and no one ever backs it up when they say it because they can't. Asmodeus the Archfiend, Unmarked Grave, The Deck of Many Things, Endling, Oriq Loremage, Pendant of Prosperity, Thassa, Deep-Dwelling, Spark Double, Sakashima of a Thousand Faces, Doom Whisperer, Ormos, Archive Keeper, Teferi's Time Twist, Notion Rain, Shenanigans, Battlemage's Bracers, Netherborn Altar, Lithoform Engine, Sanctum of Eternity, Wizard's Spellbook, and more. These all easily fit into Mairsil lists and make for difficult choices on what to keep and what to cut. Again though if you wanted to only build as optimally as possible there are only 2 or 3 things that lead to victories. Although even one of those didn't exist until after Mairsil was printed, Thassa's Oracle. He gets plenty of toys, people are just unimaginative imo.
2 years ago
I don't run Mairsil, the Pretender but I feel like we get a handful of cards with activated abilities that are worth using assuming we aren't going for peak efficiency and casual fun.
From DnD alone I would consider these depending on how I built the deck:
- Inferno of the Star Mounts
- The Book of Vile Darkness (Not sure about the rulings on this but I think it works)
- Wizard's Spellbook
- The Deck of Many Things
- Treasure Chest
Some other sets:
- Emry, Lurker of the Loch
- The Cauldron of Eternity
- Kaza, Roil Chaser
- Lithoform Engine
- Rootha, Mercurial Artist (Actually think this has good synergy to recast for the triggered ability)
But also just because a commander doesn't get new cards worth putting in doesn't mean it can't be fun. There are tons of fringe commanders that are fun building just because they lack support.