K'rrik, Son of Yawgmoth

Legendary Creature — Phyrexian Horror Minion

( can be paid for either or 2 life.)

Lifelink

For each in a cost, you may pay 2 life rather than pay that mana.

Whenever you cast a black spell, put a +1/+1 counter on this.

Ojallday on Getting into cEDH

6 hours ago

Hmm Cody isn't super competitive in my opinion but the other two are considered the top in terms of competitive commanders. I second the mono color idea for cost but keep in mind against four and five color decks your interaction and ability to win against them will be low. At minimum I would do a 2 color deck for competitive with the exception of Urza, Lord High Artificer others like Godo, Bandit Warlord, Selvala, Heart of the Wilds, Yisan, Wanderer Bard and K'rrik, Son of Yawgmoth are super explosive but, being in one color makes them into glass canons. What kind of budget are you working with? And do you have any ideas on how/what you want to play?

RambIe on K'rrik's Cruel Ambition

2 days ago

you seem to have alot of "good stuff" and good suggestions
the down side of using your life to fuel your deck is that you can not afford to play a long game
if you want the deck to be "meaner" start by cutting the fat, take your 3.4 cmc average down to 2.5 or less then massively up your draw / tutor card count.
if tuned correctly the moment K'rrik, Son of Yawgmoth hits the board you should blow out 20-30 life and end the game.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

4 weeks ago

Hey, welcome kingc0rn!

I see what you're saying. I probably wouldn't use Hatred in particular, due to the mana cost (also the potential feel-bads of removal in response). A couple more solid options would probably be Boon of Boseiju, or even Vines of Vastwood, which doubles as protection (and triples as a counterspell for auras, haha).

Interesting idea! I'll consider these.

Welcome back killer_eye!

This is probably something I should add in to my description, since I've had someone else wondering that exact thing.

In a situation where you can filter through your deck, but you have zero mana available, you can:

  1. Cast Lotus Petal into Sacrifice into Phyrexian Altar (hopefully by using Zombie Infestation, you'll have enough sacrifice fodder to pay for the Korozda Guildmage combo).

  2. Flashback Dread Return for Bone Miser, and discard lands until Phyrexian Altar.

  3. Flashback Dread Return for K'rrik, Son of Yawgmoth, and pay 2 life for Sacrifice, and get Phyrexian Altar.

Feel free to let me know, anyone, if there's another line I'm missing!

clonalselection on Spirit of the Night Demon tribal

1 month ago

Has this deck been in your rotation for 9 years? Awesome! I have my own love bug that just won't quit: The Red Terror: Akroma's Manifesto

Some tricks that might help:

DrukenReaps on Has anyone played with or …

1 month ago

I've not seen him played but I wouldn't build him with the expectation of being able to flip him consistently. You'll need to lose exactly 27 life and have that 6 mana available before one of your opponents knocks you out of the game. 13 damage is such an easy thing to do really. Even if they don't knock you out of the game they only have to push you off 13 life before your end step. That said there are some options for you that could really make the deck tick and allow you to get to that life total quickly.

Unspeakable Symbol, Soul Channeling, Phyrexian Processor, Infernal Contract, Plague of Vermin, Toxic Deluge, Hatred, Razaketh, the Foulblooded, Doom Whisperer, Wall of Blood, K'rrik, Son of Yawgmoth, Blood Celebrant, Vilis, Broker of Blood, Yawgmoth, Thran Physician, and Bolas's Citadel.

Some of these will just set you to 13 life, others will get you close. Things like Hatred I really like here because that could be knocking someone out of the game. Then flipping your commander and going right into drawing a bunch of cards. You'd need 11 mana to do that in 1 turn though so I'd also include black's big mana cards like Nirkana Revenant and Crypt Ghast. A number of these things are mana hungry to do in one turn. All in all I wouldn't say this is looking half bad. Some rather strong cards here at the core of your strategy.

Niko9 on Aggro advice

2 months ago

I have seen Greven, Predator Captain decks that can do a ton of commander damage at a time, but haven't played it myself, so don't know a ton about it. Though, I imagine with stuff like Necropotence or Toxic Deluge or K'rrik, Son of Yawgmoth it could be nuts. May just need things like Shadowspear to keep you alive. And you could maybe even run Sorin, Imperious Bloodlord and Maskwood Nexus combo because Sorin looks generally all kinds of alright in Greven.

Meh, it could be good. Would be a bit of a different damage style deck, for sure : )

Guerric on Teysa, Orzhov Scion: Life and Death

3 months ago

Hi wideline1414! I've been playing Teysa for years, and have had at least three distinct variations of the deck. She's definitely one of my favorite commanders, and the version I'm playing now is very powerful whereas the second incarnation of the deck ended up playing terribly. I am working on writing a full primer for it, but I write very full and ambitious primers and I haven't quite got the time to commit to it yet. I think my biggest piece of advice is that Teysa can do a lot of things, but she can't do everything well, so you really need to focus on the way you want to play her. She can be a great honest token deck, an aggressive and powerful multi-combo deck, an aristocrats deck, or an orzhov goodstuff sort of deck, but she can only do one of these well.

The original version of the deck was a relaxed Orzhov control deck that focused mostly on generating white tokens and using Teysa's exile ability as a sort of threat to get people to leave me alone. I had the Darkest Hour in the deck as a way to win, but I didn't rush towards it, and I usually won via token pump cards like Jazal Goldmane and Mirror Entity. I also had lots of boardwipe and interaction that Orzhov is good with, as well as a bunch of token generating Elspeths, and it could grind out games real well. I really enjoyed the relaxed approach of the deck, but felt like I wasn't getting the most out of Teysa's ability since I didn't have a ton of black token generators, so I set about to rework it to get more value.

I started out well by adding Chittering Witch, Sengir Autocrat, Dreadhorde Invasion, and a bunch of other black token oriented cards. I still run these cards today. Where I went wrong was in stuffing way too many expensive good stuff cards like Elesh Norn, Grand Cenobite and K'rrik, Son of Yawgmoth. My mana curve became accordingly less palatable, and I just found the deck was trying to do too many things to really get anywhere.

Third time's a charm as they say, so I cut most of the good stuff and pretty much all of the token pump support to lean more heavily into combo-control with a life-gain subtheme. The great thing about the Darkest Hour combo is that there are so many cards that support it that are also good on their own, so I made sure to have lots of sac outlets, a few aristocrats, Blasting Station, and both Ashnod's Altar and Phyrexian Altar to make infinite mana to power mass drain spells like Debt to the Deathless, Exsanguinate, and Torment of Hailfire. I also put the Reveillark/Karmic Guide combo in for another combo route. The deck can win without these cards by just draining people out, possibly with mana generated by Smothering Tithe and Pitiless Plunderer, but combos are the thing to go to. My favorite part about all previous versions of the deck were abusing Bolas's Citadel and Necropotence, so I added in the soul sisters, Daxos, Blessed by the Sun, and some other lifegain stuff to support this. The deck as is getting to the point where I won't play it as often with my playgroup because the win rate is getting pretty high.

I like the current version of the deck best, but you should do what is good for you. I'd just focus. If you want to care about attacking with spirit tokens, then by all means play Elesh Norn, Grand Cenobite, Jazal Goldmane, and others. Just try to keep your curve low and have lots of token generators and sac outlets. In my first version of the deck I played most of the Elspeths, and even in the current one I still play Elspeth Tirel and Elspeth, Sun's Champion and they rock the house. If you want to lean into combo or aristocrats, you might want to play fewer of the above cards.

If you are interested in my current list, you can find it here- https://tappedout.net/mtg-decks/teysa-combo-with-superfriends/?cb=1645410923. Hopefully in the next month or so I'll finally get to the primer! Until then, happy magic, and enjoy the best Teysa!

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