Collective Unconscious

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Eighth Edition (8ED) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Collective Unconscious

Sorcery

Draw a card for each creature you control.

Browse Alters

Collective Unconscious Discussion

bushido_man96 on The Scarab Queen

1 week ago

Instead of Sylvan Library and Alhammarret's Archive , you could go with Fecundity or Collective Unconscious , or Howling Mine for extra draws per turn (although it is group friendly). Putrefy is still decent Golgari removal. Plague Wind is another one-sided board wipe. I like to run Naturalize at times, too.

greaseball on The Art of Elf Reflection

1 week ago

I've found the best way to protect against a board wipe in my Marwyn build is to always have a bunch of cards in hand. Card draw on ETB or cast triggers like Vanquisher's Banner or Soul of the Harvest are great to load up on since you don't have to choose between building a board state and drawing cards the way Rishkar's Expertise / Collective Unconscious do. Also with the stupid amount of Mana you'll be generating with your general, you'll need to pack a ton of draw in your deck to not run out of gas.

I'd also swap out any non-elf creature you can for an elf if one exists with a similar effect since you essentially ramp every time you play an elf. So swapping out Silklash Spider for either Elvish Skysweeper or Jagged-Scar Archers might be worth considering. Also, I think swapping out some of the more situational cards like Seasons Past or Quest for Renewal in the deck for more cheap elves will give you more explosive turns and consistency.

I really like the idea adding of stax effects like Winter Orb and Root Maze in your build. I'll have to pepper some of those into my deck. +1 from me!

bushido_man96 on Shalai, Voice of the Mana Dorks

3 months ago

lifemtg, I have basically built the meta I play in. I play at home usually, with my boys. Every now and then I'm able to get out into the wild and play, but its not very often right now. I wish it were different, but thems the breaks for now.

The deck started out as a budget build, but it isn't condemned to never being upgraded. But I want to retain the theme of the deck, the simplicity of making big mana dorks.

As for your suggestions:

Austere Command : I will consider this one. Being flexible based on the size of my creatures at the time could be handy. Trostani Discordant : She is useful for preventing theft, but otherwise doesn't fit the theme of the deck. Worth consideration, though. Teferi's Protection : Always good, but always expensive. I've got one copy freed up.... Elesh Norn, Grand Cenobite : No thanks. $20, and a card that makes other people hate the game...like I said, I play with my sons, and I want them to keep playing with me. Sylvan Library : Always good, but not always necessary. I have some copies, but this deck doesn't need one. I've got plenty of other card draw. Herald's Horn : If "Mana Dork" were a creature type...but even then, this deck is pretty low to the ground as it is. Camaraderie : this could probably replace Collective Unconscious . Same CMC, but also gains life. Finale of Glory and Luminarch Ascension : I'm not really running a token deck, although these cards would flood the board nicely. Skullclamp : not a sacrifice deck, so I tend to save the 'Clamp for things like that. Plenty of other draw in the deck. Nissa, Voice of Zendikar : Useful. Even though she makes tokens, her minus and ult would be solid in here. Worth consideration. Gavony Township : Also useful and worth considering. It's a slightly worse Karn's Bastion in here, and I like redundancy.

Thanks for the suggestions, again!

bushido_man96 on Go Not Into Dark Woods

4 months ago

More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast  Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.

Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.

Hope this helps. I've had my eye on building Nath for some time, too.

bushido_man96 on

4 months ago

If you're combat focused, War Cadence can help push damage through. I think you need some more card draw, too. Get Rhystic Study out of the maybe board and into the main board. It's just too good. Do you find Trade Routes works well for you? Do you end up holding a lot of lands in hand? If not, Rhystic Study fits much better. Green also has good card draw options in Harmonize , Rishkar's Expertise , Shamanic Revelation , and Collective Unconscious . Although not exactly a "Cascade" card, I've found Sunbird's Invocation to be a quite useful card, and run it in a lot of decks that run red, and I think its effect is on theme for your deck here.

I love to see interesting builds like this. Keep up the good work!

Randomsome1 on

5 months ago

I think (Don't quote me) that a 2:1 ratio between Tokens producers and token Enhancers is a good starting point.

Here are some suggestions to up the number of stand alone token production that you should consider:

Secure the Wastes - It's and instant!

Tendershoot Dryad - Tokens EVERY upkeep

Martial Coup - Board wipe with upside, sometimes.

Hooded Hydra - Flexible

Arachnogenesis - A personal pet card, no one see's it coming. Kinda stand alone, requires you to be attacked

Imperious Perfect - Low drop with a very nicely costed ability

Wolfbriar Elemental - Pretty underestimated

Verdant Force - very high costed, but another every upkeep effect

Ant Queen - pretty bad creature, but an abusable, cheap mana sink

Trostani Discordant - Homeward path on a stick that pumps and makes tokens

Jade Mage - Meh, but its an early token producer if you need it. Late game it can be abused too.

You are severely lack card draw and there are a few abusable cards for tokens:

Collective Unconscious

Shamanic Revelation

Slate of Ancestry

Skullmulcher

Regal Force

Be careful with how many of these you put in since they rely on your board.

There are safer ramp options, in my opinion, in green:

Farseek - Can take the place of Selesnya Signet

Nature's Lore - Can replace Talisman of Unity

Kodama's Reach - Can Replace Commander's Sphere I say replace, but you can always up your ramp suite by a couple cards instead.

rangers2011 on Green and White Knights

6 months ago

I would add Collective Unconscious it is like Camaraderie but slightly worse. I would also add Wayfaring Temple it copies your knights and is big. I don’t see too much Knight specific synergy so I would recommend Divine Visitation and Sandwurm Convergence these make bigger tokens and help against fliers. I hope this helps and I have a green white deck so I you have specific questions I can try to answer them.

Load more

Collective Unconscious occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.2%