Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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|Commander / EDH||Legal|
Latest Decks as Commander
1 day ago
2 days ago
BioProfDude, I'll probably wait for a few more comments before editing my deck, but it seems about right. Though I definitely want something that aids my direct damage to face, while pumping up Prowess. I'll replace either Warlord's Fury or Raking Claws. Crash Through's trample is too important, because Soul-Scar Mage can allow my spells to weaken creatures so my damage goes through. Still wonder whether an instant is better. I already have Bonecrusher Giant taking the place of Wild Slash and if damage prevention is that shitty, I can swap in Skullcrack. Lightning Strike allows me to make use of my colorless mana, and is a tad stronger.
1 month ago
Looks fun! Was curious about a couple things though:
- Why the split instead of 3 Kiln Fiend main and 2 Bonecrusher Giant in the side? Seems like the latter would be more consistent
- No Skullcrack in the sideboard seems incorrect. I've found a lot of success with it, as it answers Uro, Titan of Nature's Wrath in the long game and Batterskull, and makes Kor Firewalker a bit less daunting. If you want to try these out, I'd cut Kozilek's Return, 2 Tormod's Crypt (not a lot of graveyard shenanigans right now and Skullcrack is nice against dredge), and 1 Dragon's Claw (since Skullcrack is also an answer to opposing Dragon's Claws and Kor Firewalkers). Might just be me though, would be interested to hear why you don't like it if it was something you considered. Alternatively, Dismember is a nice answer to Firewalker that's generally a lot more useful than Kozilek's Return
Deck looks like a really fun budget list! Would love to hear what levels of success you're seeing with it. Hope all is well!
1 month ago
i feel i'd have to disagree with you on the sideboard not being prevalent in modern (i don't play pioneer so i won't speak to it). decks have to put a lot of thought into how viable their game plan is post sideboarding. it's just that most of the time it's easier to side in answers to the opposing hate compared to switching up your deck play style. taking the example of burn. usually burn decks aren't exactly 40 Lightning Bolts! they are playing Monastery Swiftspear. so if the opponent drops a Leyline of Sanctity, they will 'switch' up their game plan to using bolt on blockers to keep a path clear for their own creatures. depending on the colors the decks also usually side in Skullcrack type of cards (or even mainboard if your meta is heavy on lifegain). some decks do have sideboards that allow them to switch up their style a little bit. splinter twin used to be able to side out it's combo entirely for other cards when they felt that the opposing match up wasn't conducive for it. but most decks that have 'back up' plans, have them in the mainboard. such as abzan combo decks. yes they can win with one of the myriad of combos in the color but usually the creatures are all good on their own and if they don't get their pieces or the pieces are taken out they can grind out value and go for midrange beat downs.
for the most part it's a bad idea to have cards that don't all work towards the general goal of the deck. these examples are all of cards that still are working towards the same overall goal of the deck. so if you want to encourage people to have more varied cards in their deck, you'll need to to give them a reason to do so. as it stands the phantomboard is just more readily accessible cards for your deck. People still don't have any incentive to not just play the same types of cards they would put in their regular deck.
1 month ago
Cool idea! It's very budget so I'll try to keep to that but I feel like you can get away with less lands due to your general curve, I'd be happier with something like 19 maybe 18 lands. With that additional space I'd consider finding room for Lava Dart, it's both very cheap and great Kiln Fiend fuel. I think dropping a Skullcrack, a land, and 1 Thunderous Wrath could facilitate this and would also potentially aid in continuing the thesis of this deck.
To this end, I wonder if you have tried Viashino Pyromancer in the Hellspark Elemental slot? The appeal to the former is it at least guarantees 2 damage. It's power is lower yes and it doesn't have haste but I feel it may be worth a shot. Basically I want to see if you can get this even cheaper.
1 month ago
Eh... the hope is to be able to lean on your countermagics when they go to Skullcrack. Not sure how consistent that is, as I haven’t really done anything with the deck beyond fishbowling, but that’s the hope.
1 month ago
Nine lives also fails to just a simple good old Skullcrack, thats followed by winging with prowess creatures and a bolt....
2 months ago
I think this is pretty nice themed deck!
Maybe few cards you could think about which I have/have in maybeboard in burn the world:
Aria of Flame - Giving your opponents 10 life might not be a good idea, but I see you run a lot of instant and sorcery spells, so it could be alright?
Lavabrink Floodgates - Nice new card from ToE. 4 cmc mana rock that gives you and can be used as 6 damage aoe.
Flames of the Blood Hand - I totally love this card, even if its very situational and depends on what your playgroup is running, but it just stops anyone who's about to get a tons of life. Skullcrack could work aswell. Its not False Cure, but does its job.
Sudden Impact - Again, more punishment spells! :D
Double Vision - More copied spells? More copied spells!
Tectonic Reformation - Definetly nice cards if you run a lot of basic Mountains.
Jaya Ballard, Task Mage - Good old young Jaya could be a nice addition to Ballard themed deck too :D
Cards Im not really sure about here:
Chandra's Outburst - In my opinion, this is a little bit mana overpriced, just to fetch 6cmc planeswalker :-/