Skullcrack

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Skullcrack

Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

Skullcrack Discussion

Hynx on Burn everything

2 weeks ago

how often do you play any of your cards with cmc > 4 in this modern burn deck? they seem a little too slow for what they do, and dont feel right, here. id sub out some of them and go with Satyr Firedancer Fire Servant if you want a larger creature, and load in more burn cards such as Searing Blaze Searing Blood Skullcrack . Flamekin Harbinger works well with Nova Chaser to tutor up or that fire servant i mentioned earlier too.

ZombieKnight1324 on Burn 2019

1 month ago

Looks like a solid deck. Looks alot like my deck, Basic Boros Burn: Tier one version (the goal). But I have to ask, why a playset of Leyline of Combustion ? Its great if it's in your opening hand, but wont it be a dead card if it's not? Same with Leyline of Punishment . I think three copies of Skullcrack should replace it in your side board, with one copy of Rest in Peace . But I'm still a new player, and honestly Leyline of Combustion looks fun to play around with!

heckproof on Lightning storm

1 month ago

Hey, just so you know: Chain Lightning is also not Modern legal. I’d recommend switching them out and running a playset of Skullcrack , which can help you kill your opponents through life gain.

Fahrtenklappen on The Lusty Argonian Mage

2 months ago

xander11 thats great advice, ill keep 3 Ionize , toss a niv and Mizzium Mortars and ill use Incinerate for now but im looking into finding a deal on some Lava Spike s or Skullcrack s. Thanks!

Fahrtenklappen on The Lusty Argonian Mage

2 months ago

Thanks for the input xander11, so far im liking the prospects of keeping Snap because it works well to activate Guttersnipe for free and leave room for other spells. I also like Ionize because it is a hard counter that also does some burn, though i suppose i could cut one of them. Mizzium Mortars makes for a good copy, and is a cheap way to eliminate creatures so i think thats probably a good one to keep.

I hear you loud and clear on adding more burn spells to make the deck more aggressive. Wondering if maybe i should drop one of my Niv-Mizzet, Parun since its pretty costly, and add two Incinerate or Skullcrack .

Definitely want to keep burn going, but i also want to keep the element of control, however i can trigger Guttersnipe or others like it and for as long as i can with removal or burn is going to stack that passive damage. Trying to find a good balance between control and burn rather than just go straight burn.

PhoenixNest on Burn Motherf*cker, Burn!

2 months ago

1- Melek is too expensive at 6 mana, and would be incredibly hard to cast with just 22 lands, so you should cut him. Same thing with Niv Mizzet. Jaya and the Mirrari conjecture aren't very good cards and will slow your deck down because they're five mana, and burn decks want to win as quick as possible. Frostburn Weird is not powerful either since it requires an investment to keep pumping it and keeps you from casting more spells.

2- The deck isn't fast enough, IMO. The reason decks like this aren't very powerful is because control decks want to slow down the game and get rid of your opponent's threats. Burn decks want to win as fast as possible without worrying too much about your opponent's gameplan. To look for better options in your burn deck, I'd suggest using this link to see the top builds for Burn: https://www.mtggoldfish.com/archetype/modern-burn-46478#paper.

3- The link above will help you find more high-value cards.

4- If you're going for a straight-burn decks, 22 lands is too much, and 20 would be more suitable. Seeing as your deck is more of a control-aggro deck, 22 lands should be find, but you should trim the 5cc spells.

5- Here's what I would do for the sideboard: 2x Abrade 2x Dragon's Claw 2x Molten Rain 3x Leyline of the Void 2x Ceremonious Rejection 2x Ratchet Bomb 2x Skullcrack

BrandonJamesCAC on Counterburn

2 months ago

I have suggestions but don't want to come off like a jerk. This is just opinion / advice for a modern caliber deck like this.

Cancel is just bad. Straight horrendous.

The only 3 CMC Counter spell should be Ionize as it fits the plan of Counterburn.

I think Archmage's Charm is a good card but not with a budget 2 color mana base.

Having that 3x blue on turn 3 is unlikely. Turning off everything that is ideal about the card.

So I would dump that too.

Shock is bad. Modern has Lava Spike and Lava Dart .

I would run Remand Skullcrack

Some form of recursion. Doesn't have to be Snapcaster Mage and a way to generate advantage not just draw cards.

Your creatures are too expensive too.

If you look at an Izzet Drakes deck, which is Counterburn (ish) - you'll see this build is way too slow. While you're waiting to Cancel or Charm, Hogaak and Arclight are already done caring.

Now... that being said, U/R Control is a different animal. This looks more like what you're going for.

Counterburn is just not as good as burn or control. I wish it was because love the idea of it.

TheLittleMage on 12 Bolt Boros Burn

2 months ago

Its a nice build! i think it can be good to add Searing Blaze , Skewer the Critics , Spark Elemental , Kiln Fiend Skullcrack , Rift Bolt , can play these cards for this deck

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Skullcrack occurrence in decks from the last year

Modern:

All decks: 0.13%

Red: 3.28%