The Book of Exalted Deeds

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

The Book of Exalted Deeds

Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

, , Exile this: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate this ability only as a sorcery.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

2 months ago

Hi decidingtoast! Thanks for the comments and suggestions! Idol of Oblivion is a great card in a token deck. Nonetheless, while we make angel tokens as much as is reasonable, we only do so in the most efficient ways, and I think tying draw to token generation will result in inconsistent draw. This ties into a misconception about the deck. I think some builds online that I've seen really try to go out on tokens. While free tokens are indeed great with Giada since she pumps them, she doesn't really incentivize them over cast angels. Since angel tokens are big and fly, game design makes them more difficult to generate, and if we leaned more into this theme we'd be committing a lot of mana to it and would be slowing down the deck quite a bit. Instead we really only play Angelic Accord effects where we get free angel tokens from our life gain, which synergizes with both the angel piece of our theme and the life-gain aspects of the deck. I've only recently added Eye of Vecna so the jury is still out, but its not even close to painful due to our life gain, and is unconditional and consistent, even if we do have to pay each time, which is the downside of the card. Nonetheless paying for our cards is a thing in white, and at least with Eye since its an upkeep trigger we'll always have the mana to pay if we want to (whereas if we gain life with Dawn of Hope out after tapping out it won't do us much good, since we won't be able to pay the ). Tome of Legends, on the other hand, is a card I have a lot of experience of and is nothing short of amazing. Since Giada flys and has vigilance we can usually attack with her every turn, and can then tap her to cast more angels during our second main phase, meaning we'll always have the counters to power it and will basically get one card for every turn, which is a great rate.

As for Faceless Haven, the reason this card is a consideration for the deck is because of a wacky combo with Snow-Covered Plains and The Book of Exalted Deeds. Basically if we make a haven a creature, we can then sac the book to put a divinity counter on it. At the end of turn it will revert to being a land but will keep the counter, basically meaning we have a land version of Platinum Angel. Since land destruction is less common this will be a major barrier to our opponents winning the game by any means, which gives us time to destroy them. Committing to Snow-Covered Plains is also seen as beneficial because for decks running Extraplanar Lens Snow Plains are seen as beneficial since they don't help your opponents. Both the book and Faceless Haven are tutorable with Search for Glory, which can help with putting this together.

There really isn't much of an argument against running this combo, and Mutavault would make it more consistent, so that's a good call! So far I haven't quite felt committed enough to pick up the set of snow plains and these cards, but having two ways to do it could push me over the edge. I'll definitely put Mutavault on the maybe board.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

2 months ago
I got in a three player game today against a fast Anowon, the Ruin Thief deck and my own Feather, the Redeemed deck which another person was playing, which is optimized. The MVP of the game was the almighty duo of Sanctuary Warden (just recently added to the deck) and Sword of Hearth and Home, which it turns out is a devastatingly powerful engine. While Anowon deck exploded out of the gate and was soon milling me four cards per turn, the Feather deck was slowed for the first few turns because he kept a hand with no red mana, which definitely helped. I drew Sword of the Animist in the first couple of turns and soon had Giada herself swinging with both, which meant I had absolutely no mana problems at all throughout the game, and felt like I was in a green deck. Sanctuary Warden was the first angel I got on the battlefield besides Giada, and she was an absolute powerhouse. Not only did Sword of Hearth and Home put a fresh, untapped plains onto the battlefield each turn, but it blinked Sanctuary Warden, allowing me later to put more counters on it after more angels were out, and drew a free card pretty much every turn. The milling actually helped out a couple of times because it milled me through some land clumps that would have been dead draws, and combined with two swords my deck was thinned to the goodstuff near the end. I ended up oblating the Anowon player's best mill piece and hitting him exclusively with my ever-growing angelic armada, which had been reinforced by Archangel of Thune and Angel of Jubilation. In the mean time, the Feather player had stabilized, hitting one of his tokens with Path to Exile to rapidly catch up in ramp, and began doing what feather does best. At that point I hit him for the first time with some large angel tokens generated by Archangel of Thune and The Book of Exalted Deeds, and also finished off the Anowon player, who I knew had a counterspell in hand, and then tutored up Sephara, Sky's Blade with Search for Glory and promptly played it! I knew he still had Path in hand, but was pretty confident he didn't have enough mana to both path Sephara and wipe my board the same turn. And that was where I made a huge mistake! I should have seen it coming, especially because it was my own darned deck and he had exactly four mana open. Instead of just swinging with just a little bit more power than I needed to kill him and holding Sephara in reserve, I just alpha swung with everything, thinking the game was over. And then I got my Comeuppance! It was absolutely brutal watching my whole board go to the graveyard and none of my damage or life-gain triggers working. Thankfully, Giada was saved by Sword of Hearth and Home and Sanctuary Warden was saved by her shield counters. Clearly they were still the MVPs! Since all of my mana was still untapped and I had cards in hand I played in quick succession, piling them with counters again. He wasn't able to come back even after his epic play, and on my subsequent term I finished with a win. It was certainly an enlightening game, aside from showcasing the power of two specatacular cards. I made quite a few misplays, and was fairly sloppy. Aside from the Comeuppance debacle I missed all of the on attack draw triggers for Sanctuary Warden and also forgot to scry and draw each turn with Herald's Horn, which was on the battlefield for a good part of the game. The deck was nonetheless strong enough to overcome these misplays. I've heard some people warning potential players on Reddit and elsewhere that Sanctuary Warden is a trap and not good enough, though others have defended its inclusion. After my experience today, there is definitely a lot of evidence in its favor. I'm also amazed that I was able to pick up Sword of Hearth and Home so cheaply still. Smuggler's Share costs three times enough and while good, is a narrower card that won't be anywhere near as expensive as the second best sword of will be in several years. Definitely invest in it now! As expected, The Book of Exalted Deeds and Archangel of Thune also played a role, and the deck still seems to have a great curve and lots of synergies.

Guerric on The Outfield

2 months ago

Hi AaKkisa! I've written a primer on this deck and we have some discussion on that page which I'll link below. In the meantime, I'll give some thoughts!

I think you have a lot of things right here. You have a lot of good weenie angels, which is key. You have some good draw engines, though in my opinion leaning a bit more into lifegain and playing Well of Lost Dreams is really good. I might also cut one of the more pricey draw engines like The Immortal Sun in favor of something more synergistic like Sigarda's Splendor, but that's just me. Thorough Investigation is also a great draw engine in my experience that costs only three. I'd also add The Book of Exalted Deeds so as to complete your angel token making suite. I also think you could afford to drop a board wipe, particularly Wrath of God which hits your own stuff. There is at least one good angel I don't see in Angelic Sleuth, which gives you lots of draw in a wipe or mass blink situation. The biggest thing I would change is ramp. Since you always have Giada turn two, one and three mana ramp pieces are often better than 2cmc ones, and you don't need as much ramp as in another deck. Some of the colorless 2cmc cards like Mind Stone or ones that enter tapped like Marble Diamond are lesss ideal. Cards like Herald's Horn, or land fetchers like Sword of Hearth and Home and Dowsing Dagger  Flip are better.

At any rate, I hope that's of help, but you can also check out my approach here in the below primer if you are interested!


[Primer] Helming the Host of Heaven: A Giada Guide

Commander / EDH Guerric

SCORE: 22 | 24 COMMENTS | 740 VIEWS | IN 9 FOLDERS


Kingtalk on [Primer] Helming the Host of Heaven: A Giada Guide

3 months ago

Might I suggest changing your lands to snow-covered plains, this allows you to run Faceless Haven which combos with The Book of Exalted Deeds in a funny way. Also, lets your run Extraplanar Lens for big ramp value. The Ozolith I think should also be an auto include for this commander, just letting you recover from board wipes in a big way. Together Forever is another really powerful piece in this deck I think. Anyway, food for thought! Good list

Neotrup on did rules about counters change? …

3 months ago

Counters can work in a couple different ways depending on the card. As mentioned, both your examples will only work while the creature is around, but if a second copy of the creature is played it can use the counts. This method is used by a number of Legendary creatures like Grolnok, the Omnivore and Mairsil, the Pretender so that if you have them as your commander and they die, you can replay them and they'll still see the things they exiled, in contrast to things like Kaho, Minamo Historian or Rona, Disciple of Gix that forget about things they exiled since they're a new creature (even though they're the same card that exiled them).

Some other effects that use counters will grant an ability for as long as the counter is in play (as opposed to the source of the counter), or grant an ability in addition to the counter, where the counter doesn't actually do anything but is placed there as a physical reminder that the permanent gained the ability. Obsidian Fireheart is an example of the first, the blaze counter doesn't actually do anything, but if it is removed the land loses the upkeep trigger. The Book of Exalted Deeds is an example of the latter, even if the counter is removed the ability remains, but the counter serves as a reminder of which angel has the ability.

Flagellum on No Pain No Lifegain

4 months ago

Here are some enchantments you can throw in that fit in with the theme of this deck perfectly. If you're attacking with little weenies with your commander out you are essentially trading 1/1's for more 1/1's, 2/2's, 3/3's or 4/4's with flying.

Angelic Accord: Note this happens at EACH end step. So if you can gain 4 life either by blocking with a lifelink creature with 4 power or gain 4 life on your opponent's turn you spit out another 4/4 angel.

The Book of Exalted Deeds: 3/3 angels? Weird but hey, free angels! Also gives an effect that prevents you from losing and your opponents from winning.

Griffin Aerie: Gain 3 life on your turn, win a free 2/2 griffin with flying

Valkyrie Harbinger: Again this is at EACH end step. 6 CMC though but creates 4/4 angels.

Regna, the Redeemer: Also EACH end step but is for ANY lifegain. Spits out 2 1/1's but is also 6 CMC

Resplendent Angel: for a $21 angel if you gain 5 life at EACH end step you will get a 4/4 angel. Aggressively costed at a low 3 CMC.

jamochawoke on Recent Redesign - Need to …

5 months ago

I recently redesigned my deck - Protection to be more interactive in the mid-game. Early game was always enchantments and creatures with protection to deter being picked on while late game was always field wipes then big beater angels being unblockable via the same protection mechanic.

However, when I redesigned my mid-game I added a bunch of the exiling creatures like Fiend Hunter and added Containment Priest and Hallowed Moonlight to make sure what I exiled stayed exiled when I boardwiped.

I think though that this creates either some stack issues with other cards I have like Field of Souls and was hoping there might be a way to stack the triggers so I get the spirit tokens but also get the creatures exiled to stay exiled. I also saw maybe some non-bos with stuff like Luminarch Ascension, Dawn of Hope, The Book of Exalted Deeds, Devout Invocation. If so, is there a way around that? I know Hallowed Moonlight only lasts until the end of turn so isn't that big of a deal but having the Containment Priest out later might cause an issue with those cards. I was thinking maybe I could flicker or put the priest back to hand or something so I could use those cards.

What do you guys think?

Suspence89 on Life in Abundance

10 months ago

With The Book of Exalted Deeds and Mutavault you can create a very resilient game state

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