Korvold, Fae-Cursed King
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Korvold, Fae-Cursed King

Legendary Creature — Dragon Noble

Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.

Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

TheLoreSeeker on What Commander Do You Think …

1 week ago

TheOfficialCreator Sick, I was just wanting to be cautious, in some Discord Servers and a Reddit forum prior I was asked about reducing post lengths. Just wanting to respect a precedent I suppose.

Grubbernaut The opposing view is just as valid, and more insightful than having mostly the same repeated points towards this subject.

Ideally, I'd imagine, in a game about playing cards and constructing decks with those products; to ban a card is never the company's motive. They want to sell every card they have and for us to buy them. When a card is banned, it's usually for the health of the specific format to preserve as many cards as possible while allowing player's to access the game.

I think it's in this accessibility that cards get banned due to a perceived "power level" of the current "meta" that might have taken advantage of the card, or the effect of the product in question was so ill-received. Opposition Agent was one of the few cards I saw, and was rather excited about. Every player under the sun screamed "ban" and wizards didn't. I found this quite the impressive result because I'm skeptical that WotC tends to listen when their player's cry wolf; just look at the ban list.

It's obvious that certain gameplay strategies are favored. Feather, the Redeemed is obviously loved as shown by this forum, and that's super cool, but it's the player's choice to play that deck against an opponent they might not know and I believe accept the risk that their deck's strategy may be flat out exploited and shut down. I also believe that it is that deck's responsibility to have at least a couple of answers specific or otherwise to answer cards you, the deckbuilder expect to see shut you down.

I'm going to use Korvold, Fae-Cursed King as an example. I know plenty of people want him banned, and I can easily see why. Dude is sick, he's one of my prized commanders, but I enjoy how he plays. Of course I'm biased and don't want him banned, and he probably won't as up to this point they have yet to ban a preconstructed deck's face-card. I'm fairly certain that's by choice, otherwise WotC would have. But, is it unfair of me to ask that they ban Yasharn, Implacable Earth because it shuts down my deck's main strategy (I know not entirely, because you can still sac lands, and that's how I built my deck, but I did that because of this interaction. As a form of fail-safe and deck protection. Because my opponents counterplay every deck I bring because I even made Korvold). Is it fair, to counter a commander deck? I don't know. I'm not here to debate the ethics of playstyle entirely, but more the "legality" of rules as written, because otherwise why else would this discussion stand?

Commander should be casual in this sense, you should be allowed to play what you want, because if you don't, how much fun are you really having? I think this is why we have a rule 0. Excluding professional competitive environments (and there's a debate to how professional those really can be depending on the LGS or players) for the moment. To allow each player what they wish from the game, Rule 0 exists to please all parties with compromise if not mutual agreeable terms. "You want to play Feather, the Redeemed, I'd love to see how you built yours! Just letting you know, I have an Ivy, Gleeful Spellthief as my newest deck, are you alright with me playing this?" literally how every interaction before Casual play should begin, as dictating by the website and thousands of videos on the internet.

For the sake of peace at the table and respect for all players present, I'm entirely for this discussion. Like D&D (and I'll only reference this momentarily because it is also a WotC IP) it shows a sense of social courtesy to fellow players, that you do care about their deck, or cards, experience, or playstyle. That you are considering their participation at the table you joined, or the table they've come to play at. It's a game, and the first rule is "talk". This may be a touch rude, and absolute, but I've experienced a plethora of players too concerned over their commander and not being able to play it that I believe them sometimes at fault for gatekeeping their table from players building decks with the newest cards that have come out. I'm on occasion guilty of this (not wanting to have to switch out decks or else I'd get counterplayed, because my opponent didn't want to change commanders) but it's unfair to presume a player using a controversial commander like Jodah, the Unifier who I think is perfectly fine, would have ill intentions towards you the player, personally (in casual play).

Competitively. I feel like the game sports an entirely different flavor, one that is fast, calculated, and just as rich with players and their own method of interacting with this medium. When a player brings something like Urza, Lord High Artificer to a table to play for a prize. You've signed a social contract in a setting that'll require you to play. To counterplay. To out pace, out think, and like chess, determine your best route to seek victory. cEDH is a wonderful and freeing battlefield to be apart of, I think it's unfair to proceed as if both are the same formatted gamemode when they both interact quite differently. The ramp is different, the mana base is different, most of the spells will either be counterplay picks for decks you'd expect to see, and everyone there (or majority I'd expect) has literally signed up for this. Paid their LGS, and is wanting to win.

Now. Does that mean your neckbearded-odorous-shop-dwelling-compking is going to show up and try to sweep everyone with their 3,000. cEDH deck because they are compelled to win here, because they have short comings in life? And does this hobby support and enable this behavior? Kind of. It happens, sure, but no one wanting to have fun should care, and anyone trying to win now has a baseline to work off of. If it does happen, you literally know what they'll play, use, or at least what to expect. That's the magic to competitive play. To be (and this will be a wild example) Goku standing across from Cell at the Cell Games... is sort of how it feels in cEDH 1v1 shop comps. It's, really fun. I don't know, I'm not too experienced on this side of the format, I've literally lost every shop competition I've attended, but I see the value and joy it has and wish to respect it.

I do believe there is an argument to removing Sol Ring, I think it's a crutch of a card. Though I just count it with my lands at this point. It's the first card in a deck 99% of the time without it being said. Printed in every preconstructed product, the card makes the format what it is, and that's kinda dumb. No one (I'd hope) wants to play the same deck, but here we have staples, and Sol Ring is sort of one of them. It's our Ki-Blast, our standard poke-ball, it's the Ash Blossom & Joyous Spring, it's literally engrained into the game with so many printings and secret lairs. I'm baffled to suggest if we got rid of it, would it be just as "necessary" as any of the other cards on the ban list? I don't think so, most of them could probably see play with that Rule 0 in a casual game, but the ban list, is upheld for competitive players and that's kind of baffling.

That Casual players can scream to High Hrothgar and back about something like Hullbreacher or Opposition Agent and be bummed that both didn't see the same fate. But someone who plays cEDH now has to suffer the consequences of players who want to play competitions at their LGS but don't realize that their preconstructed product might not hold up. Sad to say (and I do realize this is an extreme variable based on literally whoever shows up, it's that random whenever you're new to the game until you notice who plays, what they play, and how they tend to play. Then you learn what to expect, and the fun of cEDH or what I enjoyed personally arises to the surface.) but most preconstructed products now, seem to sell a concept with the intention of being improved by the player and encouraging they buy more cards to do so. (I enjoy this aspect of encouraging the player to deck-build instead of relying on what they purchased, they can rely on creativity or the advice of their closest friend or the player across from them)

I've no rational experience in regards to having specific cards banned that I wished to play, unless Korvold sees the hammer, but even then, I'm not taking him apart. I'm just going to continue with Rule 0 and play him casually. I wish the game wasn't so ambiguous that these sorts of topics had clear and defined answers so that all could just agree on a single experience, but that's so restrictive and against the nature of the format. Perhaps Modern and Legacy see this, Standard certainly does (and I believe that's what makes Standard a rather fascinating format due to the fact that none of their rules are as ambiguous as EDH's Rule 0, which is necessary but rather counter productive when compared to cEDH. You can't argue Rule 0, but you can't abuse it either. More ambiguity.) and Draft as well.

I don't believe by having a ban list, you're helping, solving, or relieving a problem. I'm very much a casual, and believe you should be able to play what you want. "I'll suffer the wrath of Braids?" Cool. I want to see what you built that represents you, how you play, how you have fun. It's going to be my job to do likewise and hope it's a fun game for both sides. Now being mana flooded, mana screwed. It feels like more of a personal issue across all players, sometimes you hit a pocket because you over shuffled and all your lands have ended up together, I feel like not enough people take into account some players face this problem and blame a card, a player, a format and take that personally when mathematically they've added too many lands, not enough, over shuffled, didn't have enough protection, removal, boardwipes. The requirements for a "good" deck, in cEDH sounds excessive, but that's that format. Casually I think you should be able to build what you want and move on.

Also, apologies if it sounds hypocritical by the end, but I'm pro-Sol Ring for the simple fact that it enables some exciting combos with Salvaging Station & Ich-Tekik, Salvage Splicer. But that's just extreme biased, anyone could say the same about Flash, Tolarian Academy, or my favorite Panoptic Mirror. I'm certain they all had really cool interactions, I'm certain with the latter; and I'd understand why WotC could ban Sol Ring or be encouraged to, and I wouldn't be mad. I'd just adapt, it's all we do as players. Communicate, adapt, play/build, repeat.

TheOfficialCreator on What Commander Do You Think …

2 weeks ago

In short, what legendary creature that is primarily being used currently as a Commander do you see being banned within the format next?

Personally, I think Korvold, Fae-Cursed King will be banned soon. Every set seems to add considerably to his power, especially with Wizard's focus on Treasures. He's exactly the kind of "general value" commander that the RC seems to dislike.

Plus, he has the potential to set up increasingly aggravating turns. I once took a two-hour turn with Korvold on the field where I just sacrificed Treasures and spun my wheel, very slowly gaining an advantage but never quite edging out my opponent.

Another one I could see being banned would be Meria, Scholar of Antiquity. I'm sure there's some really good ways to obscenely break her, and she's a lower mana value as is which makes her more efficient. She's kinda like Gruul Urza in a way, tbh.

What do you guys think? I'd love to hear your thoughts.

TheLoreSeeker on Sheoldred, Rising Dead v2

1 month ago

I just saw your list yesterday while I was scrolling through the site, and wanted to say I find it all so charming! I love decks hungry to consume their own creatures and use them as fuel. Korvold, Fae-Cursed King, Hogaak, Arisen Necropolis, or even K'rrik, Son of Yawgmoth, are commanders that just keep on giving as long as you throw bodies into the furnace so to speak. It's a delight to get their engine rolling, and I've always wanted to build a Tergrid, God of Fright  Flip or Sheoldred, Whispering One deck.

If you planned on using Sheoldred still, Urborg, Tomb of Yawgmoth is both flavorful and helps turn all of your opponents' lands into swamps, allowing sweet unblockable commander damage. I've never really left a comment on this site, but looking at this deck list makes me want to show my K'rrik deck some extra love. Props dude, I'm gonna love following this deck's progress.

While it's on my mind, something that might help, using Poison the Cup for its foretell may add to 4 mana, but it lets you store a Murder outside of your opponent's influence and lets you scry off the top, allowing you to search for lands, or more removal/creatures to send to grave; and if you might be looking for more mass recursion to your library (whether to avoid Rest in Peace or similar effects, Gravepurge is another way to draw whichever creature you might have planned on saving.

Bolas's Citadel may be pricy on mana, but it mass sacs, and after a Bone Harvest or Gravepurge could allow you to just rebuild your board with your life total. Anyhow. I love this deck, apologies for the long winded comment.

OptionalIntel on How to Train Ur-Dragon

3 months ago

Korvold, Fae-Cursed King might be worth considering because of how many treasures you’re making

dukie523 on Food themed Commander deck

5 months ago

Korvold, Fae-Cursed King food theme, eats food, gets fat, smash face

KBK7101 on What's a card you thought …

5 months ago

^I know that pain. I have that same feeling with commanders like Korvold, Fae-Cursed King and Yarok, the Desecrated. They're just too... easy. Their decks seem to run on autopilot.

Ashdust on Streets of New Capenna

5 months ago

Well now that all the mob bosses are out, I'm going to rank them in the order that I like them. Because why not though? Remember, these are just my preferences and opinions. Feel free to make any notes I didn't think of.

1-Falco Spara: This card sort of reminds me of Tayam, Luminous Enigma, but with top of your library, and you don't have to remove as many counters. Sure, you have to pay the cost, but it's like always having an additional card in your hand. Only four mana for that? Love it. Oh, and I'm also a big fan of the shield counters.

2-Raffine, Scheming Seer: Only 3 mana, and if you go wide with tokens, you draw like, 10 cards and choose the best out of those. If you go with graveyard synergy, it's easy to either get those cards back or give Mortivore a bunch of power. That, and one of those tokens is gonna get a BUNCH of counters. It's wide and tall all in one.

3-Ziatora, The Incinerator: I do love me some treasure, and three every end step is pretty good. This is nothing special in Jund, however, since we have Korvold, Fae-Cursed King. I do like the idea of having a way better Makeshift Munitions in the command zone, and the treasure makes that even better. If only Korvold wasn't so popular.

4-Jetmir, Nexus of Revels: Cheap, and REALLY good in a tokens deck. 9 creatures is easy with cards like Doubling Season in Jetmir's identity, and giving them all trample, double-strike, and +3+0 is pretty good. Even if they're all just 1/1s, Jetmir gives you a total of 9 4/1 double strike tramples. That's 8 damage per creature with the double-strike, but the trample seems kinda redundant. If your double-strikers don't kill your opponent's creatures in first-strike combat phase, they're likely going to die in combat. But that's just assuming they're 1/1s, so he's actually going to be a lot better than this. Still, he's not the best of the bunch.

5-Lord Xander, the Collector- I like what he does, sure, but his mana cost erases any chance of me using him. There is no way I'm paying 7 for my commander, ever. But that's just my opinion.

Stardragon on

7 months ago

KBK7101- High Market is a maybe im still trying to get the mana base good enough but it may have a place after tinkering. As for O-Kagachi vs Kyodai neither mesh well with the whole death trigger in fact i wish there as a commander in five colors with Teysa Karlov first ability and Moldervine Reclamation in one card would be perfect... perhaps a bit to broken?

RambIe- I would say there a kami theme per say maybe you could call it a sub theme? If there is a kami theme it more in the background and is not as important as making this deck work. the same could be said for the all that dragon support yes it 12 dragons but it also only has 12 dragons as Teneb, the Harvester was already in the deck. However Palace Siege, Haven of the Spirit Dragon and The Kami War  Flip will defiantly find a place in the deck. As for Bladewing the Risen and Korvold, Fae-Cursed King I considered them but haven't really found a place for them the rest don't really help with what im looking for

Massacar- Mirror Gallery will find a place can always use legendary rule removal redundancy. Soul Foundry most likly will not be added as I just cut Mimic Vat for the same reason it makes me exile a Star/Sky dragon to make a copy and if the artifacts get destroyed i lose those creature permanently, while vat negates somewhat but putting the old one into the graveyard i still am weary on exiling them.

Necrosis24- I'm not looking for this to be competitive just looking for it to fun, functional and could win me some games.

Bramble Sovereign, Flameshadow Conjuring, Molten Echoes and Mirror March are all great adds and add more red to the deck is minor thing but it bother me that the basically the only red were the command and the two star/sky dragons. As for all the "Legendary Rule doesn't apply" cards yes if i don't have them free on death triggers if i have them big flying disposable minion army either way i win (though having them on board has more pluses than them just blowing up but either way is fine).

As for Reflections of Littjara i like it

As for Infinite Reflection and Echoing Equation will need some time to consider them.

And for Avenger of Zendikar + Mystic Reflection I like the consecpt but not sure if i can squeeze them in

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