Korvold, Fae-Cursed King
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Korvold, Fae-Cursed King

Legendary Creature — Dragon Noble

Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.

Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

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austintayshus on Throw your friends for money

3 months ago

looks fun!

Wayward Swordtooth can help you ramp and is a decent fling target at 5 power.

Korvold, Fae-Cursed King is a big threat in himself and a great sac outlet.

Rotting Regisaur is a strong creature to fling.

Love seeing Phytotitan getting some love! +1

CickNason on Prosshy Prossh

3 months ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

Niko9 on Fun Deck/Builds to try

3 months ago

Deckbuilding can be super fun : ) but the weird thing for me, and I don't know if other players get this too, but it's so surprising sometimes what decks I actually like to play. My original EDH deck was a pretty competitive elfball deck for the time because I really like a lot of the cards, but in practice it was awful to play. It was infinite combo win or not do much, and I probably played it for far too long.

After a long time, I've really realized that my favorite decks to brew up and play are ones that have an open-ended approach. I've been in too many EDH games that go turns 1-4 ramp, somebody wraths, and everyone really just starts playing around turn 7. My favorite brew in commander has definitely been Catti-brie of Mithral Hall because I play it as an aggro deck, a low cmc commander and curve, and there is lots of spot removal. I think spot removal is really underrated in commander, just from a fun perspective. Like, I have such a better time looking around and figuring out plays when I have to budget removal rather than sitting there with a wrath in the hand and just waiting to use it.

I don't know, I just find the "meta" commander experience too laid out for you as far as deck design and play. My decks would probably be a ton better if I was doing Sol Ring into more ramp into Farewell into my commander and some combo, but to me the surprise factor of attacking turn 2 is way more fun : )

And fun thing that I've found is that there were a couple players in my group who also made aggro decks, and once you get 2 aggro players it's an entirely different game. Sometimes games might start normal and then people switch decks for game 2 and there are 3 aggro decks and then the person playing Dockside Extortionist and Korvold, Fae-Cursed King is actually so doomed, and I really enjoy that.

Though, to be fair I usually play more 60 card multiplayer jank : )

DemonDragonJ on Savage Destruction

4 months ago

I have replaced Massacre Wurm with Vein Ripper, since the latter creature is generally superior to the former.

I also have replaced Vulturous Zombie with Korvold, Fae-Cursed King, since Korvold is definitely the superior creature, in this case, and I understand that he would be a better general for this deck than would Kresh, but I originally built this deck when EDH was still a new format, and options for generals were limited, so I deliberately chose generals from the Alara block for my first five shard/arc-colored EDH decks, and I wish to remain committed to that idea.

DemonDragonJ on Does this Deck Have Sufficient …

4 months ago

I am contemplating putting Korvold, Fae-Cursed King into my Kresh the Bloodbraided EDH deck, but I am not certain if that deck has a sufficient amount of token generation or reanimation to continually provide me with permanents to sacrifice to Korvold's ability, so what does everyone else say about this? Can that deck sustain feeding Korvold with permanents?

DemonDragonJ on Should I Keep Vulturous Zombie …

4 months ago

I have a copy of Vulturous Zombie in these two EDH decks of mine, and it is a nice card, but I am wondering if I should keep in those decks, since I am not certain how well it fits the theme of each of those decks, as it is merely a flying beater, so I am seeking advice from the other users on this subject.

For my Kresh deck, I am contemplating replacing the zombie with Maarika, Brutal Gladiator, Scarland Thrinax, or Korvold, Fae-Cursed King, but each of those creatures has their own issues: Maarika forces opponents to sacrifice non-land, non-creature permanents, while that deck cares specifically about creatures dying; the thrinax is a free sacrifice outlet, but does not have much impact on the game overall; and Korvold is amazing, but I am not certain if that deck has a sufficient amount of token generation or recursion to constantly feed into his ability. Also, I am not certain what card could replace the zombie in my mimeoplasm deck, so I certainly would appreciate any suggestions that anyone here has to offer.

What does everyone else say about this? Should I keep Vulturous Zombie in these two decks, or should I replace it with another creature, and, if I should, with what creature should I replace it?

Crow_Umbra on Terrenos de Don Windgrace [Retired]

6 months ago

Thanks for the suggestions UltimateRoxas40. I think I have a copy of Thespian's Stage around, but I'd need to pick up/proxy Dark Depths. I'm currently running Vesuva to help me double up those on those Field of the Dead triggers.

Braids, Arisen Nightmare is probably one of my favorite new cards of the past year. I played her for that exact reason in the Zimone and Dina deck that I converted into this one. I love the flexibility on what you can sac to her.

If you bring yours out of retirement, I'll be keeping an eye out for your updates. I'm excited to play this deck and have it become a part of my regular rotation, but I have this nagging feeling that there will be some new Jund legend in the Thunder Junction set that I'll want play instead lol.

legendofa on BBEG Deck Ideas

9 months ago

Summary: If you want a classic and evocative villain, something including . If you want something unique, . If you want something apocalyptic, .

My top five:

O-Kagachi, Vengeful Kami

Malfegor

Edgar Markov

Korvold, Fae-Cursed King

Lazav, Dimir Mastermind

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