Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

Legendary Creature — Dragon Noble

Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.

Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

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Legality

Format Legality
1v1 Commander Legal
Pre-release Legal
Historic Legal
Arena Legal
Highlander Legal
Custom Legal
Legacy Legal
Pioneer Legal
Commander / EDH Legal
Unformat Legal
Leviathan Legal
Brawl Legal
Casual Legal
Canadian Highlander Legal
Gladiator Legal
Modern Legal
Vintage Legal
Duel Commander Legal
Limited Legal
Standard Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal

Korvold, Fae-Cursed King occurrence in decks from the last year

Korvold, Fae-Cursed King Discussion

RambIe on When a commander is not …

2 weeks ago

ugg i love jund, but to be honest my best jund decks were not commander dependent
only half decent options are Korvold, Fae-Cursed King as already suggested , Lord Windgrace , & Xira Arien
personaly i love to run Darigaaz Reincarnated but he's just flavor and doesn't actually leave the zone

seshiro_of_the_orochi on When a commander is not …

3 weeks ago

If you want to go Jund, I feel like Korvold, Fae-Cursed King propably is the best choice for it. Traximundar seems fitting for the Grixis build, but you could also try playing mono-B with Sidisi, Undead Vizier . And in case you'd like a Grave Pact in the command zone, how about savra golgari queen?

Mcat1999 on Card creation challenge

3 weeks ago

The Illumination of Lorwyn

Legendary Land

Creatures you control get +1/+1 and have vigilance.

Whenever you activate a mana ability of a land you control, you gain 1 life.

At the beginning of your upkeep, transform The Illumination of Lorwyn.

A land without darkness knows not the horrors of depraved aggression.

  • {The Darkness of Shadowmoor}

The Darkness of Shadowmoor

Legendary Land

Creatures you control get -1/-1 and have menace.

Whenever you activate a mana ability of a land you control, target opponent loses 1 life.

At the beginning of your upkeep, transform The Darkness of Shadowmoor.

A land without light knows not the blessings of prosperity.

  • {The Illumination of Lorwyn}

This would be a MDFC land where you can choose to play either side. Yes, you absolutely may have out a copy of each side and effectively transform both each turn, thereby keeping the cancellation of +1/+1 and -1/-1 in check while keeping the boons of vigilance and menace. Then anytime you tap a land for mana, you gain 1 life and target opponent loses 1 life.

I would fully expect this to be banned in Standard as you could far too easily defeat opponents merely by tapping mana and passing turn.


Make a Legendary creature in shard or wedge colors that utilizes sacrificing permanents, similarly to how Korvold does. For the purposes of this challenge, Jund is off limits as Korvold, Fae-Cursed King already fills that slot.

RambIe on New deck

1 month ago

Hmm combo based agro that is not voltron dependent?
Korvold, Fae-Cursed King
(burn on etb & burn on sac easy to loop)
Kykar, Wind's Fury
(Spellslinger burn aggro, easy to combo)
Marisi, Breaker of the Coil
(Token agro, with acccess to flicker and populate combo loops)
As for artifact aggro
Brudiclad, Telchor Engineer
Jor Kadeen, the Prevailer
Jhoira, Weatherlight Captain
There is also alot of equipment based agro decks i didnt list any becouse they are mostly voltron dependent
I have a friend thats currently running Kediss, Emberclaw Familiar & Ardenn, Intrepid Archaeologist
Its definitely pod worthy voltron

cfost827 on Necronomicon | Teysa Karlov | Primer

1 month ago

Masterful Thanks for the advice! This is all very helpful. I'm going to be testing out the deck in 4 way commander with my buddies on Saturday. I'm excited!

It's going to be fun and I wonder if this will actually be too powerful? Due to the extensive tutor suite, etc. Though the infinite combo's do take a lot of pieces to pull off. I didn't see it listed but there is also a simple combo you can do w/ Teysa out by having Phyrexian Reclamation, Phyrexian Altar + any of the life drainers (Blood Artist, etc) and sac fodder out (Hunted Witness, Doomed Traveler, etc). Just sac say Haunted Witness and then the tokens it creates (doubled from Teysa), then use Phyrexian Reclamation to put Hunted Witness back into your hand and recast it (from Altar's floating mana) then infinite loop.

Overall, I think it will be strong but not overly strong where I get targeted every game (i.e. target me or I win, etc). Our Meta I would say is anywhere from 50% - 80% optimized (slightly more competitive than straight up "casual"). The general value of decks in play I would say are anywhere from $300 - $800, so this is right around there.

Some of the commander's in our playgroup are: Zedruu the Greathearted, Korvold, Fae-Cursed King, Lazav, Dimir Mastermind, Chainer, Nightmare Adept, Kaalia of the Vast, Sisay, Weatherlight Captain, Mayael the Anima, Feather, the Redeemed, etc - It will be interesting to see how it fare's against these.

cfost827 on Karador EDH Deck (Hulk/Boonweaver Combo's …

2 months ago

Thanks for the feedback guys! This is very helpful. I think I will start with whatqerty. suggestions.

@TriusMalarky - I think that's good feedback as well. However, my friends do have decent countermagic I would say. However, I can tell my deck is too powerful and it's only way to win is to infinite combo (w/o me barely interacting w/ anyone). This is quite frowned upon in general w/ our play group, ESPECIALLY because i'm literally tutoring for them lol. It plays in the style of a cEDH deck (It's based off one). I do get countered and such but there is always ways to reanimate or just do a different combo - it's mostly just way to quick and powerful.

Some of the Commanders our playgroup runs are: Zedruu the Greathearted, Korvold, Fae-Cursed King, Lazav, Dimir Mastermind, Chainer, Nightmare Adept, Kaalia of the Vast, Sisay, Weatherlight Captain, Mayael the Anima, etc

Emzed on Kresh Into Me Baby (help needed)

3 months ago

Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?

SteelSentry on In Defense of Jeweled Lotus

3 months ago

My stance, which has been echoed by others in the community, is "why does this exist?" Ever since Commander got on the radar of design team in a big way, it seems like there's more avenues of pushing the letter with how powerful and efficient they can get before the blowback. Before this was Fierce Guardianship which is never not a feelbad, and before that was Chulane, Teller of Tales and Korvold, Fae-Cursed King, which all but play the game for you once they hit the field. We are to the point where a broken Simic mythic that draws cards and creates mana is a staple of Standard sets. There is a slew of new legends from this set and Jump-Start that had more or less wholly unique abilities, which proves that there is design space for cards that are designed for this format that can create a positive play experience for more than the person playing the card, and the Lotus feels like it sits somewhere between obligatory chase and unfair mythic.

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