Fecundity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fecundity

Enchantment

Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.

NV_1980 on The Spirit of Commander

6 months ago

Some ideas:

  • Dense Foliage: a hug option. If you aim for everyone's monsters (including) yours to die in glorious combat, it wouldn't do if someone could off them with spells.
  • Dictate of Karametra: more hug. Everyone has plenty of mana to cast their big creatures.
  • Fecundity: aaaaand more hug. Ensures that the death of any creature results in more opportunities to cast other big creatures.
  • Heartbeat of Spring: more mana for everyone!
  • Ghalta, Primal Hunger: seems to make sense in a green BC-deck.
  • Soul of the Harvest: such great draw in a deck featuring this many creatures. And a nice beat-stick to boot.
  • Vigor: opposing creatures can't hurt your creatures anymore; they can only strengthen them!
  • Zopandrel, Hunger Dominus: ensures the strength/toughness of your BC's beat those of the opponents' BC's.

Have fun with the brew!

soul_knightmare on Explosive Spores

1 year ago

Yo, while you are sacking things to trigger Slimefoot, why not throw in Fecundity and Skullclamp to draw hard

king-saproling on Omelette du Fromage

1 year ago

(cont.2) I also included some "draw enablers" and "mana enablers" so that you can use the changeling loop to draw into and play anything you need, such as a wincon (the cards listed in the first comment), or a counterspell if an opponent tries to disrupt your plans:

draw sources:
Weatherlight Compleated
Elemental Bond
Fecundity
Kavu Lair
Garruk's Uprising
Laid to Rest
Guardian Project
The Great Henge

mana sources:
Earthcraft
Prosperous Partnership (requires looping Irregular Cohort)

counterspells:
Lapse of Certainty
Tibalt's Trickery

Some of the enablers require changelings with certain conditions (e.g. power 4 or greater) to work. Since Pulmonic Sliver's ability is optional, you can ignore it and sac changelings until you hit the right one for the enabler to start working.

Notable tricks:
Land's Edge + Wheel of Sun and Moon + a draw enabler allow you to win without decking yourself. The Wheel functions as a substitute Pulmonic Sliver as well. It also lets you counter all your opponent's spells alongside the changeling loop combo + draw enabler + mana enabler.

If an opponent tries to get rid of Pulmonic Sliver or Atla with targeted removal, you can respond by paying 0 into Mirror Entity's ability to fizzle the removal. This works by turning all your creatures into sliver eggs but also killing them, lifting the target off them and allowing them to re-enter via Pulmonic's + Atla's abilities. This also works against mass removal if you pay 1 into Mirror Entity in response.

Last_Laugh on Kresh Sacrifice EDH

1 year ago

Fecundity will draw you a ton of cards here. Yeah, your opponents can draw off it but you'll draw stupid amounts of cards in comparison. Scepter of Celebration is a card I run in my sac deck. This thing is highly underrated, will give your commander trample, and it'll spit out a bunch of sac fodder (compare it to The Reaver Cleaver). Grim Haruspex is Midnight Reaper without the life loss. Three Visits/Nature's Lore will let you look up your stomping ground or overgrown tomb untapped. Jarad, Golgari Lich Lord is a fling effect that hits all opponents... it ends games. Plumb the Forbidden is typically used in response to boardwipes but is versatile in a deck like this thanks to instant speed.

Anyways, I hope that helps. If you want to check out my sac deck it's conveniently in the same colors... but different commanders. Upvotes on any of my decks are appreciated. Prossh's Dastardly Bastard Children - Group Slug

TheoryCrafter on The Madness of Fractal Being Manifested

1 year ago

The biggest threat to your deck is Solemnity. I'd recommend some counterspells including, but not limited to, Decisive Denial, Quandrix Command and Voidslime.

If you can't prevent Solemnity from entering the battlefield, Fecundity and Soul Net will turn your 0/0 Fractals into a boon until cards such as Fade into Antiquity and Naturalize can be used. Your commander's static ability will also feed into it.

You may also wish to consider cards that affect or are affected by +1/+1 counters. These include, but not limited to, The Ozolith, Swarm Shambler, Bramblewood Paragon, Herald of Secret Streams, Vigean Graftmage, Experiment Kraj and Plaxcaster Frogling.

Scavenging Ooze can give your deck some much needed graveyard hate.

Have you considered Simic Ascendancy with all these cards creating creatures with +1/+1 counters on them? You can move growth counters from Simic Ascendancy to Paradox Zone by means of Nesting Grounds.

Other lands to consider for the deck are Cave of Temptation, Forge of Heroes, Littjara Mirrorlake, Llanowar Reborn, Novijen, Heart of Progress, Opal Palace, Oran-Rief, the Vastwood, Temple of Mystery and Tyrite Sanctum.

Other cards to consider for your deck are Altered Ego, Bioshift, Clone Legion, Hardened Scales, Jiang Yanggu, Wildcrafter, Kiora, Behemoth Beckoner, MirrorBox, Repudiate / Replicate and Slippery Bogbonder.

I hope this helps. Thank you for reading me out. Happy Hunting!

kamarupa on Priest of Fecundity

1 year ago

This deck won 1 of 2 games last night in four-player free-for-all against mono-blue control, mono-white angels, and mono-green elv-inosaurs. The first match this deck was dominating, but ultimately got shut down by mono-blue control with help from mono-white's Angel of Jubilation. Mono-green elv-inosaurs were left unchecked and got the win. Second game, mono-blue control shut down mono-green elv-inosaurs, and mono-white angels came out much stronger, but without blue shutting us down, the combination of Fecundity and graveyard recurrence overwhelmed the board. Each match took about an hour, and both games were back and forth battles between all the decks. Great night of magic.

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