Fecundity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

kamarupa on Balaam__

3 months ago

Ya, I saw he said where he was saying that, but posting a decklist suggests he was into the challenge. He can always decline and/or delete the decklist after he completes the challenge. Cards that I was thinking of Trinisphere, Fecundity, Jaya's Immolating Inferno.

Neotrup on Primal surge stack interactions.

5 months ago

Gahrzerkire The permanents enter one at a time. This is different from something like Genesis Wave. Permanents revealed (and therefore entering) later will not see the ones that entered earlier, so something like Soul Warden will only trigger off later permanents, not earlier ones. That said, all of the triggers will be added to the stack only after Primal Surge finishes resolving, and may be added in any order, so you can resolve the first one that entered before resolving any others, or after resolving all the others. You'll notice that was included in my initial answer: "That said, all the triggers go on the stack at the same time, so you are of course able to order the stack as you choose." You are correct that they will need to wait for Primal Surge to fully resolve before any trigger is put on the stack.

Field of the Dead will only trigger once there are 7 or more differently named lands, so if you cast Primal Surge while only controlling Forests, you'll miss a bunch of triggers. Again, this is different from something like Scapeshift where all of the lands enter simultaneously.

The important thing to notice is that Primal Surge directs you to put the card onto the battlefield then repeat the process, instead of having you put all of the cards onto the battlefield after you've finished the process. Spells can contain multiple steps that will trigger abilities at different times. When this happens, the triggers wait to be put on the stack until after the spell has fully resolved, but resolving the spell still takes those multiple steps sequentially. Another example of this would be something like Austere Command where you destroy different sets of objects twice. If you destroy enchantments and creatures mana value 3 or less, Fecundity would not trigger while Femeref Enchantress would trigger, because the steps do happen sequentially. You would still need to wait for Austere Command to finish resolving before Indebted Spirit's trigger is put on the stack, so the token it creates would not be swept up in the second mode.

capwner on Clockwork Black

9 months ago

Squee_Spirit_Guide Man I haven't thought about that Heartless combo in forever, I tried building that in modern aaaages ago with Infernal Tutor and Spoils of the Vault to dig for the combo cards. Also Grim Haruspex or Fecundity with Simian Spirit Guide and Grapeshot to kill since the Heartless Summoning will remove pretty much all the Blood Artist type pingers. The deck was pretty bad lol but it was fun when it worked.

NV_1980 on The Spirit of Commander

1 year ago

Some ideas:

  • Dense Foliage: a hug option. If you aim for everyone's monsters (including) yours to die in glorious combat, it wouldn't do if someone could off them with spells.
  • Dictate of Karametra: more hug. Everyone has plenty of mana to cast their big creatures.
  • Fecundity: aaaaand more hug. Ensures that the death of any creature results in more opportunities to cast other big creatures.
  • Heartbeat of Spring: more mana for everyone!
  • Ghalta, Primal Hunger: seems to make sense in a green BC-deck.
  • Soul of the Harvest: such great draw in a deck featuring this many creatures. And a nice beat-stick to boot.
  • Vigor: opposing creatures can't hurt your creatures anymore; they can only strengthen them!
  • Zopandrel, Hunger Dominus: ensures the strength/toughness of your BC's beat those of the opponents' BC's.

Have fun with the brew!

soul_knightmare on Explosive Spores

2 years ago

Yo, while you are sacking things to trigger Slimefoot, why not throw in Fecundity and Skullclamp to draw hard

king-saproling on Omelette du Fromage

2 years ago

(cont.2) I also included some "draw enablers" and "mana enablers" so that you can use the changeling loop to draw into and play anything you need, such as a wincon (the cards listed in the first comment), or a counterspell if an opponent tries to disrupt your plans:

draw sources:
Weatherlight Compleated
Elemental Bond
Fecundity
Kavu Lair
Garruk's Uprising
Laid to Rest
Guardian Project
The Great Henge

mana sources:
Earthcraft
Prosperous Partnership (requires looping Irregular Cohort)

counterspells:
Lapse of Certainty
Tibalt's Trickery

Some of the enablers require changelings with certain conditions (e.g. power 4 or greater) to work. Since Pulmonic Sliver's ability is optional, you can ignore it and sac changelings until you hit the right one for the enabler to start working.

Notable tricks:
Land's Edge + Wheel of Sun and Moon + a draw enabler allow you to win without decking yourself. The Wheel functions as a substitute Pulmonic Sliver as well. It also lets you counter all your opponent's spells alongside the changeling loop combo + draw enabler + mana enabler.

If an opponent tries to get rid of Pulmonic Sliver or Atla with targeted removal, you can respond by paying 0 into Mirror Entity's ability to fizzle the removal. This works by turning all your creatures into sliver eggs but also killing them, lifting the target off them and allowing them to re-enter via Pulmonic's + Atla's abilities. This also works against mass removal if you pay 1 into Mirror Entity in response.

Last_Laugh on Kresh Sacrifice EDH

2 years ago

Fecundity will draw you a ton of cards here. Yeah, your opponents can draw off it but you'll draw stupid amounts of cards in comparison. Scepter of Celebration is a card I run in my sac deck. This thing is highly underrated, will give your commander trample, and it'll spit out a bunch of sac fodder (compare it to The Reaver Cleaver). Grim Haruspex is Midnight Reaper without the life loss. Three Visits/Nature's Lore will let you look up your stomping ground or overgrown tomb untapped. Jarad, Golgari Lich Lord is a fling effect that hits all opponents... it ends games. Plumb the Forbidden is typically used in response to boardwipes but is versatile in a deck like this thanks to instant speed.

Anyways, I hope that helps. If you want to check out my sac deck it's conveniently in the same colors... but different commanders. Upvotes on any of my decks are appreciated. Prossh's Dastardly Bastard Children - Group Slug

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