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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
capwner on
Heartless Eons
1 month ago
I brewed heartless summoning once like a decade ago, my list used Myr Retriever to infinitely loop for free, draw the deck with Grim Haruspex or Fecundity and then kill with Simian Spirit Guide -> Grapeshot. Totally different from what you're going for by the looks of it! One list you might check out is mtggoldfish Seth's "Heartless Mom" brew, he uses Elesh Norn, Mother of Machines for double trigs off of stuff like Mulldrifter and Avalanche Riders with everything getting discounted from the summoning. It was a sweet deck but I think just not consistent enough to gain traction because the deck revolves around heartless and has no good way to find it. In my old deck I used stuff like Infernal Tutor and Spoils of the Vault to get the pieces, then Perilous Myr and Necropede were my chumps of choice bc they turned into free removal. Anyways gl with the build! Curious to see how it develops bc heartless summoning is an awesome card and seems like still nobody has reaaally been able to break it yet?
Squee_Spirit_Guide on
Kobold Kannon
1 month ago
Thanks, PrincessOfFriendship! Regarding Bubble Matrix, I don't think damage being dealt to the Kobolds is too much of a worry since they're sacrificed pretty much immediately or can be sacrificed in response to damage that would be dealt. I will say though, I've been playing it by keeping the Kobolds in hand until Fecundity and Ashnod's Altar are both in play. Maybe against more creature-based decks I should use them as blockers rather than just racing... Something to think about for sure! I'll test it out and see what happens!
Out of curiosity, what was your Kobold idea? I bet there's a lot of fun ways to use them!
kamarupa on Balaam__
1 year ago
Ya, I saw he said where he was saying that, but posting a decklist suggests he was into the challenge. He can always decline and/or delete the decklist after he completes the challenge. Cards that I was thinking of Trinisphere, Fecundity, Jaya's Immolating Inferno.
Neotrup on Primal surge stack interactions.
1 year ago
Gahrzerkire The permanents enter one at a time. This is different from something like Genesis Wave. Permanents revealed (and therefore entering) later will not see the ones that entered earlier, so something like Soul Warden will only trigger off later permanents, not earlier ones. That said, all of the triggers will be added to the stack only after Primal Surge finishes resolving, and may be added in any order, so you can resolve the first one that entered before resolving any others, or after resolving all the others. You'll notice that was included in my initial answer: "That said, all the triggers go on the stack at the same time, so you are of course able to order the stack as you choose." You are correct that they will need to wait for Primal Surge to fully resolve before any trigger is put on the stack.
Field of the Dead will only trigger once there are 7 or more differently named lands, so if you cast Primal Surge while only controlling Forests, you'll miss a bunch of triggers. Again, this is different from something like Scapeshift where all of the lands enter simultaneously.
The important thing to notice is that Primal Surge directs you to put the card onto the battlefield then repeat the process, instead of having you put all of the cards onto the battlefield after you've finished the process. Spells can contain multiple steps that will trigger abilities at different times. When this happens, the triggers wait to be put on the stack until after the spell has fully resolved, but resolving the spell still takes those multiple steps sequentially. Another example of this would be something like Austere Command where you destroy different sets of objects twice. If you destroy enchantments and creatures mana value 3 or less, Fecundity would not trigger while Femeref Enchantress would trigger, because the steps do happen sequentially. You would still need to wait for Austere Command to finish resolving before Indebted Spirit's trigger is put on the stack, so the token it creates would not be swept up in the second mode.
capwner on
Clockwork Black
1 year ago
Squee_Spirit_Guide Man I haven't thought about that Heartless combo in forever, I tried building that in modern aaaages ago with Infernal Tutor and Spoils of the Vault to dig for the combo cards. Also Grim Haruspex or Fecundity with Simian Spirit Guide and Grapeshot to kill since the Heartless Summoning will remove pretty much all the Blood Artist type pingers. The deck was pretty bad lol but it was fun when it worked.
NV_1980 on
The Spirit of Commander
2 years ago
Some ideas:
- Dense Foliage: a hug option. If you aim for everyone's monsters (including) yours to die in glorious combat, it wouldn't do if someone could off them with spells.
- Dictate of Karametra: more hug. Everyone has plenty of mana to cast their big creatures.
- Fecundity: aaaaand more hug. Ensures that the death of any creature results in more opportunities to cast other big creatures.
- Heartbeat of Spring: more mana for everyone!
- Ghalta, Primal Hunger: seems to make sense in a green BC-deck.
- Soul of the Harvest: such great draw in a deck featuring this many creatures. And a nice beat-stick to boot.
- Vigor: opposing creatures can't hurt your creatures anymore; they can only strengthen them!
- Zopandrel, Hunger Dominus: ensures the strength/toughness of your BC's beat those of the opponents' BC's.
Have fun with the brew!
Optimator on
Goblin Shenanigans (The Secret of Kiki Jiki)
2 years ago
A bunch of card-draw cards you will want to note for any future shake-ups:
Moldervine Reclamation, Dark Prophecy, Species Specialist, Skullclamp, Village Rites, Deadly Dispute, Liliana, Dreadhorde General,
Collective Unconscious, Shamanic Revelation, Ohran Frostfang, Korvold, Fae-Cursed King, Culling Dais
Colossal Majesty, Phyrexian Reclamation, Phyrexian Arena, Slate of Ancestry, Herald's Horn,
Greed, Erebos, God of the Dead,
Mask of Griselbrand, Fecundity, Guardian Project, Idol of Oblivion, Coveted Jewel, The Deck of Many Things
Painful Truths, Harmonize, Night's Whisper, Sign in Blood, Read the Bones, Reforge the Soul, Wheel of Misfortune,
Damnable Pact, Ambition's Cost, Ancient Craving, Syphon Mind, Minions' Murmurs, Necrologia,
Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise, Peer into the Abyss
I would skew toward permanents (for Kodama) and higher mana values (for Vial-Smasher)
soul_knightmare on
Explosive Spores
3 years ago
Yo, while you are sacking things to trigger Slimefoot, why not throw in Fecundity and Skullclamp to draw hard
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