Idol of Oblivion
: Draw a card. Activate this ability only if you created a token this turn.
, , Sacrifice Idol of Oblivion: Create a 10/10 colourless Eldrazi creature token.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Idol of Oblivion Discussion
1 week ago
Not what would be called 'fun' cards, but Helm of Possession and Vedalken Shackles are useful effects in Talrand I find. Shackles can steal problematic smaller stuff (by late game it can take most stuff, certainly most things I'd want to take), while Helm just costs you a drake. Idol of Oblivion is not a bad deal for repeated draw, assuming you find Talrand stays alive.
For non-artifacts, Mystic Reflection is a really useful card, able to turn your next drake into the best non-Legendary creature, or turn someone else's bomb into the worst creature on the field, requiring just U if it's foretold. I use 3 Cipher spells in Talrand, I'd use more but they go down hill pretty quickly. Stolen Identity is a hilarious card, getting you a copy of the best artifact or creature AND a Drake, and if you Cipher it on a Drake that can swing that turn, you can get ANOTHER copy and Drake off the Cipher cast. Hidden Strings and Hands of Binding can be quite useful, even if they just force someone to use removal on a Drake to stop your synergy engine.
1 week ago
Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)
Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.
Cards to add: 7
Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.
On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:
- Dramatic: powerful game-changing effects, as on Kindred Dominance;
- Permanent: ramp spells such as Three Visits are a good example;
- Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.
These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.
With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.
Cards to cut: 12
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!
1 month ago
Sword of Vengeance, Chariot of Victory and Archetype of Courage can protect Adeline from deathtouchers. The first two push through damage over chump blockers too. Reconnaissance is another option which gives your creatures pseudo-vigilance at the very least.
2 months ago
Geralf: As implied by the flavor text, a cheecky reference to Ghoulcaller Gisa, though note that it checks for toughness, not power.
Dormant Grove/Gnarled Grovestrider: Made for Thantis, the Warweaver, as Thantis appreciates having her team still being able to block after being forced to attack. Flips on the turn they meet too.
Investigator's Journal: ye newe cheap and steady card draw artifact. Obviously, mainly reliable in go-wide decks. Not bad, but I think it's overal inferior to the similar Idol of Oblivion, Tome of Legends, Eye of Vecna, and Bonder's Ornament. Even with that said, there'll be deck configurations where this is more reliable than the mentioned options.
Biolume Egg: that's sacrifice, not just when dies, which is a neat puzzle. The Geralf combo is obvious enough, as is the exploit one.
2 months ago
Relic Vial is a good new wincon for Darien given how important clerics are to the game plan
2 months ago
3 months ago
3 months ago
- Idol of Oblivion for card draw that can be cashed in later for a big token.
- Strixhaven Stadium as an alternate wincon. You can kill a player by just hitting them 10 times which isnt tough to do with a deck like this.
- Intangible Virtue for obvious reasons.
- Illusionist's Bracers to double your Rhys activations.
- Grove of the Guardian land you can cash in for a big token if you need it later in the game.
I've got a similar list over here if you want other ideas: https://tappedout.net/mtg-decks/rhys-selesnya-tokens-3/