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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Idol of Oblivion
: Draw a card. Activate this ability only if you created a token this turn.
, , Sacrifice this: Create a 10/10 colourless Eldrazi creature token.
DreadKhan on The Golem
4 days ago
In budget decks I always want a Transmogrifying Wand, removal tends to help budget decks a lot more than higher power decks because it's usually harder for a budget deck to just 'go over the top' and win via brute force. GW is really, really good at removing stuff, it's a specialty of both colours at this point.
A few things I use in my Selesnya deck, which is also interested in tokens, might fit in here. Gigantomancer is a lot of mana to get out, but all buffs stack with 7/7 base p/t. Harmonious Archon is an unbelievably good card in a deck that can go reasonably wide, it makes everyone equal, meaning anything that gets even +0/+1 is suddenly terrifying, same with First Strike. Keeper of Fables is a big dumb version of Toski, Bearer of Secrets, but Toski is very much not budget. Soltari Visionary is a weird old card that can remove an enchantment each time it gets in for damage, and most people don't run any Shadows. Hour of Reckoning might work if most people don't run many tokens in your area. Shamanic Revelation is better in decks that don't have very big creatures but tend to have lots, Return of the Wildspeaker and it's ilk are better if you have a very tall creature. Abundance is great in budget decks where you might struggle to find enough card draw, it gets you more consistent value for each draw. Felidar Retreat might be a bit pricey, but getting a free +1/+1 counter on each creature matters more in a deck with tokens. Similarly, Idol of Oblivion isn't super cheap but it's a strong effect with token generation.
If you like Myriad Landscape, Blighted Woodland also exists, ramp on a land is really sweet, even if it's not the most efficient ramp (it enters untapped). Devout Witness is repeatable removal vs artifacts and enchantments.
There is an old cycle in Selesnya that's really useful in some cases, most of them are budget but the odd one is pricier (though not very). They all work on the principle that you give an opponent back cards from their graveyard to get access to a really strong effect. I've had good results with Spurnmage Advocate, Pulsemage Advocate and Nullmage Advocate, but take a look if you've got a few minutes. They're all from the Judgement set iirc, but some got reprints. One fun thing you can do with these is target something someone else was planning to reanimate/dredge with, there are a decent number of Magic cards that people play in EDH that they want/need in their graveyard.
Hope some of this is relevant/these aren't outside your budget! Good luck and have fun!
Crow-Umbra on Isshin Painharmonicon
2 weeks ago
There's also Idol of Oblivion & Tome of Legends. Idol might be a bit more helpful since it is more tied to token creation, but Tome of Legends can be "recharged" by (re)casting or attacking with Isshin.
Draw in Mardu is kinda tricky. Each color's contributions have different flavors & manner of pulling it off. The draw I chose for the deck falls under the following categories:
- Triggered by combat damage
- Impulse draw (playing from exile)
- Looting (discard a card, draw a card)
- Sacrificing creatures to draw
- Cantrips (one off draw, usually from Cycling on lands)
- Drawing tied to small creatures Entering Battlefield.
All forms of draw have inherent draw backs to either their consistency, cost, or velocity at which they occur.
Plumb the Forbidden is usually something I save for when a board wipe happens & I have no board protection effects in hand. Might as well have the most resources available to rebuild with compared to everyone else.
Crow-Umbra on Isshin, the Glorious Strategist
3 weeks ago
Always happy to see Batwing Brume in a deck. It's an old favorite of mine when I first started playing in college, about 10 years ago.
Isshin is easily my favorite commander, and one I've enjoyed playing a lot the past year. I'm not sure if you were aware, but sadly, Bushido does not work with Isshin's trigger, as Bushido only triggers when the creature blocks or becomes blocked. Ronin Cliffrider, which you already have in you 99, is probably the one most worth keeping, since it can take out opposing creature tokens if they're small enough.
If you decide to remove the Bushido creatures, that does open up some opportunities for more draw/impulse options available to Isshin, like:
Idol of Oblivion - More useful if you are running a more creature token heavy strategy.
Plumb the Forbidden - is one of my favorite draw pieces, especially in response to board wipes.
Tome of Legends - Fairly helpful, & easy enough to get a few more counters on.
Commissar Severina Raine - If you aren't opposed to Universes Beyond, she is a slightly worse Skullclamp and is also an excellent finisher for Isshin decks, especially token focused ones.
Gruesome Realization - Like a Night's Whisper with a modal option to also soften up an opposing board, especially useful against other token filled board that lack power/toughness modifiers of some kind.
Professional Face-Breaker - Is kinda like a budget-ish version of Tymna the Weaver if you squint hard enough. Both reward you for going wide with attacks.
Tocasia's Welcome - Another option if you have lots of creature tokens, but could work for you since about 20 of your current creatures are 3cmc or less.
Brazen Cannonade - An impulse draw for 2nd main phase after combat.
Karazikar, the Eye Tyrant helps keep attackers away from you, and Goads up to 2 creatures per board with Isshin out.
I hope these suggestions are helpful. Let me know if you would like any additional feedback or suggestions. I hope you have fun piloting Isshin, he is a blast.
Michigone on Isshin for a Fight
1 month ago
Change Log 12-Feb-2023
Move to Maybe Board:
Add/Move to Main Board:
Crow-Umbra on The Ghost of Kamigawa
1 month ago
Fore sure. I think Wilhelt and Isshin differ enough in the token creation aspect that you could try both as token decks, and see how you like their different paces. Having played against a couple of Wilhelt decks in my meta, I feel like Wilhelt aims to go for more steady token growth, especially via the Reanimator and aristocrats effects you have in that deck.
I think Isshin's token creation tends to be in more explosive bursts, where you will create 2-4, maybe more, tokens all at once via attack triggers. I'd highly recommend Witty Roastmaster, Corpse Knight, and Impact Tremors if you go this route. The group slug damage pairs nicely with the combat damage you are pushing through anyways, and the other drain/group slug effects you already have in your deck.
Karlach, Fury of Avernus is a cool extra combat, especially because she doesn't need to attack to trigger it. She triggets whenever you attack the first time. Between Karlach and Aurelia already in your deck, I think you should be good. Brave the Sands and Serra's Blessing are affordable Vigilance anthems that can help ensure that all of your creatures swing each extra combat. Tori D'Avenant, Fury Rider can also kinda help in this regard.
Some of my favorite, and affordable token creators are Hammers of Moradin and Delina, Wild Mage. Delina is especially great since the tokens she creates are not legendary. Hammers of Moradin can tap up 2 creatures per opponent with Isshin out, making your swings a bit more easy.
I'd also recommend checking out Commissar Severina Raine, as she can be both a group slug finisher, and she acts as a slightly worse Skullclamp. Transmogrant's Crown, Deadly Dispute, and Idol of Oblivion are all some options that also work with tokens.
Papini on I wanna be a man, mancub
2 months ago
Gleeock yes the ape/monkeys are a little dull, but recently they've been printing one good one every few sets Kogla, the Titan Ape, Ragavan, Nimble Pilferer, Silverback Elder and now Kibo, Uktabi Prince. I hope they keep up this trend.
Garruk's Uprising is a bit awkward because it only hit on 8ish of your creatures but the trample is amazing. I'm still looking at the card draw in the deck it feels borderline... I was thinking about maybe putting in Goblin Engineer to fetch Idol of Oblivion or other cheap stuff but it doesn't feel great.
metalflame on Rionya, Fire Dancer
3 months ago
Kret, these are great suggestions. Thanks for your input. I dont know how Skullclamp was overlooked. Its super good in this deck. Idol of Oblivion too. I have a ton of redundancy in this deck and will probably avoid graveyard synergy to keep other themes as plentiful as possible. Ill probably incorporate much of what you have suggested, and refine this a bit more. Ill probably add a couple tribal static boosting cards too if I can find room with everything else.
Kret on Rionya, Fire Dancer
3 months ago
You are running a lot of cards that make you draw and discard cards. I think that Squee, Goblin Nabob would fit in this deck well. You can discard him and get him back in your upkeep and you can do it over and over again.
In the recent sets WoTC printed a couple of really good impulse draw cards in red like March of Reckless Joy, Reckless Impulse, Light Up the Stage or Rob the Archives. If you have no way to use cards in your graveyard then these 4 are in my opinion better than all versions of Thrill of Possibility you play. If you want to keep playing all versions of Thrill of Possibility then I'd consider adding some cards that you can cast from your graveyard like for example Mishra's Research Desk. Endless Atlas could draw you lots of cards.
You're running 32 creatures so Hazoret's Monument will save you more mana than any mana rock and will also let you filter your hand like crazy. Lastly, Skullclamp, Idol of Oblivion and Terrain Generator seem to have good synergies with all the mountains you have and all the 1/1 tokens this deck can produce. Heraldic Banner - for just 1 more mana you get a mana rock and an anthem for your go wide strategy.
Hope you find some of the suggestions helpful.
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