
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
amarthaler on
EDH Vampiric Bloodlust (C17 Precon Upgrade)
2 months ago
Updates!
In: Phyrexian Tower… Skullclamp… Scapegoat… Visions of Phyrexia… Read the Bones
Out: Drana, the Last Bloodchief… Damnable Pact… Plateau… Stinging Study… Kindred Boon
Phyrexian Tower will pair well with Phyrexian Reclamation for recursion. Skullclamp and Read the Bones are amazing card draw and part of the pre-con's original 99. Visions of Phyrexia comes out 18 Nov and looks awesome.
seshiro_of_the_orochi on Card creation challenge
3 months ago
Essence Watch
Enchantment
Whenever a creature enters the battlefield, you gain 1 life.
Soul Warden has a dozen variations in white, so why not give green another soul sister besides Essence Warden? At uncommon, I'd give it an additional activated ability, something such as ", sacrifice ~: You may play an additional land this turn."
Ok, draw spells is the topic. has Return of the Wildspeaker and its predecessors. has a wide variety of wheels. has Damnable Pact and other "draw big, lose life" spells. is , I don't have to explain this. Each of these big draw spells has its very own drawback. needs a big creature, has its usual issue with the concept of delayed gratification, has the typical recklessness-issues, and blue...just tends to be a little too good with drawing too much.
What could have?
So the challenge is: Create a card draw spell with MV 5 or greater that is powerful but has a typical drawback. (And don't even dare just making the draw symmetrical!)
Triton on Wrapping Up a Deck!
6 months ago
tonylomas I can’t blame you haha, I tried spicing up the deck so hopefully it stays fun! The idea of throwing down large threats early game is super appealing to the Timmy in me. :)
I have a Torment of Hailfire that I can throw into the deck! Was also thinking Damnable Pact as well for draw and occasionally taking out an opponent. :)
DemonDragonJ on How Good is Greed in …
1 year ago
FartSeize, Damnable Pact is an excellent card, but it is a one-time effect, whereas Greed can be used repeatedly.
FartSeize on How Good is Greed in …
1 year ago
Maybe? Smothering Tithe is good but it depends if you want more mana or card draw. Too answer your question, no. I don't think three color decks are a great fit for greed. Have you considered Damnable Pact? You'll only need 2 black and then you can sink any color mana for X. Additionally you'd be getting a better rate of one life per card, as opposed to Greeds two.
sub780lime on
Lathril and a lot of elves
1 year ago
Not that you are hurting for it, necessarily, but Karametra's Acolyte is another infinite mana possibility. I also wonder if Auger of Autumn might have a place as a way to continually rip those elves off the top. With all that mana generation, I'd want Damnable Pact in here as an alt win-con, but also as another way to fill your hand hand of elves to drop. Torment of Hailfire is another obvious path in that regard.
MaltOMeal on
Absolute Theocracy
1 year ago
Sup lobsternips!
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
-
Key Angels you may wanna keep: Avacyn, Angel of Hope , Angel of Destiny , Angel of Serenity , Sunblast Angel , Lyra Dawnbringer , Eradicator Valkyrie .
-
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
-
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
-
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
-
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
-
Things like Ruthless Knave , Pitiless Plunderer , and Impulsive Pilferer perform outstandingly well in terms of more bang for your buck in this case.
-
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
-
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
-
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
-
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
-
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
-
Viscera Seer , good card, good sac outlet, not much else to say.
-
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
-
You could also put Martyr's Bond in for shenanigans, Hidden Stockpile for utility, or Flameshadow Conjuring for more token synergy.
-
Flickerform is also a unique enchantment, but makes it doubly effective with edict creatures like Plaguecrafter .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
-
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.
I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
MontaukMonster on
[[Symbol:B]] is the New Black
1 year ago
I ran Multiple rounds with this one. I like it; it's interesting. Might I offer, though:
It seems like you're doing two things here that aren't working in synergy. You have the massive mana ramp with the Cabal lands + Sword, works amazing with the Nightmare and that pump guy. The devotion engine, not so much. Gifted Aetherborn kept doing nothing for me, and there were numerous times where I wished my kingdom for a simple Drain Life .
If I were to retool this deck based on having played it a few times, I'd find room for a 4x tutor and build around silver-bullet spells, and use that to smooth out the consistency. That's as simple as dropping some of the 4's down to 3: -1 merchant -1 blackblade -1 nightmare Makes room for 3x Diabolic Tutor
This increases access to each while adding versatility.
Other cards I'm looking at:
Damnable Pact holy crap why aren't you playing this card?? As for the 1-drop you mentioned, honestly I'd rather see some basic hand control in Duress or Inquisition of Kozilek .
Have (4) | metalmagic , orzhov_is_relatively_okay819 , Gowigglytuff , BillyBalverine |
Want (3) | MarshCasualty , fateocharon , Amaterasu312 |