Underworld Connections

Underworld Connections

Enchantment — Aura

Enchant land

Enchanted land has ", Pay 1 life: Draw a card"

Latest Decks as Commander

Underworld Connections Discussion

NV_1980 on GG Scrub

2 weeks ago

Hi there,

I like your deck but there's a few flaws in there that will really bite you in the ass unless you have ways to deal with them. This deck can be halted way too easily by someone playing enchantments. In its current configuration, the deck will not be able to cope with anything like Ghostly Prison, Sphere of Safety, Propaganda, Pyrohemia, Rest in Peace or Leyline of the Void. The same goes for some inhibiting artifacts. You need some counter- or removal options in order to deal with these.

Aside from adding say 4-5 Counterspell-like cards, maybe consider Cyclonic Rift, Feed the Swarm, Mire in Misery and Nevinyrral's Disk.

Also, the deck could do with some more draw. Options that come to mind are Cryptbreaker, Graveborn Muse, Fact or Fiction, Ponder/Preordain, Phyrexian Arena/Underworld Connections.

Have fun brewing.

NV_1980

RedGriffin42 on Black, White, Red All Over

3 weeks ago

Hello NV_1980!

I've been considering Urza's Incubator and it was in the maybeboard until recently. I go back and forth on it simply because it's not the most exciting card for me to play despite it's powerful effect. It is out of my price range but I happen to already have a copy, so it may very well end up in the deck

You are absolutely right that I need more card draw. I don't love Underworld Connections because it can only be used once a turn (at least in this deck).

I've been a little paranoid about Phyrexian Arena ever since I saw someone die to it. I know it's a little silly, but I like having full control over if/when I spend life which is why, even if they cost more life, Arguel's Blood Fast  Flip and Greed are my preferred card draw sources that I need to make room for. I'm just agonizing over what to take out to fit them in.

I already have some idea what I should remove, but first I want to playtest more and I haven't been able to play MtG in some time.

Twilight Prophet is an amazing card and should be in this deck yesterday, but it is rather expensive so I am waiting for a day it will hopefully cost less.

Thank you for commenting!

NV_1980 on Black, White, Red All Over

3 weeks ago

Hi,

Urza's Incubator saves you a ton of mana when casting your army; not exactly a budget card but then again, it's a staple in most tribal decks. Also, you might want to get some more card draw options in here . Options that come to mind are Underworld Connections, Phyrexian Arena and Twilight Prophet (already in your maybeboard).

Good luck.

NV_1980

NV_1980 on Can I have your stuff?

4 weeks ago

Hi,

I like where you are going with this but what this deck currently lacks is speed. I would definitely add some more cheap-to-cast mana rocks like Arcane Signet or Fellwar Stone. There's also no opportunities to draw any additional cards during your turn. I would consider options like Underworld Connections or Phyrexian Arena (if your budget allows for that).

Good luck.

Kind regards,

NV_1980

RNR_Gaming on How Good is Greed in …

1 month ago

Greed is a fine card - it's not super powerful but has some cool synergy with other cards that let you cheat on mana like krrik and is an excellent mana dump. These are how I'd rate similar cards but I view things through a competive lens so if you like these cards please take it with a grain of salt.

Underworld Connections - 1/5 - was excellent in standard but opens you up to 2 for 1s via the land destruction player.

Phyrexian Arena - 2/5 - oof waiting till upkeep for a card? It's good in those slug fest mid-power games but way too slow for anything high power

Greed - 2.5/5 - good mana dump and can synergize with some other stuff too solid but not too powerful

Arguel's Blood Fast  Flip - 2.5/5 - essentially the same thing as greed but with a lower cmc but a higher activation cost and the back side could be relevant..

Erebos, God of the Dead - 3/5 - a stax piece + a draw engine? Very solid and will annoy any life gain player

Bolas's Citadel - 4/5 - value town city furniture. This is one of the strongest black cards printed in years. Combo enabler and let's you cheap on mana with like if this cost any less I'd bet itd be a 30 dollar card in like another year or 2 if it's not reprinted

Necropotence - 5/5 - the cream of the crop draw engine. Like god damn this is the value city furniture in the best part of town.

NV_1980 on Infectless Voltron

1 month ago

Hi m8,

Noticed you are running Revel in Riches twice. So, huzzah! You have room for one more card! :) In terms of suggestions, I would recommend Shadowspear, Lightning Greaves, some more removal options (Damnation if you have it) and definitely some more card-draw like Phyrexian Arena or Underworld Connections or something.

Regards,

NV_1980

webfeet on Liesa final

2 months ago

Just a couple of things that might help you have a better game. I hate having lots of manas but nothing to use it on. Or wanting a specific card but having no way to filter or tutor for it. I see that you only have two sources for card draw and one tutor. You might want to include more - Dawn of Hope works well for Life gain-decks. Read the Bones and Sign in Blood or Underworld Connections are also good choices that aren't expensive.

One card that I recently added to my Life-gain deck was Revenge of Ravens - helps with Pillowfort and Life-gain.

GolgariGravedigger on The Scarab God

3 months ago

Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.

I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.

Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.

For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.

Outside of those I like Power Tap. Target The Scarab God and get 5 colorless mana. Power Tap is a sleeper budget card IMO. Don't cut Dark Ritual or Bontu's Monument.

For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are: Feed the Swarm
Power Word Kill
Heartless Act
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.

Also Counterspell cards can be very powerful.

A few inexpensive bombs you can add:
Gray Merchant of Asphodel is amazing.
Army of the Damned is an absolute beast in this deck. Both of those cards can you win you the game.

There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.

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