Underworld Connections

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Underworld Connections

Enchantment — Aura

Enchant land

Enchanted land has ", Pay 1 life: Draw a card"

plakjekaas on How Good is Temple Bell?

7 months ago

Underworld Connections becomes a lot better when you can untap the enchanted land for more than one card a turn. Earthcraft, Wilderness Reclamation, Seedborn Muse, even Arbor Elf, Vizier of Tumbling Sands or Kiora's Follower would improve its use. But do keep in mind that this only becomes good if you focus your deck on untapping lands, this is unlikely to be worth it as "just a value engine" in decks.

Caerwyn on How Good is Temple Bell?

7 months ago

I would probably not compare Temple Bell to Underworld Connections. Underworld Connections other than to say they are both pretty mediocre cards in their own way. I think Temple Bell is probably the worse of the two--paying 1 mana and 1 life to draw a card is less punishing than letting your opponents draw cards--but I still would not run either.

DemonDragonJ on How Good is Temple Bell?

7 months ago

plakjekaas, I do, in fact, have Loran in several of my decks, already, so I shall keep her in mind for other decks, as well.

Caerwyn, in that case, is Underworld Connections not as good as is Temple Bell, or are they too dissimilar to be compared directly?

Caerwyn on How Good is Temple Bell?

7 months ago

I would not say this is accurate: “ for no mana beyond their initial casting cost” - because you have to tap a land to activate the ability, you are forgoing one mana every time you play the card.

In effect, Underworld Connections Reads “, Pay 1 Life: Draw a card. Spend only mana from enchanted land to activate this ability.”

soul_knightmare on Mardu Kelsien Pingers EDH 2023

1 year ago

Once you get deathtouch on a pinger you already have a form of removal so I don't think you need 16 pieces of removal unless you are playing against cedh decks. You could cut it down to 10 and use those spots for card draw. I'd go with Night's Whisper, Hostile Negotiations, Painful Truths, Light Up the Stage, and Underworld Connections. Those last two combo very well with your pinger and untap strategies. I also don't think seven auras/equipment is enough to justify the inclusion of Sram, Senior Edificer. In your average game he won't draw more than one or two cards so you're much better off playing a draw spell.

tkjanacek on Mogis Ravel

1 year ago

I really like the Teferi's Puzzle box, that's a cool addition. Street Wraith only replaces itself and does nothing else, that's not really card draw. Thrill of Possibility is a good card, but it's not really a replacement for Theater of Horrors, as it's one-off card filtering rather than repeated card advantage. Underworld Connections, Crystal Ball, Sarkhan the Mad, Chandra, Pyromaster, Chandra, Torch of Defiance, Chandra, Fire Artisan are more comparable.

Filtering, or looting, is also very strong. Bitter Reunion, Faithless Looting, Daretti, Scrap Savant

Wheeling deals a ton of damage with Underworld Dreams, refills your hand, and often disrupts your opponents. Magus of the Wheel, Incendiary Command, Chandra Ablaze

I have a couple more suggestions you might like: Ill-Gotten Inheritance, Mayhem Devil, Burning Inquiry

Load more
Have (2) ItzJustChaos , metalmagic
Want (1) Jayce_Ran