Underworld Connections

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Underworld Connections

Enchantment — Aura

Enchant land

Enchanted land has ", Pay 1 life: Draw a card"

estoner on I solved mana screw and …

3 days ago

This actually makes the deckbuilding more interesting, not less. You now want to run spells that have exactly the amount of colored symbols you have access to, not more. This means you can't just run the best cards all the time. The difference between Underworld Connections and Read the Bones becomes compelling. Maybe you run Arrest over Detention Sphere because you want to be guaranteed a removal spell on turn 3, and you can no longer count on having perfect mana all the time.

The mulligans become more interesting with random Wastes, not less. Suddenly instead of seeing you have one land and six spells and shipping it, sometimes you will see two Wastes and one Island and have to actually study your hand and figure out if you can still cast your spells, and what the odds are that you draw into your other colors.

I dislike the current Mulligan rules, but it's possible that if we adopt a manabase system and dictate how many cards from each deck you start with in your opening hand, we may not even NEED mulligans at all. This fixes best-of-one as well, because now you can't just auto-lose because of your opening hand.

What are your current thoughts on the responses to your concept this far? They can’t be particularly inspiring.

If you just read the Magic comp rules, you wouldn't feel particularly inspired, either. You have to actually play a game to know if it's fun.

What are your plans for getting people on-board with your design?

I think it's an interesting thought experiment, if nothing else. People could test it with cards they have lying around and let us know what they think.

What argument (if valid) would persuade you that this is a bad idea?

Probably if too many cards in eternal formats would have to get banned for it to work, it may not be worth the effort to change the rules. It comes down to how much people want an Elo system, possible handicap rules, and a more skill-intensive game. Personally I think that adding incentives to play mono-color and more artifacts is exciting and would increase the amount of cards seen in all formats, plus the best players would actually be rewarded for playing commons and uncommons that are easier to cast versus splashy bombs that have high color identity.

Zoni on Junk Rhino

1 week ago

Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections

CoarselyRefined on Sheoldred's Dream Drainer

2 weeks ago

Graveborn Muse is preferable to a few creatures you have but requires more of a zombie subtheme to really go off.

Undead Augur works with the above as does Maskwood Nexus to really push the Zomboids.

Castle Locthwain is draw on a land.

Phyrexian Arena and Underworld Connections are enchantment support for draw.

Necropotence is also something worth acquiring.

Invoke Despair is a really powerful card for this iteration of Sheoldred.

Bushmeat Poacher is a nifty little common if you're limited on funds and some of the above are out of your range but requires creatures to run.

I see you have Sanguine Bond (and Vito too) but you don't have an Exquisite Blood by which to loop the drain.

Increasing Ambition is a great card if you have the Manas to dump into it but if you want to run a tutor or two and you want to increase the competitiveness of this deck then you need to run cheaper tutors.

I'll check back when I have a little more time.

DreadKhan on Baby You're a Firework EDH Ed.

3 weeks ago

War Room is card draw that can work, there are also cards like Night's Whisper, Sign in Blood, Syphon Mind, and Village Rites (there are lots more). There are various enchantments that sit around and help like Black Market Connections, Underworld Connections, Greed, Necropotence, and Phyrexian Arena. If you recast Juri repeatedly, Tome of Legends might work. Ayara, First of Locthwain can draw some cards.

It's a tad out there, but Mask of Griselbrand lets you draw cards and is cheaper than Skullclamp, and it offers evasion and the ability to gain life via your newly evasive Commander.

If you're fairly desperate for draw, you could risk Allure of the Unknown, a card that I have generally been happy with. It sucks when you just hit lands and mana rocks, but you probably were going to lose the game if you had to sit and draw rubbish for 6 turns.

I really am liking the new Make an Example, this is actually a removal effect that forces each opponent to sacrifice their best creature, and can be even better if your opponent doesn't know what to pick.

If you already have Gravecrawler in the deck, another card that synergizes well with creature sacrificing decks is Pitiless Plunderer. Gravecrawler, Viscera Seer and pitiless plunderer are infinite Scry, ETBs and death triggers.

multimedia on Infectious Invasion

1 month ago

Hey, good start. To help with deck building add 36 lands, even just basic Swamps to start, to see how many deck spots you have left to fill? How about the name Infectious Invasion?

Other areas to help improve gameplay are more ramp sources and more draw sources. Sheoldred is 7 mana you'll want ramp to consistently cast her as well as cast many high mana cost infect creatures. Dark Ritual, Defiler of Flesh and Culling the Weak are good, but consider more?

Black does well with mana efficient draw for the cost of life or a permanent. Weatherlight Compleated looks to be powerful, but slow and Phyrexian Rager is subpar, consider more draw?

Infect gives poison counters to players when any type of damage is done by the creature with infect, not just combat damage. Vindictive Vampire when it has infect gives each opponent a poison counter when a creature you control dies.

Good luck with your deck.

Ashdust on Create an alternate version of …

6 months ago

Just did this on card creation, but I wanna see more. Here's mine:

Lathiel, Dawn Hunter

Lifelink

At the beginning of each end step, if you lost life this turn, distribute up to that many +1+1 counters among any number of other target creatures.

Weeping, the hunter cast aside her bow, struck by the horrible sight before her.


Increased mana value because you're more likely to lose life on your opponents' turns than gain it, and since you're in black you can just cast Night's Whisper or use Underworld Connections

NV_1980 on Tergrid, God of Fright; Germinate from the dead

7 months ago

Hi,

This looks pretty cool. Even without Tergrid, your deck will make it hard for opponents to establish a board-presence with creatures. I would really throw in a Torment of Hailfire; it fits so well with the overall theme. Then there's your opportunity for additional draw; the deck contains maybe five options for that; most being non-recurring. Ideally, EDH decks should carry around maybe 10 on average. Some ideas: Geth's Grimoire, Tinybones, Trinket Thief, Phyrexian Arena and Underworld Connections.

I see you've included a lot of mana-artifacts, so also including Desolation might make sense from that point of view, but ... I dunno. It seems like you've sacrificed all your artifact utility slots for artifact mana slots in order to use this card. And there are so many interesting artifact utilities you now don't have space for, like the aformentioned Grimoire but also other stuff that would really fit the theme like Smokestack, Bolas's Citadel, Anvil of Bogardan, etc.

Lastly, I would really recommend replacing Enslave, Inevitable End and Strands of Undeath with enchantments that allow you to benefit from and/or punishing others for discarding/sacrificing; black has so many nice options to choose from for this like Megrim, Liliana's Caress, Raiders' Wake, Waste Not and Bloodchief Ascension.

Have fun with the deck.

Regards,

NV_1980

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