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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Underworld Connections
Enchantment — Aura
Enchant land
Enchanted land has ", Pay 1 life: Draw a card"
soul_knightmare on
Mardu Kelsien Pingers EDH 2023
2 weeks ago
Once you get deathtouch on a pinger you already have a form of removal so I don't think you need 16 pieces of removal unless you are playing against cedh decks. You could cut it down to 10 and use those spots for card draw. I'd go with Night's Whisper, Hostile Negotiations, Painful Truths, Light Up the Stage, and Underworld Connections. Those last two combo very well with your pinger and untap strategies. I also don't think seven auras/equipment is enough to justify the inclusion of Sram, Senior Edificer. In your average game he won't draw more than one or two cards so you're much better off playing a draw spell.
tkjanacek on
Mogis Ravel
1 month ago
I really like the Teferi's Puzzle box, that's a cool addition. Street Wraith only replaces itself and does nothing else, that's not really card draw. Thrill of Possibility is a good card, but it's not really a replacement for Theater of Horrors, as it's one-off card filtering rather than repeated card advantage. Underworld Connections, Crystal Ball, Sarkhan the Mad, Chandra, Pyromaster, Chandra, Torch of Defiance, Chandra, Fire Artisan are more comparable.
Filtering, or looting, is also very strong. Bitter Reunion, Faithless Looting, Daretti, Scrap Savant
Wheeling deals a ton of damage with Underworld Dreams, refills your hand, and often disrupts your opponents. Magus of the Wheel, Incendiary Command, Chandra Ablaze
I have a couple more suggestions you might like: Ill-Gotten Inheritance, Mayhem Devil, Burning Inquiry
Crow-Umbra on
The Ghost of Kamigawa
1 month ago
I haven't really used Underworld Connections before, but it gives you a repeatable draw source that you can be selective with its use. Land destruction isn't super common in most metas/playgroups; maybe your shop is different. I also doubt that most players would burn a removal spell just for an Underworld Connections.
I play both Karazikar and Breena in my current list. I've also seen them in action across the table in other decks:
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Breena can incentivize swings away from you since it can give your opponents an opportunity to draw 2 cards (with Isshin out). Although your opponents may draw, you do get to grow your own threats with the +1/+1 counters, which can baloon pretty quickly if your opponents leave you alone long enough to continue benefiting from Breena. Definitely a fun political draw option if that's something you're interested in. In the games I've played with or across from Breena, it's made games more interactive in a fun way.
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Karazikar can Goad up to two creatures per opponents' board. This gives you the option to either goad an opponent's scariest creature away from you, or perhaps their most fragile and important creature. In the scenario where you attack each opponent (with Isshin out) in a 4 person pod, you will: Goad 6 creatures, draw 6 cards, but also lose the 6 life. Even one combat with this scenario can swing the momentum of a game enough, essentially buying you a turn to avoid some threats on board, and (hopefully) draw into more resources for whatever that turn rotation brings. Karazikar is like a control effect with draw stapled on at a cost.
Basically because your opponents also draw from them, they may be less likely to remove something that has the potential to benefit them. High risk/high reward type scenario. Makes for fun and interactive games.
Althuran on
The Ghost of Kamigawa
1 month ago
I'm looking forward to playing him once I get the deck completed Crow-Umbra! Also what's your opinion on Underworld Connections? And what's the appeal of Karazikar, the Eye Tyrant and Breena, the Demagogue in Isshin?
NV_1980 on
Vampires Galore - Budget Edgar Markov EDH
2 months ago
Hi m8, I think you made a little mistake by including Diluvian Primordial. Other than that, since your deck is heavy on token generation, I thought Sorin, Grim Nemesis, or maybe Legion's Landing Flip could also work in your favor.
To increase the speed of the deck, I'd also really consider adding some more ramp (Arcane Signet, Chromatic Lantern, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence) and draw opportunities (Phyrexian Arena, Underworld Connections and Vampiric Rites). I'd really get rid of the Goblin cards if I were you. Your deck doesn't contain any tutoring options so the chances of you assembling the combo mentioned are extremely small anyway.
estoner on I solved mana screw and …
5 months ago
This actually makes the deckbuilding more interesting, not less. You now want to run spells that have exactly the amount of colored symbols you have access to, not more. This means you can't just run the best cards all the time. The difference between Underworld Connections and Read the Bones becomes compelling. Maybe you run Arrest over Detention Sphere because you want to be guaranteed a removal spell on turn 3, and you can no longer count on having perfect mana all the time.
The mulligans become more interesting with random Wastes, not less. Suddenly instead of seeing you have one land and six spells and shipping it, sometimes you will see two Wastes and one Island and have to actually study your hand and figure out if you can still cast your spells, and what the odds are that you draw into your other colors.
I dislike the current Mulligan rules, but it's possible that if we adopt a manabase system and dictate how many cards from each deck you start with in your opening hand, we may not even NEED mulligans at all. This fixes best-of-one as well, because now you can't just auto-lose because of your opening hand.
What are your current thoughts on the responses to your concept this far? They can’t be particularly inspiring.
If you just read the Magic comp rules, you wouldn't feel particularly inspired, either. You have to actually play a game to know if it's fun.
What are your plans for getting people on-board with your design?
I think it's an interesting thought experiment, if nothing else. People could test it with cards they have lying around and let us know what they think.
What argument (if valid) would persuade you that this is a bad idea?
Probably if too many cards in eternal formats would have to get banned for it to work, it may not be worth the effort to change the rules. It comes down to how much people want an Elo system, possible handicap rules, and a more skill-intensive game. Personally I think that adding incentives to play mono-color and more artifacts is exciting and would increase the amount of cards seen in all formats, plus the best players would actually be rewarded for playing commons and uncommons that are easier to cast versus splashy bombs that have high color identity.
Zoni on
Junk Rhino
6 months ago
Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections
DreadKhan on
Baby You're a Firework EDH Ed.
6 months ago
War Room is card draw that can work, there are also cards like Night's Whisper, Sign in Blood, Syphon Mind, and Village Rites (there are lots more). There are various enchantments that sit around and help like Black Market Connections, Underworld Connections, Greed, Necropotence, and Phyrexian Arena. If you recast Juri repeatedly, Tome of Legends might work. Ayara, First of Locthwain can draw some cards.
It's a tad out there, but Mask of Griselbrand lets you draw cards and is cheaper than Skullclamp, and it offers evasion and the ability to gain life via your newly evasive Commander.
If you're fairly desperate for draw, you could risk Allure of the Unknown, a card that I have generally been happy with. It sucks when you just hit lands and mana rocks, but you probably were going to lose the game if you had to sit and draw rubbish for 6 turns.
I really am liking the new Make an Example, this is actually a removal effect that forces each opponent to sacrifice their best creature, and can be even better if your opponent doesn't know what to pick.
If you already have Gravecrawler in the deck, another card that synergizes well with creature sacrificing decks is Pitiless Plunderer. Gravecrawler, Viscera Seer and pitiless plunderer are infinite Scry, ETBs and death triggers.
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