Artifact Creature — Construct
When this enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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|Commander / EDH||Legal|
Latest Decks as Commander
Noxious Gearhulk Discussion
1 month ago
Crypt Ghast and Urborg, Tomb of Yawgmoth would be a good way to generate a bunch of mana in addition to getting lifegain triggers from extort! With any 2cmc commander Mox Amber is a decent ramp spell for 0! Also I saw Veinwitch Coven put in a lot of work at prerelease!
Bloodthirsty Aerialist and Scion of the Swarm also seems to gel really well with your deck, getting HUGE with lifegain triggers and also providing a big body for your commander's other ability! Something like Sanctum Seeker also seems like it'd work, doubling down on your commander's trigger.
Oathsworn Vampire also seems like it should go infinite somehow in your deck, I'm trying to find a way!
I don't know if I don't see it, but you have both the altar and Deathmantle in the deck, which also goes infinite with any creature that can make tokens, something like Grave Titan or anything with Fabricate like Marionette Master , which if you can make enough tokens can get you infinite ETBS as well as make your commander infinitely big!
You're also running both Aetherflux and Bolas's Citadel, you can make it an infinite with Sensei's Divining Top , where you cast it then do the draw trigger to put the top on top of the library, then cast it again, all while gaining life from the Resovior. Though running any combos comes down to preferance!
While a little more CMC Noxious Gearhulk Ikra Shidiqi, the Usurper and Savra, Queen of the Golgari all seem to be what you'd like in the deck! And if you lean into the sacrifice, Black Market can be another decent way to get a lot of tokens!
3 months ago
in order of your thoughts/questions:
utilizing the Scrap Trawler loop i.e. Junk Diver + Myr Retriever and a sac outlet, you sacrifice the petal, it hits the yard, sacrifice either Myr Retriever or Junk Diver , Scrap Trawler ability on the stack target the Petal resolve the retriever ability targeting whatever . Then you play the petal, sac the petal, sac the Junk Diver / Myr Retriever , with the abilities on the stack target petal with the trawler ability and then myr/diver with the common ability shared between them(i.e. diver can target retriever/retriever can target diver). You will achieve infinite colored mana in this manner
We seem to share a philosophy in deck building, good to make common and relatable grounds with you. I respect you assessment and will keep an open mind to it, ill make sure to keep in touch about when i finally have the freedom to play.
What is it you're specifically referencing? I like Unearth because it hits all key creatures in the deck for one mana and unlike reanimate doesn't cost me life to do so.
where as i would agree with you in every case but this, i find that this correction will be made if or when i find that i can reliably trigger morbid consistently because yes, -13/-13 is great for 1cmc, however if I cannot trigger morbid it's 1cmc for -1/-1 where as i'd rather pay 2cmc for -4/-4. that being said I otherwise agree with you that Tragic Slip is a better option over Grasp of Darkness but until I can games in ill stick with the limit. (the sweet spot most people don't realize of most creatures is in fact 4)
Massacre Wurm is a love of mine however Noxious Gearhulk currently holds this slot. We could surely discuss the swap between the two, however Gearhulk has more direct synergy with the build. Both accomplish something similar and different at the same time
3 months ago
More cuts/updates through discussion for more experienced players in this playstyle
why: Gearhulk is spot removal, a big recurable body, interacts with half the deck through trawler and gains life, Reaver costs cards and isn't a guarantee
why: The deck is fairly low to the ground as is, most spells are double costed secondly does nothing for the cost of the artifacts in he deck which are at this point in the build the backbone as such due to minimal value was cut for graveyard control, I choose the lantern over Tormod's Crypt for several reasons, those being; (1) the foil art is gorgeous, (2) hits all opponents yards at once, (3) exiles something on ETB and draws a card
why: This one was really hard, and is still really hard for me to justify. what i like about Szat is that it better synergies with Skullclamp , gives me fodder for Grave Pact , Ashnod's Altar , and Phyrexian Altar . Szat in an ideal situation allows me to draw up to 4 cards with clamp at no loss to a board state compared to Haruspex which is more defensive in terms of boards wipes spot removal etc. I still feel that Tevesh offers more to the deck however thus the decision
Why: the "oh shit" factor
7 months ago
I've been "upgrading" the deck a bit recently with some cash from selling some old Pokemon cards I had laying around (seriously, check if you have any old ones... some are worth a LOT).
I've been focusing on lowering the average CMC of the deck and making it more consistent! I've also added few more cards that can regain me life, mainly to balance out the damage many of my own cards deal to me! I'm swapping out my Swamps with Snow-Covered Swamps to fuel Dead of Winter, a pet sweeper of mine. I'm also preparing for the possibility of a Snow theme in the 2021 sets!
I've added some more large-scale removal options, including Dead of Winter, Archfiend of Depravity, as well as some new pinpoint removal options with Hagra Mauling Flip and Noxious Gearhulk. I'm hoping all the removal will make Revel in Riches (which I've finally gotten around to adding after so many recommendations) a viable win condition!
The cards that I've been cutting have mainly been ones I've found sitting dead in my hand for many games because they're just too situational. Skeleton Key costed too much just to have the chance to Loot a few times, and relied on having a Creature in play that could attack without dying instantly. Supernatural Stamina had a best case scenario of getting a 1-for-1, and maybe triggering an ETB effect again, and the new card Malakir Rebirth Flip does a very good impression, but with the bonus of being a and in an opening hand. Plaguecrafter and Massacre Girl weren't tooooo bad, working well with recursion effects and Mimic Vat, but I found they were often dead in my hand for many games.
The only card I've recently cut that I think I might try to fit back in is Desecration Demon. This absolute BEATSTICK has performed really really well! He's also a pretty good resurrection target, and most games I find ways to play him over and over again (I think my record is 6 times in a 1v1 match). He works very well with Profane Command as he's so cheap! His downside of being able to be tapped at start of combat with a Sacrifice tends to be almost totally negated in this deck, which actively wants your opponents Creatures to die!
I've recently gotten a copy of Chainer, Dementia Master, which I'm going to try out as an alternative commander for this deck when I'm feeling extra spicy. I might end up putting him in the 99, maybe replacing Geth, Lord of the Vault, who can't target my own creatures? If anyone has experience with Chainer, I'd love to know how well he works in the 99!
Anyway, Commander Legends looks like it's not going to give me tooo many new toys for this deck (although War Room looks pretty good!). If anyone has any further suggestions or any questions, I'd love to hear them!
7 months ago
Big Game Hunter pulls triple duty in this deck. 1. He's a body, an admittedly small one, but still a body which is invaluable in a Stax style deck. He can be tossed into the Smokestack grinder and other sacrifice outlets or be a low impact tap for Tangle Wire. He helps to fill out my creature curve for Birthing Pod and also acts as fodder for Survival of the Fittest while providing additional utility when he's used like this. 2. Once he's pitched to my graveyard he adds flexibility to my reanimation effects, allowing me to turn them into removal. 3. He is a form of targeted creature removal, something this deck is light on simply because the best targeted removal tends to be instants or sorceries and those run somewhat opposite to the general gameplan for a Stax style deck. It makes BGH and Noxious Gearhulk very valuable.
While Oblivion Stone admittedly works better for Glissa, the Traitor it is not better for the deck. This deck is designed to run smoothly while under the (mostly) lateral effects of cards such as Winter Orb, Static Orb, Tangle Wire, ect and runs a very low mana curve. In what is largely a Timmy format I opt for only 5 cards with cmc >5 (and the plan is almost always to cheat these in with reanimation). Leaving 5 mana up every turn to keep the firing mechanism primed on O-Stone is expensive. If you don't leave the mana open someone will just Naturalize when it can't be used. With Pernicious Deed I don't have to leave up as much mana to threaten with it but I can also pop it for 0 to clean out a token swarm. Pernicious and Engineered Explosives are in this deck primary to serve as silver bullets to a token strategy which can create enough fodder to effectively ignore my Stax effects if they get up and running.
For more info on Stax style decks and understanding how and why they work I recommend reading the Stax Primer by Phil found here. It's very comprehensive and very thorough in explaining a deck archetype that mostly antithetical to the way most decks work.
11 months ago
Your best bet for removal for sidisi is to have it strapped to creatures so when you throw them in the graveyard you have a way to get them back. Stuff like Ravenous Chupacabra, Shriekmaw, Noxious Gearhulk and Massacre Wurm work great.
Take a look at my sidisi deck
Commander / EDH
SCORE: 73 | 117 COMMENTS | 18528 VIEWS | IN 33 FOLDERS
if you want some more ideas. Plan A is zombie tokens, while plan B is to reanimate a combo, it’s fun. For me.
11 months ago
In my opinion, some of the cards you should cut are cards like Razaketh, the Foulblooded and Noxious Gearhulk, because you're not running any reanimation to cheat them out. While both amazing cards in their own right, their mana costs just aren't worth it.
1 year ago
this is an infinite loop where you equip the Deathrender to any creature. For this instance let's say we equip it to Noxious Gearhulk, sacrifice it to Viscera Seer, scry goes on the stack, then Deathrender goes on the stack, then Harvester of Souls goes on the stack, then Mortuary goes on the stack. And they resolve like that.
Mortuary puts the creature on top of your library, then you draw that creature, then you put it into play attached to Deathrender, then Noxious Gearhulk's trigger resolves, then you scry. Rinse wash and repeat