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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Noxious Gearhulk
Artifact Creature — Construct
Menace (This creature can't be blocked except by two or more creatures.)
When this enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Icbrgr on Madcap Experiment
1 month ago
Hello there community! I am on a Madcap Experiment kick lately and was wondering what the "Best" targets were for this card.
I'm currently running the deck with the gameplan of cheating Gearhulks from Kaladesh for a big beefy body with removal/burn/draw possibilities.
Other options I saw were the brothers war prototype machines that I think are pretty similar to the Gearhulks but I'm not sure I'm convinced they are better.
That is pretty much the extent of my looking into to Pioneer cardpool and was wondering if I missed anything.
My Ensouled Experiment
Pioneer
51 VIEWS
euqinU on What to add in my …
7 months ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
scottbaker91 on Budget Meren Eldrazi spawn
8 months ago
I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.
cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter
I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.
Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere
It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.
Sleepysherlock on Life and Death
1 year ago
Alright, i'm bringing memes not dreams this time to strap in.
Protection Racket, Ajani, Strength of the Pride, Ajani's Pridemate, Erebos's Intervention, Heliod's Intervention, Witch of the Moors, Tivash, Gloom Summoner, The Gaffer, The Book of Exalted Deeds, Sanguine Indulgence, Rodolf Duskbringer, Nightmare's Thirst, Gwaihir, Greatest of the Eagles, Griffin Aerie, Frodo, Adventurous Hobbit, Field-Tested Frying Pan, Crested Sunmare, Cradle of Vitality, Angelic Accord, Resplendent Angel, Righteous Valkyrie, Speaker of the Heavens, Oketra's Last Mercy, Angel of Destiny, Underworld Connections, Priest of Fell Rites, Gix, Yawgmoth Praetor, Erebos, Bleak-Hearted, Erebos, God of the Dead, Consuming Vapors, Bloodtracker, Blind Obedience, Archangel of Wrath, Soul of Eternity, Sister Hospitaller, Path of Bravery, Noxious Gearhulk, Kaya, Orzhov Usurper, Kaya's Wrath, Ayli, Eternal Pilgrim, Astarion, the Decadent, Angelic Chorus, Heliod, Sun-Crowned, Treasonous Ogre, Arguel's Blood Fast Flip, Stinging Study, Lone Rider Flip
Alright that's the first round
multimedia on Updated Urza Precon Upgrade
1 year ago
Hey, on a low budget well done with upgrades so far to the precon. Research, Paradise, Padeem, Glimmervoid, Ethersworn, Extinction, Wurmcoil, the mana Myrs, Fellwar, Kappa, Raffines these are all fine upgrades.
Some cards from the precon to consider adding back in.
- Bident of Thassa, Liquimetal Torque, Skullclamp
- Armix, Filigree Thrasher, Sharuum the Hegemon, Cranial Plating
- Swiftfoot Boots, Unbreakable Formation
- Sunken Hollow, Prairie Stream
Bident of Thassa is very good, it's another artifact repeatable mass draw effect with Constructs. Liquimetal Torque is a mana rock for ramp or it can make Urza or Padeem an artifact and doing so makes these cards much better. If Urza is an artifact he gets all bonus for being one, gains his own menace making it easier to do Commander damage to opponent with him. 4/5 Urza without menace can still do Commander damage, but he's easier to block by opponent then if he has menace. When Padeem is an artifact it gains hexproof which increases protection a lot.
Skullclamp can be nice repeatable draw for the mana cost and by adding the mana Myrs then you added fodder that can die to draw cards when not useful anymore to make mana. You have sources of 1/1 Thopters and these pair well with Skullclamp. Armix, Filigree Thrasher is a 3 drop artifact creature to help Urza affinity and with menace it can be deceptively good repeatable creature removal.
The mana curve of the precon is very high and you haven't reduced it much. Even when not counting Extinction, Monitor, Ethersworn, Kappa and Urza Commander the mana curve here is still too high. Some cards to consider cutting to reduce the mana curve.
- Filigree Attendant, Access Denied, Urza's Command
- Etherium Spinner, Noxious Gearhulk, Scavenged Brawler
- Steel Seraph, Angel of the Ruins, Shimmer Dragon
- Jhoira's Familiar
Shimmer Dragon of these suggestions is a good card, but it's a high mana cost creature that's not an artifact and you can get better repeatable draw from less mana cost sources such as Bident of Thassa. Angel of the Ruins is another good card of these suggestions, but Meteor Golem is also a 7 drop who removes any nonland permanent. I think Meteor is better and you don't need both Angel and Meteor. You don't need Noxious Gearhulk since Necron Deathmark is a better creature removal effect for less mana. Flash is better than menace + life gain.
My favorite budget creature with blue artifact strategies is Master Transmuter. Some of best card art and has one of the most powerful repeatable effects with artifacts for it's price. Bounce any artifact you control and because Transmuter doesn't target then put that same artifact right back onto the battlefield.
This bounce interaction can give you a lot of value with artifacts that have an ETB ability for only 1 mana to bounce. Great with Monitor and Ethersworn. With Ethersworn after bouncing choose to put another artifact from your hand onto the battlefield or nothing since then you can cast Ethersworn again next turn to cascade again. Bounce Baleful or Infiltrator to put Wurmcoil onto the battlefield and then cast Baleful or Infiltrator next turn for more draw, etc.
Transmuter has many other uses too such as can save an artifact from opponent target removal or board wipe, bounce the artifact in response and then if not a board wipe put the artifact right back onto the battlefield safe. Can even bounce itself to protect itself.
Good luck with your deck.
RoyaleWithCheese on Ghost of Kamigawa
1 year ago
Hey, thanks for the comment!
I just made some changes on the deck before reading your comment. I played yesterday and find the deck lacking action sometimes, and struggling a lot to close games or take advantage of some play I made.
In this new version, I thought about Syr Konrad indeed, aswell as Noxious Gearhulk and Puppeteer Clique. I might teste Konrad, just don't know what to take off for him without increasing too much on the mana value.
multimedia on Imotekhs eternal Artifacts
1 year ago
Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.
Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.
For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.
Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.
Some cards to consider cutting:
- Triplicate Titan and Phyrexian Triniform
- Hexmark Destroyer: only a beater, doesn't do anything else.
- Darksteel Juggernaut: only a beater, doesn't do anything else.
- Traxos, Scourge of Kroog: only a beater, doesn't do anything else.
- Diamond Mare: can get life gain from better sources.
- Phyrexian Fleshgorger: only a beater, isn't needed since you have Wurmcoil.
- Shard of the Void Dragon: triggers only on attack making it slow value for a 7 drop.
- Ugin, the Ineffable: there's too many black cards here that don't get the mana cost reduction including Imotekh.
- Batterskull: good with Stoneforge Mystic and when you can reduce equip costs, without it's subpar.
- Technomancer: fine ETB trigger, but only reanimates artifact creatures, that makes it less good than it could be. You reanimate all creatures total 6 CMC at once, with Imotekh you only create two Necrons.
Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?
- Tortured Existence --> Entreat the Dead
- Szarekh, the Silent King --> Skorpekh Destroyer
- Scarecrone --> Royal Warden
Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.
Others to consider.
- Diabolic Intent (reprinted in BRO) --> Mind's Eye
- Sculpting Steel --> Mirrorworks
- Swiftfoot Boots --> Sword of the Animist
- Feed the Swarm --> Tragic Slip
- Dark Ritual --> Ghouls' Night Out
- War Room --> Temple of the False God
- Phyrexia's Core --> Barren Moor
Good luck with your deck.
Max_Hammer on Mardu Treasures
2 years ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Relatively cheap, potent, and just perfect upgrades.
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Anointed Procession double the treasures, double the constructs, double the fun.
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Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
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Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
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Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
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Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
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Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
This bit is, of course, focused on making as many treasures as your board can bear.
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Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
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Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
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Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
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The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
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Blood Money is a board wipe, but you get even more treasures afterwards.
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Monologue Tax makes three more treasures a round, more or less.
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Bolas's Citadel can be a wincon on its own.
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Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
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Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
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Black Market Connections gives you pretty much whatever you need at the moment.
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Ancient Copper Dragon makes a million treasures, plus he's a dragon.
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Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
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Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
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Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
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Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
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Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
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Fake Your Own Death revives a creature and gives you a treasure.
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Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
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Sudden Breakthrough is a buff with first strike that makes an extra treasure.
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Sticky Fingers gets you tokens when you attack.
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Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
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Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
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Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
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Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
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Undercity Scrounger is okay filler, if you need it.
Great, now you have all of these treasures, now what are you going to do with them?
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.
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Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
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Digsite Engineer is going to make a lot of big creatures for you.
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Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
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Scrapyard Recombiner is a good tutor for you.
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Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
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Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
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Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
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Epochrasite is great, since you can sacrifice it again and again.
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Arcbound Worker and Sparring Construct are both little boys to sacrifice,
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Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
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Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
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Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
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Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
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Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
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Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
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Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
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Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
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Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
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Comet Storm is fun, but Crackle with Power is more fun.
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