Noxious Gearhulk

Noxious Gearhulk

Artifact Creature — Construct

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

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Trade

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Legality

Format Legality
Custom Legal
Highlander Legal
Leviathan Legal
Casual Legal
2019-10-04 Legal
Block Constructed Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Gladiator Legal
Arena Legal
Pioneer Legal
Vintage Legal
Limited Legal

Noxious Gearhulk occurrence in decks from the last year

Latest Decks as Commander

Noxious Gearhulk Discussion

Winnieblues on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

2 months ago

I've been "upgrading" the deck a bit recently with some cash from selling some old Pokemon cards I had laying around (seriously, check if you have any old ones... some are worth a LOT).

I've been focusing on lowering the average CMC of the deck and making it more consistent! I've also added few more cards that can regain me life, mainly to balance out the damage many of my own cards deal to me! I'm swapping out my Swamps with Snow-Covered Swamps to fuel Dead of Winter, a pet sweeper of mine. I'm also preparing for the possibility of a Snow theme in the 2021 sets!

I've added some more large-scale removal options, including Dead of Winter, Archfiend of Depravity, as well as some new pinpoint removal options with Hagra Mauling  Flip and Noxious Gearhulk. I'm hoping all the removal will make Revel in Riches (which I've finally gotten around to adding after so many recommendations) a viable win condition!

The cards that I've been cutting have mainly been ones I've found sitting dead in my hand for many games because they're just too situational. Skeleton Key costed too much just to have the chance to Loot a few times, and relied on having a Creature in play that could attack without dying instantly. Supernatural Stamina had a best case scenario of getting a 1-for-1, and maybe triggering an ETB effect again, and the new card Malakir Rebirth  Flip does a very good impression, but with the bonus of being a and in an opening hand. Plaguecrafter and Massacre Girl weren't tooooo bad, working well with recursion effects and Mimic Vat, but I found they were often dead in my hand for many games.

The only card I've recently cut that I think I might try to fit back in is Desecration Demon. This absolute BEATSTICK has performed really really well! He's also a pretty good resurrection target, and most games I find ways to play him over and over again (I think my record is 6 times in a 1v1 match). He works very well with Profane Command as he's so cheap! His downside of being able to be tapped at start of combat with a Sacrifice tends to be almost totally negated in this deck, which actively wants your opponents Creatures to die!


I've recently gotten a copy of Chainer, Dementia Master, which I'm going to try out as an alternative commander for this deck when I'm feeling extra spicy. I might end up putting him in the 99, maybe replacing Geth, Lord of the Vault, who can't target my own creatures? If anyone has experience with Chainer, I'd love to know how well he works in the 99!


Anyway, Commander Legends looks like it's not going to give me tooo many new toys for this deck (although War Room looks pretty good!). If anyone has any further suggestions or any questions, I'd love to hear them!

ahhhgro on Glissa, Undying Engines

2 months ago

Big Game Hunter pulls triple duty in this deck. 1. He's a body, an admittedly small one, but still a body which is invaluable in a Stax style deck. He can be tossed into the Smokestack grinder and other sacrifice outlets or be a low impact tap for Tangle Wire. He helps to fill out my creature curve for Birthing Pod and also acts as fodder for Survival of the Fittest while providing additional utility when he's used like this. 2. Once he's pitched to my graveyard he adds flexibility to my reanimation effects, allowing me to turn them into removal. 3. He is a form of targeted creature removal, something this deck is light on simply because the best targeted removal tends to be instants or sorceries and those run somewhat opposite to the general gameplan for a Stax style deck. It makes BGH and Noxious Gearhulk very valuable.

While Oblivion Stone admittedly works better for Glissa, the Traitor it is not better for the deck. This deck is designed to run smoothly while under the (mostly) lateral effects of cards such as Winter Orb, Static Orb, Tangle Wire, ect and runs a very low mana curve. In what is largely a Timmy format I opt for only 5 cards with cmc >5 (and the plan is almost always to cheat these in with reanimation). Leaving 5 mana up every turn to keep the firing mechanism primed on O-Stone is expensive. If you don't leave the mana open someone will just Naturalize when it can't be used. With Pernicious Deed I don't have to leave up as much mana to threaten with it but I can also pop it for 0 to clean out a token swarm. Pernicious and Engineered Explosives are in this deck primary to serve as silver bullets to a token strategy which can create enough fodder to effectively ignore my Stax effects if they get up and running.

For more info on Stax style decks and understanding how and why they work I recommend reading the Stax Primer by Phil found here. It's very comprehensive and very thorough in explaining a deck archetype that mostly antithetical to the way most decks work.

MindAblaze on Sidisi EDH

6 months ago

Your best bet for removal for sidisi is to have it strapped to creatures so when you throw them in the graveyard you have a way to get them back. Stuff like Ravenous Chupacabra, Shriekmaw, Noxious Gearhulk and Massacre Wurm work great.

Take a look at my sidisi deck


Centre for Disease Control

Commander / EDH MindAblaze

SCORE: 73 | 117 COMMENTS | 18528 VIEWS | IN 33 FOLDERS


if you want some more ideas. Plan A is zombie tokens, while plan B is to reanimate a combo, it’s fun. For me.

Sultai_Sir on Knowledge From Death | Kels EDH | PRIMER

6 months ago

In my opinion, some of the cards you should cut are cards like Razaketh, the Foulblooded and Noxious Gearhulk, because you're not running any reanimation to cheat them out. While both amazing cards in their own right, their mana costs just aren't worth it.

griffstick on Is this infinite combo tournament …

7 months ago

I came up with a complicated combo quite a while ago. Its Viscera Seer, Mortuary, Deathrender, and Harvester of Souls.

1 2 3 4

this is an infinite loop where you equip the Deathrender to any creature. For this instance let's say we equip it to Noxious Gearhulk, sacrifice it to Viscera Seer, scry goes on the stack, then Deathrender goes on the stack, then Harvester of Souls goes on the stack, then Mortuary goes on the stack. And they resolve like that.

Mortuary puts the creature on top of your library, then you draw that creature, then you put it into play attached to Deathrender, then Noxious Gearhulk's trigger resolves, then you scry. Rinse wash and repeat

king-saproling on Merciless Mayhem

10 months ago

Looks great! Personally I would make these swaps:

xaarvaxus on

11 months ago

Some cards that I use in my Meren deck that I get a ton of mileage out of:

Birthing Pod - Not the cheapest but if you've only been playing for 1-2 months and you've already got Grave Pact, etc. it should be in reach. Great to tutor up/upgrade to the next creature of need while building up exp counters. Eldritch Evolution is a cheaper one shot of this.

Noxious Gearhulk - Removal and lifegain on a decent beater.

Sidisi, Undead Vizier - Again, not the cheapest but having a Demonic Tutor to keep bringing back... Rune-Scarred Demon can fit but I like having the additional sacrifice and cheaper CMC.

Doom Whisperer - Cheap flyer that can fill your graveyard with creatures to recur.

Kogarashi on How does bouncing a Day …

11 months ago

Assuming we start with Day of the Dragons on the battlefield and Noxious Gearhulk in exile, this is what happens:

  • You activate Aminatou, the Fateshifter's -1, targeting Day of the Dragons. It resolves as one single object on the stack. This means it exiles Day, triggering Day's LTB, and then immediately returns Day, triggering Day's ETB. Neither trigger goes on the stack until the loyalty ability is done resolving.

  • Both abilities will go on the stack at the same time. Since you control both abilities, you get to order them however you choose. The LTB will return your Gearhulk, while the ETB will exile all creatures you control.

  • If you choose to have the LTB resolve first, you will sacrifice any Dragons you currently have, then the Gearhulk will return to the battlefield and its ETB will trigger, going on the top of the stack. That will resolve next, then the Day's ETB, which will exile your Gearhulk and create a dragon token. You will end with a Gearhulk in exile and a dragon token on the battlefield.

  • If you choose to have the ETB resolve first, you will exile any creatures you have (if your dragon tokens are still around), then create that many dragon tokens. Then the LTB will resolve, forcing you to sacrifice your Dragons (if any), the Gearhulk will return to the battlefield, and its ETB will trigger, going on the now-empty stack. You will end with a Gearhulk on the battlefield and no dragon tokens.

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