Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Stinging Study
Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
hyalopterouslemur on Competitive card Draw in Mono …
3 weeks ago
Necropotence probably costs too much (It's around $20.), but if you have one, play it. As long as you're drawing at least 2 cards per turn (and a rat deck should be playing at least that many cards per turn), you're getting an advantage. (That said, I don't typically play Necro on turn 3. I typically play it later.)
Skullclamp is another obvious recommendation for typal decks. You're essentially sacrificing a creature to draw two cards.
Night's Whisper, Sign in Blood, Read the Bones...those are some of my favorite "draw X cards". You can throw in Damnable Pact for big plays. I also like Stinging Study, but it's kind of expensive.
Erebos, God of the Dead (a bit expensive) or Greed is useful as well.
Now, a word about Phyrexian Arena: I'm not sure you want it in an aggro strategy. It's great for controlling strategies, especially Stax (decks which essentially make it impossible for most decks to do anything and then do a point or two of damage every turn) and landfall, but aggro? It's still good, but not insanely overpowered. There's also Dark Confidant, which is Phyrexian Arena #2.
CommanderNeyo on
Big Daddy
5 months ago
Love it! Have you considered Stinging Study, Imposing Grandeur, and/or Majestic Genesis?
Tsukimi on
Things Betor Left Undead [Primer]
9 months ago
Hey, EchoSpice thank you! Greed was on the initial list but it feels a bit slow compared with some things I still have on the maybe list like Stinging Study or even K'rrik, Son of Yawgmoth. But funny enough I have been taking a closer look at a few cards that feel too slow as is, like Kokusho, the Evening Star and one of my top two replacement choices is Gary himself.
Immortalys on
Mr. Boombastic
11 months ago
I'd suggest Binding the Old Gods instead of the Putrefy and maybe Stinging Study instead of Harmonize.
Also for your consideration: Shizo, Death's Storehouse, Dauthi Embrace, Cover of Darkness, Dragon Shadow, Dragon Fangs, Bow of Nylea, Saryth, the Viper's Fang, Falthis, Shadowcat Familiar, Familiar Ground, Farseek, Boar Umbra, Fully Grown, Gaea's Embrace, The Irencrag, and Malakir Rebirth Flip
DreadKhan on
lonely goth girl
1 year ago
I'm not sure if Teysa would even want a friend, but Michiko Konda, Truth Seeker is a bit of a kindred, maybe they could hang for tea?
If you want people to attack a lot there is Angel's Trumpet, very handy that your Spirits have flying! Exquisite Blood is a combo piece, but it's also a strong card on it's own, it synergizes with your Commander very powerfully I'd say, if people come at you their creature's die, and if they go at each other then you gain life. Breena, the Demagogue can be used to make your stuff better. Shadrix Silverquill has a really good interaction with your Commander, if you give someone an Inkling and they come at you it dies and you get a 1/1, and if you give your board +1 counters twice than your 1/1s clobber inklings. I would run Transmogrifying Wand over Murder, it's 4 mana for the first creature but only 1 more for the next 2. You could also try something like Reckless Spite. I am a big fan of True Conviction, very good with a big token army.
It's a pretty janky card but I often enjoy using Axis of Mortality in White decks that are trying to stay on budget, you can punish or reward people as you see fit, it's a very strong political effect, and if people are losing creatures to your ability to lower your life total (while giving you evasive attackers) then you're probably gaining ground.
It's up to you obviously if you don't want to run more lands, but have you thought about including some MDFCs? I use Hagra Mauling Flip and am happy to see it now and then, ETB tapped lands aren't great, but if the spell effect is also a playable effect their value is incredible. I'm sure you could find a use for Malakir Rebirth Flip too, though that is less budget.
In the time that I've played Commander I've come to the conclusion that one of the hallmarks of a good deck is card draw, especially low to the ground effects. Stuff like Sign in Blood and Night's Whisper are very good in practice, there are also things like Village Rites, Corrupted Conviction, Plumb the Forbidden, and Reckoner's Bargain, these are all handy with your tokens, but also if you can't protect your Commander and they're getting blown up anyways, this can also prevent effects like Oubliette from working (which can be VERY helpful if your deck depends on your Commander, you might want a couple in the deck in case). If you think your tokens might stay 1/1s, or that you can get them to die with consistency then Skullclamp draws a lot of cards. Stinging Study draws a whopping 7 cards in this deck, for only 5 mana, I'd say that'd be handy late game.
TheForsakenOne on
K'rrik, Blatant Cheater
1 year ago
Profet93
The Budget for this deck is really weird. It's basically "Whatever I can get my hands on". I used to have Razaketh's Rite in here but I got seduced by the Timmy prospect of the double tutor with Increasing Ambition, I need to replace that soon.
I could see Stinging Study being put in for a flatter power curve. If I get a chance I'll probably replace either Sanguimancy or one of the big demons with it.
Profet93 on
K'rrik, Blatant Cheater
1 year ago
I'm not saying the deck relies on devotion, just that you have a lot of devotion related cards, which can make things tricky like after a wipe as you stated. Stinging Study could potentially work similarly. It's instant speed always 7 cards and 7 life. Might be worth it potentially depending on your preference.
Oh, I didn't see any mention of budget in the description, noted. A potential budget consideration for increasing ambition is Razaketh's Rite. While no flashback, it has a built in cycling which can be cast "for free."
RufusTheGrufus on
Gonna Need A (Myrkul)
1 year ago
Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:
-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.
-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.
-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.
-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.
-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible
-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul
-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul
-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.
-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.
In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!






