, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only at any time you could cast a sorcery.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Bloodsoaked Altar Discussion
1 week ago
Witch's Oven- Good, but we could go faster!
Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.
Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.
Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.
Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.
Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.
Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.
Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.
Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.
Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.
From Toilet Paper Horde:
Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).
Phyrexian Reclamation- I think this just belongs here.
Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).
What to Loot WTSHTF:
Viscera Seer - Think of it as a sac engine and not a 1-drop.
Sakura-Tribe Elder- Is perfect ramp for deck?
Anger- Haste means punch them now, what's not to love?
Rhythm of the Wild- Think of this as enabling a big punch. Tempo!
Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.
Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.
Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.
Heroic Intervention- Wrath of Who?
Dark Ritual- I would like to cast all of these spells early. All of them.
Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.
Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).
Maelstrom Pulse- Target Sol rings to pass the salt back around.
Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.
(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:
1 month ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
1 month ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
1 month ago
Hey, you're welcome.
To start, cards to consider cutting are lands since you don't need 41 lands in an Orzhov Commander deck especially since there's so many basic lands. Consider 36 lands? Next are creatures who don't have flying or other evasion.
You want to make some choices of the kind of creatures/theme you want to play. There's a small Vampire theme here with Captivating Vampire, Malakir Bloodwitch, etc. For these Vamps to be worth playing you need a lot more Vampires because without Vamps they don't really do much. There's many Vampires who have evasion therefore if you choose you could increase the Vamps a lot and make your deck more Vampire tribal then anything else.
A reason to cut the Vamps is there's many more nonVamp creatures that are better. Neither Tymna or Ravos are Vamps which makes the tribe overall less good, no tribal synergy with your Generals. If you choose to keep the Vamps then include a lot more of them or if not then cut them.
Cards to consider cutting:
- Vicious Rumors
- Toll of the Invasion
- Lich's Caress
- Righteous Blow
- Bloodsoaked Altar
- Burglar Rat
- Corpse Knight
- Daybreak Chaplain
- Martyr for the Cause
- Tattered Mummy
- Sanctum Custodian
- Charity Extractor
- Gallant Cavalry
- Relief Captain
- Intrusive Packbeast
- Knight of Sorrows
- Evra, Halcyon Witness
- Loxodon Restorer
- Bishop of the Bloodstained
- Baird, Steward of Argive
- Firemind Vessel
I would cut all these cards, doesn't matter what direction for your deck you choose to go. There's better budget options for each one of these cards. Some cards such as Corpse Knight are good, but it doesn't go with the current strategy therefore I would cut it.
I don't recommend the Vampire direction, but if you want to play Vamps then I do offer advice for that direction.
2 months ago
Thank you for the recommendations, xander11. I have considered cutting Bloodsoaked Altar for those very reasons. Phyrexian Plaguelord may take its place. I do plan to add Viscera Seer, and Spawning Pit isn't a bad idea, either!
2 months ago
I would also recommend pulling Bloodsoaked Altar as it has a very high cost for what it does and feels like it'll hurt you a lot
7 months ago
It would be good to remove Temple of the False God , thats not a very good card for your opening hand, its pretty much only good once you already have plenty of mana, and in an Orzhov sacrifice deck you'll want cheap creatures that may or may not even use colorless mana to summon. Evolving Wilds and Terramorphic Expanse are similarly not good for much, you dont have a very big mana fixing issue to put up with in a two color deck so I'd replace those with some basics or some two color lands if your budget allows for some of the better ones. Field of Ruin , Ghost Quarter , and Tectonic Edge are also some cards to consider to help you deal with problem lands. The lack of a need to fix your mana would also lead me to replace Armillary Sphere , Journeyer's Kite , and Wayfarer's Bauble with some actual artifact ramp. Fellwar Stone , Mind Stone , and Commander's Sphere would be great for you. Now that mana is out of the way, Lets talk sacrificing; How are you going to do it and why? As for how, Right now your only way to sac creatures is your commander. that will make it hard to do if your commander gets taken, killed, or otherwise stuck in the command zone. you also want a little more variety as to the effects you get from sacrificing critters. Bloodsoaked Altar just came out with 2020 and it can very quickly make an army of demons out of low cost creatures or even spirit tokens. Ashnod's Altar and Phyrexian Altar also just fill up your mana pool for sacrificing creatures, which will help you cast even more spells. Of course, Yahenni, Undying Partisan can sacrifice creatures like there's no tomorrow and make for a very effective blocker. As for why you would want to sac a creature, you hit that pretty well with Grave Pact and Butcher of Malakir , you can force death triggers to proc for doing something that was already benefiting you. Pawn of Ulamog is a really nice death trigger and so is Black Market , and both of those will net you some serious mana if you let them. The best way I've found is to find cards with "when a creature dies" in the rules text, and there's too many of them for me to list here so I'll direct you to Scryfall.com to find more. Victimize is just one of many ways for sacrificing creatures to help your cause because it lets you get creatures back from the graveyard, and graveyard recursion is something I'd put a lot of thought into here. Eternal Taskmaster is pretty okay with it, and any effect that puts the card into your hand rather than onto the battlefield will dodge Graveyard hate like Ashes of the Abhorrent and Rest in Peace . Phyrexian Delver , Phyrexian Reclamation , Exhume , Animate Dead , and Reanimate are all very good ways to "recycle" your creatures. And of course, as long as you're putting graveyard recursion into your deck, cards like Final Parting , Entomb and Buried Alive are all much better tutors than they otherwise would be. On the whole, if you need to swap cards for new ones, start by cutting the cards in your deck that are CMC 4 or more. Cheap creatures hurt a lot less to sacrifice, and they make Heartless Summoning a much better card. any creatures with Enter the Battlefield effects would be my go to cards to sac and recur.