Warbriar Blessing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Warbriar Blessing

Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

wallisface on Why So Crabby

1 year ago

Some thoughts:

  • I don’t see any point to Ruin Crab here - in fact as you’re not a mill deck, this card is probably going to help your opponent more than hurt them.

  • 20 lands is much too low for what you’re trying to do here. Considering your current mana curve i’d suggest you need 24 lands minimum.

  • Both Warbriar Blessing and Into the Roil feel like bad cards here. The fight effect from Warbriar Blessing is almost always going to be useless as your creatures have no power (and Huatli, the Sun's Heart / Assault Formation don’t change how fighting works), and just getting +0/+2 is really bad for 2 mana. Into the Roil Is just such a passive form of interaction, when you could be running Counterspell

ClockworkSwordfish on Rasaad Likes Big Butts

2 years ago

I get what you're saying. Vanilla creatures can be pretty hard to get excited about. I'd probably be inclined to cut them as well, especially since flat-out better cards like Nyx-Fleece Ram are already in there. Other cuts you might want to consider include Charging Paladin (he's just a worse version of the Leotau!), Scaretiller (you have a pretty low number of lands and no fetch lands, so I can't imagine either of his abilities doing much by the time you can play him), Totem-Guide Hartebeest now that you only have four auras, and Unstoppable Ash - his ability looks amazing, but you only have five creatures he can champion in the whole deck. Probably he'll be stuck in your hand more often than not!

Speaking of auras, it's occurred to me that Warbriar Blessing probably won't work as well as you're hoping! Rasaad and other cards that grant buttstrike only make creatures deal combat damage using their toughness, and the fight triggered by Warbriar Blessing isn't actually "combat damage." Seeing as a lot of your guys have 2 or less power, most of the time they won't be able to kill anything.

I do hear you about the lure of the extra damage. Cards like Solidarity and Bar the Door could potentially blow your opponent out, for sure, but in the example you gave - having four creatures including your commander as well as the initiative - well... probably if you have that out you're already doing great, ha ha. Where they aren't good is if you have one creature or even no creatures, and despite your best efforts, that is probably going to happen sometimes. Tower Defense is cheap and has a huge payoff, but you don't want TOO many cards that basically only work when you're already winning. It's important to have stuff that will help you catch up if you're on the back foot!

Hmmm... that's an interesting point about the ramp. It hadn't really occurred to me but I can see where he's coming from. Your curve is quite low but at the same time I'd say you're running less lands than usual, too. It looks to me like you're only running a couple ramp cards, and I don't think that should hurt. They basically pick up the slack where your low land count leaves off, assuming you stick to ones that are two mana or less. This might be one of those questions that only playtesting can answer! You'll have to see how often you find you're able to get your mana in time to play everything.

shaynejamesgold on Tolsimir, Wolf-Slinger - EDH

3 years ago

ryanwb2 - I feel Warbriar Blessing is better in Neyith of the Dire Hunt.
I like Flicker of Fate because you can protect enchantments too.
Unfortunetly, I don't think any of those three cards are strong enough in my playgroups. I've added Heroic Intervention recently.

ryanwb2 on Tolsimir, Wolf-Slinger - EDH

4 years ago

How about Warbriar Blessing and Flicker of Fate? If you flicker Ferocious Pup with one or more of those doubling enchantments, that would be sick. Warbriar Blessing is just another way to pick a fight.

Yoshypt on Simic standard

4 years ago

First standard deck built with cards from a few drafts, play group only building decks with cards since throne of eldraine

With Mistford River Turtle and Phase Dolphin to help some creatures go through, both for card draw and big creatures

Shimmerwing Chimera so I can bounce Kenrith's Transformation and Warbriar Blessing if needed

Any suggestions are welcomed

FSims81 on Selesnya enchantment

4 years ago

-4 The Birth of Meletis

-4 Wolfwillow Haven

-2 Dryad of the Ilysian Grove

-2 Cavalier of Dawn

Add in Sentinel's Eyes, Paradise Druid, Hydra's Growth, Warbriar Blessing, Setessan Training, and possibly some Flicker of Fate.

You may want to consider moving Destiny Spinner to the sideboard specifically for control matchups. Also, Leyline of Sanctity would be a good sideboard card to consider

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