Mask of Immolation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mask of Immolation

Artifact — Equipment

When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to target creature, player or planeswalker."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

slasherturtle on Equip Me Daddy

1 year ago

This will be long, probably.

The first thing I notice is your land base. It's pretty important for this deck to reliably get Jor out on turn 2 consistently, and you may be a bit short on lands for that. To that point, you also want to limit lands that tap for colorless or enter tapped to only the ones you absolutely need. While the lands that tap for both and enter tapped (like Alpine Meadow or Sacred Peaks) are nice for fixing, they are slow and ultimately it's up to you whether to run those or not. The biggest one that pokes out to me is Reliquary Tower. Not only does it only tap for colorless, I'm also not sure you're going to be drawing enough cards for it to be any better than a basic Plains or Mountain. I'd keep an eye out for Slayers' Stronghold and Sandstone Bridge in playtesting, depending on how often they go off they might also be worse than a basic. All in all though, land base is pretty good, you just need more. Maybe 2-3 more of each basic to get started and tweak from there.

I really like the amount of nonland cards that grab you lands you have (like Wayfarer's Bauble and Navigation Orb). They're better than Evolving Wilds and cheaper than fetch lands, but if you ever do get the chance to pack some fetches in here, I think you could take one or two of those out and replace them with some more equipment or creatures that like them. You can also never go wrong with adding a Solemn Simulacrum.

I really like almost all of your nonland cards and can think of very few cards I'd want to swap for better alternatives, but I think some are pretty safe cuts if you're trying to trim down to 100 cards.

  • Some of your Living Weapon cards are really expensive and don't do much other than make an equipped creature, but their cost is so high that you should already have enough to trigger Jor by the time you can even cast them. Others just feel like they won't impact the board enough to warrant a spot in the 99. The ones that stick out to me are:

  • Mortarpod, which takes up a 2 drop spot and conflicts with casting Jor

  • Sickleslicer, which just feels a bit underwhelming
  • Skinwing, which feels exceptionally steeply priced, even for an equipment that grants flying
  • Strandwalker, which is also very steep

  • There are also some cards which I think either hurt more than they help or don't do you much at all:

  • Prophetic Prism doesn't offer you any ramp and takes up a 2-drop spot. As someone with a 2-drop commander, you want to minimize the amount of other 2CMC cards in the deck because they get really awkward, especially in the first four turns. Turn two you're forced to choose between playing your 2-drop and your commander, and then turn 3 you have to decide between whichever you didn't choose and whatever good 3-drops you may have access to. It fucks up your whole curve.

  • Shuko equips for free but basically does nothing else after that. The same is true for Leather Armor. It may or may not be worth it, up to you.
  • Invulnerability may be slightly overcosted with buyback and you may be better running retroactive protection like Norn's Annex or Ghostly Prison.
  • Keen-Eared Sentry may not do as much as it seems. Having Hexproof is nice and makes you feel safe, but I ran Aegis of the Gods in Azor for years and it almost never saved me from anything, not only because having hexproof isn't as strong as it seems but also because people will want to kill it very quickly if they do need to target you.
  • I love the amount of repeatable combat effects in this deck, but they are worse than nothing if you don't have a board state that can take advantage of it. Some of those slots may be better used on other equipment or cards that care about them. If I were to cut any, it'd probably be Relentless Assault because it's not repeatable like Akki Battle Squad, Aurelia, and Waves of Aggression. This may also apply to Response / Resurgence since you can't fetch it with Sunforger and it's other half isn't super great.
  • As wonderful as Lightning Greaves is for commander protection, it also prevents you from being able to attach any more auras or equipment to whichever creature it's attached to due to Shroud and I tend to not recommend it in Voltron decks. It's also a 2-drop. That one is just personal choice though.
  • You may have one or two too many cards that reduce the cost of your artifacts. Yours are all so cheap and you may find yourself better off having something that draws you cards or cares about equipment than a card that only helps if you're trying to cast expensive artifacts. Since it's easy to kill and doesn't do much else, Starnheim Courser may at least be worth a cut, if not also Jhoira's Familiar due to mana cost alone.
  • Quietus Spike and Scytheclaw have the same effect, which also isn't good enough to win the game on it's own since the damage cut happens after you deal damage, meaning you can literally never kill someone off of that trigger alone unless you leave them with exactly one life. Since Scytheclaw at least has Living Weapon, you may want to consider cutting Quietus Spike.
  • Sword of Feast and Famine is good, but it isn't insane. If you don't already have one it's probably not worth spending 50 bucks on.
  • The Ward you get from Amulet of Safekeeping in your Maybeboard might not be worth making all of your living weapon and Assemble the Legion tokens weaker.
  • I love Assemble the Legion so much. It is one of my favorite cards in Magic. It may be my favorite enchantment period. It is also balls ass slow, expensive to cast, and doesn't synergize with your strategy. That one is up to you. I'd run it just because I like it, but it'd be the first card I cut if I needed to trim some fat.
  • Mask of Immolation gives you an equipped creature, but it doesn't do much else for 2 mana. If it equipped for free it'd be different, but it's equip cost isn't cheap given how weak it's effect is. It's also a 2 drop.
  • Toggo, Goblin Weaponsmith is much better when you can throw his rocks, which you don't want to do in this deck because you want to keep them attached to things for Jor - meaning you're spending three mana for a guy who gives you one equipment that does nothing a turn.
  • Leonin Shikari isn't something I'd say you should take out immediately, but you should keep an eye on it during playtesting. If you find you aren't taking advantage of her ability enough, cut her and replace her with something that isn't a 2-drop.
  • Wrath of God may be better than Vanquish the Horde. That's just my opinion though.

All in all, what you keep and what you cut is up to you, this is just what sticks out to me personally. The closer you get to 100, the better. If you're able to cut it down to at least 104 or 105, try just playing without 4 or 5 of the cards you aren't sure about and playtest from there, then use those 4 or 5 as your maybeboard. Also this deck is really cool and I like it a lot.

StopShot on Mono Red infinite combos???

2 years ago

Birgi, God of Storytelling  Flip + Hazoret's Monument + Grinning Ignus

Someone already mentioned a variation of this, but with these three cards you can generate infinite colorless mana and draw as many cards as you need. (You'll also have a free red mana floating at any given point in time.) You then draw into your wincon which will be either Cogwork Assembler, Comet Storm, Conflagrate, Fireball, Meteor Shower or Walking Ballista.

You could also make Blasting Station, Fiery Bombardment, Goblin Bombardment, Makeshift Munitions, Mask of Immolation, Mortarpod or Weaponize the Monsters a wincon here. With your infinite colorless mana you could just cast your commander, sacrifice her to deal a damage and then recast and repeat. Birgi, God of Storytelling  Flip will refund whatever red mana you spend throughout any of these processes.

legendofa on New options for red/white

3 years ago

I've seen a lot of discussion recently about the limited roles and abilities of the color combination. I'm starting this thread as a place to propose new options for this color pair. If you post here, please keep comments constructive - suggest something yourself or offer useful commentary on another suggestion.

So my thought is to give a self-sacrifice archetype. White will sacrifice itself to protect its community, the people it cares about, and the things it deems worthy of protection. Red will sacrifice itself to protect something it cares about, to get revenge, or because it wants a thrill. Both colors can produce lots of small creatures and creature tokens quickly, and white has a minor recursion theme for the mechanical benefits of sacrificing creatures repeatedly. There should be a distinction between creatures sacrificing themselves and the black ability of sacrificing creatures for power. I'm envision phrasing like "Creatures you control have 'Sacrifice this creature: Effect effect effect'" instead of "Sacrifice a creature: Effect effect effect," although red already has several of the latter effect. There isn't really a color combination that focuses on this right now, so I see it as a primary red and white ability that all colors can use on occasion.

Specific cards I want to call out are Mask of Immolation , Goblin Legionnaire , Benevolent Bodyguard , Goblin Bombardment , Cautery Sliver , Assemble the Legion , and Strixhaven's Lorehold Command.

Suns_Champion on United States Marine Kor | Akiri, Fearless Voyager

3 years ago

The Custom Categories have been updated with a "Living Weapon" section, including

I think these are the coolest way to take advantage of Akiri's ability for as few cards as possible, and I expect to see this line-up and probably more of the 4-6 cmcm ones in most Akiri lists.

I'm still looking to better take advantage of Akiri's protection ability. Leonin Shikari will help with that, and there's some instant-speed-equiping equipment/enablers out there like Healer's Headdress, Sparring Collar, Auriok Windwalker, Brass Squire, Magnetic Theft... do these all seem worth it? What are y'alls thoughts?

Suns_Champion on United States Marine Kor | Akiri, Fearless Voyager

3 years ago

Thank you all for the comments and suggestions!

bushido_man96 I think some of them might be worth it. The problem is, they usually don't have much utility after auto equipping. Valduk might be a good back-up wincon.

abby315 you say you had no suggestions but then proceed to give me many good suggestions haha! Ancestral Blade is especially awesome!

Coward_Token I considered brawl, I have mixed thought about it. I'll call it a maybe for now.Good catch on Acclaimed Contender. Out.

enpc all good cards. The list of good early drops is long, and space is tight.

griffstick yeah extra combats are great, but it's tough to find room when I'm cramming in so many equipment and creatures haha!

SynergyBuild yeah the do seem kinda meh IMO.

LunchBox1211 I know some current/former Marines but did not serve myself. I thought the name/pun was clever and goes well with the theme of Boros in general. I decided not to go with the swords for this one... not sure why. Maybe I just got bored of them.

Would love cut suggestions. Looking to at least add Mask of Immolation, Ancestral Blade, and Sickleslicer, and Leonin Shikari.

rdean14 on Card creation challenge

3 years ago

Rdean14, the Cautious

Legendary Creature - Human Advisor

Whenever one or more creature attacks, exile Rdean14, the Cautious, then return that card to the battlefield under your control.

Whenever you or Rdean14, the Cautious becomes the target of a spell or ability, you may choose new targets for that spell or ability.

1/1


I'm an exceedingly cautious person. People who know me either think I'm very well prepared or think I'm pessimistic. Many think both. I don't like committing to anything without a solid backup plan. At work I'm known as the 'CYA' guy for my propensity to document everything and very closely follow corporate policy. I'm a Slytherin, by Hogwarts house, and basically, I'm rather persuasive (like I've come up with a sizable chunk of the local policy for my job, e.g.) and highly interested in self-preservation. Like, 100% my #1 priority, no doubt about it. I firmly believe the best way to keep a job is to formulate enough policy and make yourself integral enough that the company wouldn't want to fire you.


Anyways, Let's see a common non-weapon, non-shield/armor equipment.

In standard, Wolfrider's Saddle, Crystal Slipper, Mantle of Tides, Mask of Immolation, and Wings of Hubris.

Other famous ones include Whispersilk Cloak, Swiftfoot Boots, Skullclamp, and Infiltration Lens.

Helms, Saws, Hammers wouldn't count for this. Spidersilk Net seems like a weapon, so like, not really at all weapons or armor. Although Maybe just insanely creative weapons like Gorgon's Head would be cool, not really the goal, but still super cool.

Siren Song Lyre is like the epitome of this challenge, like certainly an equipment, but not like clothing or weapon. Clothing is cool though, to be clear.

Swilliam on Shrapnel Ghast

3 years ago

Gingerbrute might be a good addition here. If you have no creatures to recur Scrapheap Scrounger with, it kind of nullifies its greatest strength. I'd also consider Mask of Immolation. Granted, I play that card in a deck that is more equipment heavy, but it can still give you extra points of damage. It also makes a good target for Shrapnel Blast once you have used it. If you know your meta or the decks you are playing against Phyrexian Revoker could be a good two drop.

Swilliam on R/W hammer time

3 years ago

Mask of Immolation seems better than Ancestral Blade here, considering you can blow up a smaller creature with it in aggressive matches or get in an extra point of damage. Once you sacrifice the elemental token, you can equip it to one of your creatures for free. If you ever get in situations where you are one point of damage away from lethal, it can help. Also I'm pretty sure Stoneforge Masterwork, Captain's Claws, or another copy of Shadowspear would be better options here than Sword of the Animist.

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