Mask of Immolation
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to target creature, player or planeswalker."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Mask of Immolation Discussion
5 months ago
I've seen a lot of discussion recently about the limited roles and abilities of the color combination. I'm starting this thread as a place to propose new options for this color pair. If you post here, please keep comments constructive - suggest something yourself or offer useful commentary on another suggestion.
So my thought is to give a self-sacrifice archetype. White will sacrifice itself to protect its community, the people it cares about, and the things it deems worthy of protection. Red will sacrifice itself to protect something it cares about, to get revenge, or because it wants a thrill. Both colors can produce lots of small creatures and creature tokens quickly, and white has a minor recursion theme for the mechanical benefits of sacrificing creatures repeatedly. There should be a distinction between creatures sacrificing themselves and the black ability of sacrificing creatures for power. I'm envision phrasing like "Creatures you control have 'Sacrifice this creature: Effect effect effect'" instead of "Sacrifice a creature: Effect effect effect," although red already has several of the latter effect. There isn't really a color combination that focuses on this right now, so I see it as a primary red and white ability that all colors can use on occasion.
10 months ago
The Custom Categories have been updated with a "Living Weapon" section, including
I think these are the coolest way to take advantage of Akiri's ability for as few cards as possible, and I expect to see this line-up and probably more of the 4-6 cmcm ones in most Akiri lists.
I'm still looking to better take advantage of Akiri's protection ability. Leonin Shikari will help with that, and there's some instant-speed-equiping equipment/enablers out there like Healer's Headdress, Sparring Collar, Auriok Windwalker, Brass Squire, Magnetic Theft... do these all seem worth it? What are y'alls thoughts?
10 months ago
Thank you all for the comments and suggestions!
bushido_man96 I think some of them might be worth it. The problem is, they usually don't have much utility after auto equipping. Valduk might be a good back-up wincon.
Coward_Token I considered brawl, I have mixed thought about it. I'll call it a maybe for now.Good catch on Acclaimed Contender. Out.
enpc all good cards. The list of good early drops is long, and space is tight.
griffstick yeah extra combats are great, but it's tough to find room when I'm cramming in so many equipment and creatures haha!
SynergyBuild yeah the do seem kinda meh IMO.
LunchBox1211 I know some current/former Marines but did not serve myself. I thought the name/pun was clever and goes well with the theme of Boros in general. I decided not to go with the swords for this one... not sure why. Maybe I just got bored of them.
1 year ago
Rdean14, the Cautious
Legendary Creature - Human Advisor
Whenever one or more creature attacks, exile Rdean14, the Cautious, then return that card to the battlefield under your control.
Whenever you or Rdean14, the Cautious becomes the target of a spell or ability, you may choose new targets for that spell or ability.
I'm an exceedingly cautious person. People who know me either think I'm very well prepared or think I'm pessimistic. Many think both. I don't like committing to anything without a solid backup plan. At work I'm known as the 'CYA' guy for my propensity to document everything and very closely follow corporate policy. I'm a Slytherin, by Hogwarts house, and basically, I'm rather persuasive (like I've come up with a sizable chunk of the local policy for my job, e.g.) and highly interested in self-preservation. Like, 100% my #1 priority, no doubt about it. I firmly believe the best way to keep a job is to formulate enough policy and make yourself integral enough that the company wouldn't want to fire you.
Anyways, Let's see a common non-weapon, non-shield/armor equipment.
Helms, Saws, Hammers wouldn't count for this. Spidersilk Net seems like a weapon, so like, not really at all weapons or armor. Although Maybe just insanely creative weapons like Gorgon's Head would be cool, not really the goal, but still super cool.
Siren Song Lyre is like the epitome of this challenge, like certainly an equipment, but not like clothing or weapon. Clothing is cool though, to be clear.
1 year ago
Gingerbrute might be a good addition here. If you have no creatures to recur Scrapheap Scrounger with, it kind of nullifies its greatest strength. I'd also consider Mask of Immolation. Granted, I play that card in a deck that is more equipment heavy, but it can still give you extra points of damage. It also makes a good target for Shrapnel Blast once you have used it. If you know your meta or the decks you are playing against Phyrexian Revoker could be a good two drop.
1 year ago
Mask of Immolation seems better than Ancestral Blade here, considering you can blow up a smaller creature with it in aggressive matches or get in an extra point of damage. Once you sacrifice the elemental token, you can equip it to one of your creatures for free. If you ever get in situations where you are one point of damage away from lethal, it can help. Also I'm pretty sure Stoneforge Masterwork, Captain's Claws, or another copy of Shadowspear would be better options here than Sword of the Animist.
1 year ago
I admit I'm not too highly experienced with burn decks, so my first plan with the deck was to make sure my burn spells hit the player, rather than hitting creatures, Especially as U/W is so good for wraths and spot removal anyway. That's how I use Mask of Immolation in this deck, I can put it out in the early game when players are putting up their board then ping for no cost at a later point. With a soldier on the field, I can ping 2 for , much like Chandra's Pyrohelix.
Heartfire works well because this deck is littered with small tokens, some that come out at no cost that I can sacrifice easily without losing too much board presence. Lava Coil and Mystical Dispute will definitely go into the sideboard at least, though I don't really want to lean the deck too far towards control.
Dance of the Manse was something I had considered, but the reason against recursion with my enchantments is that The Birth of Meletis becomes less valuable the longer the game goes on for and there are only 4 basic plains in the deck, and Medomai's Prophecy requires 3 turns for it's most powerful ability. Once they've served their purpose, I rarely have any need for them again.
1 year ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman