Narset's Reversal

Instant

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Undeath on Can i bring Narset's Reversal …

3 weeks ago

When i cast Time Warp and than Narset's Reversal , i get a extra turn. When i now use Echo Mage to copy Narset's Reversal , can i than use the Copy to bring Narset's Reversal back in my Hand and get i than a third turn?

biobrush on Za-Draw Ascendancy (Hidden Commander: Zada)

1 month ago

Twizzlywizzle I'm looking over your list. It's rock solid and I'm impressed how you've outfitted it for cEDH. I have a few suggestions that you may consider testing.

Green Sun's Zenith will grab your best mana dork or the one you can afford with the mana available. It's another spell for those triggers, it opens the possibility of a creature toolbox (Collector Ouphe is fairly asymmetrical in your deck), and it could be used as a infinitely re-shuffling last-card-in-deck (if that situation were to arise, not sure how).

Life / Death is really, really good. It's all about the Life half, Death is just gravy. For 1 mana, you can usually triple the number of mana dorks you have on the field, unlocking stupidly good Jeskai Ascendancy and cantriping lines. With the quantity of mana dorks in your deck already, I can see why you might pass on the less mana efficient and versatile "lands become creatures" cards, but I would highly recommend at least testing Life / Death.

Mutavault: It's a free mana dork for the cost of a colorless producing land. Yes, we're playing 5c, but is Tarnished Citadel really worth it? (Of all the cards in cEDH -- which I don't play -- this is the one that irritates me the most.)

And Mutavault is an Ally for... Harabaz Druid. This card is so good pre-Tazri and Zada!

Lastly, Narset's Reversal. This does cheeky stuff in returning your cantrip to hand with the Zada triggers on the stack, doubling the cantrip's potential. More importantly, it's a rock solid cEDH card as a counterspell and/or the best spell on the stack!

I hope some of this helps. Truth be told, I haven't tested this deck much in the wild. But in theory, this advice is sound.

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Profet93 on Infinite Reflection

2 months ago

I'm not too familiar with the synergies of the commander, can you explain the purpose of these cards...

Font of Mythos + Howling mine - Why play these in the color that has the best card draw?

War Tax - Your weakest propaganda effect. Is your meta more aggro?

Spellbook - Is the redundancy necessary given that you run reliquary tower? I get it's also a 0 drop for Arcum. But I don't feel your deck consistently draws enough cards to warrant it. How has it played in your experience?

Here are various suggestions, please let me know what you think of each of them.

Imprisoned in the Moon - Removal/Commander Removal, even more effective against mono red or black. Not necessary, but given you aren't running counterspells, it might help to be a source of removal for you should you be lacking

Brainstorm/PreordainMystic Remora- You could use more one drops for an early game, not necessary but could be helpful to filter your draws. Mystic remora is the best of the 3 IMO. Not sure if mystic remora is out of your budget per card.

Misdirection - Redirect targetted draw, removal, extra turns, counter counterspells and more! Interaction while tappedout is nice, it's like a budget force of will, but redirects instead of nullifying it.

Narset's Reversal - Similar to above, but not a counterspell. Unsure if this and misdirection fall under what you consider a counterspell, but it's worth noting.

Riptide Laboratory - Protection for commander, sower of temptation and value if you ever add snapcaster mage.

Castle Vantress - Better island

Dreamscape Artist - Ramp, discard enchantments. Lands come in untapped. Most people let the little guy live.

DocElincia on Anhelo, the Copycat Killer

2 months ago

Sweet deck! Narset's Reversal doesn't go infinite with magecraft triggers though, the copy can't target the original spell because it bounces it to your hand.

Grind on Grand Fortress of Protection

3 months ago

Cool deck!!
Maze of Ith is good and on-theme.
Have you considered Elite Arcanist? It is a cool creature to use to repeatedly cast Teferi's protection. Or you could exile Narset's Reversal under Isochron scepter and cast teferis protection every turn.
I prefer Rout to wrath bc it can be an instant, very good.
Also i would consider Path to Exile, Resculpt, or Reality Shift over rapid hybridization, exile is key.
Anyway just some thoughts, cheers and have fun!!!

thefiresoflurve on UNO!

3 months ago

Narset's Reversal? incredibly on theme here. :D

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