
Combos Browse all Suggest
- Mystic Retrieval + Narset's Reversal + Time Warp
- Dramatic Reversal + Narset's Reversal
- Dramatic Reversal + Meletis Charlatan + Narset's Reversal
- Finale of Revelation + Narset's Reversal
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Tic12 on
Turn 5 - Darth Vadrik strikes back
2 weeks ago
Hypersayia9001 Hi, thanks for your comment.
I cutted Sorcerer Class because it's too slow and Veyran, Voice of Duality because i tried to go more into the combo/infinity game and Veyran doesn't support that in the way i want to.
Isochron Scepter was always destroyed in the moment it lands on the table (my Meta plays a lot of artifact hate) and i never fount the right spell for it, but i like the idea of Narset's Reversal + Extra-Turn. Also since i upgraded the Counter-Section in the last months, the Scepter will have more valuable combos now. Maybe i'll give it a try.
Dramatic Reversal does nothing without the Scepter, so it's a dead card most of the time cause i cant tutor the Scepter. And the need of two mana rocks + Scepter makes it almost impossible to build it up.
Urabrask Flip is already on my list but atm i don't have one.
Fiery Inscription seems to be an upgrade to Guttersnipe, so, i'll get one soon and give it a try. Unfortunately i think i don't have space for both :(
Let's come to Gamble: I think, i'm not risky enough for it, since i feel really unhappy everytime i play Chaos Warp ^^
Hypersayia9001 on
Turn 5 - Darth Vadrik strikes back
2 weeks ago
OH, and Narset's Reversal can go into Isochron Scepter to allow you to bounce your extra-turn spells for INFINTE turns.
ASalesman on
Unesh, Ultimate Guide (Tribal)
4 weeks ago
Palinchron added + talk about combos
Replaced Narset's Reversal. Reversal is a cute fun card in this deck. Reversal is a combo piece that is under utilized here. Reversal relies on your opponent to cast a cool spell, playing your own deck and theme is normally better.
Palinchron combos with SIX cards already in this deck to produce infinite mana, infinite storm count for Aetherflux Reservoir, and infinite card draw with Defiler of Dreams. These SIX cards are High Tide, Extraplanar Lens, Gauntlet of Power, Caged Sun, Panharmonicon, and even Phantasmal Image. This makes it extremely likely that you will be able to combo with Palinchron if you draw him.
Honestly I knew this card was bonkers, but after thinking about it and finally writing all the synergies on paper I have convinced myself to include it.
While we are talking about combos, I didn't realize there was another infinite combo in the deck. This one takes a bit of setup but here it is. Aetherflux Reservoir, Cloudstone Curio, and Defiler of Dreams. With all 3 of these permanents on the battlefield, if you have 1 low cost changeling in your hand, 1 on the field, and if you have any sphinx mana reduction you meet the criteria. For instance:
- The 3 combo cards are on the field, and so is Amoeboid Changeling and Urza's Incubator.
- You cast Mothdust Changeling from your hand using Defiler of Dreams blue cost reduction.
- Cast triggers Aetherflux Reservoir gaining you the life back you spent to cast it.
- ETB triggers Cloudstone Curio sending Amoeboid Changeling to your hand.
- Cast Amoeboid Changeling from your hand using cost reduction from Urza's Incubator and Defiler of Dreams.
- Cast triggers Aetherflux Reservoir to gain you back the life you used to cast.
- ETB triggers Cloudstone Curio sending Mothdust Changeling to your hand.
- Return to step 2.
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 month ago
BIG REVISION HERE
Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!
- Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
- Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
- Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
- Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
- Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
- Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
- Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
- Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
- Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
- Replaced Island with Sea Gate Restoration Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
- Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.
ASalesman on
Unesh, Ultimate Guide (Tribal)
2 months ago
GHoag ooooohh that is absolutely nasty and I love it. I never thought about that interaction before with Frantic Search and Narset's Reversal. And Narset's Reversal is a great card on it's own. You should absolutely make room for that card. There are a lot of things you could take out to make room. I nominate Cryptic Command to be replaced. I have been waffling on this card because it is slower, but sometimes the 'tap all an opponent's creatures' mode saves me from losing.
I am not particularly high on Lithoform Engine. It looks too slow at first glance. Caged Sun and Extraplanar Lens can also enable the combo and those have better general use cases. The combo also works with any card that untaps lands. On that front I have thought about slipping in a cheeky Palinchron every now and then.
Goldberserkerdragon on
Extraordinaire Front Derriere
2 months ago
KongMing Chandra's Ignition wont need copying most of the time as Bruenor himself gets immensely huge before you know it. He is the main wincon so CI is extra, IF it comes to hand. Adding a copy spell won't help me find it or guarantee both cards will be in hand. Tutors right, but then that's even more slots taken/moved around. There are myriad and cheaper ways to copy spells: Twincast Reverberate Narset's Reversal Galvanic Iteration Reiterate Teach by Example, etc...
Licecolony on
Goaded With The Sauce
5 months ago
I really like your manifest take on Jon. Consider Dulcet Sirens. It's a clever way to mitigate risk of having those horrible creatures for yourself. I'll definitely be adding Crawlspace and Endless Whispers to my list.
Suggested removals from deck Plague Reaver. While it's a nice card to give away, the turn you play it you'll have to sacrifice Jon Irenicus to Plague Reaver's trigger regardless of which order you put the abilities onto the stack. You'd rather not lose Jon.
Gisa, Glorious Resurrector. It's something you can't give away, which means it's good when you're ahead, but not great when you're behind,. Your mileage may vary, but I think getting something more immediately impactful on the board tends to be best.
Mirko Vosk, Mind Drinker. You're not running a mill strategy, you'll only be filling the graveyard of dedicate graveyard decks.
Taniwha. I love this creature and totally understand running it for the memes, but phasing triggers before your upkeep, which means that when you give it away, it'll be phased out for the first turn under your opponent, so they'll keep their lands and you won't draw a card from Jon's ability. The turn cycle has to make two full rounds before Taniwha does anything.
Tergrid, God of Fright Flip. Unlike Sheoldred, Tergrid doesn't make the opponent do either of its effects. It's another creature you don't want to give away, and Jon makes cards unsacrificeable. It just won't trigger much unless you're against a sacrifice deck.
Ensnaring Bridge. The creatures you donate will often be quite big. Ensnaring bridge will prevent them from attacking your opponents and deny you card draw.
Chromatic Lantern. It's only good if you need the mana fixing. You don't need the mana fixing. Try something like Thought Vessel or Decanter of Endless Water or Midnight Clock instead.
Assault Suit doesn't goad the creatures itself. Often they'll swing at you if possible.
Dissipation Field. Not as good as it looks. Doubles ETB triggers. Anti synergy with cards like Endless Whispers.
No Mercy Jon just has better options for this slot. If you can replace a non-creature with a creature in this deck, you usually want to.
Grave Betrayal. That's 7 mana for a card that could ruin your game by forcing you to revive bad cards you do not want.
Diplomatic Immunity. You want instant speed protection and protection from board wipes. Something like March of Swirling Mist is more versatile offensively and defensively.
Dark Ritual. I'm uncertain what you're trying to ramp into so quickly that you would need this. Maybe I'm wrong.
Countersquall. You may as well play the one mana version in An Offer You Can't Refuse.
Redirect may be bested by Narset's Reversal? That's a matter of opinion.
AEtherize risks bouncing creatures attacking other opponents such as those you've goaded but want them to keep. Try replacing this with a more versatile effect like Reins of Power or a more aggressive effect in Illusionist's Gambit.
Damnation. Jon prefers sacrifice board wipes so that your opponents keep their shit creatures.
Overall I think you could run less counter-magic in favor of more proactive effects.
Cards to Consider Creatures Generally I want to focus on adding creatures that you can give away and then steal back later to win the game.
With Jon, you often want cheap evasive creatures to give out for early card draw with his ability. Right now you have 1 two-drop creature. Throwing in a Changeling Outcast or a Slither Blade can mean you can give a creature away for cheap and still hold up mana for other things. Slither blade wouldn't die to Heartless Summoning too.
In the two-drop slot, you can run creatures that are more defensive like Baleful Strix, or give you card draw like Sygg, River Cutthroat or just more powerful creatures like Flesh Reaver which is a goaded 6/6 that can deal 12 damage a turn or Wretched Anurid. Heck, you can even add a versatile two-drop in Dimir Infiltrator which can be given away in the early game or used as a tutor in the late-game.
In the three drop slot, I think your idea of adding Steel Golem is a great one to make sure the only creatures your opponent has are the ones you're giving them. It's a brutal card. Rotting Regisaur is a card you don't mind giving away early, and can take back later to win. Phyrexian Soulgorger can be donated to an opponent as a goaded 10/10. They won't have to pay the upkeep, but that's a great body to give someone as a political tool. Cephalid Facetaker is also worth consideration though I personally don't run it.
In the four-drop slot, like you mentioned, Grid Monitor is a proactive creature counter. Abyssal Persecutor can save you from death. Archfiend of the Dross is risky but fun (it comes back to your control after the opponent dies).
In the 5-drop slot, both of the evil-eye cards are absolute ALL STARS. They work so well every game I've drawn them. They can also replace some of your weaker defenses like No Mercy and Dissipation Field
As a sidenote, I also like Deep-Sea Kraken as an unblockable 8/8 that can win you the game with homeward path.
Removal I recommend running more sacrifice-based removal since it'll mean your opponents keep the crap you give them. Things like Tergrid's Shadow or Vona's Hunger or All is Dust (one of my favorites) or Killing Wave. I also prefer Toxic Deluge to some of your other removal since it goes through hexproof. Curse of the Swine is also an exile effect that can be selective and works really well. You can also run single-target removal like Reality Shift or Pongify if you'd rather instant speed interaction. Feed the Swarm is quality. If you really don't care about cruelty, you can run Torment of Hailfire, but that card is honestly always too boring for me to want in my decks.
Card Draw Jon has access to some great card draw that most decks can't take advantage of. Fateful Handoff is a card draw spell that also donates (though does not goad). Sygg, River Cutthroat works well with evasive threats you give away (though should not be donated). Verity Circle works great with Jon's ability since it donates the creature first, and then taps it down. Teferi's Ageless Insight allows you to double your draw triggers from Jon.
Equipment Remember that you can donate creatures while they're equipped and you still control the equipment so they can't re-equip it. Pact Weapon makes the attacking creature bigger, while ensuring you can't die, and will draw you another card whenever the donated creature attacks. Dowsing Dagger Flip works effectively on evasive creature to get you ramped. Vorpal Sword is a win condition on your unblockable evasive creatures.
Goad Dulcet Sirens, Bloodthirsty Blade.
Misc Graveyard removal is king. Throw in a Scavenger Grounds. My favorite card to run is Reality Shift. Make an Avenger of Zendikar spawn a dozen Wretched Anurids. It's not GREAT, but it is always funny. Cultural Exchange is a fun time too with all your manifest and shitty creatures.
That is all. Hope it was helpful.
Uzzbro on
i love +1/+1 counters
9 months ago
I would remove Divination and replace it with Rhystic Study
Just a proxy would work for you
also a Beastmaster Ascension
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