Narset's Reversal

Narset's Reversal

Instant

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

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Legality

Format Legality
Tiny Leaders Legal
Gladiator Legal
Highlander Legal
Pioneer Legal
Custom Legal
Unformat Legal
Arena Legal
1v1 Commander Legal
Oathbreaker Legal
Commander / EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Casual Legal
Duel Commander Legal
Vintage Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Limited Legal
Leviathan Legal
Historic Legal

Narset's Reversal occurrence in decks from the last year

Latest Decks as Commander

Narset's Reversal Discussion

Catonis on Kalamax

1 week ago

I would consider adding Fork, Swan Song, Narset's Reversal

Spirits on Mizzix of the Izmagnus

3 weeks ago

Hey Middelin,

Fellow Mizzix of the Izmagnus player Mizzix, the Storm

Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.

Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).

Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.

Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.

Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.

Experience really lends itself to Reiterate, usually you see it as a primary piece in all the different variants, because it easily pairs with Turnabout and Reality Spasm.

I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).

You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.

Enter the Infinite is a single card win-con with Intuition I've been trying to pick one up, very expensive though :(.

Not sure what the Sideboard cards are, using as a intermediary cut list?

I also playtested the Curious Homunculus  Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).

I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.

Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.

Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.

I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.

Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?

Good start. +1.

RNR_Gaming on Adeliz leads some angry Wizards

3 weeks ago

More interaction, cantrips spells and draw engines.

Budget interaction package

Counterspell

Delay

Swan Song

Dispel

Negate

Abrade

Lightning Bolt

Chaos Warp

Narset's Reversal

Spell Pierce

Mental Misstep

Muddle the Mixture

no budget interaction

Force of Will

Pact of Negation

Force of Negation

Snapcaster Mage

budget cantrips

Gitaxian Probe

Preordain

Ponder

Brainstorm

Windfall

Narset, Parter of Veils

engines

Mystic Remora

Rhystic Study

Underworld Breach

Cut all the cards that are dead if you dont have a board state. Pump cards are situationally great but have a very low floor.

mcsusko on Xmas Deck Black/Blue v2

1 month ago

12/8 - Modification

  1. ReplacingNarset's Reversal with Insidious Will.

Theorak on Sakashima/Tormod ft. Gyruda

1 month ago

I don't see too much lacking in case of ramp, maybe you want a Myriad Landscape or Thran Dynamo, Mana Crypt is even as well.

On theme would also so be to copy your opponents ramp and value spells, Twincast and Narset's Reversal should be great.

RNR_Gaming on Kykar’s Swiss Army knife

1 month ago

I've looked into this guy a couple times. Divergent Transformations rocks with this guy. Narset's Reversal has gotten me some really sick value. Delay also slaps. Narset, Parter of Veils in conjunction with any Wheel of Fortune, Windfall or Wheel of Misfortune tends to make the table sad.

Carmelita on Hit me baby one more time

1 month ago

For your manabase, Gilded Lotus is a bit slow. I'd recommend replacing it with a Fellwar Stone or one of the Talismans.

Another Infinite Mana/Cast combo is Isochron Scepter+Dramatic Reversal. Drowned Secrets can be a fun way to mill your opponents, but it doesn't seem to support what the rest of your deck is doing. Brainspoil has transmute, but there are not many targets for it. I'd cut those two cards if you want to include the Reversal Stick combo. There's also a lot of weird things you can do with Kess and Narset's Reversal on a stick, I can tell you more about that if you're interested.

Also, I'm assuming you're using Diabolic Tutor instead of Demonic Tutor for budget reasons.

Massacar on Need a direction for Obeka, …

2 months ago

Oops, good catch. But if you imprint Narset's Reversal on the scepter you'd be able to achieve the same result, just at the cost of an additional

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