Narset's Reversal

Narset's Reversal

Instant

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

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Set Rarity
War of the Spark (WAR) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Narset's Reversal Discussion

wyrlor on Mana Hate Zur

4 days ago

Hey there! I like the list overall. The theme of denying mana from your opponents seems pretty interesting. The main thing I would take a look at is adding some extra control into the deck in order to make sure Zur can get to the battlefield. I would say, with your mana curve and ramp package you could easily cut 4 lands and still remain relativity safe. I think you could also part with some of the less effective / protection enchantments (like Steel of the Godhead, Triclopean Sight, Empyrial Armor, and maybe one of the shroud affects) in order to, again, add more instant speed protection and control. I think the enchantments are strong, but the fact that Zur can tutor out the best ones consistently means that redundancy isn't as important as long as you can reliably cast Zur and keep him around.

In terms of which counterspells I suggest, I would focus on low CMC, non creature counterspells. Counterspells like Negate or Dispel are easy to cast and can be used efficiently to protect Zur against opposing counterspells and instant speed removal. The higher cost counterspells (In terms of monetary cost) are also very strong as well, but that's more dependent on budget. Flusterstorm, Force of Will, Force of Negation, Mana Drain, and Pact of Negation are all fantastic if you can afford them, but spells like Mystical Dispute, Narset's Reversal, and just regular old Counterspell can get you there as well on a budget.

Gleeock on Philosophy Represented

1 week ago

This was kindof fun. I feel like it says more about personalities than bulky argument-fodder could.

Archon_Bel on Epharan High Culture (Ephara, God of the Polis)

1 week ago

MapPsycho Thanks for the comment and the upvote! While I do like your suggestions as cards, I don't think they'll be as efficient in this deck since I've found that I'm often using up a lot of my mana during my turns to cast creature spells. If I do end up running counterspells, they would have to be 2 CMC or "free" (i.e Pact of Negation, Force of Negation, and Force of Will) for me to best use my mana.

Too bad those counters I mentioned cost too much, though :(.

I'll probably still consider Foundry of the Consuls, though. It'd be a one time use, but I haven't really been using Castle Ardenvale or Kjeldoran Outpost to generate tokens much. I mostly put them in the deck as "just in case" cards.

FrogBoy95 And another thanks to you for the nice comment and upvote! I'm glad you guys have been liking what I've made; gives me a bit more confidence that the deck won't be a complete dud once I actually buy it in paper lol.

I recently edited the decklist to show some changes I made over the past week or so. Instead of Vedalken Orrery, I'm using Leyline of Anticipation since it basically has the same effect, and more importantly, is waaayyy cheaper than Vedalken Orrery.

On the subject of counterspells, I've also been thinking that better cards for me to use would probably be redirecting effects such as Narset's Reversal, Redirect, and Commandeer. While I don't think counterspells are a complete waste in EDH, I do think they're tougher to use efficiently since you're dealing with more than one person and ultimately end up losing some card advantage. Those redirect spells can help turn opponent's cards completely in your favor and will more or less replace themselves in doing so.

I haven't put those cards in the maindeck, however; currently those "flex slots" are being taken up by Phyrexian Metamorph and Stunt Double, which will ideally let me get more mileage out of my own deck by acting as extra copies of my EtB creatures.

Luminarch Ascension is a cool card, but my issue with it is that it will quickly put a target on your head, and my deck doesn't really have a lot of ways to completely dissuade people from attacking me. Dawn of Hope is much more lowkey and comes with an added bonus of potentially drawing cards, but that mana cost to make one token is a bit too high for my liking, and I don't really have a lot of ways to reliably gain life other than Cloudblazer, Elite Guardmage, and Charming Prince.

Requillias on Alela, artful provocateur

1 week ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

smilodex on List of all infinite combos 2.0

1 week ago

Infinite Turns:

Beacon of Tomorrows/Nexus of Fate+ Isochron Scepter + Mystical Tutor

Isochron Scepter + Narset's Reversal + any extra turn spell like Time Warp/Temporal Manipulation

Omniscience + Enter the Infinite + Beacon of Tomorrows/Nexus of Fate

Infinite Damage/Life:

Walking Ballista + Heliod, Sun-Crowned

Dramatic Reversal + Isochron Scepter + Aetherflux Reservoir + Artifact mana rocks which produce atleast 2 mana

(if your rocks produce more than 2 mana, you'll also get infinite mana)

Geralda on Бюджетная Кесс

2 weeks ago

А сам почему через Маньяка/Джейса/Огакула + Консультация не играешь? - я вот сам пренципиально не играл "Маньяком" но всё же пауерлевел дек в мете вырос настолько, что пришлось положить эту комбу т.к. она гораздо быстре Изохрондраматика (пару раз удавалось на второй и третий ход её пропихнуть)

Твой вариант с Isochron Scepter + Narset's Reversal + Time Warp очень интересен, откуда ты такие техи берёшь? - я тут в сборках ничего подобного не видел, собственно, твой лист очень выделяется из общей массы и мне очень понравился наличием Dark Deal, Whispering Madness сейчас вот ещё увидел Underworld Breach - великолепно! обязательно их тоже положу. И с Fabricate - тоже спасибо за подсказку т.к. я-дурак использую Tribute Mage, но теперь понял что Fabricate в Кесс гораздо лучше!

Однако, лично я отказазался от такого большого количества манакамней (как у тебя) в пользу контры. Собственно, и Dispel в нашей мете показал себя гораздо лучше чем Pyroblast и REB. Понимаю - у тебя выход на бесконечную ману только с изохрона, мой же лист отличается: (раньше у меня была полностью реаниматорная Кесс и винкон был через быстый каст больших туш, с тех времён осталась одна хорошая комба) Worldgorger Dragon + Animate Dead/Dance of the Dead = выход на бесконечную ману (в некоторых версиях и на бесконечные жизни), при удачном стечении обстоятельств закручевается на третий ход. Даже Entomb лежит ради этой комбы. Ну и наличае реанимации иногда помогает вернуть "Маняка"/Вора/Вымогателя или просто тушку из чужлго кладбища (в нашей мете есть Эльдрази и Демоны). Dockside Extortionist - удивлён что у тебя его нет т.к. это один из луших разгонов в формате. Past in Flames - дешёвая-дорогая вилка (Yawgmoth's Will) Final Parting - в моём случае невероятно сильная карта, т.к. позволяет сразу закрутить Worldgorger Dragon + Animate Dead, а с Кесс в столе можно выйграть и с Thassa's Oracle + Demonic Consultation Spellseeker - позволяет искать почти все комбо-писы (Dramatic Reversal, Demonic Consultation, Torment of Hailfire, Exsanguinate) либо просто контру для прикрытия своей комбы или ответа на чужую.

Bolas's Citadel - в чём закрутка? с Sensei's Divining Top? Aetherflux Reservoir - как часто играет? (- у меня тоже лежит, но редко получается его закомбить - медленный тех) Seat of the Synod - зачем? (- это же не нулевой манаразгон) Chrome Mox - я не фанат этой карты... для меня всегда проблема - что под него импринтить, поэтому играю им только в Урзе. В Кесс даже не пробовал, но попробую... (в Кесс у меня лежит Lotus Petal - он мне больше нравится)

Пытаюсь переделать Кесс в шторм - что бы не быть зависимым от бесконечной маны, мне кажется это должно прибавить стабильности.

П/С - ты карты вручную размечаешь или тут есть автомат какой-то?

adams333 on Casual Derevi

2 weeks ago

Not updated yet, but I was too low on board wipes. Winds of Abandon is in as well as a Supreme Verdict

Draw engine have gone up to 11.

Sac engine went up, I am now running 5 in the deck. 2 of them help me abuse Willbreaker even more. ( Fanatical Devotion and Martyr's Cause )

Seaside Haven is cool in theory, but I always seems to get stuck with my colourless lands in my starting hand. I try to keep them to a minimum in that deck.

Each time I had Narset's Reversal, I felt like I would have done better with a regular counterspell. This cards just don't do much in my play group.

dingusdingo on Urza Power Scepter

3 weeks ago

jeacaveo To specifically answer you, I play weekly in a very competitive meta at my LGS in paper. I play against Consultation Hulk Najeela, Gitfrog, TnT Flash Hulk (now Fish Hulk), Brago Stax, Yisan, Doomsday Breya, and all kinds of other stuff. I am aware of the format, and the meta. I have played Azami and Naru Meha and Baral as mono blue decks, no I don't have lists for them on tappedout. Either way, I don't really care if you gatekeep me from "competitive" as long as you respond to my critiques or link cards. Which you didn't. So much along chump, your comment was worthless too.

AlwaysSleepy This list hasn't been updated for 5 months. You can speak about how the meta has changed with the coming of Oracle and how this deck brilliantly handles it, but that doesn't really mean anything to this list because it hasn't been updated. If it handles Oracle, it is by no intentional omission or addition from the brewers. I know you guys absolutely love to claim these brewers are 10/10 never before seen genius brewers, but ayyy lmao I'm going to need you guys to reel it in. This is what I mean when I talk about idol worship and people being mindless. This list is 5 months old. It wasn't good then. It still isn't good now. Defending this to your last breath is a weird hill to die on mate.

Basalt + Rings being considered unplayable is certainly understandable. Its in across two cards with another to start the combo for total. Grim + Power artifact is a half that at . Neither of the combos have an outlet themselves, and both of them produce colorless mana. I'm not arguing that the rings combo is more efficient, it definitely isn't. I'm arguing that Power Artifact is a 100% dead draw outside the combo and Rings gives better value outside the combo. I've playtested this deck. Numerous times. It runs out of gas frequently and struggles assembling and executing the combo. Rings + Basalt is easier to find, easier to recur, and Rings has much more incidental value and can form loops for winning with other cards already slotted, like Codex Shredder. PA is only getting tutored off two cards, Intuition and Muddle the Mixture. Rings is getting tutored off MANY more cards. Even if the speed is slower, the availability and utility is much higher. From the availability perspective, I think it is a much more valuable include. This deck struggles to assemble a win in a timely manner, so make the pieces more fetchable. Even if you disagree with Basalt + Rings, Grim + PA is definitely a weak combo in that PA is absolutely useless without Grim, and you get 2-for-1'd by artifact removal in response to casting PA. Some of the mana cost is negated with Urza too, but more importantly, you're more likely to have excess mana from other artifacts (if you run more than 17 ahahahaha) which helps to power the combo and sustain uses for value. Yes the value from Rings costs a lot, but wow! Urza makes mana! Maybe, if we combine the mana from other artifacts we're already playing, and then use that to pay for Rings activations, we can get ahead!

My biggest reason for including Rings + Basalt was because this deck is just slow as fuck. I understand it can't race against decks with Black, but honestly this $4000 durdle pile can't race at all. Having your game plan be "Untap, upkeep, draw, and that will be a pass from me" is unbelievably stupid. Compare to a deck like Rashmi or Baral, which can actually accrue value from this style of play. When given space, all this deck does is. . . uh . . . hold up mana for counterspells.

Mishra's Workshop - Oh no I only got TWO free rituals for slotting this card, what absolute garbage! There are no decks that run Dark Ritual as it is anyways, right?

Honestly the biggest problem with Workshop is a bad topdeck late game. P.S. this card also makes more sense with more artifacts. I'm not advocating for adding it in this list without adding other cards.

Howling Mine - Lets look. If Urza is in it draws you a card. If Urza is out it draws you a card. Seems like it still works without Urza.

Speaking about the failure mode though, Static Orb may wreck your game worse than 3 draw triggers. If you have Urza get removed while trying to protect, you're most likely tapped out. Not having the mana to interact with the Flash is going to be worse than giving the Flash player 1 more card. Similarly, other opponents are going to have mana difficulties with either of the Orbs to interact with the Flash Hulk player too. This is pretty well known, and the card is still ran. If you think that a colorless Dark Confidant + Mox Sapphire stapled to it with the failure of symmetry instead of asymmetry isn't worth running, we have nothing more to discuss on the matter.

I agree that Narset's Reversal is an over slotted card and should be used mostly in mono color. I think its popularity is because it serves as a Copy Artifact outlet with Dramatic Reversal, as it does here.

About Urza and spinning the wheel, its reusable card draw + play the spell. It doesn't replace your regular card draw, and yes having high counterspell density does cause more bricks from activations. The rest of your argument for this section talks about the "meta and how you can't be agnostic of it". Yeah dude, once again, this deck hasn't been updated in 5 months. Tell that to the brewers.

BUT PITHING NEEDLE DOESNT SEE PLAY SHAPER TOLD ME SO

Yeah dude, of the 400 cards you see in a pod, you only have control over 100. If your maximum power deck only works against maximum power decks, is it really a maximum power deck? Sure, in theory you shouldn't account for Needle, but

  • This game being played in paper with real costs to cards means that the vast majority of players do not have 100% access to the cards they should slot, which means they put another card in that slot
  • The vast majority of players are not aware of the competitive meta or lists. Those who are enfranchised with knowledge and access most likely are aware of how Needle performs in other formats and consider it here as well.
  • A savvy player who loses to a deck that can be shut off by a single card may slot that card when they expect to see the deck again. The meta evolves as players realize how vulnerable this deck is to a 1 cmc card that literally any deck can slot
  • Needle variants see play, and players without large card pools may slot more of the same effect. Players may also slot the needle in place of Totem or Linvala, especially if they are Modern players who already have the Needle but not a Totem.

Imagine someone running Kiki combo being shut off by someone's random Ghostly Prison. Sure, that card shouldn't be run in optimized lists, but not being able to handle permanents on the board speaks to bad building. How this deck fares against Needle effects is the same.

As far as blind followers and me shitting on 'em, look at the replies to my posts mate. We have

  • Tepid regurgitation post from a fan restating the primer
  • 0 decks 1 post guy calling me a fucktard but saying I might be onto something
  • You, saying this deck is golden against Fish when it hasn't been updated since 5 months before Fish hit the scene
  • Dominican bro saying I've obviously never played competitive because ??? No reason given
  • Still no one can explain why this deck has a 90% match to CVT or why it runs only 5 pieces of removal

Lazy, phoned-in deck from 4 brewers who just couldn't be bothered. If this opinion makes you mad, or makes you need to @ me, its because you're basing it off the merit of the names associated with it instead of the cards listed inside it. You can justify it as handling Fish meta, but the list hasn't been updated. Y'all really drink the Kool-Aid, and you drink it all.

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