Anguished Unmaking

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

hyalopterouslemur on Ode to the Old Commanders: Ta-ta-ta Tokens!

1 week ago

I'll treat yours as a Bracket 2 with no tutors.

Okay, so replace Savra, Queen of the Golgari with Grave Pact or Dictate of Erebos. I'm assuming you want the card advantage, but this is better because 1) any of your creatures dying triggers it, and 2) it doesn't cost you life. At the same time, it won't gain you life either the way Savra will, but since lifegain is negligible...yeah.

Anguished Unmaking > Mortify Sure, you shock yourself, but you exile (which is permanent except for like, two cards that no one ever plays) any nonland permanent.

Morbid Opportunist is insane in Ghave. There is no reason you shouldn't be able to draw on each turn (not "each of your turns", each turn). The same goes for Welcoming Vampire.

Have you considered No Mercy? Ghave is kind of a KOS commander because of his potential for combos and Stax. No Mercy punishes players for attacking you.

Fertilid is just bad. I'd rather play Explosive Vegetation than Fertilid, and there are like, five strictly betters for Veggies.

Viscera Seer and Jar of Eyeballs are nice for consistency.

Blade of the Bloodchief gives you more +1/+1 counters.

Spike Weaver is another "just try and attack me" card. I like it more than Spike Feeder, which is only good in that it goes infinite with Archangel of Thune. Since you're trying to avoid infinite combos, I would avoid going that way.

Corpse Knight, Bastion of Remembrance, Cruel Celebrant, Zulaport Cutthroat, just pick a couple of these because they add a win condition in case an opponent uses Ghostly Prison and friends, or worse, Moat.

Coughlincohen on Casual MarBlue

1 month ago

This deck is a bit too ambitious when it comes to mutlicolour spells. You also can't block until turn 6. 4x Crackling Doom, 2x Esper Charm, 2x Inevitable Defeat and 8x bombs means your hand is a nothingburger at the start of the game. Another big problem with this deck is you have very little card advantage and card selection, so you can't control the board enough to actually play your bombs.

I really like Goblin Dark-Dwellers and your inclusion of Anguished Unmaking, Mortify and early game Lightning Helix. Kolaghan's Command is cool but your deck doesn't churn and also doesn't have many creatures. Cut / Ribbons doesn't make sense because you're not going to get enough mana for an efficient lethal. You're going to win by control. You should play Flame Slash or Lightning Bolt or something else.

Momentary Blink doesn't benefit this deck as much as Negate.

Here's a package of cards you could consider to add more Churn and bring your deck back down to a more midrange area:

Your mana base would benefit from lands that can produce four colours of mana like Unknown Shores.

Your deck idea is lit btw. I haven't thought of this yet.

DreadKhan on Cecil Dark Knight/Paladin

2 months ago

I like something like Loran's Escape, Blacksmith's Skill, or even Galadriel's Dismissal as a way to protect your Commander after they're flipped. Dismissal is one of the best White cards ever printed, able to protect your creature(s) from removal/wipes, as well as being able to fog any an attack AND remove that player's blockers until their next turn, meaning it can also serve as player removal. I have no idea what they were thinking, but it's not even a GC atm.

If you want versatile removal in Orzhov I don't think you should lean into Black for it, Withering Torment and Feed the Swarm are both pretty bad compared to Anguished Unmaking, Generous Gift, Stroke of Midnight, or even Vindicate if you really like sorcery speed options. I'd even run something like Winds of Abandon over either, you lose a bit of versatility to get a much stronger removal effect that can double as a one-sided board wipe by the time you have a board ready to swing with.

JacobAGrossman on Glittering Company

4 months ago

Actually, I see what to do here. Thank you for the suggestion, Knight of Autumn is kind of too good not to include. The fact that it's main use is to destroy something, but its backup abilities are both super relevant with either lifegain or +1/+1 counters is too good not to just use. Not to mention being a creature that costs 3 or less, so it can be substituted in the mainboard.

Despark and now Anguished Unmaking were about exiling a permanent Abrupt Decay couldn't. But not only does that no longer seem necessary, with things like The One Ring already banned, but I already have other ways to deal with threats or specific things I would need removed. And with Anguished Unmaking already costing 3, I might as well switch that one out for Knight of Autumn.

Great suggestion, thanks!

JacobAGrossman on Glittering Company

4 months ago

Yeah, zapyourtumor, I agree! It's been super fun to update and evolve the deck as more and more creatures come out that can fit in this combo shell. And it's been awesome to start with -1/-1 counters and persist and end up with +1/+1 counters and tokens.

In regards to Knight of Autumn, it's a valid note. I've toyed with having it on the side for a long time. I like the idea that it's a creature and can be substituted in mainboard if needed. Especially with this version of the deck, the counters add a ton of interesting play lines. But it seems more narrow than Abrupt Decay and Anguished Unmaking. That is just for now though. As more cards come out, I'm sure there will be a reason to have to go down to one removal slot on the side, or something like that. I would include it, I just don't know what I'd take out for it at the moment

PhyrexianPraetor on Back in Black

6 months ago

I saw your list and thought I would suggest a couple of ideas.

Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.

Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.

I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.

If you wanted some additional ideas you can take a look at my list on my profile.

Svinstvo on

7 months ago

I will rather buy basic Counterspell than the denial. I'm not a big fan of filling opponent's hand with new cards to play.

Anguished Unmaking I do have in the wishlist in the main deck page but it wasn't available in my local card shop and I do not want to pay 2€ for a card and 10€ for shipping.

Vigor I do have in the list as well but same problem as Unmaking except this card is expensive by itself.

Ivy Lane Denizen is too monocolor focused.

Scurry Oak is pretty much the Herd Baloth but cheaper so might as well include it in the list but I already have Baloth IRL so don't see much reason to buy oak rn.

Genju of the Realm is pretty much just one of my most favorite cards. Was definitelly the top 3 cards I used 20 years ago. So the reason it is there is mostly nostalgia. Other than that it gives 5 +1/+1 counters on Ramos, Dragon Engine right away and triggers Alela, Artful Provocateur ability. Plus it is a 8/12 trample for 2 mana on demand. And if I put it on the indestructible artifact land then good luck getting rid of it. But sure I could see it replaced. It doesn't have that much synergy as the rest

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