Anguished Unmaking

Anguished Unmaking


Exile target nonland permanent. You lose 3 life.

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Anguished Unmaking Discussion

BlueSnakeMagic on Decayed Battlefield

3 weeks ago

Also note- I prefer Anguished Unmaking mostly due to the instant-speed, though, that's perhaps just preference.

wallisface on Decayed Battlefield

3 weeks ago

Some thoughts

  • this feels waay too close to being a standard deck. For example, being modern you can play Vindicate over Anguished Unmaking, and play Bone Shards over Eaten Alive.

  • Even outside of card upgrades, it feels like you’ve missed some essential zombies. Running Gravecrawler and Carrion Feeder here would provide some much needed recursion, which helps out a lot of your board - namely Champion & Procession.

  • There is no way Lolth, Spider Queen is worth running. It’s a pretty weak planeswalker anyway, but even so, needing 5 lands when you're only running 19 means you’ll be unlikely to cast it before the game’s over.

sad_2980 on Zurdur

1 month ago

Love the deck! I have a few suggestions for cards that could be cut and some suggestions for what might replace them. I tried the keep the suggested cards reasonably priced. I have a few of them in my binder that I will give you next time we play.

Suggested removal - Most of these cards I figured could be easily upgraded with cards that add more value, utility, stax, or interaction:

Suggested additions:

wallisface on Esper Hole Punch

1 month ago

Also, if you do end up wanting a 3-mana destroy-anything spell, i'd recommend Vindicate over Anguished Unmaking - as it will play better with your other cards (destroy seems stronger for you than exile).

Unlife on Esper Hole Punch

1 month ago

Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.

Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.

wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?

Unlife on Esper Brew Help

1 month ago

Before I respond to everyone, I've been out of modern for a few months due to work, so you are all reminding me of cards I should have remembered to begin with.

GrammarYahtzee Some of the original iterations have been heavier on the mill, but my own playstyle prefers to lean towards the discard, then disruption. Not that I don't mind having a few mills effects, like Thought Scour to help support the primary strategy. The reasoning behind having so many grave disruption effects is that I always want access to at least 2 in my opening hand.

Daveslab2022 Tier 2 control sounds like a prefect fit, especially with my meta. I completely forgot about Damn, so that fills my removal and boardwipe slots, love having the versatility option. Prismatic Ending, I like the idea but I feel I may end up sideboarding them more then mainboard. With esper, I may look at Anguished Unmaking (I'm not sure how much I mind the life loss) but I'm also thinking about a couple more pieces of straight removal, so I can target them in the grave with surgical/extirpate. I would like another option for shred, just so I have more graveyard disruption. Haunting Echoes is probably too cute, but i may leave 1 or 2 off for early testing at the very least.

darkmus on Serra's Descendants, competitive Angel Tribal

2 months ago

FisterMantastic The vial thing I don't get how is always that bad for you because it tends to be great for me.

But for the rest, yeah, you are pretty unlucky, it seems that your local meta consist in mainly the decks we struggle most against, that's quite unfortunate. I guess you would have to work on the sideboard a lot. The SB in here needs a few changes for the actual meta, a few more creature removal to begin with.

Goblin combo (or any combo deck) is really hard for us. If there are a bunch of those Nevermore is probably our best side option to try to stop combos. Also fatal pushes on the side to take the snoop.

Jund unless they put Lili on turn 3 I don't tend to find it an specially difficult matchup, but like for the living end, put Rest in Peace on the side and that should be enough most of the times. If there are that many living ends around you maybe you even want some extra (and cheaper) graveyard hate to make sure it doesnt get though seized, Tormod's Crypt or Soul-Guide Lanternshould be able to do that job.

Ephemerate + Grief or Solitude (or anything that basically give us card disadvantage) hurts a ton. Shalai helps with that, but is a T4 play which many times is too slow. If you suffer that much against them you may want to put Leyline of Sanctity on the side, or double down in instant speed kill spells to make sure that at least you only get hit by each those once and not 2 or 3 times.

Affinitty doesn't tend to be hard for me, only sometimes because of Urza's Saga. Switch the Anguished Unmakings for Vindicates to help with that (I've done it, I should actualize this list, xD). Other than that it shouldn't be a problem with all the life gain. But you have a million "disenchant" effects in white if you feel like needing more hate.

Hammertime is a pretty hard match up specially on the draw. Double down on instant speed removal to kill its things while they are gettin equipped (mainly put a few pushes in the side)and hope you can stabilize before you die. Maybe even play Stony Silence even if having that doesn't totally stop them because of Sigarda's Aid. Bear in mind that we worry more about the trample in the Shadowspear than the hammer itself.

But yeah, I am sorry man, you have literally the worst meta possible to play this thing. I hope this helps a bit but you are in a tough area to play this. Mine is just the opposite, full of ultra aggressive decks that I can easily stomp.

I am happy at least you are finding this thing fun because I really think it's a super fun deck to play!

Good luck today, I hope it goes better!

zAzen7977 on Nosferatu Masquerade

2 months ago

Hey Mark3sie, I have a few suggestions. I don’t run Edgar, but I do run Kaalia of the Vast, so I have experience with mardu colors. I am making suggestions regardless of budget since I don’t see the budget tag.

You are a little light on removal. What about Damn (instead of Damnation), Deadly Rollick, Vindicate, Anguished Unmaking, Council's Judgment, Wear / Tear, and Fire Covenant.

Deflecting Swat is awesome as well and has saved me many times.

Jeweled Lotus and Grim Monolith will help you get Edgar out faster.

I concur with Last_Laugh - Reconnaissance would work really well here.

Hope this helps! :)

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