Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

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Have (4) metalmagic , gildan_bladeborn , Azdranax , kpral
Want (8) narpas , gwumbelbehr , DarkKnifer , Purple_Peach , Kir_Kanos , MarkTaylorTSax , io4nnis , Ninbi

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Set Rarity
Shadows over Innistrad (SOI) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anguished Unmaking occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.13%

WB (Orzhov): 1.46%

WUB (Esper): 1.14%

BGW (Abzan, Junk): 3.28%

RBW (Mardu): 1.6%

Anguished Unmaking Discussion

ShreddedByCrows on Offenza is the Best Defenza HELP

1 day ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Lordeh on

5 days ago

Bruna, the Fading Light and Gisela, the Broken Blade are solid includes that won't break the bank.

If you have some extra budget look at Platinum Angel as a way to stall out the game and Avacyn, Angel of Hope to blank a lot of removal spells.

As you are in mardu colours I would definitely look at adding some more removal. Path to Exile Swords to Plowshares Utter End Anguished Unmaking Austere Command and maybe even Crackling Doom.

I would also definitely get some haste enablers such as Swiftfoot Boots or Lightning Greaves to acutally get some value off Kalia before she is removed. She is a massive means of drawing aggro from other players as she doesn't play fair.

Requillias on Alela, artful provocateur

1 week ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

Boza on Abzan Midrange in pioneer

1 week ago

Well, start with the obvious - 4 Thoughtseize and any number of Abrupt Decay, Anguished Unmaking and Assassin's Trophy; and the quintessential midrange creature 4 Siege Rhino. Everything else will depend on what you want to do with the deck.

timeforgulag on "Casual" Slivers: cEDH Edition.

2 weeks ago

Thank you xaarvaxus, I'll be adding the Krosan Grip and the Anguished Unmaking in place of the Scour from Existence and maybe the Utter End or somethine else...

I do have all the pain duals... do you think replacing all of the Scry Lands would be for the best?

As for the meta where I play, I haven't seen any utility lands that make or break the game used as of yet.

xaarvaxus on "Casual" Slivers: cEDH Edition.

2 weeks ago

I'm going to say that you may be running too many of the 'Temple' land cycle. I did some test draws with my own sliver deck, treating my shocks as the temples, and with what I drew for land [taking the typical free mulligan but not going to 6 cards or less] the temples punted my turn 2 play a full quarter of the time [5 out of 20, sorry not spending too much time on this] and once that play was Gemhide Sliver so that really hurt the ramping. Not sure if your experience has been similar. I think swapping half of the temples out for maybe the pain lands or something that at least has a chance to not come into play tapped should help.

In a cEDH environment, you may want to consider Krosan Grip as the split second could help stop some combos from going off.

Scour from Existence seems kind of expensive. Anguished Unmaking seems like a good alternative that is cheaper. Does your meta require exiling lands?

golgarigirl on Dragon Master

2 weeks ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

Geo67 on Esper Soulfire

4 weeks ago

Feels like a travesty not to haveHero of Precinct One in here. So much multi colored spells, seems like a huge benefit.

Anguished Unmaking seems like it would fit in here. Enter the God-Eternals could be LOLZ if you can get it out.

If you really want to capitalize on Soulfire Grand Master, you want cards that are damaging you, or your opponent, so you benefit from life gain.

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