Anguished Unmaking

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

Noire_Samhain on How does card: Commandeer work?

2 days ago

Commandeer is exactly what it says on the tin. By taking control of the non-creature spell, if its a permanent it enters the battlefield under your control, or if it's say, Beacon of Tomorrows you can choose it to target you (when it resolves any cast instants/sorceries will still go into the opponent's deck/graveyard). The Commandeered spell can still be countered. It's a niche form of counterplay. You play it to turn an opponent's advantage into yours, whether its removal like Anguished Unmaking or whatever noncreature spell you'd like for yourself.

Does that help a bit?

FadingReality on Dragons, Dragons, Dragons

4 weeks ago

I like every single creature in the deck at this point. I have 5 suggestions: 4 for your land base and 1 for removal. Somewhat expensive suggestions but nothing too crazy.

  • I would cut any two of the lands that have "enters tapped unless you control two or more other lands" for Mana Confluence and City of Brass. These lands NEVER enter tapped and give you all your colors. Grand Coliseum is a decent budget option. It does enter tapped, but also gives the option for colorless mana and no damage. You are running a high enough count of the "enters tapped unless you control two or more lands" lands that some will enter tapped in the early game. Reducing them down to 1-2 is better.
  • I'd cut another of the "enters tapped unless you control two or more lands" lands for Polluted Delta but you are already aware you need delta so this is more of a reminder.
  • Yavimaya, Cradle of Growth is an AMAZING card you should consider. It is a essentially an untapped forest itself, but it lets all your lands tap for green, including colorless lands. In your deck, in addition to fixing green mana for the rest of the game, it will 1.) allow your colorless lands like Cavern of Souls, Haven of the Spirit Dragon, and Crucible of the Spirit Dragon to tap for green without a catch 2.) allow all of your fetchlands to tap for green without having to sac them and 3.)allow things like Mana Confluence to tap for green without dealing any damage.
  • I would swap Putrefy for Anguished Unmaking. Putrefy is a good card, but unmaking is pretty much strictly better. Has a wider target selection and exiles. Putrefy is best used in Black/Green decks. When some jerk plays the One Ring against you, you'll be glad to have unmaking.
  • DreadKhan on lonely goth girl

    1 month ago

    Axis is your own effect, so it isn't affected by your own Hexproof (this is different than Shroud, see Lightning Greaves), unless you mean you run into that card a lot? If so then Axis won't be as consistent, but you could also consider running Soltari Visionary to blow up Enchantments.

    One nice thing about Skullclamp is that you can always put it on your creature that is most likely to be killed, this at least nets you 2 cards if it happens (it also stacks with actual sacrifice effects since it doesn't kill the creature unless it has 1 toughness).

    I can see you being iffy about Angel's Trumpet, but my theory was that with your Commander people are almost certainly going to try to swing at one another, because if they don't all their creatures are going to die and give you the only board. Meanwhile, those 1/1s have evasion, so even if most opponents will benefit from vigilance, your creatures might not care because they can still get in (and are then available to block). It might depend on how people in your area play, so no offense taken.

    A few you might consider trimming are: Blight Herder, this is a lot of mana for very little value if you can't make the 1/1s. Ironclad Slayer seems like a poor fit to me, when I run stuff like this it's always in my opener! Do you have many cards that care about Ugin, the Ineffable's effect? 6 mana is an awful lot for this effect when Vindicate exists, and the tokens are pretty minor in Commander, I think you need to care about each of the abilities for Ugin to make sense. Is Relic Seeker in here just to find Dowsing Dagger? It seems like it'd be a challenge to actually achieve Renown with Seeker. All That Glitters is often a very strong card, but I'm not entirely convinced you have enough synergy to make it work, is Voltron really a good plan in this deck? Angelic Purge and Bone Shards are pretty 'meh' removal spells for an Orzhov deck, White has the best versatile removal effects by itself, to say nothing of Anguished Unmaking and Utter End, both of those are instants, and neither costs you a body (and both are more versatile). There is also Generous Gift in White, which lacks exile but hits anything. I don't love Celestial Judgement, aren't you likely to have a lot of 1/1s? It's great if you've got Cathar's Crusade out, but it can be pretty bad without it. Piercing Rays seems pretty unimpactful, it has too many limitations for a Sorcery speed effect that costs more than Path to Exile or Swords to Plowshares. I don't like Acolyte's Reward, if you've got lots of White devotion surely you could just block?

    Hope some of this helps!

    AkaAkuma on Little Rey of Ishine (Reyhan/Ishai)

    2 months ago

    Taking your value to low cmc in mind, what about Tear Asunder? Worst case it's an Utter End, best case it's cheaper than Anguished Unmaking without the life loss.

    DemonDragonJ on Seeking advice for Zur the …

    3 months ago

    Would you consider either Rhystic Study or Smothering Tithe? Would you be willing to spend 2 more mana to replace Grand Abolisher with Myrel, Shield of Argive or 1 more mana to replace Despark with Anguished Unmaking, or is keeping a low mana curve a high priority for this deck?

    Ersatz_Mageta on Modern 8 rack/ control

    3 months ago

    Love the idea of Flagstones of Trokair. That can certainly be an addition to the manabase, especially now that I've converted it to a creatureless deck with Smallpox.

    I know Fatal Push is a great card, but I just don't know about it in this deck. Besides the fetchlands, I don't know what permanents I'll have leaving the field at instant speed. Honestly, I'd be more inclined for something like Cut Down, but I love the slower, more universal approach of Vindicate and Anguished Unmaking. Vindicate is never a dead draw because in the late game you can always just nuke a land and cut off more resources.

    My big question once the cards come in will be how many "rack like effects" will be needed to truly achieve the sweet spot. Urza's Saga just feels like a tutor for a rack, which is nice, but also feels out of place for the lack of artifacts.

    indieinside on Yennett's Crystal Ball

    4 months ago

    love the custom art on Anguished Unmaking

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