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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Exile target nonland permanent. You lose 3 life.
2 weeks ago
Well first thing that stands out is that you need more mana, probably 35 lands plus a few more rocks - if there was any deck to use a Sol Ring in, it's one where your commander costs six! Given you're not running many tapped lands anyway some of the extras could be filled in by the ZNR DFCs like Hagra Mauling Flip, giving you more lands if you need them without sacrificing spell slots. Once you're making sure that the deck is consistent in getting there you could also then add some bigger creatures or other finishers, safe in the knowledge that you should be able to hardcast cast them most games (and given how much life you can gain recurring 6/7 drops should be easy enough). Speaking of might be worth at least CONSIDERING other graveyard stockers/reanimator spells such as Unmarked Grave/Reanimate in case Rudolf is indesposed or you have to recover from a board wipe. Given how easy it is for you to make Rudolf indestructible board wipes are going to be a great friend - being in white you can take the slightly cheaper Wrath of God/Day of Judgment over Damnation, then get a bit more spenny with Toxic Deluge/The Meathook Massacre or pay a bit of extra mana to get flexibility in Merciless Eviction/Austere Command. Essence Pulse and Fumigate gain life as well. Similarly you're in the best colours for spot removal: ditch Disenchant and the cards which give -x/-x (they might not get the job done on a big boi) and get Vindicate/Mortify/Anguished Unmaking/Fateful Absence/Path to Exile. The deck is also quite commander-centred, meaning that lasting protection for the main man is more important than an instant which saves him once. Lightning Greaves/Swiftfoot Boots are the classics but I like Blessing of Leeches in commander as you can regenerate for free as many times as you need per turn while the life loss is meaningless to you. Otherwise you might want see if my Licia deck (Reign in Blood) has anything you like the look of.
2 weeks ago
4 weeks ago
Mine would have to be Allies. I first started playing MtG sometime around 2012-13, as a broke college kid.
One of my best friends got me into MtG via janky homebrew "Modern". He started playing during OG Zendikar block & waxed poetic about what a fun block setting it was. I think Kazandu Blademaster was one of my first favorite cards. I loved the art for it. I liked the flavor of Allies being an adventuring party that got stronger with more friends.
I ended up putting together a W/B Allies deck about 3 years before I got into EDH; right around the time of Zendikar 2 - Innistrad 2 Standard. Anguished Unmaking, Eerie Interlude, & Zulaport Cutthroat helped me round out a deck that was my pride and joy at the time.
1 month ago
Splashing Black in for some better removal Vindicate Anguished Unmaking and some deck thinning, Marsh Flats and card draw Silent Clearing I played a mirror match (kind of) last night and came out on top, so I think it's working?!
1 month ago
Howdy again JosephStardust:
I think you misunderstand, I would never tell you not to use Anguished Unmaking over Despark: however, I would definitely imply that you should swap it for Fracture. Most of the threatening stuff you will need to remove is over 4 CMC anyway, and while there SOME exceptions depending on your meta, you have plenty of other removal at your disposal to hit other targets anyway if it really is below 4 cmc.
I believe though that this is where our playstyles differ: I don't like cards like the well or archive because I consider them to be "Win more" cards. It basically requires your entire deck to do what it needs to do before it just kinda sits there. If you have no mana to dump into it or youre not gaining life, then the Well is nothing, and while Archive will certainly help you gain more life, I don't see enough extra card draw for that second ability is be as helpful as you want. If you are looking for replacements to help draw and gain life, I would recommend swapping in Twilight Prophet, and Dark Confidant (while its cheap) or Sigarda's Splendor. I feel that the combination of lifegain and card draw will allow your Karlov deck to utilize its counters for removal since you are not always desperate to dump it into the well. Allowing yourself to utilize Karlov even more won't hurt anything either.
I have always found Karlov to be a reliable source of removal since I usually have enough mana to always get his ability off once or twice during a rotation of the table. Again, I understand that my suggestions may break flavor or your playstyle, but I highly encourage you to try them.
1 month ago
Thanks for trying out the deck! I saw your recommendations and thought I'd share why I do or do not use some cards.
Firstly, Alhammarret's Archive and Well of Lost Dreams help with lifegain and card draw. The latter works very well with Pristine Talisman and Sheoldred, the Apocalypse, as well as my other draw spells, while the former can boost them all by doubling my lifegain and card draw. As for the new Athreos, I can put a coin counter on any creature, then exile it with Karlov, then I can steal it onto my battlefield. That is why I use the new Athreos over the old one. However, I do agree that more card draw is never a bad thing. I originally considered running either Black Market Connections or Phyrexian Arena but I took them out; now I am considering adding either one of those or Dark Confidant as you said before. And when it comes to Despark, I prefer to use Anguished Unmaking. For more mana and 3 life, I can exile any nonland permanent, and not just one with CMC or more. Plus the art is killer since I'm a huge metalhead.
Thank you again for the advice!
3 months ago
I think Purphoros is slightly better for helping Isshin end games because of its group slug damage. Yes, Terror of the Peaks can shoot damage at creatures and Planeswalkers, but is easier to remove.
Also, using Terror of the Peaks as removal is kinda slow and clunky. You need to have Terror stick around long enough and you need to make enough creatures to shoot the damage needed. Remember you can attack Planeswalkers directly each combat, so just send a few tokens or creatures at them. Generous Gift, Anguished Unmaking, and Vanishing Verse are all great removal pieces.
For Isshin, I've noticed it's helpful to have removal for value engine enchantments and artifacts, and attacking players and their planeswalkers will soften up their boards from blocks.
4 months ago
With your mana curve being so low, 38 lands seems like WAAAAYYYYY too much. I think you can get away with 33. Killing Wave is really good for suicide/aristocrats lists. Serra Ascendant could be really strong. It would also be good to consider removal, since you have some of the best colors for it:
Damn (just noticed you had it but still good to note it should stay)
Damnation (might as well run board wipes)
Westvale Abbey Flip is another good sac outlet, maybe consider some more token generators like the various X token spells like Secure the Wastes and the like to help give more fodder for the large sac outs.
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