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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
MELLT on
Vampire
1 week ago
These are some other cards to consider for the deck and theme. I would suggest using a 24/36 ratio (24 lands to 36 non lands). This gives you the best probability to draw a land every third or fourth turn, which will let you work your way up the mana curve. You should also strive for a nice bell curve on the mana graph if possible. A couple of 1 drops, a few 2 drops, a handful of 3's, a handful of 4's and then back down to a couple of 5 or 6's. Anything more costly than that can be hard to play or not quick enough for some games. And a couple of "responses" is good, ie "destroy target creature" or "exile target enchantment" Probably don't need more than 4-6 in a 60 card deck. I would pick 3-4 really important creatures, like Vito and indulging patrician and bloodthirsty aerialist, for the deck's theme and include 4 copies of them (except legendary creatures since you are only allowed to have one of them on the board at a time and you don't always want to draw a second one to just hold in your hand forever, so maybe drop it to 3(?) or keep at 4 if you think it's important enough). Then pick some "support" cards that help the theme along. In this case stuff like your card draw vampire would be a good choice. A couple of card draw type cards is great. For really expensive costing cards, 6+ mana, they should be your finishers. Once they hit the board you should be on your way to victory, so hopefully just 1 or 2 copies is enough. For a life gain theme, your defiant bloodlord or sanguine bond, is perfect. For a +1/+1 counter theme, you may want to look at splashing red for those vampires instead of white. I would focus on one or the other to streamline the deck to help you narrow down your choices for cards. I've mostly included the vampires with life gain/drain mechanics, but I can look into the +1/+1 counters vampires if you want as well. I like the vampire themes! A powerful tribe in magic!
- Anguished Unmaking
- Arcane Signet
- Blade of the Bloodchief
- Blind Obedience
- Blood Artist
- Cordial Vampire
- Creeping Bloodsucker
- Cruel Celebrant
- Dusk Legion Zealot
- Falkenrath Noble
- Forerunner of the Legion
- Gifted Aetherborn
- Isolated Chapel
- Legion Lieutenant
- Mavren Fein, Dusk Apostle
- Nighthawk Scavenger
- Olivia's Wrath
- Sanctum Seeker
- Shattered Sanctum
- Tithe Drinker
- Vampire Nighthawk
- Vampire of the Dire Moon
- Vindicate
FadingReality on
Dragons, Dragons, Dragons
3 weeks ago
Deck is coming along nicely. Running out of suggestions lol. I don't think any of your creatures are bad at this point. The only thing I can say is you might consider cutting Dragonlord's Servant for a general piece of ramp or mana becuase discounting by 1 is the same thing as ramping by one, except your other non dragon cards also benefit. Other than that one card, all your creatures look great to me.
So let's talk about your removal. I understand that this isn't a control deck so you don't need to jam the deck full of it. I'm not even going to necessarily recommend adding even more, but I would suggest swapping 1-2 of them out for better options. I like every single piece of removal and interaction you are running except for Naturalize and Putrefy. Both of these cards are actually very solid and aren't bad choices at all. However, you are in 5 colors and therefore have access to the best removal there is. I will offer some suggestions below.
jdogz32 on
Ghave, Guru of Spores Commander Deck (2023-08-27)
4 weeks ago
Just some thoughts on cards I think you should look at Daemogoth Titan Season of Growth Cathars' Crusade Carrion Feeder Scurry Oak Finale of Devastation Anguished Unmaking Rite of Oblivion Vanishing Verse Lolth, Spider Queen Liliana, Dreadhorde General Gavony Township Mikaeus, the Lunarch Westvale Abbey  Flip Mystifying Maze
BotaNickill on
0Rack
1 month ago
Heya Ender. I've always had a special place in my heart for a good Rack Deck. Used to play them back in the day with Hymn to Tourach and Mind Twist. I like the concept of having the Hand disruption and making people suffer for it, lol. I also have a black modern deck that features discard and control with a lot of the same elements as you have here. i.e. Dauthi Voidwalker. I have been thinking lately that I should change it up and your deck has inspired me a bit. I'll toy around with some ideas. I have a few thought. Card draw is always an essential part of the game, so I'd add some Silent Clearings and remove the Concealed Courtyards if I could. Also, Liliana of the Veil, was and still is a bad beatch. I like the sideboard lockdown options along with Karn, that seems like a pretty solid plan. 4 Solitude seems like a bit much, you don't have a whole lot of white cards to exile here to make it free, and you also have the march which sometimes also requires a white card in hand, so maybe lean into some other form of control here, like Anguished Unmaking, Vindicate, Damn, Sheoldred's Edict. 4 Ephemerate seems awkward here too, I'm guessing that is for protecting your creatures from removal? Not sure how necessary that is, but Anyway, just some thoughts. Like I said, I like the build and I'm interested to hear how it works for you! Good Luck!
Crow_Umbra on
Isshin Double Attack Trigger
1 month ago
Welcome to tappedout and to Isshin brewing! Great choice for a first deck, he's definitely one of my favorites of the past year. I have a few suggestions to consider as you continue to tune the deck:
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I think you can replace like 3 of your equipment with a few more mana rocks like Talisman of Indulgence and the others in Mardu colors. I mostly suggest this because your deck isn't as Equipment focused, and some of the equipment are mana intensive to cast and equip,
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Reconnaissance is one of the best cards out there for any Isshin build variant. This EDHREC article better explains how Reconnaissance is basically a pseudo-Vigilance anthem, and can prevent combat damage that would be dealt to your creatures. A bit pricey though, but worth it.
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Dolmen Gate - Another excellent card for pretty much any Isshin build. Also a bit pricey, but has had a recent reprinting.
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Breena, the Demagogue - She can be a fun draw engine in Isshin, and has helped me win a few games with how much she can grow threats. Because opponents can benefit from her, they may be less likely to remove her until it's too late.
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Aurelia, the Warleader or Karlach, Fury of Avernus can potentially replace Raiyuu. Raiyuu doesn't have haste like Aurelia, or triggers off you attacking outright like Karlach.
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I think you can maybe replace Chaos Warp with some other removal options that are a bit more versatile, like Generous Gift, Anguished Unmaking, or Wear / Tear.
I hope these suggestions are helpful starting places for potential changes. Let me know if you would like some additional feedback, as Isshin is one of my favorite commanders. Best of luck with your games and brewing!
Crow_Umbra on
1 month ago
Yo, I saw your post on Reddit & thought I'd leave my feedback here. Overall pretty solid start, but there are a few spots that are worth re-evaluating. I have a few suggestions for additions & swaps:
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I think you could stand to use a bit more instant speed removal like Anguished Unmaking, and you can probably swap Vandalblast for Wear / Tear. Dismantling Wave and Grasp of Fate are also options that can hit multiple targets without necessarily being a wipe. I think Vandalblast can be more of a meta-dependent call.
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As the person stated on Reddit, I second that Reconnaissance, Dolmen Gate, and Rising of the Day are all additions that should be made to the deck.
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I'd suggest swapping out Cathars' Crusade with Flowering of the White Tree. Cathar's Crusade can be annoying to track, especially with the amount of tokens Isshin can pump out. Flowering is lower to the ground and offers some additional blanket protection to all your legends. I've played Flowering of the White Tree in my Burakos and Isshin decks, and have really enjoyed how well it performed in both.
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I'd suggest swapping Phyrexian Arena for Plumb the Forbidden, especially as a response to board wipes, and because you're already running Necropotence.
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Minas Tirith could be a decent addition to your mana base, and the Temple of ___ cycle can likely get swapped out with more of the Battlebond cycle like Spectator Seating. As the person on Reddit stated, I second replacing the Snarl Cycle, and as many of your lands that ETB tapped. Canyon Slough and Sunbaked Canyon can be potential additions, especially since they offer some additional utility if you don't really need them.
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I think it could be worth while to add in Talisman of Hierarchy and Talisman of Indulgence to round out your ramp a bit more.
I hope these suggestions are helpful. Down to bounce ideas for any other swaps if you're interested. Best of luck with brewing and playing Isshin, he's a lot of fun!
eliakimras on
Equipped Samurai
2 months ago
If your budget allows, consider those swaps:
- Terminate -> Soul Shatter (gets around indestructible and hexproof)
- Mortify -> Anguished Unmaking
- Fracture -> Rakdos Charm (good against graveyard, artifact and token decks)
If you're willing to streamline your creatures to be all Samurai, these are some good picks:
Also, Mythos of Snapdax and Cleansing Nova stumble on your many artifacts. Consider those swaps:
- Cleansing Nova -> Merciless Eviction
- Mythos of Snapdax -> Patrician's Scorn (it is even free if you use alongside one of your many instants)
fluffyeel on
F*** Kevin
2 months ago
I don't see the problem with this deck. Not at all. However, I have some suggestions to make it even more "fun" for Kevin:
- The Filth and Urborg, Tomb of Yawgmoth combo seems like a fun addition. Not only do I recommend Urborg (and, for that matter, Yavimaya, Cradle of Growth in general for decks, but this one means your creatures won't be getting blocked. (Good luck to your opponents!)
- For more things that bring friends with them, you could also think about Junji, the Midnight Sky and Priest of Fell Rites as other reanimators; I get good mileage out of them. Athreos, God of Passage is a sacrifice pay-off I've found to be quite noxious for some people to deal with, and I also quite like Yawgmoth, Thran Physician as a sacrifice outlet.
- Yosei, the Morning Star, Archon of Cruelty, Archfiend of Despair, Questing Beast, The Gitrog Monster, Thalia and The Gitrog Monster, and Kogla, the Titan Ape are nice payoff creatures I recommend. Drana and Linvala and Linvala, Keeper of Silence can also be supremely annoying for your opponents to try to deal with, which is also why I highly recommend them.
- Sylvan Library would combo extremely well with Underrealm Lich and Abundance, but it can be an expensive card cost-wise.
- If you do find your mana ramping to quite high totals, Genesis Wave is well worth considering.
- In decks like this, I still don't feel comfortable without some pinpoint removal tools. My favorites are Vindicate, Anguished Unmaking, Assassin's Trophy, and Swords to Plowshares, but this can be also dependent on your playgroup. I might also recommend the typical suite of tutors (for you, Enlightened Tutor, Worldly Tutor, Vampiric Tutor, Diabolic Intent, and Expedition Map would be at the top of my list), but that's maybe less important.
- Field of the Dead is a close-to-auto-include for me in a deck like this, but don't get it just for this.
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