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Said on Invader Zur...

#1

Grasp of Fate is probably more relevant than O-ring in a multiplayer game. I find Oubliette is one of the best Zur relevant removal options for commanders, because they can't sac the creature like with Darksteel Mutation . Opposition Agent and Hullbreacher are both pretty good cards at higher levels, making it very hard for opponents to win.

March 4, 2021 10:26 a.m.

Love your deck idea, but I feel like you could use more ramp in here. The land count isn't bad, but it might be a tad higher, maybe Blighted Woodland and/or Myriad Landscape for some ramp lands? Ramp spells might also be helpful. With your land count, I feel like Cultivate type spells are good here, as would be Circuitous Route type spells that put out 2 lands for 4, as you have a pretty high average CMC it looks like.

How about Fungal Sprouting or Overwhelming Stampede for some synergy with your commander? Stampede with just your commander having been cast could remove a player, and Sprouting can increase your token count a bit, and adds death triggers when they are relevant if you sac a bunch of Kobolds, cast Sprouting, then attack with a big Prosh maybe? You might even play something like Return of the Wildspeaker for draw, that's 9 mana total, which sounds doable with Green maybe.

February 28, 2021 4:09 a.m.

Said on Prime Slime [cEDH]...

#3

I feel like Temples probably are a bit too slow for cEDH. I really have a visceral fear of CIPT lands there, but I might be a bit paranoid. That said, Yavimaya Coast , Underground River , and Llanowar Wastes are probably better fits for the faster games that occur in cEDH games, and I don't think they are too bonkers price-wise, maybe River.

Burning-Rune Demon is probably wildly better than Rune-Scarred Demon , and I feel like you might (barely) consider Jarad's Orders , but these are getting pretty slow. Also, when they are in color, you should consider running Opposition Agent and Hullbreacher in cEDH, as these are just insanely hostile cards for 3 mana. Players often need to either answer or just lose.

February 27, 2021 9:20 a.m.

All That Glitters is a really nice voltron card, and it is really great combined with Copy Enchantment or Mirrormade or Estrid's Invocation . Since you'll usually have artifacts on board, Glitters is usually a great finisher for Voltron Zur. These are very competitive in terms of damage output with Battle Mastery , while offering you considerably more versatility.

Oubliette is is now quite easy to include, and can deal with an opposing Voltron commander where Darksteel Mutation might let you down (I run both though).

February 19, 2021 5:44 p.m.

Have you considered adding Zur the Enchanter to help put into play your enchantments? He's a really, really good enchantment tutor on a stick if you only need CMC 3 or less to do work. Clutch of the Undercity and Dimir House Guard can help find him on a budget.

Retreat to Coralhelm might be a good fit too, you can either scry or untap Merieke for each land.

February 19, 2021 7:58 a.m.

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Finished Decks 34
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