DreadKhan says... #1

Starchief2501 That's cool, if the Temple works for you, use it. I think I'm a bit fixated on being able to actually cast Zur, but he's not really integral to your deck's operations, being more spell-centered.

September 8, 2020 10 a.m.

Starchief2501 says... #2

Hello DreadKhan thx for the imput :-) regarding temple of the false god, it can be activated with it self as the 5th land dosent have to be the 6th.. meanwhile it can always be shuffled away with windfall or tolarian winds or discarded with Thirst for Knowledge,Thirst for Meaning and careful study if can tell the game wont go that and thus the punishment will be less since its a card i wont care about discarding but if i can tell it will be a turn 5-6 game finish it works wonders :)

i will def take grim tutor into consideration and test

regarding panarama's and cloud expance/ lands in general the deck. doesnt need additional lands or color fixing, i have so been able to cast everything i wanted when i wanted to do it. so in my experiance with the deck mana base doesnet need adjustment with the cards currnetly in the deck :) september 7, 2020 12:26 p.m.

September 7, 2020 5:10 p.m.

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Said on Bird Law...

#1

You do have quite a few artifacts it seems for Kataki? If you think I'm wrong, Energy Flux is another good solution to artifact decks. In general, the deck looks pretty hard to cut cards from, other than ramp that's slower? You could remove artifact ramp for creatures, getting a tiny bit faster but a bit more vulnerable? It's hard to say sometimes if artifacts are less safe than creatures, because it's so easy to kill artifacts, and many decks include some artifact hate, while board wipes seem less popular than I'd expect.

I wonder if the Transmute mechanic could help you find any key cards? Again, tough to cut stuff, but I find they really can help some decks. Muddle the Mixture can dig out a Winter Orb for example, and it's a lot cheaper than Enlightened Tutor

September 16, 2020 7:51 a.m.

Blighted Woodland and Myriad Landscape probably would fit in here somewhere, offering lands that count as a ramp spell. Hall of Gemstone is probably handy to protect vs counters, maybe Defense Grid too? Depends on your meta if people run a lot of instants, because you've only got 10. Hall also neuters many 4 or 5 color decks, again meta issue.

September 12, 2020 9:04 a.m.

Said on Tharstax CEDH...

#3

Primal Order could be a good card, might need to build around it a bit. Decks running few basics will get squeezed very hard, and Ruric is already putting the squeeze on.

September 10, 2020 7:09 a.m.

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