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Said on Damn Right and …...

#1

Oh, just thought of a couple more, Wandering Archaic  Flip and Dauthi Voidwalker can help deal with countermagic users, a perennial problem for decks without Blue. Archaic makes it very hard for other decks to combo off while it's out, and Voidwalker's ability to become whatever you want is a huge boon in a mono-Black deck. Note, if your Commander recurs Voidwalker, it will remember not only anything it previously exiled (it will still have a counter), it can 'see' anything another Voidwalker has exiled.

January 24, 2022 11:32 a.m.

Said on Damn Right and …...

#2

Have you ever thought about a Maralen of the Mornsong combo? She works with Opposition Agent already, but if you add in stuff like Teferi's Puzzle Box you would have a fairly nasty lock, you access 1 tutored card per turn, while opponents still pay 3 to have to put the card on the bottom right after.

Imp's Mischief is a nice Black card for more competitive decks. Feed the Swarm is a nice option if you really want creature removal, being able to blow up an enchantment can really save your life sometimes.

January 24, 2022 11:23 a.m.

Said on Elesh Norn stax...

#3

Any reason you don't run Archon of Emeria in here? The combination of Rule of Law, a flying body and non-basic land hate is usually pretty good for a Hatebear. Cool deck, Elesh Norn is a nasty thing to hold over people's heads as a Commander, always a nice feature.

January 18, 2022 8:32 a.m.

Said on EDH Reaper King …...

#4

Your welcome, thanks for posting your deck! So, we play Reaper King a bit differently, I like big plays, and I'm usually pretty eager to get The King on the board, because it runs some big draw spells off his casting cost. Stinging Study at least lets you draw 10 while he's still in the CZ, lots of life but also lots of cards for 4B. You could try The Ur-Dragon if you want a change, it's Eminence ability is quite useful in Changelings obviously, making Universal Automaton free to cast, opening the door to combos, and you never need to cast him to generate value.

January 17, 2022 2:18 p.m.

Said on EDH Reaper King …...

#5

Brago, King Eternal is absolutely hilarious in Reaper King decks, as long as you find blowing up permanents funny. Verging on anti-fun, but I love him with Krenko to churn out goblin tokens (I use less changelings and more ways to find Maskwood Nexus instead in my Reaper King deck).

He's a pain to get out, but if you can get Haakon, Stromgald Scourge out, he lets you recast your changelings, which is both great with Reaper King and with stuff like Scarecrone to draw some cards in a pinch. I find changelings are one of the least bulky tribes, so being able to recast them is usually helpful with Reaper King blowing stuff up.

I switched a Forest for The World Tree, very useful with changelings. I run it with Maskwood, but it's fine without it if you've got +10 changelings to bring out, using it should both put you ahead and put everyone else in the stone age, but it is a bit of an 'all my eggs in one basket' scenario.

January 17, 2022 10:54 a.m.

Said on sacrifice...

#6

Ohran Frostfang and Toski, Bearer of Secrets offer you some repeatable card draw for doing what you want to be doing. Frostfang's Deathtouch is really handy earlier game, draw is always handy. Midnight Reaper and Grim Haruspex are also good, but might be too many payoffs if you don't need the card draw. Blossoming Bogbeast and Thunderfoot Baloth are good ways to get Trample and a buff, handy especially if you've got deathtouch, 1 damage kills then. If you run enough Trample effects, you could also consider Saryth, the Viper's Fang or Bow of Nylea, as there are more good trample providers, some budget some not.

Over Diabolic Tutor, you could run cards like Jarad's Orders and Final Parting, or even Buried Alive to find Gravecrawler and a sac outlet, or Haakon, Stromgald Scourge and a 1 drop knight to generate a ton of death triggers, Universal Automaton is infinite mana with Ashnod's Altar I guess. Haakon always has to end up in the yard to work, but these are similar MV to Diabolic to maybe find a value engine. Gravecrawler loves Carrion Feeder or any other infinite sac outlet, but it also loves Pitiless Plunderer, at which point you can go infinite with this, making your army very tall. Haakon is more rugged than Gravecrawler, but is jankier. If you use Haakon, you can also try Liliana's Standard Bearer, both as a way to recover from a wipe and to draw cards via Haakon's recursion.

Over 'find a land when ___ dies', I would look at some options that let you sacrifice the creature for the land, such as Diligent Farmhand, which is always a source of a death trigger, even if you don't have an outlet out. Dawntreader Elk is also very good. Not saying Wood Elves are bad, but it's nice to have a death trigger attached. You might run more ramp period, any reason you don't run 1 drop mana like Birds of Paradise or Llanowar Elves, or even Elves of Deep Shadow to speed up your deck, getting to your Commander quicker is a big advantage in higher power games, especially with a powerful effect like your Commander.

Especially if you don't run more 1 or 2 MV permanents, you should look at Culling Ritual, that card is terrifying at higher power games, keep an eye out if people play a lot of 1 and 2 drops in your group to see if it will be relevant, but it can be very good.

Sarulf, Realm Eater is a crazy thing you could sneak in as a way to deal with an out of control opponent, your Commander can pump him with counters, and once he's big enough, he can clear the board completely (after you sacrifice stuff), so you can still use something like Living Death to put your dead creatures back into play, opponent's without a sac outlet have everything exiled. Sarulf will very quickly be big enough to clear the entire board, and he doesn't die when he does it, so it's back to your Commander and Sarulf vs the world, but if other players have used too many resources, they might not be prepared to come back. Maybe not a good choice if your area plays cards like Mindslaver a lot, but that's one of the biggest wipes around.

Props for using Mazirek!

January 15, 2022 3:41 p.m.

Thanks for the insight lagotripha, that's quite helpful. I do find the deck has a lot of what seem to be 'bad matchups', in my case that can just be aggro or midrange (everything is bigger than 1/1s), but with only 2 Mistbinds, even slower combos can go off before I can lock them out or kill them.

January 13, 2022 11:07 a.m.

Not what would be called 'fun' cards, but Helm of Possession and Vedalken Shackles are useful effects in Talrand I find. Shackles can steal problematic smaller stuff (by late game it can take most stuff, certainly most things I'd want to take), while Helm just costs you a drake. Idol of Oblivion is not a bad deal for repeated draw, assuming you find Talrand stays alive.

Shark Typhoon and Metallurgic Summonings are very solid token generators, with Summonings being able to recur all of your spells eventually if that's helpful. Worth a look!

Archmage Emeritus and Wavebreak Hippocamp both tend to play well in Talrand.

For non-artifacts, Mystic Reflection is a really useful card, able to turn your next drake into the best non-Legendary creature, or turn someone else's bomb into the worst creature on the field, requiring just U if it's foretold. I use 3 Cipher spells in Talrand, I'd use more but they go down hill pretty quickly. Stolen Identity is a hilarious card, getting you a copy of the best artifact or creature AND a Drake, and if you Cipher it on a Drake that can swing that turn, you can get ANOTHER copy and Drake off the Cipher cast. Hidden Strings and Hands of Binding can be quite useful, even if they just force someone to use removal on a Drake to stop your synergy engine.

January 13, 2022 10:42 a.m.

You should probably consider upgrading to untapped lands a priority, it generally seems like quite a good deck otherwise. If you don't want to buy more expensive lands, Ash Barrens is a nice cheap mana fixing land, and always comes in untapped in a pinch. Similarly, Darkwater Catacombs and Skycloud Expanse offer a cheap dual, as is Caves of Koilos. Unfortunately Adarkar Wastes is fairly pricey, as is Underground River, and there isn't a WB version of the filters. I also like Pathway lands, which can be either colour (but only 1 or the other after being played), Brightclimb Pathway  Flip Clearwater Pathway  Flip and Hengegate Pathway  Flip aren't too bad of a price. There are many other options, and you might find some cheaper than these, but I find these ones are fairly strong for their price, especially the Signet-like filter lands. I'm not sure if your deck would have enough mana fixing, IE you might not always have the right mana for your spells, so if you don't want to add untapped duals, I'd keep the tapped ones over basics, 3 colours without Green ramp is very tough on basics.

Spear of Heliod is a nice dual-purpose card, but it's hardly needed. If you want a strong attack discouragement card, you could try No Mercy, which is very tough to play around if you can't remove it.

January 12, 2022 8:25 p.m.

Said on RATSS...

#10

It's really pricey atm, but I suspect The Meathook Massacre would do some work in here. It is Legendary though, so you might only want the 1.

Is Pestilence worth a look? It's 4 mana, but it's a strong effect. Also questionable, but Leechridden Swamp might work, and it hits each opponent.

January 12, 2022 11:51 a.m.

If you run into a lot of wipes, Null Brooch can counter one per turn.

January 12, 2022 9:25 a.m.

Said on Illusion 2.0...

#12

It could very well be too slow, but Maskwood Nexus is probably a much stronger card than Arcane Adaptation, and it can actually make bodies for you in a pinch. Maskwood would be nice with some interaction, so it might not fit in your deck, but if you throw in some counterspells Maskwood would look better.

January 9, 2022 2:03 p.m.

Said on None...

#13

I've been thinking about splitting my deck, and I thought of something that applies to your deck... One of the things I noticed is that you probably don't want Wishclaw in a Puzzle Box build, because if you set up puzzle lock, they can tutor up an answer. You might be able to use Hanna's Custody to protect Puzzle Box, which is nice and consistent, maybe pricey though. You can still Zur out protection for Spirit, plenty of options for that, at which point you can draw through Necro and nobody else is interacting with your combo short of a Cyclonic Rift, which you can prevent them from having the mana to use via Energy Flux (nobody else is playing lands).

January 8, 2022 9:04 p.m.

Said on Bouncer Brag...

#14

I wonder if Yorion, Sky Nomad would fit in here? Brago flickering him will let you double up on the effect, and let you untap non-creatures to hold up mana for other players' turns. You could toss in some extra mana sinks, like Castle Vantress or Faerie Formation.

Nephalia Smuggler works pretty well with Mistbind Clique to lock someone out of their lands for 3U on their upkeep, or anything else worth blinking. Mulldrifter is a ton of value in Brago too, if you're not worried about closing the game too quickly.

January 8, 2022 4:28 p.m.

Said on Thraximundar...

#15

Ogre Slumlord might be fun with your forced sacrifice theme, giving you 1/1 Deathtouch tokens.

January 6, 2022 1:27 p.m.

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Finished Decks 45
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Avg. deck rating 4.96
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Suppressed formats Standard, Pre-release, MTGO, Unformat, Heirloom, Modern, Pauper, Noble, Hero, Block Constructed, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Oldschool 93/94, Pioneer
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