, , Sacrifice this: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
|Have (3)||, orzhov_is_relatively_okay819 , testbinder|
|Want (2)||TrevStar7 , Secretagentmjl|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Wayfarer's Bauble Discussion
4 days ago
Carrion (its just good and i didnt know there was such a card)
Koskun Falls (i loved koskun, it has so much power in a more cedh deck, i play casually tho so aint the best for me).
You can also bring Ashnod's Altar with Moonsilver Key or cards like Caged Sun (just mentioning it). I think you could probably replace Wayfarer's Bauble (i am aware that way its on the field but still, you have much much more options with key)
1 week ago
Hey, good first version, nice Avacyn, Angel of Hope.
Having some backup plans to cheat big creatures onto the battlefield can be helpful because you will not always control Kaalia. Reanimation and ramp are two straight forward backup plans to consider expanding on.
- Rakdos, Lord of Riots: Demon who can reduce the colorless cost of creatures you cast.
- Emeria Shepherd: repeatable reanimate any nonland permanent in your graveyard if you play a Plains or if you play any land then put that permanent into your hand instead.
- Karmic Guide: Angel who can reanimate any creature in your graveyard.
- Nahiri, the Harbinger: all her loyalty abilities are good, her -8 can tutor for any creature and put it on the battlefield.
- Wayfarer's Bauble: land ramp that has interaction with Emeria Shepherd since it can get a basic Plains, repeatable with Shepherd for two mana.
Some changes to consider:
- Rakdos, Lord of Riots --> Hoard-Smelter Dragon
- Emeria Shepherd --> Akroma, Angel of Wrath
- Karmic Guide --> Tariel, Reckoner of Souls
- Nahiri, the Harbinger --> Descend upon the Sinful
- Wayfarer's Bauble --> Darksteel Ingot
Some other upgrades to consider:
- Profane Tutor --> Ruinous Path
- Boros Charm --> Leave No Trace
- Dragon Tempest --> Fervor
- Chaos Warp --> Wrecking Ball
- Generous Gift --> Unmake
Some lands to consider adding to improve the manabase in place of some basic lands, the three Bounce lands, Wreckage and the two Scry lands.
- Exotic Orchard
- Arid Mesa: can get Godless Shrine.
- Caves of Koilos
- Battlefield Forge
- Vault of Champions
- Spectator Seating
- Rogue's Passage
- Tyrite Sanctum
- Haunted Ridge
- Fabled Passage
- Evolving Wilds
- Terramorphic Expanse
If you choose to add Emeria Shepherd then some Fetch lands that can get a basic Plains are helpful because they give you two triggers of landfall.
Good luck with your deck.
2 weeks ago
What's your budget, and what sort of ultimate power level are you looking for?
In b/w, you'll definitely want to rock all your mana rocks. Orzhov Signet, Arcane Signet, Fellwar Stone, Talisman of Hierarchy, and some number of colorless, depending on your build/preference, like Mind Stone, Everflowing Chalice, definitely Sol Ring, possibly Wayfarer's Bauble, etc.
I would strongly recommend getting a "backup" commander, in case the playgroup won't allow a walker - I personally loathe walkers as commanders, so it'd be a bad night to show up and be told they don't want to play. On that note, Ayli, Eternal Pilgrim is a great Cleric commander.
The things to focus your budget on, overall, will be card draw, ramp, and removal; most of the non-cEDH "engine" cards won't cost that much, but things like sweepers, good targeted removal, and good card draw definitely will. And, of course, the good tutors are very expensive. You can also make a reasonably-budget reanimator list that'll work well, which will let you abuse something like Vilis, Broker of Blood.
The best all-encompassing resource will be looking at existing lists on here, edhrec, or similar.
3 weeks ago
taylorfisdboss: First of all, my bad for the kinda late response, but thanks for coming back!
Also thanks for telling me about Erosion. That's one of those cards that I didn't even know existed until now, which is awesome. As for the all-blue casting cost, I'm not as intimidated by that as I should be. The deck is already 50% blue as it is. However, for the other reasons you stated, it still may not be necessary.
I changed the decklist to reflect its "final form," at least temporarily for some playtesting. I took out Jhessian Thief and replaced it Faerie Miscreant... then took that out and replaced it with Wayfarer's Bauble. I also dropped 2x Raze and upped the land count.
It feels a little better now, but needs more testing to be sure.
Thanks for all your help, and you come up with anything else, even wacky, experimental ideas, feel free to let me know any time!
3 weeks ago
Oh yeah, Angel of Destiny is great in this deck, just make sure you give it haste since it needs to have dealt combat damage in order for the trigger to go off.
That's a fair point about Malignus, and don't forget, it's P/T is half the life total of the opponent with the highest life total. So you can still one-shot another opponent if they have less life than that. I guess then I would look at something like Wayfarer's Bauble or Gift of Immortality. I rarely advocate cutting ramp, but you already have about 12 ramp spells, so cutting one of the weaker options is a possibility. Likewise with Gift, you have a fair number of reanimation options already that are better or cover a wider number of creatures all at once. You could probably get by without Gift.
1 month ago
Banding is always funny.
For ramp, one of my favorite monowhite cards is Oath of Lieges. Sure, it can help opponents, but group hugs are what banding is all about, right??? There are some of the classic artifacts people have mentioned, but I want to put Burnished Hart, Sword of the Animist, Wayfarer's Bauble, Monologue Tax and Terrain Generator on your radar. Oh, and Expedition Map to grab the Cathedral. Generally, I think 7-9 pieces of dedicated ramp in an EDH deck is about right, depending on the speed, colors, and avg cmc.
Outside of ramp, War Elephant would be good just to have a trample ability out on a creature. Nemesis Mask can make sure Abu Ja'far can really do some damage. You could also try out the totem armor enchantments to make it easier to reuse Abu in this way. Trapjaw Tyrant would also be funny in a band. Other than that, the only things that come to mind are Felidar Retreat, Kismet, Mass Calcify/Tragic Arrogance, and Blinding Light .
1 month ago
Hey, you're welcome. Well done with the changes.
Angel of Despair is better removal than Oblivion Ring because it's an Angel who can be reanimated many different ways. Emeria Shepherd can reanimate Ring, but it can also reanimate Despair. If you don't want to cut Ring than an Angel replacement to consider is Cleaving Reaper. Reaper can return to your hand from graveyard for 3 life which is nice, but it's not needed here with all reanimation and having to cast Reaper again for five mana is subpar.
Orzhov Cluestone is a lesser mana rock compared to Mind Stone and Commander's Sphere especially with Emeria Shepherd. Consider Wayfarer's Bauble? It's just been reprinted in one of the AtFR Commander decks. Wayfarer is another artifact that has interaction with Shepherd since for two mana search for a basic Plains putting it onto the battlefield to trigger Shepherd. It's also a one drop to keep recurring to your hand with Shepherd to cast again for Firja.
Mentor of the Meek is consistently not going to give enough draw for a three drop. What makes Mentor a strong draw source is when your theme is to create 1/1 token creatures, but that's not the theme here. Angel tokens are the token theme and they're 4/4s as well as most other Angels have more than 2 power which doesn't trigger Mentor. Firja does have 2 power, but her alone is not enough of a reason to play Mentor.
Mentor is not needed since you've added Dawn of Hope which it's a draw source that has overall much more interaction with the theme here. Consider Moon-Blessed Cleric to replace Mentor? Moon is a budget way to tutor for any enchantment who can reanimated, she's also a Cleric.