Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice this: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Wayfarer's Bauble Discussion

DespairFaction on Budget Equiptment

2 days ago

Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.

Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom  Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.

Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .

Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.

Anyway that should give you plenty to think about for now. Enjoy!

thijmnesoy on The Firelands Portal

2 weeks ago

Update 10 july 2021

out: Explorer's Scope (looked cool, but I don't plan on having creatures early on. just to get Neheb out as early as possible); Tome of Legends (was still around from when I didn't have Endless Atlas yet; Glint-Horn Buccaneer (first looked like it did everything I wanted: bonus effects when I discard, deal damage and draw cards. but it turned out to be really situational).

in: Planar Bridge had this card laying around for a while and finally decided to put it in because it can search for my win-conditions really well when I have a lot of mana. Wayfarer's Bauble good ol' bauble. Fall of the Titans I've had this in my collection for a long time. but didn't see why I should play it in Neheb because I thought two targets would be bad. turns out, two targets is enough most of the times, since you sometimes don't want to kill the creatures on the board.

Gobboleone on PDH Tormod/Halana

3 weeks ago

Hi again Nanten91, thanks for your new suggestionen!  

I considered running mass removal and if I would, Crypt Rats  and  Pestilence would certainly be my first choices. But since I am the one who tries to have the widest boardstate with this deck, I found a boardwipe would hurt me most too often. Also the deck is very dependent on Tormod, the Desecrator being alive, so I do not want to kill him myself.

The Everflowing Chalice is in my opinion better than the other options, because it scales better with the later phases of the game by helping to activate Halana, Kessig Ranger or pay for commandertax. Most people in PDH prefer mana rocks like  Arcane Signet  because they can tap immediately, but with this deck, I assume the green sorceries suit me better, because they leave a card in the graveyard afterwards. Oh an I just hate Wayfarer's Bauble , I feel its an overhyped and pretty bad card.

On another topic: If you like my Deck and are interested in PDH, why don't you join us on the discord? you can find the link on this site: https://www.pdhhomebase.ca/

There are a lot of people to discuss decks or play online with there....

Nanten91 on PDH Tormod/Halana

3 weeks ago

I see, as I usually play with regular EDH decks, I thought gempalm would be a nice uncounterable way of dealing damage in case the 2/2 zombies aren't able to breakthrough. I looked onto other decklists and came to the same reasoning as yours for keeping Typhoid Rats and his friends away, there's just much more utility in your creatures. Also, I noticed no Crypt Rats nor Pestilence ; how do you go by without any mass removal?

What about Everflowing Chalice, is it better than an Arcane Signet or Wayfarer's Bauble ? I think I'd like to include both of them in this deck.

Guerric on Inalla Arch-Rage Ritualist

1 month ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

Guerric on [Primer] Casting the Mythal: An Inalla Guide

1 month ago

I made some small edits to the primer to account for something DonaldFuck pointed out.

Rakdos Signet OUT Wayfarer's Bauble IN

I was shocked when I realize that I wasn't playing Wayfarer's Bauble , which is usually in all of my non-green decks. Rakdos Signet is actually kind of bad here as we don't love mana rocks that don't give us access to blue unless there are other upsides.

I'm also thinking about cutting Chromatic Lantern for the always amazing Burnished Hart . Lantern is still the best fixing around, but doesn't really cut it as ramp any more, meaning that if I don't need the fixing its a better call to just get more lands in place. I haven't pulled the trigger yet, but will probably decide before I add Harmonic Prodigy and Step Through which are coming in the next update.

Flodder on Koma, Koma, Komaleon

1 month ago

Since you have access to green, I recommend using more land ramp, because lands are generally reliable and less likely to be removed.

Add: Sakura-Tribe Elder ; Farseek ; Kodama's Reach ; Wayfarer's Bauble ; Myriad Landscape ; Temple of the False God

Remove: Fellwar Stone ; Talisman of Curiosity ; Simic Signet ; Harvester Druid ; Island ; Forest

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