, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
|Want (3)||leocat , 4lien4tion , adam1floyd3|
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|Fifth Dawn (5DN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Wayfarer's Bauble occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
Wayfarer's Bauble Discussion
5 days ago
Given the companion rule change announced today, I made some initial changes to the ramp package to open up the 3 CMC spot more reliably.
5 days ago
Yet again, love the deck. I am always happy to see well built Norin decks. Thoughts and suggestions:
Cloudstone Curio: although this card can be broken in many ways I actually run it for its card advantage, not to break it. Being able to bounce Dualcaster Mage back to your hand whenever Norin ETBs is incredible. If you had the mana you could cast Dualcaster during each other players turn. Returning cards like Imperial Recruiter or Dockside Extortionist feels like crazy card advantage. I understand that more cards aren't being drawn but in an ETB focused deck it keeps your hand full of answers and powerful effects.
Remove Manic Vandal: I honestly don't understand why I keep seeing Manic Vandal, Ingot Chewer, and the like in red decks. I understand that they fit the ETB theme that many go for but I find them to be value suckers. Lets say for Manic Vandal you cast him for 3 and same turn copy him with Kiki-Jiki, Mirror Breaker. Thats 3 cmc and a Kiki-Jiki trigger, that could have gone to a much more powerful ETB effect, resulting in two artifacts being destroyed. A Shattering Spree could do the same with 2 cmc. A By Force with 3 cmc. Granted you have the possibility of recurring Manic Vandal but it still seems like the resources that go into it could be used better elsewhere when red has so many artifact wrath style cards.
Gilded Lotus slows down the tempo of your deck. 5 cmc for ramp is a little much when it isn't a doubling effect. I would recommend Everflowing Chalice. It is far more versatile and fits on the curve whenever you want it to.
You said you play in a meta with a lot of pesky lands. I would recommend giving Thespian's Stage a go. It can be a fun card to play around with. Stealing the effects from a Gaea's Cradle or Maze of Ith can be a blast.
6 days ago
Dragon Broodmother is just insane. You get so many attack triggers and Dragon Tempest/Scourge of Valkas triggers. The mystery booster version is like 4$. Definitely worth a pickup. Also Living Death can be a game-winning card. Blow up your enemies and revive a dragon army! I also recommend some land ramp, Cultivate, Farseek,Rampant Growth, and Wayfarer's Bauble can provide ramp and fixing. You seem to be running heavy removal with fewer ramp cards. Ramp is vital in a dragon deck as is card-draw. Kiora, Behemoth Beckoner,Elemental Bond, and Knollspine Dragon are pretty budget. Dragons are scary and expensive, so safe ramp (land ramp) and card draw are really helpful to keep your board presence.
1 week ago
1 week ago
Seems like you're off to a great start--that's a lot of powerful cards! My most recent deck is Yennett and I adore it. Optimation Agency (Sphinx Tribal). I have a much lower budget/smaler collection and I'm doing something slightly gimmicky with the tribal aspect, but it's still very effective in my circles.
You're running 7.5 ramp pieces; I'd maybe recommend a bit more. Maybe one or two? Those who know know Yennett can be a huge threat so she may get removed a lot. The two boots and Gift of Immortality are pretty clutch, so those and the two counterspells may do you well enough... but it's not a ton of protection. Also, you have some excellent bombs in the Eldrazi and some of your sorceries but if they get stuck in your hand you might wish you had the extra ramp. It would also just help get Yennett out a turn faster and/or empty your hand once she's out. Wayfarer's Bauble, Mana Vault, or Gilded Lotus might be good fits, or any more 3 CMC ramp pieces. I went with all odd-CMC ramp in my deck as a bit of a gimmick but the 2-CMC stuff is really where it's at if you don't mind not flipping them on a Yennett hit. You have a lot of good topdeck manipulators and tutors so maybe running the Signets and Prismatic Lens would be good/better? Your call--it should all work. A turn 3 3-CMC ramper will still get Yennett out early.
You have some excellent cantrips and similar effects, but you don't have much in the way of actual hand refillers. I'd be eager to hear how the deck does without them--especially with all your good tutors and planeswalkers and powerful Yennett bombs. Were it me, though, I would maybe trim a bomb or two and maybe a cute card for some regular card draw. Normally things like Blue Sun's Zenith or Braingeyser or Finale of Revelation would be my suggestion for a non-instant deck with good ramp but it's nice to have draw that Yennett can flip. There are lots of good choices at odd CMCs though!. Phyrexian Arena, Windfall, Rhystic Study, Tidings (underrated card for decks that don't need instants! X cards for X+1 mana is about as good as it gets in the low to mid CMC ranges). Overflowing Insight is a cute one. Read the Bones is on-theme and pretty great for the mana too. Not as much of a "refiller" though, so it's probably closer to the "cantrip" family.
You have a lot of excellent topdeck manipulators, but one last one I'd recommend is Aminatou, the Fateshifter. The ability to put a card from hand on top of the library is fantastic with Yennett. You have pretty much all the good ones that do that though, but if you feel you need more there she is. I'm extremely fond of Soothsaying in Yennett but you have some very powerful cards in the same category so it may not be better than what you have.
In my deck I went heavy on low-CMC removal to fill out the curve and give me something to do on turns before Yennett is out. Personally, I feel you're running a little too little removal. You have lots of board wipes, which I like, but you could use more for artifacts and enchantments in particular. Some of your removal is bounce and some is only good if Miracle'd, so it may be a bit inconsistent. Definitely curious to see how it works for you though!
Is this a real deck you've built or just an exercise? I'd be eager to hear how the deck runs for you! With better cards I'd be curious to see if getting Yennett out and abusing extra turn spells and the like would make up for not having quite as much draw/removal. Could work! Could backfire though if you're on the wrong end of somebody's removal suite.
Anyway, looks great! Yennett is the shit. I hope it's fun!
1 week ago
3 weeks ago
Buried Alive, Entomb, Harrow, Primal Growth, Glen Elendra Archmage, Offalsnout, Wayfarer's Bauble, Aether Spellbomb, Nihil Spellbomb, Khalni Heart Expedition, Carrion Feeder, Swiftfoot Boots, Lightning Greaves, Crypt Ghast, Imprisoned in the Moon, Search for Azcanta Flip, Ramunap Excavator, Rapid Hybridization, Pongify, Reality Shift.
3 weeks ago
Burnished Hart - Star Compass - Prismatic Lens - Mind Stone - Sol Ring - Hedron Archive - Guardian Idol - Worn Powerstone - Pyromancer's Goggles - Victory Chimes - Mask of Avacyn - Whispersilk Cloak - Avarice Amulet - Cloak and Dagger - Darksteel Myr - Bomat Courier - Meteor Golem - Glaring Spotlight