Wayfarer's Bauble

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wayfarer's Bauble

Artifact

, , Sacrifice this: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

clayperce on Empty Husks of a Blackened Throne

5 months ago

OK, here's some thoughts ...

Manabase

  • Are you familiar with Salubrious Snail's Manabaase Tool? If not, it's a GREAT tool for tweaking a deck. The basic idea is we plug our decklist in and it'll give us a report on our manabase (including mana rocks and mana dorks, where applicable), and then we can iterate until we find the cards and consistency we like. As I type this, it shows your current manabase as "inconsistent, playing your spells 0.61 turns late on average", with your 8-drops not coming down until Turn 12 ... which even in Bracket 2 is probably too late to matter. As you tweak the deck, I recommend aiming for "functional, playing your spells [~0.50] turns late on average" ... and if you can get it to "strong, playing your spells 0.40 turns late on average" I think you'll find the deck will feel amazing.
  • I honestly kind of hate Tapped Lands in Mono- and Two-Color decks .... the utility we get from them just never seems to be worth them slowing us down soooo much. I mean. we HAVE to use them in budget Three-or-more-Color decks, but if we've only got one or two colors, I really think we're almost always better off just using a Basic.

Thoughts on Cuts

  • When trying to cut cards, I really like asking myself "What would the Commander want me to do?"
  • For example, I recommend taking a VERY hard look at your 5-drops. They compete directly with Ayara's recast, so for every 5-drop we kind of have to ask ourselves, "Would Ayara rather I cast this or put her back on the battlefield?" With that in mind, shifting as many of our 5-drops as possible to "similar" 4-drops (or maybe even up to 6-drops) would be A Good Thing for Ayara (and so almost certainly a good thing for the deck).
  • We can also kind of do this with any card, asking "What does Ayara want in a card"? IMO, she wants Black Creatures to ETB and she wants to draw cards off them. So any card that does that is probably good for her (and by extension, for the deck).

Some specifics:

Budget cards I would consider adding:

Spendy Cards Maybe Worth Considering: I'd probably try to add one of these. Just one though.

  • Skullclamp: Every time I play this card I'm surprised all over again that it's not a Game Changer)
  • Pitiless Plunderer: I'm with NV_1980 on this one; it's a great card.
  • Gisa, the Hellraiser or Liliana, Dreadhorde General: Yeah, I know they're high mana value cards, which goes against a lot of what I wrote above. But I honestly think Ayara would absolutely LOVE to see one of these ladies in the deck with her!

Hope something in there was helpful; very sorry for the spam if not!
Cheers!

8netherwind8 on All Will Be One [Brimaz Primer]

5 months ago

2 weeks after initial rebuild = 8 games, 3 wins (37.5% win-rate thus far in 4-player; easy recovery after multiple boardwipes)

Justify 35 Lands in Orzhov (early ramp): Burnished Hart - Myr Convert - Plague Myr - Priest of Gix (combo = infinite) - Solemn Simulacrum - Arcane Signet - Everflowing Chalice (Proliferate "EACH" turn) - Inspiring Statuary (Tribe cast - mana) - Orzhov Signet - Sol Ringfoil - Talisman of Hierarchyfoil - Wayfarer's Bauble - Phyrexian Tower/Three Tree City

Repeat/Big Draw (Tempo + Land play): Gix, Yawgmoth Praetor - Keskit, the Flesh Sculptor - Deadly Dispute - Norn's Decree - Phyrexian Arena - Insatiable Avarice - Pact of the Serpent - Argent Dais ("2 colorless: Draw 2" on each token) - Chronicle of Victory - Idol of Oblivion - Wishclaw Talisman (make/threaten a friend ;)) - Vraska, Betrayal's Sting

Deck tech @ 100% =D

8netherwind8 on She's Not Stopping!

5 months ago

NV_1980 Perfect example of stall. Played 10 hands with 7 draws each, half of which never got off the ground (ironic for an Angel deck) due to lack of Lands & ramp for a 6-drop Commander. The other half were so hyper-focused on "extra combats" that a single removal shuts everything down. Wouldn't consider the likes of Sword of Hearth and Homefoil, Sword of Feast and Famine, The Reaver Cleaver or even Smothering Tithe as tempo-assist in a deck that's land-shy with only 6 other ramp pieces & two "auto equips" to help mitigate costs. Speaking of, a $1.5k "Primer" that has these issues? =o EDHrec doesn't always recommend the most balanced builds sir (0 wipes?)... It might all still work if your pods don't contain fast decks or much interaction, or you're willing to mulligan a lot, but I wouldn't recommend it. Wayfarer's Bauble - Boros Signet - Diamond Pick-Axe - even Blind Obedience to keep tempo in your favor.

wolfhead on Tossing green out of the …

9 months ago

Prototype Portal exiling an artifact land is sweet, especially something like Treasure Vault. Even Wayfarer's Bauble is three mana rampant growth every turn under it

Peter Parker's Camera still feels slept on...as long as you have an expensive manabase with lots of fetches. Though copying a myriad landscape trigger with it is a drug. And copying an Evolving Wilds or whatever with it still feels sweet

Goldfish totally blew this up, but I feel like enough time has passed since then that I can go back to claiming this: Savor the Moment is mono-blue Explore. Just explain that forcefully to the table, and promise it isn't part of a combo

Idoneity on Tossing green out of the …

9 months ago

For the last few years, I have dove deeply into ramping via lands in commander. I still play an Arcane Signet or two for density's sake, but I've come to appreciate the corner-case complexity of land-ramping without cards designed to do so.

Green gets off easiest, getting a Rampant Growth every once and a while.

White has clearly risen to second best in this field with their Brought Backs and Claim Jumpers, each combining fruitfully with fetchlands and Lotus Field.

However, other colours need to outsource. I've seen discussion around Blue copying fetches with Virtue of Knowledge or simply casting Mitotic Manipulation. Black just got Dai Li Indoctrination. And Red just can't do much.

There's some universal ones: Mirran Safehouse, Surveyor's Scope, Dowsing Dagger  Flip, Wayfarer's Bauble, Myriad Landscape, etc....

But what others are out there? I know MTG-Goldfish inspired a lot of these, but it also encouraged me to get creative. So I'm curious what means other people have mustered!

Kromanox on 狂気の鬼、理性を喰らう者-Kyoki no Oni, the Devourer of Sanity

10 months ago

2º Update:

Some updates were needed to improve Kyoki’s overall performance and potential against more competitive decks.

1 – The Cruelty of Gix – Strong discard engine, tutor, and reanimator. Great at tearing apart Thassa’s Oracle and other key combo pieces.

2 – Phyrexian Reclamation – Cheap way to get my ETB creatures back. In longer games, it helps bring more spirits back for Kyoki to use.

3 – Hideous Laughter – Four-mana instant board wipe with some nice Kyoki synergy.

4 – Infest – Three-mana wipe (plus, that Alara full art is gorgeous).

5 – Wayfarer's Bauble – Solid ramp piece that makes Lake of the Dead more reliable.

6 – Mire in Misery – Enchantment removal option.

legendofa on

1 year ago

Ferropede and Thrull Parasite are a little fragile, but they're very good at keeping finality counters away. Magister Sphinx has a big mana cost, and it's a niche meta card, but can help reign in someone's life total if it's getting out of control, or just set up a lethal attack. Sharuum the Hegemon could be fun here.

I'm not sure you're getting full value out of Altar of the Wretched  Flip. What's the intent here? You get one sacrifice, some draw, some self-mill, and a potentially big but not especially versatile creature. And the creatures in the deck are generally small to mid-sized, so you have to dump a lot of future value into what's basically a big-but-not-huge beater. Am I missing something?

With no Rooms, Keys to the House isn't any better than Wanderer's Twig or Traveler's Amulet. Armillary Sphere, Moonsilver Key or Wayfarer's Bauble might be better--a little more expensive to use, but more utility.

Stoic Rebuttal is on-theme, but Counterspell is just better.

There's kind of a Thopter token subtheme here. Does it feel like it's working?

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