Dance of the Manse

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost/mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

wallisface on Sigil of the Enchantments

1 month ago

Looks a lot stronger - some thoughts though:

  • I'm personally not a huge fan of Dance of the Manse or Setessan Champion. Dance feels like it just needs a lot of mana to still only have a "meh" effect. Champion has an alright card-drawing effect, but the +1/+1 stuff is often pointless, and the fact he's not an enchantment himself causes big tempo issues. Sythis, Harvest's Hand and Enchantress's Presence are just soo much better.

  • I'd opt for Sigil of the Empty Throne over Starfield of Nyx. Starfield is just inviting your opponent into playing their board-wipe. Sigil is a much safer way to win the game from the safety of the pillow-fort.

  • Your mana curve is low enough that you can play this with much less lands than you are currently. I think you can pretty safely go down to 21-22 lands.

  • You need some form of protection while you're pumping out enchants - at the moment your early-game is still at risk of being destroyed by a fast-attack. Enchantress decks typically run Solitary Confinement to keep themselves safe, though if you're not a fan of that card, Ghostly Prison could work nicely also.

Daltooine on Shrines Tribal

7 months ago

I would personally ditch Ashes of the Abhorrent in favor of something like Dance of the Manse. Ashes are great for graveyard hate. But as the shrines deck, you will always be the target. Everyone’s removal is going to be coming straight for you, and you will be the one people hold their board wipes for.

Andramalech on Shrines R us

8 months ago

I built something very similar to this a minute ago, I like how your deck has a lot of capable filtering like Moon-Blessed Cleric.

I think just a few more lands wouldn't hurt but where to cut from is the question. I might have overlooked where your draw power is at as well.

I did notice you're not using any super-rocks and even just 1 could be all it takes. I do know that the $$$$ is kinda hard to justify, but since green is in your wheel.. Sakura-Tribe Elder, Kodama's Reach, etc. are cheaper alternatives to net more mana going into each turn.

I do appreciate seeing Dance of the Manse as I love that card too!

My variant is called Enshrined Gatekeeping. Lemme know whatcha think!

Yesterday on Can Assault Suit prevent Psychic …

10 months ago

No worries!

And yep, they'll still have to discard and sac a land.

I was just recently looking to animate enchantments for a janky Falco Saga deck. Unfortunately, options for animating enchantments are quite limited. There's also Dance of the Manse and Starfield of Nyx, but that's pretty much it unless you want to dip into turning them into artifacts and then animating them as artifacts. It's an extra step but there are a chunk of extra options.

MTGBurgeoning on Gods, Shrines & Weatherlight Sisay

1 year ago

Thank you very much for your feedback! I really appreciate the acknowledgement! The deck runs smoothly and is very formidable. If my opponents do not interact with Sisay, Weatherlight Captain early, or if she is well-protected, then the game ends very soon. I have not cast Enduring Ideal yet, so I can't comment on its effectiveness. However, as predicted during the UP & UP installment and subsequent deck tech, rarely do opponents pack enchantment-specific removal, and never any Tranquility-like effects. Removal is slanted more to creatures and artifacts. Win for Sisay! Admittedly, I fear Merciless Eviction or Farewell. I am unsure how the deck recovers, but we shall see through game-play experience. I have perused through the deck that you shared:

1) Your mana base is solid. For me, I would worry a little bit about only two basic lands. I never want to miss the opportunity for a free basic land off of a Path to Exile, Field of Ruin or Veteran Explorer effect.

2) Does your removal seem a little light...? I see Meathook Massacre as the only mass removal spell and Assassin's Trophy as the only spot-removal spell...? How has this worked for you? I'd guess that a lot of your removal comes from Shrines...?

3) Lithoform Engine is a great addition to the 99! Should be game-ending when paired with Weaver of Harmony!

4) Tell me about Starfield of Nyx. That card worries me. One of the benefits of playing enchantment-heavy decks is dodging removal. Has Starfield of Nyx been beneficial? It seems so risky to me. I have Dance of the Manse in the 99 of my Sisay, Weatherlight Captain enchantments-matter deck, and never pay more than 5 for X for fear of creature removal/exile. Tell me your experiences with this card!

5) LOVE the flavor of the deck! This is an enchantment-matters build that enchantment-fans would love!

Great deck! Love it. It seems like an absolute blast to play!!

Corrosive_Cat on Mechtitan Aggro

1 year ago

How about a couple Dance of the Manse?

Corrosive_Cat on Infinite Kaldra: One Man Army (w/ sideboard swap)

1 year ago

Amazing! A few of Dance of the Manse might not be terrible; if you leaned into graveyard strats with Thought Scours instead of Serum Visions, and perhaps some Taigam's Schemings and/or Gifts Ungiven, you could absolutely make it your game strategy, get all your stuff out at once. Really neat deck!

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