Dance of the Manse

Dance of the Manse


Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

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Set Rarity
Throne of Eldraine (ELD) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dance of the Manse Discussion

Scrub_Printer on Esper Doom. Dance. Control.

3 weeks ago

Very nice! I've been testing out Archon of Sun's Grace + Divine Visitation instead of the Kiora Bests the Sea God's ive been running and ive got to say its pretty good. Alela, Artful Provocateur seems a lil weak just because it has no synergy with the enchantments coming out with Dance of the Manse tho, but its still a nice addition.

home31f on Sagas and losing abilities.

4 weeks ago

Humility in play. I play X=6 Dance of the Manse targeting History of Benalia. I get 4/4 Saga with no abilities and 1 lore counter. Now the question. Does it go to my graveyard immediately because of rules 714.2d and 714.4?

Khunzo on How to break standard --- 3 easy steps!!!

1 month ago

Played with this a bit more last night - won against an Izzet aggro deck that played heavily on the thievery theme (Robber of the Rich, Brazen Borrower, Mirrormade), but it was much more of a trudge.

A couple of observations worth considering:

Flicker of Fate seems a bit of an underperformer. It gives a cute "gotcha" surprise, but I can't think of a time that I wouldn't prefer to build my board presence with new enchantments. I found that I didn't actually want to reset my sagas - I wanted them in the graveyard ASAP for that Dance of the Manse! I'm considering cutting them for an additional Omen of the Sea and The Birth of Meletis.

Narset, Parter of Veils isn't the all-purpose champion here that she is in Azorius Control. Her draw-denial is critical in some matchups, and useless in others, and her dig ability can actually be quite frustrating - I've found that often what I'm really looking for is either a creature (Dream Trawler usually) or the last land that would let me drop my Trawler or big, murderous Manse. To dig and then see these cards banished to the bottom of the deck incites much gnashing of teeth. I'm considering putting two Narsets to the sideboard and putting two Archon of Sun's Grace mainboard. After much mulling of Archon vs. Trawler, I'm thinking por que no los dos? Let's ramp up the aggression - this deck is enjoyable because of its blend of control and hard hits. Narset can switch back in for the various draw-factory decks.

A nod to the control aspects - the "stymie your opponent's early game" package of Alseid of Life's Bounty, The Birth of Meletis, Teferi, Time Raveler, Banishing Light, Shatter the Sky, and Elspeth Conquers Death are really doing the intended work. AND they ensure you have a couple of enchantments in the graveyard at the perfect time.

I'm interested to see how this plays with a couple more clutch creatures - should add value to Elspeth's step III as well as up the aggression. And with the enchantments bumped up to 17(!), Setessan, Archon, and of course, Dance should all be happy.

Sorin_Markov_1947 on How to break standard --- 3 easy steps!!!

1 month ago

I don't see how you can overlook the very plain language in the second ruling. The first ruling says that things like Elspeth Conquers Death don't make spells like One with the Stars Thryx-applicable. The second says very clearly that when calculating the total mana cost of a card, you use the chosen value of X. If we choose that X is 3 (or more), the converted mana cost of Dance of the Manse is 5 (or more).

Khunzo on How to break standard --- 3 easy steps!!!

1 month ago

I'll have you know I had this glorious experience with my version of this deck last night (against a Gruul Aggro deck):

Turn 1: Alseid of Life's Bounty

Turn 2: Omen of the Sea

Turn 3: Sac Omen of the Sea for some more digging, Alseid dies as I take a bit of a hit from a Pelt Collector, a Paradise Druid, and a Gruul Spellbreaker

Turn 4: Shatter the Sky, clearing the board

Turn 5: Setessan Champion, The Birth of Meletis, I take a hit from a newly landed Questing Beast, opting not to block

Turn 6: A second Setessan Champion, Banishing Light on Questing Beast (Setessans are now 3/5 and 2/4 and have gained me three extra cards in the last two rounds)

Turn 7: Dream Trawler, The Birth of Meletis finishes up and dies, I attack with the Setessans as my opponent has only put out something small (I forget what). They go down to 16, as they took 2 burn from a dual land earlier.

Turn 8: Dance of the Manse X=6, bringing back Alseid, Omen, and Birth as 4/4s. I draw 6 cards off the Setessans, and they become 6/8 and 5/7 respectively. I draw off of the returned Omen. This takes our dear Trawler up to 11/5, she attacks at 12/5 as I draw another card, along with the Setessans. Game over.

This deck's strategy could not have played out more smoothly - very satisfying!

multimedia on Draconic Command

1 month ago

Hey, if you have Smothering Tithe and Arcane Signet then add them because they're some the best ramp for five colors to play.

Cards to consider cutting:

  • Fountain of Renewal
  • Armillary Sphere: there's better ramp options since this only puts the basic lands into your hand not onto the battlefield.
  • Moldervine Reclamation: the least good repeatable source of draw here and being a five drop makes it high mana cost redundancy that you don't need.
  • Blood for Bones: lackuster reanimation because you have to sac a creature first. You have reanimation that comes with a Dragon, Teneb and Bladewing which is better reanimation with Dragons.
  • Dance of the Manse: nice to reanimate artifacts/enchantments if the strategy of your deck is to self-mill or interact in other ways by getting artifacts into your graveyard. That's not the strategy here therefore this card is not doing much.
  • Farseek: good ramp only if you can search for a dual land. Currently Farseek can't search for a dual land which means it could be replaced with a better card for ramp such as Arcane Signet or Smothering Tithe.
  • Ryusei, the Falling Star: this Dragon is subpar because you only get the value from it when it dies, but you don't have a consistent way to kill your Dragons nor should you add one.
  • Crucible of Fire: Dragons already have high power and flying they don't need an anthem effect like this.
  • Helm of the Host: can be a powerful card, but needs support to be one. Your deck doesn't have that support and adding it just for Helm is not needed.

If you're looking for Dragon power then consider moving from the sideboard to the main deck Utvara Hellkite and Steel Hellkite? Utvara is among the best Dragons because it creates a Dragon for each Dragon you control that attacks, each Dragon not just Utvara which can create a huge Dragon army.

Utvara is busted with Dragon Tempest, Scourge of Valkas and Temur Ascendancy, Kindred Discovery, Elemental Bond. Tempest/Ascendancy because they give it haste. Tempest/Scourge because each time a 6/6 Dragon is created it does damage to target creature or player equal to the amount of Dragons you control. Ascendancy/Discovery/Bond can be a lot of draw because each 6/6 Dragon created draws you a card.

Scion of the Ur-Dragon and adding Utvara are reasons to also include more tutors that can search for them and put one of them into your hand. Steel Hellkite is also a Dragon upgrade as it's repeatable attack ability can wipe out an opponent's board state, one opponent at a time. Steel is good with lots of ramp.

Sorin_Markov_1947 on How to break standard --- 3 easy steps!!!

1 month ago

No, Thryx, the Sudden Storm affects Dance of the Manse if X = 3 or more. On the stack (where Thryx, the Sudden Storm's ability is applied), Dance of the Manse's CMC is X + 2. There are rules on this, one of which says "For spells with Variable Colorless in their mana costs, use the value chosen for X to determine the spell’s converted mana cost."

His value is simply more than a single counterspell, as Thryx can blank entire hands of counterspells, and is a beefy body to complement.

Sorin_Markov_1947 on How to break standard --- 3 easy steps!!!

1 month ago

Azorius Control and Temur Reclamation are where I'd use him. Basically, anytime you're afraid of spells like Dance of the Manse or Elspeth Conquers Death getting countered.

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