|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Common|
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Target creature gets -1/-1 until end of turn for each Swamp you control.
6 days ago
Spells with Madness like Call to the Netherworld combo really well with Pack Rat.
2 weeks ago
3 weeks ago
1 month ago
well, butcher ghoul is not that good unless you put a sac engine into this deck like Carrion Feeder , in general cmc is too high. i think cemetery reaper is a bad zombie lord because he doesn't do much, it makes u spend mana and tap him. death baron is ok. diregraf colossus ok too (death baron and diregraf colossus are only lords i would play). diregraf ghoul can be replaced with Gravecrawler (can't miss him in a zombie deck) or Dread Wanderer (a bit slow but still fine). u should play at least 8x 1mana zombies. graveyard marshal is not so bad but of course he can be replaced too, maybe with Relentless Dead .
liliana's triumph is ok. murder should be replaced with Fatal Push or at least Defile . vile rebirth can be nice only for sideboard because you can't cast it if you don't exile a creature from enemy graveyard (you dont want to exile yours!).
Call to the grave is just too slow for modern. Endless rank of the deads could be playable but not more than 2x of it.
Liliana death majesty again has a very high cmc, so i would not consider buying her. Of course there are better lilianas: Liliana of the Veil (too expensive), Liliana, the Last Hope (again very expensive), Liliana, Heretical Healer Flip affordable and still nice, Liliana, Untouched By Death is still better than death majesty but honestly i won't play her.
You should play a good mix of creature destroying cards and some discard for at least trying being a bit more competitive.
1 month ago
Chart a Course might work...and you have a point on relying on a slower card to make Defile work. It just seems to be an underrated card. Gets around indestructible effects and can make my opponent wary of commiting attackers or blockers. Will playtest and see how it goes. Good suggestions though
1 month ago
I’m still not convinced on the land count, but if it’s working for you, that’s all that matters
If you have to run slow-lands for Defile then surely this is a reason to run better killspells? Fatal Push just seems all-round better imo, and saves your landbase from coming in tapped (which seems like a big concession for a tempo/aggro-ish deck?)
My concern with Azra Smokeshaper comes from it only ever interacting on the attack, after blockers are declared. That’s a really narrow window, making this usefulness really niche. Also, presumably this will be only ever in response to another ninja coming out and your opponent panic-spelling them, which means you need enough mana up to be ninjutsuing this guy and someone else (seems iffy on 18, even if they get drawn fast? You’d need 4 for infiltrator, 6 for shinobi?)
I’m writing this all with best intentions of helping your deck in mind, so hopefully this doesn’t come across as non-constructive. All the best ninjuring your way to victory!
1 month ago
I've had a lot of experience running ninjas. More than 20 lands runs a huge risk of mana flooding. Back when ninjas were first around I ran a mono blue build with Higure, the Still Wind and even with him nabbing me ninjas I still ran into chunks of land.
Azra Smokeshaper was put in for it's defensive capabilities along with the fact that it only takes 2 mana to jutsu it in. Swinging at an opponent can easily go sideways, this allows me to circumvent combat tricks with one of my own
Night's Whisper seemed a decent choice as it's 2 cards for one and only requires 1B.
Negate I'll admit was a weak choice, in all honesty I was burnt out and couldn't decide on anything, so I threw it in as a kind of place holder
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