Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Defile Discussion

channelfireball12345 on Kinochirophobia

6 days ago

Well I guess it's always better to have a lower curve than a higher one, but I'd say it's also important to be mindful of curving out in order to maximize the value you get from playing lands, which is very difficult to do with a deck comprised exclusively of one and two drops, as it requires you to cast a higher number of cards from your hand on a given turn. This is compounded by the fact that your deck includes cards like Rotting Rats, as well as certain cards in the maybeboard, that require both players to discard cards; it seems like an inevitability that your deck will eventually slow to a halt once you run out of impactful things to play/cards to force your opponent to discard from their hand; that's always been the biggest thing I've disliked about dedicated discard strategies, and probably the only significant deterrent preventing me from brewing one up myself. Your deck is also lacking a true finisher; with all the cards that will inevitably end up in your graveyard over the course of the first few turns of the game, it may not be a bad idea to try out Gurmag Angler. A few other curve-smoothing options for you include Thorn of the Black Rose, Phyrexian Rager, Dusk Legion Zealot, and then maybe Bone Picker and Gray Merchant of Asphodel for a way to close out the game once your opponent is out of action. Defile and Snuff Out offer some nice, efficient removal as well, for adaptability's sake. I hope you find my suggestions helpful, and that I did a decent job of explaining mana curve to you.

MrMortifex145 on Mono Black Control - 2020

3 weeks ago

LeaPlath Yeah Cast Down was actually the card I was most excited about, but in the end it wasn't as useful in the current meta. The top tier decks are Stompy, Faries, Tron and Boros. The only scary black creature in these decks is Gurmag Angler and it is only in the Dimir version of Faries and it's at most two copies. And MBC has effectively died out in my experience, if for some reason people start playing it again or black creatures become more prevalent, adding Cast Down will be the right choice, for now Chainer's Edict and Defile can take care of the occasional splash. And Cast Down has a major downside, like all targeted removal, which is Tron interaction. Whenever they flicker something in response to a target, that target is no longer legal, but an edict effect doesn't target anything and the only thing necessary is after all the flickering nonsense is that a creature gets sacrificed, hence the two Geth's Verdict in the Sideboard instead of Cast Down. Personally I like Defile more than Cast Down because it has better tempo and there a lot of 2/2 and 3/2 that are threats. And for the non swamp options for my personal preference the mana base is good, non swamps black sources come tapped, as far as I know, and two Bojuka Bog are more than enough, 17 and potentially 19 untapped mana is such a good feeling lol.

MechanicalError on hate rack try

1 month ago

Nice deck. I think 8Rack is a really fun deck to play too. You may want to take out Sedraxis Specter and put in Kroxa, Titan of Death's Hunger or Lightning Skelemental. Or have Nether Spirit as a one of. Defile can be good removal. Shrieking Affliction can be a good second copy of The Rack. It can also be helpful to take out Wishful Thinking. You could add Davriel, Rogue Shadowmage as a replacement for Liliana's Caress. A bit more general discard good be helpful too. Sorry if this is a lot. Hope it is helpful, have a good day. Also, add Mountains. Dead of Winter can work well as a board clear.

PaulMuadDib on Vito, Thorn of Dusk Rose

1 month ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

MrKillStar on B-Waste Recycling

2 months ago

Check some Shirei decks, most creatures have just 1 power, so they can sac/reanimate all the time and its pretty sick :)
Village Rites is better version of Altar's Reap
Black Market can be very good, especially if you can go crazy and put tons of counters on it.. or it just eats removal instead of some more important card in your deck.
Tortured Existence - absolutely great creature retrieval just for and can go crazy with your Desecrated Tomb. I use it in combination of Phyrexian Altar as infinite etb/etg engine. Bitter Ordeal to exile everyone's library; Emergence Zone to make it instant speed if needed.
Hell's Caretaker can be fairly good reanimator for Shirei aswell.
Crypt of Agadeem,Dark Ritual,Bubbling Muck,Songs of the Damned are cheap for mana ramp.
Mutilate is just board version of Defile, might aswell use both?
Altar of the Brood easy mill just for that triggers upon any permanent you play.
Insidious Dreams - to cast your combos from top of your library if you manage to keep Bolas's Citadel on board. Forever Young/Gravepurge for casting creatures from your graveyard (top of your library with Bolas's Citadel).
Blanket of Night if you get more non-swamp lands and you're on low budget. Its just cheaper enchantment version of Urborg, Tomb of Yawgmoth.
Call the Bloodline could be easy way to get creatures into your graveyard, get some sacrifice dork and reanimate them later.
Priest of Forgotten Gods this pretty lady could be a nice addition to Shirei aswell, if you get some cards that make sacrifice dorks/etc. blahblah

Tarzunga on Victory or Seppuku

2 months ago

MrKillStar thank for your feedback. Some of those cards I actually considered but other's didn't even cross my mind, let's break it down.

Massacre Wurm is actually one that I tottally forgot about, it does fit well in the deck, gotta figure out what to cut tho, it was hard enough already had to cut around 20 cards before posting the changes to the deck...

Liliana of the Dark Realms has been in the deck before, several times, I do like her but when it comes to practical terms it does give me 1 or 2 swamps but my table never allows me to ult her, the few times I was able to ult her I won the game soon after and they know they can't let that happen, so I decided to remove her considering most times I play her to die next turn.

Lake of the Dead is nice, and I considered it before, but for the price it costs I'd rather not add it, I don't have the money for it.

Grim Return has been in the deck since it's first version, this is the only version of the deck where I actually cut it out, because I realized altho the card is good most of the times it would just be in my hand doing nothing because I'd want to save it for better creatures, although now with the new rules where the commander does hit the grave before being moved to the command zone, it would allow me to steal the commanders, hmmm might reconsider it. But again, idk what to cut in order to add that one, for 2 more mana Thrilling Encore does a better job.

Bloodcurdling Scream/Howl from Beyond, I only knew the latter of those but I prefer Hatred for that purpose. Actually I chose this name for the deck exactly because of Hatred as it was the main win-con when I first did it.

Tainted Strike would be a great addition if our playgroup played with the 10 infect death, but we changed it to 20 infect in our playgroup to be more "fair". Long story short some years ago a dude won with infect, like big time and people got triggered that it wasn't fair, yada yada, so the majority voted on changing the infect rule between us to 20 instead of 10, way to kill infect decks... So it's not worth in this context as it is basicly the same as cmdr dmg. However if I ever change playgroup sure I'll add Tainted Strike, I have a copy somewhere here.

The big X spells I'd rather just have a few of them, the ones currently in the deck, although you did suggest some interesting stuff, but I don't want many of those. As for Death Wind I had it in the deck before but I decided to replace it with Defile, most of the times it will have the same potential effect because the deck is mono-black plus I have Urborg, Tomb of Yawgmoth but I will be spending only 1 mana instead. Black Sun's Zenith is already in it btw.

I do like the versitality of Damnable Pact, it can be used to finish off an opponent or simply for you to draw, and I have considered adding it a few times but I don't see anything worth trading for it.

Anyway, thanks a lot for your input, I'll take a better look at your suggestions and see if there's something I can trade for any of those.

Scallywallwest on my ayara

2 months ago

From a lot of the cards I'm seeing here, I'm getting the impression that you really care about swamps (Cabal Coffers, Crypt Ghast, Defile, Mutilate, etc.). Maybe a Liliana of the Dark Realms would fit in here?

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