Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

Browse Alters

Trade

Have (0)
Want (1) Wurwilf

Printings View all

Set Rarity
Modern Horizons (MH1) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Defile Discussion

GlugClontarf on Infinite GBR

2 days ago

Love it. May consider swapping a Murder or two for something like Defile which hits a lot of the same creatures you'd want for two less mana. Maybe sideboard material, at least.

AppleBee on Competitive Mono-Black Vampires

2 months ago

How would it be to play Defile instead of Victim of Night since you play Mono-{B}. And 2 Sorin, Imperious Bloodlord 1 Liliana of the Veil But hey, your deck is pretty goood! Keep goin

CrimsonWings3689 on Dark Chest of Wonders

3 months ago

Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.

Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance

Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.

Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.

Vendetta - Why not have this just be something like Doom Blade? 1 cmc more and you're not going to get punished for using it on a large creature.

Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.

Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.

Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.

Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).

AppleBee on black death

3 months ago

I would go for an one Mana Removal like Fatal Push, Defile or Disfigure.

Ruffigan on

3 months ago

Shade's Form is definitely one to look at to get extra Gary triggers. Unhallowed Pact, Unholy Indenture, Undying Evil, Supernatural Stamina, and Abnormal Endurance are some others you might look into.

Liliana's Specter, Faceless Butcher, Cadaver Imp, and Lost Legion are some two devotion creatures to consider. Soldevi Adnate is nuts with Gary too.

Defile is a good removal option.

Syphon Mind would be a good draw spell.

multimedia on Zombie Deck 1.1

4 months ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

Load more