Mammoth Umbra

Mammoth Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and had vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mammoth Umbra occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Mammoth Umbra Discussion

Requillias on Alela, artful provocateur

1 month ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

jakeelephant006 on Uril, Ultimate Bench-Presser

7 months ago

This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .

Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.

Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .

My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.

Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.

I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.

Demarge on Kooopa Sigarda Deck

1 year ago

(quicker suggestions, for more ideas see The Heron Marked Master)

I would suggest trying the deck out without the lands that enter tapped for little utility, like Evolving Wilds or Graypelt Refuge, barring a more expensive mana base (though adding Krosan Verge, Canopy Vista, Scattered Groves, and Grasslands atm would be little more than $5) your mana base will probably feel just as consistent in getting the colors you need but feel faster by just running more basics.

Sigarda likes to protect as well as attack, Mammoth Umbra can work pretty well for this or Sword of Vengeance. Dueling Grounds also forces a fair fight for siggy, these also can enable you to move away from the board wipes and focus more on having removal for single threats.

Hissp on Ojutai's Paradox

1 year ago

Great responses, thank you!!

Is it that ramp is just too important to justify running Null Rod? It seems it would certainly crush the likes of CVT and Storm much more than it would bother Ojutai. Somehow I was envisioning dropping Mammoth Umbra and just ruining everyone's day. Too bad there's not a white Jokulhaups!

Krymsin_Zombie on Bruna, Light of Alabaster - Voltron

2 years ago

I'd add a few more Umbras just incase you don't hit Umbra Mystic. i.e. Hyena Umbra, Felidar Umbra, Mammoth Umbra, and Drake Umbra.

General EDH advice I found helpful was run at least 4 board wipes.Supreme Verdict, Wrath of God, Cyclonic Rift, and Phyrexian Rebirth. Because of your Totem armor sub theme don't fear board wipes. If you can find any more in WU run them.

I hope this helps, let me know how this goes!

Grixis_Decks_Win on Geist Voltron EDH

2 years ago

You can use Mammoth Umbra

ldjosh on Sands of Rebirth: Budget

2 years ago

Consider Totem Armor?

Hyena Umbra

Eland Umbra

Felidar Umbra

Might be cost heavy,Mammoth Umbra

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